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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 28th, 2009, 00:35 Posted By: wraggster
The Gamecube and Wii Emulator has been updated, heres whats new:
Notable changes since the last bi-weekly build:
Tons of progress on the DSP LLE front
Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
Fix a bug which could keep memcards from being created
Fix controls in Sonic Adventure DX
Fix using XFB in single core mode
Fix OSX build
Begin fixing bounding boxes, paper mario and such show benifits from this
Fix existenze demo! (I love this thing, haha)
GUI usability fixes
New features:
Info Window added for easy system statistics viewing.
Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details)
Experimental Wii USB keyboard support
Wii SD Card support (see forum thread)
...And of course, a host of other bugfixes and smaller changes.
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April 27th, 2009, 22:41 Posted By: wraggster
Newly released today:
features
This game takes the big-air thrills and simple pick-up-and-play controls of Excite Truck™ and ramps up the fun with a constant barrage of funky challenges and mini-games performed at blinding speed. Players shoot goals, throw pies and even play poker in the middle of rowdy races around off-road tracks
Having your vehicles drive, walk or fly around the track quickly is one thing, but it's more important to go around in style. Players earn stars for huge jumps, cool tricks and daring feats at high speed
Six players can race online via Nintendo Wi-Fi Connection in both Excite Race and Poker Race modes. If friends can't join online, players can exchange ghost data via WiiConnect24™ and challenge their friends to outdo their most daring tricks. (Note that broadband access is required for online play. For more information about this topic, visit www.Nintendo.com.)
description
High-speed action. Robotic insect and animal racers. Wii Wheel controls. Bowling, poker, clowns – and sandwiches! Add them all together and you get the wild, nonstop fun of Excitebots: Trick Racing.
http://www.play-asia.com/SOap-23-83-...j-70-3bth.html
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April 27th, 2009, 22:33 Posted By: wraggster
While Nintendo is eying the pre-school demographic, Konami is making products for them. Last year the released a plug-and-play storybook device in Japan. This year it’s being converted for Wii. Introducing Tele Shibai Wii (TV Performance Wii).
Konami’s project lets parents read stories to their kids and change their voice, presumably to act out the Wolf in Little Red Riding Hood, via a microphone. Think of Tele Shibai Wii as an interactive, animated storybook. The device in the picture is from the standalone version. Tele Shibai Wii uses the Wii remote and a bundled microphone. Konami will release this in Japan on July 30 for 5,800 yen ($58). Specific stories were not listed. Seems like Konami has plans to sell extra stories as downloadable content too since you can use Wii Points to purchase extras for the game.
After capturing senior citizens, pre-schoolers are the next major market. Konami isn’t the only publisher racing to capture toddlers. This week Kodomo Kyoiku Telebi Wii (Children’s Training Television Wii) comes out on WiiWare. What’s next? Metal Gear Solid: Peek-a-boo? Parents who are Metal Gear Solid fans might buy that…
http://www.siliconera.com/2009/04/27...ytelling-game/
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April 27th, 2009, 22:31 Posted By: wraggster
All we know about Nintendo’s elusive Tomodachi Collection (Friend Connection) is Nintendo executives and figureheads make appearances in the DS game. Since it’s coming out on June 18 it’s about time Nintendo or someone else leaks information about it.
Retailer Gamestar drops the first tidbits, which makes Friend Connection essentially sound like Nintensims. Players start the game by creating a Mii who lives on an island with other Miis. The Miis interact with each other, make enemies, make friends, and fall in love. Miis representing family and friends can also be added to the island with stats to replicate their personality. Miis can even be imported from a Wii.
You take care of the island by providing food and other entertainment like card games. Every morning and night players can tune into to a TV news broadcast. Ah! That must be where Shigeru Miyamoto makes his singing cameo.
http://www.siliconera.com/2009/04/27...e-on-the-sims/
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April 27th, 2009, 22:31 Posted By: wraggster
All we know about Nintendo’s elusive Tomodachi Collection (Friend Connection) is Nintendo executives and figureheads make appearances in the DS game. Since it’s coming out on June 18 it’s about time Nintendo or someone else leaks information about it.
Retailer Gamestar drops the first tidbits, which makes Friend Connection essentially sound like Nintensims. Players start the game by creating a Mii who lives on an island with other Miis. The Miis interact with each other, make enemies, make friends, and fall in love. Miis representing family and friends can also be added to the island with stats to replicate their personality. Miis can even be imported from a Wii.
You take care of the island by providing food and other entertainment like card games. Every morning and night players can tune into to a TV news broadcast. Ah! That must be where Shigeru Miyamoto makes his singing cameo.
http://www.siliconera.com/2009/04/27...e-on-the-sims/
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April 27th, 2009, 22:29 Posted By: wraggster
Legend has it Sunsoft, the company that made Batman for the NES, was developing a Superman game. The Lost Levels has an article about Sunman, another unreleased NES game that looks like a Superman game, but stars an unknown solar powered hero who happens to have the same powers as certain Kryptonian.
Now a build of the Superman game is out, also graciously provided by the Lost Levels team. Download it here. Then punch enemies out of existence and zap a helicopter with laser eye power.
What is Sunsoft doing these days? Releasing tile matching mahjong games and original manga on WiiWare.
http://forums.lostlevels.org/viewtopic.php?t=2015
http://www.siliconera.com/2009/04/27...-the-internet/
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April 27th, 2009, 21:06 Posted By: Shrygue
via Computer and Video Games
The embargo's lifted and we can finally share with you these 17 new Dead Space: Extraction screenshots for Wii.
Extraction's a first-person spin-off of the excellent Xbox 360, PC and PS3 game from last year (read the review here) which shares much of the same leads, art and sounds guys as the original - and it looks the business.
All the weapons, stasis and zero-gravity gameplay from the big brother is included, as well as an interesting 'path' system which makes navigating the alien-infested mining colony a bit more dynamic that your average on-rails shooter. More details here.
It's out on Wii this year. Look out for our interview with the developers shortly.
Screenshots
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April 27th, 2009, 17:20 Posted By: wraggster
Nintendo has given June dates to Wii game Another Code R: A Journey into Lost Memories and DS game Walk With Me! Do You Know Your Walking Routine?
Walk With Me! will arrive first on 5th June, followed a few weeks later by Another Code on 26th June.
Walk With Me! comes with a special pedometer peripheral that measures how far you walk over the course of a day. This can be used separately from the DS and popped in bag or pocket or on pets. Information is stored for up to seven days and can be transferred to the handheld using infrared.
Once transferred, that data can be compared with friends and family or uploaded and compared with all the other people of the world - who have a DS and the game.
Another Code R is the sequel to 2005's Two Memories for DS. It's an adventure affair and presented in an eye-catching watercolour way. The story follows teenager Ashley, who begins to unlock a mysterious past through a series of puzzles.
http://www.eurogamer.net/articles/an...-with-me-dated
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April 27th, 2009, 17:20 Posted By: wraggster
Nintendo has given June dates to Wii game Another Code R: A Journey into Lost Memories and DS game Walk With Me! Do You Know Your Walking Routine?
Walk With Me! will arrive first on 5th June, followed a few weeks later by Another Code on 26th June.
Walk With Me! comes with a special pedometer peripheral that measures how far you walk over the course of a day. This can be used separately from the DS and popped in bag or pocket or on pets. Information is stored for up to seven days and can be transferred to the handheld using infrared.
Once transferred, that data can be compared with friends and family or uploaded and compared with all the other people of the world - who have a DS and the game.
Another Code R is the sequel to 2005's Two Memories for DS. It's an adventure affair and presented in an eye-catching watercolour way. The story follows teenager Ashley, who begins to unlock a mysterious past through a series of puzzles.
http://www.eurogamer.net/articles/an...-with-me-dated
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April 27th, 2009, 17:16 Posted By: wraggster
Old school laserdisc and arcade game Mad Dog McCree appears to be heading to Wii, if an ESRB rating for a Gunslinger Pack is to be believed.
"This is a first-person shooter featuring live-action scenes instead of traditional animation. Set in the Wild West, the game allows players to engage in gunfights with bandits, rescue innocents, and shoot objects for points. Players use crosshair targeting to fire their gun at various outlaws who yell, flail, and crash through the scenery," says the ESRB.
Word backs chatter from late last month, when GameFly online rental service also listed Mad Dog McCree for the Nintendo Console.
Majesco is rumoured to be the publisher and we're currently trying to find out more.
Mad Dog McCree swaggered into arcades in 1990, and used live-action sequences performed by real stuntmen and actors to captivate light gun, on-rails shooter fans.
The game has sprung up on various formats since, but suffers due to loading times between user input and game reaction. Blu-ray, we hope, can rectify this.
http://www.eurogamer.net/articles/ma...likely-for-wii
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April 27th, 2009, 01:39 Posted By: wraggster
Frodo is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. It does not share any code with FrodoWii, but would be happy to integrate improvements from it!
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
v10
Holger Eilts has improved the menu layout quite a lot
Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
It's possible to store and load files in subdirectories now
By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
Sound cracks are now gone (thanks to Tantrics new SDL work)
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April 27th, 2009, 01:34 Posted By: wraggster
joedj has released ftpii 0.0.19 :
ftpii is an FTP server for the Nintendo Wii.
Version Changes
0.0.19 Fixed spurious error when reading bad sectors from NAND.
Add support for SDHC Gecko. (thanks emu_kidid!)
Attempt to fix hang when auto-mounting DVD.
Fixed bug in libogc's IOS_Open that caused hangs in /isfs.
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April 27th, 2009, 01:32 Posted By: wraggster
Laichzeit is an open source banner generation API for the PC.
It is being created by SquidMan, and megazig. Some code from icefire was used, namely, the IMET, IMD5, and U8 packer.
Features
Laichzeit does not aim to completely replace Benzin, but be more of a supplement for those who want an easier control (if you know how to code that is). Laichzeit does, however, intend to be used to create complex banners quickly.
Progress
Currently, Laichzeit is not usable. The API is practically complete, you could probably start writing your banners already even, however the code to transform that into a fully function banner is not done yet. Hopefully this will be done soon.
Download
There are no binaries for Laichzeit and never will, considering it is a build-in library. If you ask, we will make fun of you. All source code, examples, and future documentation will be on Benzin's Git repository at http://github.com/SquidMan/benzin/
http://wiibrew.org/wiki/Benzin/Laichzeit
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April 27th, 2009, 01:31 Posted By: wraggster
Benzin is an application for the PC that is intended as an open source alternative to Alameda.
It was created by SquidMan, comex, megazig, and Yossi.
Features
Benzin will host a variety of features including:
Banner simulation (Started, completely unusable)
XML <-> BRLYT (Complete)
XML <-> BRLAN (Complete)
Image <-> TPL (Complete Zetsubou.)
An API. (Being worked on, see Laichzeit.)
At the moment the only active "versions" of Benzin is the C version which has:
Complete BRLAN parsing. All banners tested worked. (202)
Complete BRLAN writing. All banners tested worked. (202)
Complete BRLYT parsing. All banners tested worked. (30)
Complete BRLYT writing. All banners tested worked. (30)
Download
There are no binaries for Benzin and most likely never will. Do not ask. All source code, examples, and future documentation will be on the Git repository at http://github.com/SquidMan/benzin/
http://wiibrew.org/wiki/Benzin
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April 27th, 2009, 00:18 Posted By: wraggster
Lino has released a new version of its Nintendo DS and Game Boy Advance emulator for Windows.
Here's the changelogs :
Fixed bugs in Software Lights Emulation.
Fixed bug in SQRT coprocessor.
GBA Emulation
Fixed bugs in DMAs channels emualtion.
Added SWI 0x1F, 0x16, 0x12, 0x0F, 0x0E, 0x01.
For audio plugin you can use an old version because the latest, in the beta version, it is again bugged, excuse me.
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April 27th, 2009, 00:18 Posted By: wraggster
Lino has released a new version of its Nintendo DS and Game Boy Advance emulator for Windows.
Here's the changelogs :
Fixed bugs in Software Lights Emulation.
Fixed bug in SQRT coprocessor.
GBA Emulation
Fixed bugs in DMAs channels emualtion.
Added SWI 0x1F, 0x16, 0x12, 0x0F, 0x0E, 0x01.
For audio plugin you can use an old version because the latest, in the beta version, it is again bugged, excuse me.
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April 26th, 2009, 23:37 Posted By: wraggster
If you've run through your DSiWare points budget and you're still looking for something to do, point your browser over to DSiCade, a site for fan-made browser games.
It's only at a beta-stage so far, so you can choose among a Simon-style memory game (pictured) a Missile Command-type game (which I couldn't get to work) and a shoutbox, should you feel like bellowing your love for the DSi into the ether.
It has a way to go before it's the level of the WiiCade, but at least it is a start.
http://www.dsicade.com/main.jsp
http://kotaku.com/5228437/dsicade-ta...ames-on-the-go
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April 26th, 2009, 01:43 Posted By: wraggster
Atlus U.S.A., Inc. today announced that 101-in-1 Explosive Megamix for Nintendo DS, a collection of 101 addictive games packed on one cartridge, is now available in stores across North America.
With a broad variety of game types, ranging from puzzles like sudoku to sports games like air hockey, and the ability to challenge a friend to multiplayer competition through local wireless play, 101-in-1 Explosive Megamix is the perfect game for long trips or to pass the time. With so many games to master, and more to unlock as you best your own high scores, it's the ultimate value for your Nintendo DS!
101-in-1 Explosive Megamix is now available with an MSRP of only $19.99... That's less than twenty cents per game!
About 101-in-1 Explosive Megamix
101-in-1 Explosive Megamix for Nintendo DS offers an assortment of one hundred and one addictive, easy to play yet tough to master games that everyone can enjoy! Players will have hours of fun shooting hoops, playing air hockey, solving puzzles, and much, much more. Collecting gold coins by mastering each game allows players to unlock dozens of exciting new games. In addition, players are given the ability to challenge a friend to multiplayer competition through local wireless play. 101-in-1 Explosive Megamix is the ultimate bundle of endless fun at an unbeatable price!
Key Features
* One hundred and one games on a single cartridge -- No other game for Nintendo DS offers players this much bang for buck. It averages out to less than twenty cents a game, and that's not including the fun of unlocking new challenges and the ability to play with a friend!
* Unlock dozens of exciting new games! -- Collect gold coins by setting high scores, and then spend them to unlock dozens upon dozens of exciting new games. The more you play, the more gaming enjoyment you'll uncover!
* Compete with friends in local wireless -- Challenge friends to head-to-head action through multi-card local wireless play.
101-in-1 Explosive Megamix for Nintendo DS has been rated "E" for Everyone with Comic Mischief and Mild Cartoon Violence by the ESRB.
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April 26th, 2009, 01:38 Posted By: wraggster
News via NintendoMax
The Moonlight team offers the beta version 11 of Moonshell 2.00, the most popular multimedia player for the DS.
Quote:
2009/04/24 Version 2.00 beta.11
* System: Replacing the boot loader (Boot loader) with a more secure.
* File Browser: Fixed a bug that caused noise while playing MP3/ID3TagV2.2/V2.3. the APIC (images of artwork) are not supported.
* Remove parameters TCS_DetectCharCode_ANSI, TCS_DetectCharCode_UTF8, TCS_DetectCharCode_SJIS, TCS_DetectCharCode_UTF16BE, TCS_DetectCharCode_UTF16LE of language files.
* Added parameters DV_Popup_Pause_Play, DV_Popup_Pause_Pause, DV_Popup_PreviousFile, DV_Popup_NextFile, DV_Popup_Volume, DV_Popup_Seek, DV_Popup_BacklightLevel in the language files.
* Remove image mp_modelbl_allrep.png, mp_modelbl_random.png, mp_modelbl_repeat.png skin.
* Added parameters SSC_ScreenSaverTimeOutSecTitle, SSC_ScreenSaverTimeOutSec10sec, SSC_ScreenSaverTimeOutSec30sec, SSC_ScreenSaverTimeOutSec60sec, SSC_ScreenSaverTimeOutSecOff in the language files.
* Added parameters DV_Popup_Pause_Play, DV_Popup_Pause_Pause, DV_Popup_PreviousFile, DV_Popup_NextFile, DV_Popup_Volume, DV_Popup_Seek, DV_Popup_BacklightLevel in the language files.
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