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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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April 26th, 2009, 01:35 Posted By: wraggster
News via NintendoMax
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April 26th, 2009, 01:31 Posted By: wraggster
News via NintendoMax
weeaboo proposes a new version its homebrew "DS Visual Novel", which is now in version 1.4.7. This homebrew allows you to read stories and novels from the DS. The news, which should be in a special format, can be obtained in two ways: either by downloading on the official site, either directly from the homebrew.
Quote:
v1.4.7 2009-04-23
================================================== ==============================
bugfixes:
- A glitch in the image cache caused corrupted images to display
- Scripts with a starting choice command did not load properly
- An incorrect linenumber would be saved after following a goto
- Text commands starting with a space were rendered incorrectly
- Large (> 1KB) save files sometimes caused stack overflows while loading
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April 26th, 2009, 01:11 Posted By: wraggster
Piko has created a patch to enable network support for QuakeGX.
Thanks to Q1REV I have been able to patch in their changes to QuakeGX to get client abilities. All you have to do is set disable network to "no", and then scan your local network. All I did was hack this in, the real credit goes to Izhido for his network code."
Update:"I can build it, but now it crash on searching for local servers."
Update 2:"Rewrote most of the C++ code to C, still input bugs, but will now compile, and somewhat work with the latest version of devkitPPC."
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April 26th, 2009, 01:07 Posted By: wraggster
Izhido has released Q1Rev
A port of id Software's Quake for the Nintendo Wii.
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
For more information, visit http://dsotaku.drunkencoders.com/ .
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April 26th, 2009, 01:04 Posted By: wraggster
GeeXboX is a media center program built on Wii Linux. It uses MPlayer with a graphical front end. It can play videos and music (with visualization) and display photo slideshows.
Specially added features in the Wii port are: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of added features are fully or partially tested, some are not, yet.
20090423: 0.1alpha7. Feature improvement release.
Update linux to 2.6.29.1;
Add support for reading exFAT partition;
Fix wiimote (re)connection.
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April 26th, 2009, 00:55 Posted By: wraggster
D_Skywalk has released Wiituka 0.98.0 :
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April 26th, 2009, 00:50 Posted By: wraggster
Tantric a couple of days ago posted a quick update to his Snes emulator for Nintendo Wii and Gamecube:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.3 - April 23, 2009]
* Settings resetting glitch fixed
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April 26th, 2009, 00:50 Posted By: wraggster
Tantric a couple of days ago posted a quick update to his Snes emulator for Nintendo Wii and Gamecube:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.3 - April 23, 2009]
* Settings resetting glitch fixed
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April 26th, 2009, 00:40 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL) today released brand new screens from its upcoming family friendly, action-party game Go Play Lumberjacks for Wii. As part of Majesco's new Go Play brand of motion-based video games, the title is geared towards multiplayer fun. These screenshots show the ability for players to unlock the use of their Miis, as well as some of the game's action-packed events, such as axe throwing, the springboard, and logrolling!
Make the sawdust fly by using the Wii Remote as the ultimate timber-cutting contest tool in Go Play Lumberjacks! By competing in over 15 events in five categories - including Sawing, Axe Throwing, Climbing, Chopping, and Water Events - players earn special bonuses and gear upgrades. Players can also choose to play as one of 15 eccentric characters, including a ninja, pirate, and medieval knight, and have the ability to unlock the use of their Miis! Featuring Wii Balance Board compatibility and four-player simultaneous competition, this game is great for get-togethers with family and friends. Go Play Lumberjacks for Wii will release this June for a suggested retail price of $29.99.
http://uk.wii.ign.com/articles/976/976174p1.html
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April 26th, 2009, 00:37 Posted By: wraggster
Square Enix announced a Japanese release today for Final Fantasy Crystal Chronicles: My Life as a Dark Lord. So why does this matter to you, the presumably non-Japan-based gamer? How does new screenshots and a few new details on the game sound?
As previously detailed at its Game Developers Conference unveiling, My Life as a Dark Lord is a sequel to the early WiiWare game My Life as a King. Things have flipped around somewhat, though. This time, you take control of a demon and attempt to keep adventurers from making it up to the top of your tower and stealing your dark crystal. To achieve this, you position traps and monsters around on the various floors of your tower.
In the Japanese version, the demon you control is named Mira. She's known as "Miss" in the English version. The background story, as detailed at the newly opened Japanese official site, kicks off when a mysterious object is seen flying through the sky. That object is your tower -- yes, it's one of those flying towers that everyone's talking about! Mira, who became the Dark Lord following her father's death and now longs for world domination, issues a battle decree against all the world's adventurers.
How exactly the game plays out is still somewhat of a mystery, and that's despite a full blowout in this week's Famitsu. It appears that you'll use "Negative Power" to place your traps and monsters about the floors. You end up clearing a stage once you've defeated a certain number of adventurers. Should your traps and monsters fail, the adventurers slowly advance up your tower.
The site lists the following staff members for the game:
Producer: Iwano Hiroaki, Shiba Takamasa
Director: Hiroyasu Kaneko
Scenario Director: Motomu Toriyama
Main Character Design: Yasuhisa Izumisawa
Composer: Kumi Tanioka
Art Supervisor: Toshiyuki Itahana
Executive Producer: Akitoshi Kawazu, Yu Miyake
A Japanese release for My Life as a Dark Lord is set for June. As the US version was announced first, we hope this means a worldwide release won't be too far off.
http://uk.wii.ign.com/articles/976/976157p1.html
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April 26th, 2009, 00:34 Posted By: wraggster
If you've followed SEGA's The Conduit on IGN, you will already know that the game is scheduled to ship on June 23. Still, the company sent out a release on Thursday afternoon making the news even more official than it already was. So to be clear, that's June 23, just like it used to be.
Developed by High Voltage Software, The Conduit is a Wii-exclusive first-person shooter set to the backdrop of an alien-infested Washington D.C. You take on the role of a super agent charged with uncovering a government conspiracy involving the alien cover-up and more. The title has received critical praise since its unveiling for its cutting-edge 3D engine and the developer's willingness to go the extra mile with regard to precise gameplay controls and features. Not only does The Conduit boast a fully customizable control scheme, but players will be able to take their gun battles online via a robust 12-player mode that supports WiiSpeak.
June 23.
Once more, June 23.
That is all.
http://uk.wii.ign.com/articles/975/975971p1.html
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April 26th, 2009, 00:32 Posted By: wraggster
News from Bushing
I’ve been asked whether installing the Homebrew Channel (or Twilight Hack or whatever) will void the warranty on a Wii. I’ve generally said something like “Technically, yes, but I doubt they will enforce that.” This seemed reasonable, given some of the anecdotes I’ve heard — stories of people ruining their drives with a soldering iron and still getting free repair work done under warranty, etc. I’ve also said that if a Wii is bricked (and won’t boot), then they have no way of actually checking to see what is installed on the Wii — and I still believe that to be true, at least most of the time.
I’ll be the first to admit that was wrong, given some recent evidence:
My German’s pretty bad, but I see “…. Softwarehack … EUR 210″. That seems awfully excessive, given that the price of a new Wii is EUR 250, no?
I would write this off as an isolated incident — maybe someone installed some truly awful warezloading hack. However, I was sent the following email through an anonymous remailer last month, and it would seem to support the invoice above:
This is unacceptable. I was under the impression that most out-of-warranty repairs were in the $75 - $100 range — and this email came with a note saying that the most expensive (common?) repair is to replace the drive for 90€.
Should Nintendo have to pay to repair hacked Wiis under warranty? Maybe not, but they have no (moral) right to gouge customers out of spite for having the HBC installed.
This actually poses a technical dilemma for us with BootMii. As currently designed, BootMii looks for an SD card when you boot your Wii, and if it finds the card and the right file, it will execute that file. Otherwise, there’s no way to tell it’s installed. Unfortunately, we’re currently battling a bug where some SD cards are never recognized in some Wiis. (We’ve been mailing SD cards back and forth around the world to try to figure this out!) With a USBGecko, you get some nice debug spew, but many people won’t have one of those, and if we release BootMii without fixing this bug, some percentage of people will find that it simply doesn’t work. There won’t be any way for them to tell whether the installation of BootMii failed, or if it’s just their SD card. So, we put in a little drive-LED flash that happens in case of error.
I still maintain that a bricked Wii — one that boots to a black screen, or won’t boot discs — can’t be examined enough to tell what was installed on it … unless you have BootMii installed, in which case the drive LED will flash and suddenly cost you 200€.
We’ll probably have to come up with some clever way to disable that flash once you are confident that it has been installed correctly, but we really shouldn’t have to do this. It’s worth pointing out that Apple won’t cover hacked phones under warranty — but A) they don’t charge you a penalty for them, and B) in 99% of all cases, you can click one button in iTunes and restore the device to its original state, so there’s no way they can even tell.
Please try to keep your comments mature and on-topic.
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April 26th, 2009, 00:19 Posted By: wraggster
Dwedit has released a new version of the Gameboy Color emulator for the GBA, heres whats new:
This is Goomba Color with Asaki's extra palettes
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April 25th, 2009, 23:57 Posted By: wraggster
New from SuccessHK in a massive amount of colours
This Metal Crystal Case can protects your DS I console from damage and dust.The outside is made by metal material, and the inside is by polycarbonate, high transparent and crystal bright ,giving you comfortable hand feeling too.It can presicion access to jacks,ports and switches, suitable for NDS i.
Made from ploycarbonate ,high transparent and crystal bright
Glazed and soft, comfortable feeling
Virtually indestructible, keep your console from wear and tear everyday
Presicion access to jacks,ports and switches
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April 25th, 2009, 23:48 Posted By: wraggster
Newly released:
features
Six incredible SAMURAI SHODOWN games on one disc
SAMURAI SHODOWN 6 available for the first time in North America
Tons of unlockable bonus content material
Arcade perfect port of each title
Pick-up-and-play, non-stop action
description
The complete collection of the SAMURAI SHODOWN series, containing 6 games: Samurai Shodown, I, II, III, IV, V, and VI.
Celebrate the history of SAMURAI SHODOWN by battling as one of the greatest Samurai of all time. Six separate adventures that span across the life of the franchise in this incredible collection.
http://www.play-asia.com/SOap-23-83-...j-70-39ce.html
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April 25th, 2009, 23:41 Posted By: wraggster
Bandai Namco announced a new Wii game today called Tabemon and it's a platformer of sorts where the player has to eat their way through the level (the name comes from the Japanese verb "taberu" which means to eat). The fact it's under their Namco wing is telling as this is very much "inspired" by games like Katamari Damashii and Pacman. It also visually apes Pokemon maybe a little too much but it looks fun at least (the name could also be a play on words as it could be an abbreviation of "eating monster", maybe). There are selection of videos and screenshots going the rounds.
http://www.insertcredit.com/archives/002626.html
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April 25th, 2009, 23:31 Posted By: wraggster
Mr Peanut today posted about the release of Wolfenstein 3D Wii 1.1a Shareware & Full for the Nintendo Wii on our Forums
For anyone following the project:
1) 1.1a also fixed the save/loading bug which is why I compiled the game for the full version.
2) The glitch where the statusbar does not render correctly after returning to the game via the control panel is fixed.
3) Spear of destiny is also playable if you have the *.sod files.
4) Strafing is implemented by holding the b button, that changes "turning" into "Strafing" just like holding the alt key on the pc version.
Some of the news sites are just reporting that the only difference between the two version is the support of the full/shareware game.
Quite a few people have requested wiiDoom style controls, so I'm going to work on that next along with gamecube/classic controller support.
Music/adlib sound fx comes next, and after that I guess I'm pretty much done
Anyway I just wanted to give you guys the status on the port and if you have comments/suggestions/complaints/ideas feel free, please feel free, to drop me a pm
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April 25th, 2009, 23:00 Posted By: wraggster
Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove."
Of course, the trend toward casual doesn't just involve Nintendo — World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.
http://games.slashdot.org/article.pl.../04/24/0524216
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