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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 8th, 2009, 21:10 Posted By: wraggster
News via dsscene
anoNL has updated VNDSx, the DS Visual Novel Reader.
bugfixes:
Graphical glitches in the GUI
Comparing ints with strings works as expected now
Support for {$var} notation
Better autofade algorithm
Updated packaged tools
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April 8th, 2009, 20:59 Posted By: wraggster
News via dsscene
Isabella has coded a Nyan-Roll demo for NDS
Nyanroll, a minor internet meme, similar in concept to the much more popular rickroll except much much more cute!!
Some features include:
Plays up to 15fps uncompressed video and audio
Alternate plays mp3 remixes of the nyanroll song
Zooming, scrolling, rotating, centering are supported.
cute appearance.. : P
http://blea.ch/wiki/index.php/Nyanroll
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April 8th, 2009, 20:54 Posted By: wraggster
News via dsscene
"After making the nyanroll and rickroll video players, wanted to make one more based on the Caramell Dansen series of videos. The result is Caramell Dansen Instant Movie Create, which adds a sorta GUI to the previous players and facilitates recording, storing all the real time effects, scene changes, and other datas. In this way it is possible to create something like 'movies'."
Changelog:
Improved Help menu (press select during rec/pb)
Added 2 more animation loops
Added low quality mp3 mode
Set default centering so that image zooms/rotates to center
Changed demo sequence
http://blea.ch/wiki/index.php/Caramelldansen
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April 8th, 2009, 20:51 Posted By: wraggster
News via dsscene
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April 8th, 2009, 20:39 Posted By: wraggster
FluBBa has released a new version of his MSX Emulator for GBA:
Cleaned up release of MSXAdvance.
*Fixed timing of HALT instruction.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
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April 8th, 2009, 20:37 Posted By: wraggster
FluBBa has released a new version of his Colecovision Emulator for GBA:
Spring cleaning time, I thought I just might release whatever versions of the old emulators I have lying around.
So here is a "new" version of my Coleco emulator Cologne.
*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed pushing and poping of AF register (BC Quest for Tires II).
*Optimised tile rendering.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.
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April 8th, 2009, 20:32 Posted By: wraggster
Yossi has released iiii v1.2 to fix a bug in v1.1 :
The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.
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April 8th, 2009, 20:27 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for the Nintendo Wii/Gamecube:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.9 - April 7, 2009]
* Gamecube controller should no longer rumble constantly
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April 8th, 2009, 20:27 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for the Nintendo Wii/Gamecube:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.9 - April 7, 2009]
* Gamecube controller should no longer rumble constantly
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April 8th, 2009, 20:20 Posted By: wraggster
News from Sven:
A friend of mine recently bought a used Wii with the Homebrew Channel installed on it but he wasn't sure if there was still any IOS on it that accepts faked signatures.
He tried some other tool he found on the wiibrew wiki but it crashed while it was trying a very early IOS version that is now replaced with a small stub that apparently cannot do anything.
I therefore decided to write my own small tool which gets the list of installed IOS versions, tries to detect if they actually work and then checks if they are sill vulnerable.
It also checks if you can still call ES_DiVerify (aka ES_Identify) from the powerpc to make IOS think that you actually are a different title. This function is normally only used by the DI driver to check the game's signature and switch to its identity. IOS did not check the caller of the function which essentially allowed you - given that you had a 'valid' tmd/tik - to switch to any titles identity. This was also fixed in the latest update.
Well, maybe someone else might also find this helpful. The binary can be found on the wiibrew wiki page i created and the source is in a git repository...
http://www.wiibrew.org/wiki/IOSCheck
http://svenpeter.blogspot.com/
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April 8th, 2009, 20:15 Posted By: wraggster
The next round of New Play Control games is on the way in Japan. While we don't have final dates yet, Chibi Robo and Metroid Prime 2 Dark Echoes appear to have the honors, as both are featured in this week's Famitsu.
The big news is Chibi Robo. While the game was announced as a New Play Control game from the start, the magazine got the scoop on the changes Nintendo is working on for the Wiimake.
You'll be controlling key parts of the game directly with the Wiimote. You can now point at items and people. Do so and the game unleashes a sound, meaning this feature can be used as an indicator of what can be touched and picked up by Chibo Robo. The pointer can also be used to control your viewpoint and make selections from menus.
Wiimote controls have also bee implemented for your Chibi Tools -- the items Chibi picks up to perform chores around the house. These items are controlled directly by shaking and moving the Wiimote.
As for Metroid Prime 2, the magazine doesn't share specifics on what's changed for the New Play Control version, although at the very least, we presume the game will mimic the motion-based controls of the first Metroid Prime New Play Control update.
Both Metroid Prime 2 and Chibi Robo are due for Japanee release some time this year.
http://uk.wii.ign.com/articles/970/970985p1.html
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April 8th, 2009, 20:13 Posted By: wraggster
The big Tales series press conference from earlier in the week brought about a bunch of screens and details on the three new Tales games in development, Tales of Graces for Wii, Tales of Vesperia for PS3, and Tales of VS for PSP. Today, we have even more details thanks to Famitsu.
First up, VS. Joining the previously announced cast of four, the magazine confirms four more characters: Stan and Mighty from Tales of Destiny, Kratos from Tales of Symphonia, and Anise from Tales of the Abyss. There are 35 characters in all, so expect to hear roster updates regularly.
The magazine also offers up a couple of mysterious screenshots of the game. These appear to depict fully 2D combat. The game's producer, Ryuji Odate, told the magazine that the screens are from a mode of play that's separate from the main fighting mode, but wouldn't get into specifics.
Next up, Tales of Vesperia. The big news here comes from a short interview with producer Yoshito Higuchi. Work on the PS3 version began after the release of the Xbox 360 version, said Higuchi. He also revealed one additional difference for the game: the event scenes will see different camera angles.
Finally, the Wii "mothership" entry in the series, Tales of Graces. Producer and Tales series brand manager Hideo Baba told the magazine that there are some major differences in the battle system. Previous titles could have their attacks categorized as one of standard attacks or skills. The relationship between the two will change greatly with Graces. Sadly, he wouldn't get too specific, saying only that it's possible to perform attacks that resemble skills using the button for standard attacks.
Baba also suggested that players look closely at the game's illustrations and logo for hints about the story. Feel free to do just that in our media pages as you wait for the next Tales update.
http://uk.wii.ign.com/articles/970/970976p1.html
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April 8th, 2009, 20:12 Posted By: wraggster
Minon: Everyday Hero, a unique looking platformer for the Nintendo Wii, has been granted a UK release date, and will be hitting shelves on April 24 courtesy of Lithuanian publisher Nordcurrent.
Minon: Everyday Hero seemingly takes its cues from Katamari Damacy, with its titular hero playing a large-scale version of domino rally across the game's lurid landscapes. It's developed by Success, the Japanese outfit most famed for the Cotton series of shooters.
"Even though we're a young company, we are continually striving to bring titles to market that are unique, fun and expressive" said Nordcurrent's Alexander Bravve. "Minon: Everyday Hero contains the same imaginative features and quirky nuances that give other Japanese titles their unique gameplay characteristics, and really takes the player to a world unlike any other."
http://uk.wii.ign.com/articles/970/970944p1.html
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April 8th, 2009, 20:11 Posted By: wraggster
As a build-up to EA Sports' cover athlete reveal on Friday, April 24 before the NFL Draft begins the following day, the company is posting cover athlete candidates every Monday at 3 PM EST to this site prior to that date. Not only that, but there's also a video breakdown from Madden NFL 10's commentary duo Tom Hammond and Chris Collinsworth that makes the case for why the given athlete deserves the cover. No, Madden NFL 10 is not shown.
Thus far Ben Roethlisberger, quarterback for the Super Bowl Champion Pittsburgh Steelers, Brandon Jacobs of the New York Giants, Adrian Peterson of the Minnesota Vikings and Ed Reed of the Baltimore Ravens have been revealed as candidates. Each also has a moment from last season that's called their "Fight For Every Yard Moment" which, of course, is EA Sports' moniker for this year's Madden.
Who do you think should be the cover athlete on Madden NFL 10? Let us know in the comments section.
http://uk.wii.ign.com/articles/970/970783p1.html
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April 8th, 2009, 14:29 Posted By: wraggster
Like strategy RPGs? Like Bleach (the manga and not NaClO)? Then Bleach: The 3rd Phantom is the game for you. As we discovered earlier, Sega is localizing the text heavy game for North America and preparing it for a release this fall.
Bleach: The 3rd Phantom is a spin-off story that covers events before the manga starting with the Soul Reaper twins Fujimaru Kudo and his sister Matsuri Kudo. To prevent the plot from being a shoddy fanfic Tite Kubo, the creator Bleach supervised the story. Ichigo, Rukia, and Arturo, an Arrancar created specifically for Bleach: Shattered Blade, are some of the characters you encounter. Over fifty of them are playable.
Seems like Sega USA will continue to publish Bleach games. After Bleach: The 3rd Phantom there is a Treasure developed Wii fighting game and a Nintendo DS action game to look forward to.
http://www.siliconera.com/2009/04/07...ers-this-fall/
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April 8th, 2009, 14:26 Posted By: wraggster
Dream travelers can return to Phantomile on May 5, that’s the day Namco Bandai releases Klonoa on the Wii. Vibrant graphics, motion control moves, and a boss rush mode makes this an upgrade over the ten year old PsOne game. “We were able to really create Klonoa’s world as we imagined it for the original version. It was nice to be able to bring a more fantastic three-dimensional world to life, especially the water transparency, the sunlight and shadow of the trees,” Hideo Yoshizawa, Director of Klonoa, elaborates.
New for the North American version is a nunchuck shaking whirlwind move that slows enemies. Don’t like motion control? Klonoa also supports the Classic Controller, Gamecube pad, and a lone Wii remote held NES style.
Just like Japan, Namco Bandai is not selling Klonoa as a full price Wii game. When Klonoa comes out here it will retail for $39.99.
http://www.siliconera.com/2009/04/07...stores-in-may/
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April 8th, 2009, 14:23 Posted By: wraggster
Newly released:
The world is full of demonic swords, once unsheathed, blood must be spilled. No matter how holy it has been, once the weapon is tainted with the hatred in blood, the sword will acquire demonic powers and lead its wielder down a path of doom.
The action adventure's stage is set in Genroku and the land is under the rule of the Tokugawa shoguns. Demons are running rampant and amidst the chaos, the demon sword Muramasa has shown its face. Choose one of the wielders, the ninja Kisuke or the princess Momoe and see if you can escape your gloomy destiny.
Plug the nunchaku into the Wii remote control, use the classic controller or game cube controller, game play is intuitive and easy to learn such that you could turn from novice to master swordsman in no time.
http://www.play-asia.com/SOap-23-83-...j-70-3a6a.html
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April 8th, 2009, 14:18 Posted By: wraggster
New special offer from Play Asia:
The RPG sets stage at Olympus, from the Greek myths, and tells the adventures of an amnesiac youth whom the fairies recognizes as Hercules.
The youth has been wandering around aimlessly after being washed up the shore. One by one, he came across allies and some vital information about himself.
He is an immortal, and so are his allies. To find his source of immortality and come to terms with his own fate, he travels toward Olympus with the help of his friends.
The ticket to mythical Greece and an adventure in the shoes of Hercules is available at an unbeatable bargain price of US$ 14.90 only. To those who adore orthodox RPGs, Hercules no Eikou: Tamashii no Shoumei is a true gem.
http://www.play-asia.com/SOap-23-83-...-206-84-n.html
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April 8th, 2009, 14:11 Posted By: wraggster
Super Mario Bros. plus Empire Strikes Back equals this, apparently! Los Angeles artist Misha painted this 18 x 24 inch work.
So, we've got Mario as Luke, Luigi as Han, Peach as Leia, Yoshi was a Tan-Tan, Donkey Kong as Chewy, Wario as R2D2, Waluigi as C3P0 and Bowser as Vader.
This is neat and all, but surely there are better choices — Birdo as C3P0, for example!
http://kotaku.com/5201590/super-mario-bros-strikes-back
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