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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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April 25th, 2009, 23:00 Posted By: wraggster
Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove."
Of course, the trend toward casual doesn't just involve Nintendo — World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.
http://games.slashdot.org/article.pl.../04/24/0524216
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April 25th, 2009, 22:58 Posted By: wraggster
Bricked your Wii? Not only will Nintendo charge you for the repair, they will now add an additional fee if they detect any homebrew software. 'Should Nintendo have to pay to repair hacked Wiis under warranty? Maybe not, but they have no (moral) right to gouge customers out of spite for having the HBC installed. This actually poses a technical dilemma for us with BootMii. As currently designed, BootMii looks for an SD card when you boot your Wii, and if it finds the card and the right file, it will execute that file. Otherwise, there's no way to tell it's installed
http://games.slashdot.org/article.pl...9/04/25/033259
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April 25th, 2009, 22:52 Posted By: wraggster
Runaway: A Twist of Fate is being developed by Madrid-based studio Pendulo, and it will end Brian Basco and Gina Timmings' adventures that captivated over a million players worldwide.
Brian and Gina are back in a new adventure, a bit darker than the previous one but still loaded with an omnipresent humor and based on a production worth a big 2D animation film. For the first time in Runaway history, you will have the control of Brian but also of his girlfriend, Gina! Following the story line of the previous episode, A Twist of Fate is also an independent new adventure that players who have never played Runaway before will fully enjoy.
Runaway: A Twist of Fate has visually improved thanks to a new graphic engine. The game now has high resolution backgrounds, more detailed and expressive characters, and more realistic animations... The interface has also been improved and offers an inventory allowing you to check each item from every angle possible. You will also find an ingenious hint system that will guide you throughout difficult situations without giving away the solution to the puzzles.
Of course, both the particular visual style and the omnipresent humour that appealed to the players have been retained in order to make A Twist of Fate a rich episode, full of novelties and unexpected turns yet still faithful to the Runaway spirit.
Runaway:A Twist of Fate is scheduled to be released in the fourth quarter of 2009 on PC and Nintendo DS.
http://uk.pc.ign.com/articles/976/976160p1.html
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April 25th, 2009, 22:49 Posted By: wraggster
According to doctors interviewed by the New York Times, the way many people “cheat” at Wii games could be a threat to their health:
A common problem is the realization by players that a full swing is not required; a flick of the wrist is often enough to return a serve or bowl a strike. As several doctors pointed out, that is the exact motion — concentrating the force of a swing in the muscles of the forearm — that can cause tennis elbow.
http://multiplayerblog.mtv.com/2009/...duce-injuries/
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April 25th, 2009, 22:43 Posted By: wraggster
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April 25th, 2009, 22:38 Posted By: wraggster
Some recently unearthed European legal filings show us the timeline of development for Wii's MotionPlus. Well -- it shows us what could have been, anyway. The image, starting to the left, shows the oldest version, with an insanely hideous curve that was dispensed with in favor of an outwardly leaning shape in the next iteration, while the far right shows what we essentially ended up with: a tiny little lip that some theorize may be a design element intended to help keep the jacket in place. We'll say this much: we sure are glad they didn't use that initial design. Yuck!
http://www.engadget.com/2009/04/23/t...ion-of-wii-mo/
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April 25th, 2009, 22:29 Posted By: wraggster
Look: there are purses, and then there are purses. Well, this one is none of those things. It's a decent looking bag to begin with, but then... well, things get really fantastic. Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable. We haven't heard anything about these guys being offered for sale, but we're fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art. There's a video of Jeri talking about her creation after the break.
http://www.engadget.com/2009/04/24/n...ion-accessory/
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April 25th, 2009, 22:26 Posted By: wraggster
Talk about things you never knew you didn't want! If Mom hadn't much use for a Nintendo DS Lite before, do you think that throwing in some cooking software is gonna change her mind? Neither do we. That said, if you're really stuck for a Mother's Day present (or just want one you can play Nintendogs on), this bad boy hits the shops May 3rd. You are now free to go back to reading Garfield Minus Garfield and counting down the minutes 'til Happy Hour.
http://www.engadget.com/2009/04/24/n...me-for-mother/
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April 25th, 2009, 22:23 Posted By: wraggster
Aw, how timely. Shortly after the Pleo lineage fell victim to economic pressures, an all-too-cute video has surfaced showing a remaining creature being controlled by a Wii Nunchuk. In reality, the underlying abuse here is quite sad -- for those unaware, Pleo was designed to be entirely autonomous, and the first step to regaining control over it is to implement a "Pleo Stunner" in order to shock him into silence. From there, an XBee-based solution is used to tap into his control system and override every single instinct the poor sap ever had. If you're into this type of sadistic torture (or you're just an aspiring dictator), check the read link for all the instructions you need to fulfill your own evil desires. For those just interested in a good chuckle, the vid's after the break.
http://www.engadget.com/2009/04/25/v...ts-controlled/
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April 24th, 2009, 23:23 Posted By: Shrygue
via IGN
Square Enix announced a Japanese release today for Final Fantasy Crystal Chronicles: My Life as a Dark Lord. So why does this matter to you, the presumably non-Japan-based gamer? How does new screenshots and a few new details on the game sound?
As previously detailed at its Game Developers Conference unveiling, My Life as a Dark Lord is a sequel to the early WiiWare game My Life as a King. Things have flipped around somewhat, though. This time, you take control of a demon and attempt to keep adventurers from making it up to the top of your tower and stealing your dark crystal. To achieve this, you position traps and monsters around on the various floors of your tower.
In the Japanese version, the demon you control is named Mira. She's known as "Miss" in the English version. The background story, as detailed at the newly opened Japanese official site, kicks off when a mysterious object is seen flying through the sky. That object is your tower -- yes, it's one of those flying towers that everyone's talking about! Mira, who became the Dark Lord following her father's death and now longs for world domination, issues a battle decree against all the world's adventurers.
How exactly the game plays out is still somewhat of a mystery, and that's despite a full blowout in this week's Famitsu. It appears that you'll use "Negative Power" to place your traps and monsters about the floors. You end up clearing a stage once you've defeated a certain number of adventurers. Should your traps and monsters fail, the adventurers slowly advance up your tower.
The site lists the following staff members for the game:
Producer: Iwano Hiroaki, Shiba Takamasa
Director: Hiroyasu Kaneko
Scenario Director: Motomu Toriyama
Main Character Design: Yasuhisa Izumisawa
Composer: Kumi Tanioka
Art Supervisor: Toshiyuki Itahana
Executive Producer: Akitoshi Kawazu, Yu Miyake
A Japanese release for My Life as a Dark Lord is set for June. As the US version was announced first, we hope this means a worldwide release won't be too far off.
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April 24th, 2009, 21:44 Posted By: Shrygue
via Computer and Video Games
Crystal Defenders R1 and Adventure Island: The Beginning are this week's new WiiWare downloads, while DSiWare gets Real Football 2009.
Here are the official details for each:
WiiWare
Adventure Island: The Beginning (1000 Wii Points): The Beginning is based on the Adventure Island series and comes to Wii with exciting new skills and elements! Learn how to use new skills while exploring Adventure Island from coast to coast.
Search for Golden Melons hidden throughout the stages and Mini Games. When obtaining Golden Melons, you'll be able to purchase various items to help you on your adventure. Items purchased will increase your attack power or enable you to reach places you couldn't get to before.
Crystal Defenders R1 (800 Wii Points): In Crystal Defenders R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals.
There are many different types of units to choose from, some specialising in powerful short-range attacks, some wielding far-reaching magicks, and others equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits.
Each time an enemy breaches your defences and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over.
DSiWare
Real Football 2009 (800 Nintendo Dsi Points) : A never-before-seen football experience with revolutionary yet accessible Touch Screen controls. Take photos of anything you want and turn them into your own custom ball, team flag or make yourself into your favourite player. 198 teams using real players' names, realistic opponent behaviours and advanced 3D graphics.
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April 24th, 2009, 21:44 Posted By: Shrygue
via Computer and Video Games
Crystal Defenders R1 and Adventure Island: The Beginning are this week's new WiiWare downloads, while DSiWare gets Real Football 2009.
Here are the official details for each:
WiiWare
Adventure Island: The Beginning (1000 Wii Points): The Beginning is based on the Adventure Island series and comes to Wii with exciting new skills and elements! Learn how to use new skills while exploring Adventure Island from coast to coast.
Search for Golden Melons hidden throughout the stages and Mini Games. When obtaining Golden Melons, you'll be able to purchase various items to help you on your adventure. Items purchased will increase your attack power or enable you to reach places you couldn't get to before.
Crystal Defenders R1 (800 Wii Points): In Crystal Defenders R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals.
There are many different types of units to choose from, some specialising in powerful short-range attacks, some wielding far-reaching magicks, and others equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits.
Each time an enemy breaches your defences and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over.
DSiWare
Real Football 2009 (800 Nintendo Dsi Points) : A never-before-seen football experience with revolutionary yet accessible Touch Screen controls. Take photos of anything you want and turn them into your own custom ball, team flag or make yourself into your favourite player. 198 teams using real players' names, realistic opponent behaviours and advanced 3D graphics.
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April 23rd, 2009, 17:28 Posted By: wraggster
Nintendo's confirmed that its Wii no Ma video download service will launch on May 1 in Japan.
The ad-based service, which is a joint venture from Nintendo and media company Dentsu, will be a free download from the Wii Shopping Channel when it goes live.
It will appear in the style of a virtual living room and let you register up to eight Miis for the service.
The programming on offer hasn't been detailed yet, but there'll also be a "space for partner companies" featuring promotional videos for products, reports Andriasang, and users will be able to have product samples sent to their homes.
One of the best features of the new service could turn out to be DSi link-up. After downloading the Anywhere Wii no Ma app from the DSi Shop users will be able to download programming to their portable for viewing on the go.
http://www.computerandvideogames.com....php?id=213599
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April 23rd, 2009, 17:28 Posted By: wraggster
Nintendo's confirmed that its Wii no Ma video download service will launch on May 1 in Japan.
The ad-based service, which is a joint venture from Nintendo and media company Dentsu, will be a free download from the Wii Shopping Channel when it goes live.
It will appear in the style of a virtual living room and let you register up to eight Miis for the service.
The programming on offer hasn't been detailed yet, but there'll also be a "space for partner companies" featuring promotional videos for products, reports Andriasang, and users will be able to have product samples sent to their homes.
One of the best features of the new service could turn out to be DSi link-up. After downloading the Anywhere Wii no Ma app from the DSi Shop users will be able to download programming to their portable for viewing on the go.
http://www.computerandvideogames.com....php?id=213599
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April 23rd, 2009, 17:23 Posted By: wraggster
Developer Reef Entertainment is bringing Free Running, originally launched on PS2 and PSP in 2007, to Wii, DS and PC in Q2 this year.
The PS2 game had you do pretty much what you expect of a free running game - leap around the rooftops of urban environments earning points for your mental skills.
The dev says the update will play to the strengths of each format, with new visuals and controls tailored to each.
In particular, Reef says the Wii version will use the controllers "to great effect", adding: "We now have physical interface which works brilliantly with the extreme sport which is Free Running".
http://www.computerandvideogames.com....php?id=213622
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April 23rd, 2009, 17:23 Posted By: wraggster
Developer Reef Entertainment is bringing Free Running, originally launched on PS2 and PSP in 2007, to Wii, DS and PC in Q2 this year.
The PS2 game had you do pretty much what you expect of a free running game - leap around the rooftops of urban environments earning points for your mental skills.
The dev says the update will play to the strengths of each format, with new visuals and controls tailored to each.
In particular, Reef says the Wii version will use the controllers "to great effect", adding: "We now have physical interface which works brilliantly with the extreme sport which is Free Running".
http://www.computerandvideogames.com....php?id=213622
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April 23rd, 2009, 17:20 Posted By: wraggster
What does one of the chief creators of “GoldenEye” do for his Nintendo console encore? He makes a barbershop game in which players cut the branching locks of shrubbery-creatures.
Martin Hollis, lead designer on the famous 1997 Nintendo 64 James Bond first-person shooter doesn’t mind if players don’t make the connection between his old classic and his team’s firs Wii game. “Bonsai Barber,” released as a $10 downloadable game for Nintendo’s WiiWare service three weeks ago, is a very different thing from the legendary “GoldenEye.”
One’s a spy game. One’s about giving vegetables haircuts.
“I’ve been moving, over the years, to trying to make games that are progressively different from anything else,” Hollis said during a telephone interview with Multiplayer from the Cambridge, U.K. offices of his development studio Zoonami today. “I tend towards preferring the really new and creative ideas over somebody else’s universe.”
A barbershop game — even if it didn’t star vegetables in need of a trim — is new for games.
A barbershop game — even if it didn’t star vegetables in need of a trim — is new for games. “It’s just a complete blindspot for the whole development community,” Hollis said, noting that he was aware of only two “shaving” games before “Bonsai Barber,” both of them mini-games in “WarioWare” titles. “I think there’s so much virgin territory. But many developers are choosing to instead stay in these ruts.”
Hollis’ game is polished and simple, a first-person grooming game that allows the players to wield their Wii remote like scissors or an electric razor as they snip and shape the branches and leaves sprouting out of the fruit and vegetable characters’ heads. They must sculpt specific styles. The trickiest mechanic is that the cutting a branch too low can knock out half a “hair-do,” just as recklessly cutting a bush in a garden might cause the shrub to lose its form. Thankfully, a spritz of water grows branches and leaves back. Skill and dedication to returning customers is rewarded.
http://multiplayerblog.mtv.com/2009/...ame-genre-gap/
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April 22nd, 2009, 22:33 Posted By: wraggster
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
v0.5
SMB now much more robust - thanks to DennisLKJ for smb.c fix
libfat cache improved for speed and stability
USB ethernet now fixed with USB 1.1; USB 2.0 fix requires an updated cIOS
Added ability to manipulate picture using the nunchuck
Updated to latest MPlayer revision
Now using subfont.ttf instead of font folder - use mplayer.conf to change font size
Merged widescreen and 4:3 pack - now MPlayer will use the appropriate loop.avi automatically
Improved modchip compatibility for DVD
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April 22nd, 2009, 22:30 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Wii:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.2 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* Corrections to cheat file parsing
* Super Scope turbo now activated when holding Down button
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)
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April 22nd, 2009, 22:30 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Wii:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.2 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* Corrections to cheat file parsing
* Super Scope turbo now activated when holding Down button
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)
Download and Give Feedback Via Comments
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