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April 8th, 2009, 13:55 Posted By: wraggster
Alten8 turns popular current-generation hits into handheld LCD games in Squibs Arcade, coming soon to WiiWare.
Sure, you can't play Gears of War on your Wii, but you'll soon be able to go a few rounds in Gun Cogs, one of the eleven handheld LCD tributes to today's hottest titles coming to WiiWare as part of Alten8's Squibs Arcade. What is Squibs Arcade?
SQUIBS ARCADE takes inspiration from the current generation of AAA titles, distilling the game play to its most fundamental form, and re-imagining them with the style and passion of the classic LCD games.
As you can see in the gallery below, Alten8 has most of their bases covered. Assassin's Creed becomes Crowd Wader, Metal Gear Solid is channeled through Cardboard Axel Much, Wii Fit morphs into We're Fat, and Grand Theft Auto becomes Jack A Motor.
Other titles included in Squibs Arcade include Clown, Button Basher, Fantasy Turn Base, Call of Honour, Lots of Levelling, and Regret the Fist, most of which carry their inspirations in their names.
I absolutely love this idea. Companies often talk of distilling gameplay down to its purest form. It doesn't get much more pure than a handheld LCD game.
http://kotaku.com/5201962/handheld-g...ng-for-wiiware
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April 8th, 2009, 13:51 Posted By: wraggster
New from Divineo China
Compact and slim Quick Battery Charger to fully recharge NDSi battery pack in 2 hours. It comes bonus with screwdriver (to open the battery cover at the back of console) and USD power charge cable.
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April 8th, 2009, 13:46 Posted By: wraggster
The one thing missing from last year's Nintendo DS strategy title Robocalpyse had to be an evil beaver. Developer Vogster rectifies this oversight with Robocalpyse: Beaver Defense, a tower defense title coming to WiiWare.
While the gameplay was okay, the truly unique humor of the title made it stand out, and the franchise's WiiWare outing should follow suit, with the return of writing team supreme Jay Lender and Micah Wright. This time around the game is tower defense, with upgradeable skills, weapons, hero units and defenses aiding the player as waves of enemies rush his or her headquarters.
"We are excited to deliver Robocalypse - Beaver Defense as a convenient and accessible WiiWare download," said Alan Martin, Producer at Vogster Entertainment. "Written by Jay Lender (SpongeBob Squarepants) and Micah Wright, the story is hilarious and offers a fitting back drop for this fast-paced, tongue-in-cheek game where the player must thwart the plans of a maniacal beaver."
I do believe I have spent my entire life waiting for my chance to thwart a maniacal beaver. I can probably hold out until the game hits WiiWare this summer, but only just.
http://kotaku.com/5202500/robocalyps...nse-to-wiiware
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April 8th, 2009, 13:43 Posted By: wraggster
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April 8th, 2009, 13:24 Posted By: wraggster
Hey! Wii's manufacturing costs are apparently down by 45 percent. Time for Nintendo to pass on those savings to you with a pricecut, no? Nope, the UK got a price hike.
"Regardless of the cost price of manufacture, the decision to raise the [Wii's trade] price to retailers in the UK was taken due to the severe depreciation of the pound," Nintendo told game site EDGE. The company did not appear to confirm or deny the 45 percent figure stated by Credit Suisse analyst Koya Tabata.
So while manufacturing costs are down, the yen has been up, hurting Nintendo's bottom line. "From the Wii launch in December 2006 to December 2008, the value of the Pound fell by 43 percent against the Yen," Nintendo added. What's more, the Dollar and the Euro also dropped against the British Pound by 22 and 18 pounds.
However, it's not known by those outside Nintendo how much the company is playing for all those parts. What we do know: Nintendo has a lot of money.
http://kotaku.com/5203196/dont-get-y...es-up-just-yet
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April 8th, 2009, 13:22 Posted By: wraggster
Last year, Nintendo's E3 press conference was a train wreck.
Nintendo marketing exec Cammie Dunaway is upbeat about this year's though, giving reasons why we should be excited about this year's presser. "Well, because, I'm going to be up on stage presenting, something that your fans ought to love," Dunaway told IGN. "But I'm not gonna snowboard, I'm not gonna show my mother's day card. I'm just going to talk about the games." And smile! A LOT.
The saleswoman seems to have gotten cut-off in the IGN interview, because when asked if there was anything she could say about E3, she shrugged and replied, "All I can say is I hope we have something."
We hope so, too! Don't forget folks, Dunaway doesn't actually make the games, but rather, she markets them to you. And smiles. (^ ^)
http://kotaku.com/5203252/this-years...bout-the-games
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April 8th, 2009, 13:22 Posted By: wraggster
Last year, Nintendo's E3 press conference was a train wreck.
Nintendo marketing exec Cammie Dunaway is upbeat about this year's though, giving reasons why we should be excited about this year's presser. "Well, because, I'm going to be up on stage presenting, something that your fans ought to love," Dunaway told IGN. "But I'm not gonna snowboard, I'm not gonna show my mother's day card. I'm just going to talk about the games." And smile! A LOT.
The saleswoman seems to have gotten cut-off in the IGN interview, because when asked if there was anything she could say about E3, she shrugged and replied, "All I can say is I hope we have something."
We hope so, too! Don't forget folks, Dunaway doesn't actually make the games, but rather, she markets them to you. And smiles. (^ ^)
http://kotaku.com/5203252/this-years...bout-the-games
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April 8th, 2009, 13:19 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Twentieth Century Fox Licensing & Merchandising (Fox L&M), today announced Night at the Museum: Battle of the Smithsonian for Wii, Nintendo DS, Xbox 360 video game and entertainment system from Microsoft and PC. Developed by Amaze Entertainment and Pipeworks, Night at the Museum: Battle of the Smithsonian will launch in advance of Twentieth Century Fox's highly-anticipated theatrical release of the same name debuting in theaters May 22nd. Featuring the voice and likeness of the film's star, Ben Stiller, the video game recreates the excitement and humor from the feature film as players adventure through Smithsonian exhibits that come alive at night.
"The original Night at the Museum movie was a true blockbuster in every sense of the word, having earned more than $250 million domestically and almost $600 million worldwide," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "The movie sequel has tremendous potential and at long last fans of the franchise can enjoy the museum magic at home in a videogame that extends the big screen experience."
"The Night at the Museum franchise lends itself perfectly to the type of gaming experience that Majesco is creating. It's an action-packed adventure that is sure to amaze and entertain people of all ages," said Elie Dekel, Executive Vice President Licensing and Merchandising for Fox L&M.
In Night at the Museum: Battle of the Smithsonian, players assume the role of Ben Stiller's character, Larry Daley, former night guard of New York's Museum of Natural History. Larry must rescue Jedediah and his other friends from Akhmenrah's brother who captured them while stealing a powerful Magic Tablet that can raise the Army of Horus to take over the world. Daley is well aware of the havoc that history's most notorious figures can wreak when the sun goes down and the museum exhibits come alive. He races to DC to help his friends in the Smithsonian. Using Larry's trusty key chain and flashlight, players must solve puzzles and adventure through 14 levels including the Federal Archives, the National Air and Space Museum and the Lincoln Memorial. Gamers can travel in style on the back of a T-Rex skeleton, within the Lunar Lander and in the cockpit of Amelia Earhart's Pitcairn Autogyro. Along the way, players must find pieces of the Magic Tablet and collect other items to unlock mini-games, new areas and bonus content from the Smithsonian including trivia questions, in-game audio tours and factoids.
About Night at the Museum: Battle of the Smithsonian
Get ready for a story so epic it could only unfold in the corridors of the world's largest museum- the Smithsonian Institution. Museum guard-turned entrepreneur Larry Daley discovers that his favorite exhibits, and some of his best friends, from New York's Natural History Museum are being shipped off to the archives at the Smithsonian. Larry gets a distress call from the miniature cowboy, Jedediah, reporting that Egyptian ruler Kahmunrah and a trio of heinous henchmen - namely Ivan the Terrible, Napoleon and Al Capone - are plotting to take over the museum, then the world. Speeding to the nation's capitol, Larry is clearly in over his head. But with some impressive new pals, including the irrepressible Amelia Earhart, along with familiar friends Teddy Roosevelt and Octavius, Larry will stop at nothing to restore the Smithsonian before dawn.
Specific to the DS:
Nintendo DS owners can also experience the spirit and humor of the movie in an entertaining side-scrolling adventure. Players use the Touch Screen to manage magic tablet pieces that change Larry's abilities in real-time. Cling to walls, super jump, fly, shrink, charge and stomp your way through the Smithsonian while using Larry's flashlight and key chain to navigate exhibits.
Night at the Museum: Battle of the Smithsonian will launch on Wii, Xbox 360, Nintendo DS and PC on May 5th. The feature length film releases nationwide on May 22nd. For additional information about Majesco's exciting line of products, please visit: www.majescoentertainment.com.
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April 8th, 2009, 13:19 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Twentieth Century Fox Licensing & Merchandising (Fox L&M), today announced Night at the Museum: Battle of the Smithsonian for Wii, Nintendo DS, Xbox 360 video game and entertainment system from Microsoft and PC. Developed by Amaze Entertainment and Pipeworks, Night at the Museum: Battle of the Smithsonian will launch in advance of Twentieth Century Fox's highly-anticipated theatrical release of the same name debuting in theaters May 22nd. Featuring the voice and likeness of the film's star, Ben Stiller, the video game recreates the excitement and humor from the feature film as players adventure through Smithsonian exhibits that come alive at night.
"The original Night at the Museum movie was a true blockbuster in every sense of the word, having earned more than $250 million domestically and almost $600 million worldwide," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "The movie sequel has tremendous potential and at long last fans of the franchise can enjoy the museum magic at home in a videogame that extends the big screen experience."
"The Night at the Museum franchise lends itself perfectly to the type of gaming experience that Majesco is creating. It's an action-packed adventure that is sure to amaze and entertain people of all ages," said Elie Dekel, Executive Vice President Licensing and Merchandising for Fox L&M.
In Night at the Museum: Battle of the Smithsonian, players assume the role of Ben Stiller's character, Larry Daley, former night guard of New York's Museum of Natural History. Larry must rescue Jedediah and his other friends from Akhmenrah's brother who captured them while stealing a powerful Magic Tablet that can raise the Army of Horus to take over the world. Daley is well aware of the havoc that history's most notorious figures can wreak when the sun goes down and the museum exhibits come alive. He races to DC to help his friends in the Smithsonian. Using Larry's trusty key chain and flashlight, players must solve puzzles and adventure through 14 levels including the Federal Archives, the National Air and Space Museum and the Lincoln Memorial. Gamers can travel in style on the back of a T-Rex skeleton, within the Lunar Lander and in the cockpit of Amelia Earhart's Pitcairn Autogyro. Along the way, players must find pieces of the Magic Tablet and collect other items to unlock mini-games, new areas and bonus content from the Smithsonian including trivia questions, in-game audio tours and factoids.
About Night at the Museum: Battle of the Smithsonian
Get ready for a story so epic it could only unfold in the corridors of the world's largest museum- the Smithsonian Institution. Museum guard-turned entrepreneur Larry Daley discovers that his favorite exhibits, and some of his best friends, from New York's Natural History Museum are being shipped off to the archives at the Smithsonian. Larry gets a distress call from the miniature cowboy, Jedediah, reporting that Egyptian ruler Kahmunrah and a trio of heinous henchmen - namely Ivan the Terrible, Napoleon and Al Capone - are plotting to take over the museum, then the world. Speeding to the nation's capitol, Larry is clearly in over his head. But with some impressive new pals, including the irrepressible Amelia Earhart, along with familiar friends Teddy Roosevelt and Octavius, Larry will stop at nothing to restore the Smithsonian before dawn.
Specific to the DS:
Nintendo DS owners can also experience the spirit and humor of the movie in an entertaining side-scrolling adventure. Players use the Touch Screen to manage magic tablet pieces that change Larry's abilities in real-time. Cling to walls, super jump, fly, shrink, charge and stomp your way through the Smithsonian while using Larry's flashlight and key chain to navigate exhibits.
Night at the Museum: Battle of the Smithsonian will launch on Wii, Xbox 360, Nintendo DS and PC on May 5th. The feature length film releases nationwide on May 22nd. For additional information about Majesco's exciting line of products, please visit: www.majescoentertainment.com.
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April 8th, 2009, 11:42 Posted By: wraggster
Nintendo president Satoru Iwata has elaborated on the group’s proposed on-demand video service for the Wii.
Little is known of Nintendo’s upcoming feature, yet Iwata elaborated that the “advertising-based” service has the potential to work on the DS as well as the Wii.
“If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS,” Iwata told the Wall Street Journal [sub].
Iwata also added that, as there’s already a number of on-demand video services, Nintendo will be addressing the feature differently “in a Nintendo-like way.”
The Nintendo company president confirmed that if the service does well in Japan, he would like to push it westward.
http://www.edge-online.com/news/102/...-video-service
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April 8th, 2009, 11:42 Posted By: wraggster
Nintendo president Satoru Iwata has elaborated on the group’s proposed on-demand video service for the Wii.
Little is known of Nintendo’s upcoming feature, yet Iwata elaborated that the “advertising-based” service has the potential to work on the DS as well as the Wii.
“If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS,” Iwata told the Wall Street Journal [sub].
Iwata also added that, as there’s already a number of on-demand video services, Nintendo will be addressing the feature differently “in a Nintendo-like way.”
The Nintendo company president confirmed that if the service does well in Japan, he would like to push it westward.
http://www.edge-online.com/news/102/...-video-service
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April 8th, 2009, 11:36 Posted By: wraggster
One Mans viewpoint of the GBA:
With the launch of the Nintendo DSi — the first Nintendo handheld in eight years that can’t play Game Boy Advance games — I’d like to share some stories about how the GBA platform shaped me as a gamer.
***
When a new system bumps an old one off, I like to reflect.
Sunday’s launch of the Nintendo DSi was the first launch of a portable Nintendo platform that can’t play Game Boy Advance games in eight years. I’d like to take some time to remember the GBA platform and what it meant to me as a gamer.
The First Portable I Cared About
When I was growing up, I had an Atari Lynx, a handheld system the size of the biggest burrito you’ve ever eaten. I liked it. I was glad my parents bought it for me. But it was no NES. Handheld gaming had yet to ensnare me.
I sent all that stuff back to Nintendo. None of it clicked with me.
I didn’t own a Game Boy and am not sure I’ve ever used one.
When I worked for a summer at Newsweek in 1999, I teamed up with a then barely-dreadlocked N’Gai Croal for a story he was mostly writing about the gaming scene, tied, I think, to the launch of the Dreamcast. I volunteered to contribute by writing about what was going on in handheld gaming. Soon, I was opening a large box mailed to the magazine from Nintendo. It contained a Game Boy Color, a Game Boy Pocket, copies of a bunch of games, including a color-upgraded version of a “Zelda” game. The box also contained a Game Boy Camera and a Game Boy Printer. I didn’t know what to make of this stuff, but I filed a page or so of material about it to N’Gai. He either used one paragraph that I wrote or none. I can’t remember. I’ve blocked the memory.
I sent all that Game Boy stuff back to Nintendo. None of it clicked with me.
In 2001, I attended my first E3 and saw the Game Boy Advance. I hadn’t realized it had such a bad screen, even as I looked at it. Nintendo’s E3 GBA kiosks included little lamps that hovered right over the handhelds’ screens, like record needles about to drop onto vinyl. That should have clued me in. But I was new to this game-reporting thing. Maybe I played the role-playing game “Golden Sun” on the system while at the show? No big deal. The GBA didn’t mean much to me.
Game companies weren’t sending me stuff in 2001. I had to buy my own systems. In the fall, during a brief moment when it was possible not to think of the terrorist attack on downtown Manhattan, I went to Rockefeller Center and bought a launch-day GameCube (I chose purple, which was branded as “indigo.”) I did not buy a GBA.
Being a GameCube owner in early 2002 was like owning a TV in the 70s without rabbit ears. Staring at the unused appliance was only so much fun. I had finished “Pikmin” and reached my skill threshold in “Star Was: Rogue Leader.” I was on the verge of buying a PS2. Then, I did. More importantly, I was beginning to date the woman who I would marry. I had other things than a bad GameCube drought to care about.
The GBA, for a time, was my favorite gaming system.
Then, some time in 2002, I was walking near my old high school on the upper east side of Manhattan with my wife-to-be. We hopped into a GameStop. I bought a white Game Boy Advance and “Advance Wars.” (A 9.9 review on IGN could compel me to do such things.) I fell hard. “Advance Wars” — a game that had been released on September 11, 2001, by the way — was brilliant. And it didn’t need to be on a console. It was a strategy game perfectly suited to its handheld platform.
I was hooked. And the GBA, for a time, was my favorite gaming system.
A System With Some Of My Favorite Games
In 2003, I bought a Game Boy Advance SP and experienced a sensation similar to waking up. The GBA was darkness. The SP’s bright screen and compact clamshell design thrilled me. This is what I wanted.
By 2005 I considered some of my favorite games of all time to be portable games: “Advance Wars,” “WarioWare,” the two Capcom “Zelda” “Oracle” games from the Game Boy Color, the “Legend of Zelda: The Minish Cap” on GBA, “Metroid: Zero Mission,” and “Fire Emblem.” All were greats. Those first two I mentioned were on my all-time top 10, though the GBA’s “WarioWare Twisted” and the Japan-only first “Rhythm Heaven,” both may have bumped them off. (The first “WarioWare” was the game that made me lose blind faith in professional game reviewers; it was the Game Informer review of that game that provided my first experience of not being able to reconcile the score and the words of the review with the game I had played.)
The GameCube was the system that introduced me into importing games, though “Doshin The Giant” wasn’t worth it. I had imported in an act of desperation, before I buckled and bought that PS2. It was the GBA that made me realize importing games could be fun. I didn’t just get “WarioWare Twisted” early and play it through in Japanese I barely understood. I did the same with “Rhythm Heaven.” And then again, in 2006, I imported the magnificent, minimalist, artsy seven “Bit Generations” games. Some have been introduced to America through WiiWare as “Art Style” games. But my favorite, “Digidrive,” remains a Japan-only gem. It was a traffic-directing game as rendered with Mondrian modern art minimalism. It’s by Q-Games, a game of “PixelJunk quality before there was “PixelJunk.”
I was a “Digidrive” man more than I was a “Super Mario 64 DS” man.
In 2004 I got a PSP and became obsessed with “Lumines.” I was the first or second reporter at E3 2004 to put my hands on a Nintendo DS, on the Sunday before the show, during my first meeting with Shigeru Miyamoto. We played “Super Mario 64 DS” together with two Nintendo employees. Miyamoto kept using his character to punch other players’, instead of collecting stars. The GBA seemed to be becoming old news.
In November 2005, my GBA games became my “extra” DS games. I always kept one in the GBA slot. In that same month, the Xbox 360 changed the way I related to gaming machines. Since I was rarely a PC gamer, I thought of my portables and consoles as one-game-at-a-time machines. But the allure of “Geometry Wars” on Xbox Live Arcade and the GBA games in my DS made me start gaming like I was eating a two-course meal. In one sitting, I’d taste a small game for an appetizer and then play the main 360 or DS game for the main course.
The innovation in Nintendo’s GameCube era was on that GBA .
The Game Boy Micro briefly intrigued me. But its screen was too small and its switchable faceplates were irrelevant to my gaming life. I preferred to play GBA games on my DS. What kept the GBA on my mind was the quality of the games — and there were so many of them. Most of the third-party offerings were forgettable. And, here’s the odd thing, much of the first-party stuff was for people who knew games well. As Nintendo was going more casual and lightweight with its console games, it was offering a flow of progressive and deep handheld games. The innovation in Nintendo’s GameCube era was on that GBA: the “WarioWare” brilliance, the “Advance Wars”/”Fire Emblem” strategy game nirvana. The GBA was the only system I played that ran a game that I could play without looking at it, as I did with the Japan-only “Sound Voyager” during a three-mile run through Brookyln’s Prospect Park. Plus, the GBA was the last system for which the games themselves brought the hardware innovation. There was the game with the solar sensor, the one with the rotation sensor and the one with the rumble built in.
For a while, the Game Boy Advance games still gave me more fun than the new DS ones. I was a “Digidrive” man more than I was a “Super Mario 64 DS” man or even a “Nintendogs” man. When “Brain Age” was the rage, I just thought about “Rhythm Heaven.” And I showed it to everyone.
“Rhythm Heaven” may be the last GBA game I got — fittingly, an import that I paid for with my own money. Nintendo didn’t send it.
The DS Lite cut into my GBA playing. The GBA games didn’t fit flush into the system, and the DS line-up was getting better by then. “Ouendan,” “Elite Beat Agents,” “Viewtiful Joe” and “Hotel Dusk” were some relatively early DS delights that helped me forget the GBA. By last month, the likes of “Grand Theft Auto: Chinatown Wars,” “Planet Puzzle League,” “Henry Hatsworth,” and “Lock’s Quest” made it hard to even remember to go back to the GBA.
Today, I carry a DSi in my bag. It has no GBA slot. Today, I’m pretty much done with the Game Boy Advance.
Today, the GBA is history, host to some of the greatest in gaming of all time.
http://multiplayerblog.mtv.com/2009/...e-boy-advance/
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April 8th, 2009, 11:30 Posted By: wraggster
Nintendo president Satoru Iwata has outlined plans for the company to embrace video download services, following somewhat in the footsteps of Microsoft and Sony, but with plans to do "something different."
Speaking to the Wall Street Journal Iwata outlined a set-up that would see the Wii used as a download hub, with video content then made portable via the DS handheld.
"If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS," said Iwata. "When the service begins, you'll see how we're going to do it differently in a Nintendo-like way. There are a lot of on-demand video services, so there’s no reason to do the same thing, so we’re going to do something different."
He didn't go into any details about planned content solutions, pricing, or even a timescale on rolling out the service, but did suggest that the company would - as usual - trial the system in Japan first before considering the best options for North America and Europe.
Meanwhile Sony and Microsoft have both committed strongly to video content, with the companies offering a variety of downloadable or streaming content to users.
http://www.gamesindustry.biz/article...video-services
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April 8th, 2009, 11:30 Posted By: wraggster
Nintendo president Satoru Iwata has outlined plans for the company to embrace video download services, following somewhat in the footsteps of Microsoft and Sony, but with plans to do "something different."
Speaking to the Wall Street Journal Iwata outlined a set-up that would see the Wii used as a download hub, with video content then made portable via the DS handheld.
"If the Wii and the DS are connected, it should be possible to download video through the Wii and take it with you on the DS," said Iwata. "When the service begins, you'll see how we're going to do it differently in a Nintendo-like way. There are a lot of on-demand video services, so there’s no reason to do the same thing, so we’re going to do something different."
He didn't go into any details about planned content solutions, pricing, or even a timescale on rolling out the service, but did suggest that the company would - as usual - trial the system in Japan first before considering the best options for North America and Europe.
Meanwhile Sony and Microsoft have both committed strongly to video content, with the companies offering a variety of downloadable or streaming content to users.
http://www.gamesindustry.biz/article...video-services
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April 8th, 2009, 11:29 Posted By: wraggster
Nintendo's Wii is the home console that sees the least amount of use in the US, according to new research by Nielsen.
In the company's State of the Video Gamer report for the month of December 2008, the Wii had an average usage of five days, compared to 6.8 for the PlayStation 3 and 7.1 days for the Xbox 360.
The average usage session clocks in at 58 minutes for Nintendo's home console, while the PlayStation 3 records 64 minutes and the Xbox 360 78 minutes.
The report also collected GameCube, original Xbox and PlayStation 2 data usage, finding that the Wii and GameCube show very similar patterns.
"Predominant users of the Wii and GameCube are likely to use these consoles at most once a week and for fewer minutes and the fewest number of sessions compared to the other two groups of consoles," noted the report.
The study also found that the largest demographic for PC gaming was the female gamer, aged 25 and over, and Microsoft's Solitaire is the most played game, with over 17 million players during the month.
http://www.gamesindustry.biz/article...nt-gen-console
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April 8th, 2009, 11:29 Posted By: wraggster
Nintendo's Wii is the home console that sees the least amount of use in the US, according to new research by Nielsen.
In the company's State of the Video Gamer report for the month of December 2008, the Wii had an average usage of five days, compared to 6.8 for the PlayStation 3 and 7.1 days for the Xbox 360.
The average usage session clocks in at 58 minutes for Nintendo's home console, while the PlayStation 3 records 64 minutes and the Xbox 360 78 minutes.
The report also collected GameCube, original Xbox and PlayStation 2 data usage, finding that the Wii and GameCube show very similar patterns.
"Predominant users of the Wii and GameCube are likely to use these consoles at most once a week and for fewer minutes and the fewest number of sessions compared to the other two groups of consoles," noted the report.
The study also found that the largest demographic for PC gaming was the female gamer, aged 25 and over, and Microsoft's Solitaire is the most played game, with over 17 million players during the month.
http://www.gamesindustry.biz/article...nt-gen-console
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April 8th, 2009, 11:26 Posted By: wraggster
Users are playing games on the iPhone for the same amount of time as on traditional handheld devices such as Nintendo's DS and Sony's PSP.
That's according to the findings of ng:moco, the specialist iPhone publisher carving out a niche on Apple's handset, and proof for CEO Neil Young that the iPhone is a serious new-generation console.
While traditional mobile games are played for around six minutes at a time, ng:moco's own analytics show that titles such as the recently released Rolando are engaging consumers for far longer.
"You look at the other end of the spectrum with Rolando and the average play session is 22 minutes. The average player is playing the game ten times. That's a very different type of behaviour," said Young in an interview published today.
"That's the type of behaviour you'd expect to see from a DS or PSP or a traditional console gameplay experience. Why do I believe this is different? Because I believe people are playing the games differently. And that's enabled by what the device is able to do."
The iPhone is also a format that enables developers to approach game design differently, with those working with ng:moco able to assess user experience and tweak gameplay accordingly.
"We can see that people are stuck in Topple on world four, for example, and so we can change the level so players get to see world's five, six and seven," detailed Young. "We make little tweaks and tunes when we see people get stuck or a drop off in usage."
Before founding ng:moco, Young had been with Electronic Arts for 11 years, but has found that himself and other more traditional videogame makers are adapting to the iPhone format quickly.
"The biggest thing with the device is that it's got a unique set of functionalities and interface. The first place people go to is 'let's put some buttons on the screen.' We're always trying to encourage ourselves and others we work with to not think that way," said Young.
"I don't think Nintendo would go that way. They would think about making a Zelda game that entirely uses touch. We have to think the same way if we want the games to truly take advantage of the iPhone."
http://www.gamesindustry.biz/article...-to-ds-and-psp
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April 8th, 2009, 11:24 Posted By: wraggster
Consumer demand for the new Nintendo DSi is being hampered by a lack of unique software for the handheld, according Don McCabe, managing director of the UK independent retailer Chips.
Speaking to GamesIndustry.biz, McCabe explained that the retailer sold out of DSi stock, mostly through pre-orders, however, free units were more difficult to sell than expected.
"We did get a couple of cancellations where people moved from deal to deal," he said, adding: "There's a few [retailers] that obviously didn't sell everything that they needed to and so consequently started doing a few deals, which was a bit irksome
"The ones that were cancelled, we weren't getting much interest in. It's a bit of a strange one really... because the feeling we get from customers is that they don't know exactly why they should buy it. It feels a bit PSPish - its got these capabilities, but you just don't see an app for it as such at the moment."
He continued: "I think it has sold because people love Nintendo, they think that anything that Nintendo does is good, I think people bought it but not knowing why they bought it.
"As far as the independent sector goes we were very tightly allocated, there wasn't a shed load of stock out there. But in some respects I think that wasn't too bad a thing, because had we been in a situation where we could buy freely I think I'd be sat on stock now."
McCabe said he had no doubt that the handheld would sell out for the immediate future, but it was the long term success that he was interested in. However, he also expressed his concerns that the Nintendo DSi Shop would impact on retailers.
"One of the things you've got to be very careful of is the applications store. If you flog a DSi and nobody ever comes back to buy a game but just buys them through the DSi applications store then you've effectively given your customers away.
"I thought it was quite cunning that Nintendo didn't actually roll out their DSi store until after the launch," he said, concluding: "It's a cautious approach on the DSi at the moment."
Figures provided by Chart-Track show that the DSi sold 92,000 units in its first two days on sale.
http://www.gamesindustry.biz/article...ck-of-software
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April 8th, 2009, 11:22 Posted By: wraggster
When we first caught a whiff of the virtual aerosol action promised by Martin Lihs' thesis at Bauhaus University, dubbed WiiSpray, we were intrigued, but we never figured the end product would be this impressive. Lihs has since posted up a short teaser trailer showing the wall in action, controlled by a modified Wiimote controller, with results that should make even the most law-abiding artist smile. The video below shows an extensive color picker tool, interactive stencils, and what looks to be a perfectly accurate spray pattern -- and it should be, as the whole is getup is sponsored by Montana Cans. We're not sure what's next for this technology, but hopefully Lihs and his creation will be bombing a more public location soon.
http://www.engadget.com/2009/04/07/v...fear-of-the-m/
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April 7th, 2009, 22:08 Posted By: Shrygue
via Computer and Video Games
LucasArts has released a batch of new screens for the Wii game, Indiana Jones and the Staff of Kings. Well, sort of - they're actually screens from the classic Amiga game, Indiana Jones and the Fate of Atlantis, which will come as a Wii-only bonus with the Staff of Kings. Sorry PS2, PSP and DS owners.
Does it bring back any memories? It sure does for the older members of the CVG team that were around when the mag was out...
Screenshots at CVG right here
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