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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 16th, 2009, 00:51 Posted By: wraggster
Whenever a topic comes up that Nintendo doesn't want to address, the company responds with, "We don't comment on rumors and speculation." Basically, anything other than a press release or recorded statement from an executive is considered rumor and speculation. MotionPlus release date? Rumors and speculation! A new DS model? Rumors and speculation! (Well, "research and speculation," just to keep it fresh!)
And so it is with the WiiWare sales threshold story presented yesterday. A Nintendo UK spokesperson told Edge that the information was "rumour and speculation." Technically, it's true to say that -- statements from unnamed developers really are rumors, just like estimates of Wii manufacturing costs are speculation. But it's no less frustrating. Even so, it's worth noting that the rep followed up not with a denial of the payment scheme, but, "The terms, conditions and contracts between Nintendo and developers is a private and confidential matter."
http://www.joystiq.com/2009/04/15/su...old-as-rumour/
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April 16th, 2009, 00:48 Posted By: wraggster
Genterprise’s Crash King is like a step child of Burnout. In this Nintendo DS game you race and refine cars. But, the highlight is smashing your fine tuned vehicle in to a rival. Points and pixilated explosions are your rewards.
Crash King supports wireless play for four people locally or over Nintendo Wi-Fi. While developed for Japan, Crash King looks like it is made for the west. English menu text fuels a theory that this is being localized, but the car names could be different if Crash King heads overseas. Have you ever heard of a Dragoon, Godhand, Ouroboros, or Garuda car?
http://www.siliconera.com/2009/04/15...ng-is-for-you/
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April 16th, 2009, 00:47 Posted By: wraggster
As a spin-off of the growing defense genre, Dungeons & Dam has players guard a town from monsters. You can slay them with a band of heroes (one being a chef armed with a spork) or redirect water to flood the monsters.
There are plenty of promotions Acquire could have used. Like handing out Dungeons & Dam raincoats or umbrellas. Instead Acquire is stocking karaoke giant Big Echo with Dungeons & Dam toilet paper and hand soap. While this isn’t the first video game toilet tissue promotion, the No More Heroes tie-in made more sense since Travis Touchdown sat on the can to save the game. Cheers to wacky publicity stunts for niche games?
If you’re in Japan you can take advantage of Acquire’s marketing plan by grabbing their Big Echo discount coupons .
http://www.siliconera.com/2009/04/15...-toilet-paper/
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April 16th, 2009, 00:35 Posted By: wraggster
The DSi doesn't just include some hardware upgrades and the ability to download games directly to the system, it might also include more robust anti-piracy software as well.
Reports of some DS games, perhaps bootlegged copies of these games, not working on the DSi have started to show up in our mailbox and on several forums including GameSpot, IGN, Yahoo and CheapAssGamer.
Reached for comment, Nintendo declined to say whether the software and technology used to fight video game piracy in the DSi was any different from the DS.
"Nintendo vigorously fights the illegal copying of video games around the world.," a spokesperson said. "All of our hardware and software includes technological features that combat video game piracy, but we do not disclose what those specific features are."
Nintendo's anti-piracy site also doesn't detail any differences in the DSi, though it stands to reason that a new platform would include upgraded piracy tech.
http://kotaku.com/5213054/dsi-includ...acy-protection
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April 16th, 2009, 00:30 Posted By: wraggster
This is a Game Boy hooked up to a nitrous oxide machine. It's called the PediSedate. Nope, nothing sketchy about this.
The PediSedate was designed for dentists, allowing them to distract kids with video games while they were drugged in prep for oral surgery. But hey, why limit it to dentists? You could use this to sedate children for any number of reasons! And with a name like PediSedate, you get all sorts of great ideas right off the bat. I'm so surprised this never caught on.
http://i.gizmodo.com/5212998/pedised...-drug-children
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April 15th, 2009, 22:54 Posted By: Shrygue
via Engadget
There hasn't exactly been a rush to flood the market with Nintendo DS-based GPS mods over the years -- and when we have seen them, they've been largely DIY affairs. Looking to fill a niche that most reasonable folks assume does not exist, GBalpha has announced the upcoming release of Ranger, its new touchscreen solution for those of you wishing to saddle your handheld with navigation duties.
If you're curious, this bad boy sports a u-blox GPS module, 32MB extended memory, Google Earth map integration, and optional Mandarin and Cantonese voice prompts. Are you stoked? What if we gave you a price and a way to order it? Well, we can't do that for you. Sadly, large swaths of the product website are mum on those details.
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April 15th, 2009, 21:32 Posted By: wraggster
Lazy1 has posted some WIP News:
A small status update here:
I decided to re-write the port, starting once again from the wolf3d sdl sources I'm trying to make it more stable and with a lot less ugly hacks.
The way it's setup now is the game will be rendered into a 256x192 screen and any menus/ect will be drawn at 320x200 on top of the game screen and scaled using the hardware.
So far everything is looking good after a few hours and it shouldn't take too long to get registered builds out.
Source to this version will be released with the builds and can be requested any time.
http://forum.gbadev.org/viewtopic.ph...00e5675bed0956
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April 15th, 2009, 21:28 Posted By: wraggster
News via nintendomax
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April 15th, 2009, 20:56 Posted By: wraggster
brkirch has released Gecko OS 1.8 :
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions
Instructions
Load boot.elf from Chain Loader. Insert any Wii Game and press reset. Enjoy your region free gaming. As of beta 5, Gecko OS works correctly with the Homebrew Channel.
GeckoOS includes the latest version of the Region Free app, which works with the Homebrew Channel. The latest version has increased compatibility with more games supported and issues running US games on PAL consoles fixed.
Note that while GeckoOS will enable the US Rock Band to load on a non-US console the guitars and drum set will not work (no controller ID lights lit). To load Rock Band try Menu Loader instead.
Cool Additional Bonus (optional)
If you own a USB Gecko it will install a remote debugger and screenshot engine into memory and will hook. This means you can load Gecko Tool version included and grab screen shots and use the remote debugger in any Wii game. This is all done on the fly and silently. Users without a USB Gecko, the remote debugger and screenshot engine is just ignored and has no effect on your game play!.
Technical Jargon
Gecko OS/Gecko Region Free was created with the homebrew libogc library. No certs, TMD, Tik, keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.
The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.
My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.
This of course only works with Wii games.
Ocarina
Ocarina is a cheat homebrew, now integrated in Gecko OS.
Ocarina checks the GAME ID like RZDP01 for Zelda Twilight Princess (PAL). Then it checks the inserted SD card whether it can find a cheat code file for that game: in this case it would have to be named [sd]:\codes\rzdp01.gct.
To create GCT files, a PC application (Code Manager) was bundled in the package and now is available from the Gecko OS forum : http://wiird.l0nk.org/forum/index.php?topic=597.0
This application is coming with 2 sample files : rsbe.txt and rsbp.txt (Smash Brothers NTSC-U and PAL respectively). Using the File menu you can open them and select the cheats you want.
Note that unlike an Action Replay, you can modify codes with XXXXXXXX inside them. It will always ask you to store modifications to its application memory.
Once you're done selecting codes: click on "Export to GCT" and the rest should be pretty straight forward! Codes can be found here : http://www.usbgecko.com/codes/
Changelog
GeckoOS 1.8
brkirch has released Gecko 1.8 the successor to the Gecko OS. This unofficial build has been approved by the people responsible for the USB Gecko Nintendo Wii hacking/cheat code device. It has a lot of new features and a new GUI.
The Gecko homebrew application can be used without the USB Gecko hardware, but you're limited to only using it's various non-integrated features. However, the features available are worth using including cheat code support, region free gaming and much more!
Multidol games work through Gecko's game loader, rebooter is no longer required for them
To ensure games are fully functional the game loader now uses the IOS requested by the game (as a result there is no 002 error, that error is due to game loaders booting a game with the wrong IOS)
If a game requests an IOS that you don't have, the game's update partition will be searched for the IOS and the option to install the IOS will be given if it is found (if you have a modchip, turn off update blocking!)
It is now possible to select not to load the debugger, which increases the number of code lines allowed by Ocarina
New hooks have been added so that most (if not all) Wii games can be hooked
Rebooter will use the hook selected on the config menu to hook games
Rebooter is now compatible with preloader
The menu interface has been improved, and you can load a custom background by creating a 640x480 PNG-24 file, naming it background.png, and putting it at the root of your SD card
The menu configuration can be saved, and the saved configuration will be loaded automatically when Gecko starts
A configuration file can be created for game specific settings like hook type
New code types are supported by the code handler
GPF (gecko patch file) support
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April 15th, 2009, 20:52 Posted By: wraggster
Flarup has released Kidspaint 1.0:
Kidspaint is a painting program mainly for kids
Depending on how old your kids are, the program can be run in one of the following two modes (chosen from the main menu):
Easy mode:
Buttons not needed
Just swing the Wiimote to paint on the screen
Color changes automatically every 5 seconds
Normal mode:
Press A to paint
For both modes:
Up, Down, Plus and Minus changes brush size
Left, Right or B changes color
Press and hold Home to exit to main menu
Press and hold 1 to save image (saved as BMP format in /APPS/kidspaint)
Press and hold 2 to clear screen
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April 15th, 2009, 20:39 Posted By: wraggster
UPDATE: After GameDaily sent an inquiry to Nintendo about whether the company would deliver patches that would make older games compatible with the new accessory, the company responded that "The Wii MotionPlus accessory is only for games that are designed to make use of its abilities."
The device that plans to add more precise control to the Nintendo Wii is set to arrive on June 8 for $19.99. Tracking slight wrist movements and a wider range of body turns, the device, which plugs into the bottom of the Wii Remote, translates those motions into movements on-screen.
"Wii MotionPlus represents a new evolution in video game control. The variety of fun games in Wii Sports Resort show off its incredible precision," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers.
Oddly, the first announced game to use the new controller enhancer, Wii Sports Resort, won't actually arrive until July 26. Of course, the $49.99 retail pack for Wii Sports Resort will also include a Wii MotionPlus, which makes the whole point of the accessory's early release seem vague.
Getting more precise control in the Wii games you already love might mean big spring sales for Nintendo.
With a nearly two-month span of time between the accessory release and the game's arrival at retail, we expect that Nintendo will release patches that will make the new accessory work with your already existing library. Our first guess? Wii Sports, which after playing with the new accessory's new precision for almost two months, might be just the marketing play that Nintendo wants to make in order to get players to pick up Wii Sports Resort.
http://www.gamedaily.com/games/wii-s...or-wii-sports/
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April 15th, 2009, 20:36 Posted By: wraggster
That Crystal Bearers official site has been seeing a steady flow of updates, but for the real goods, we must turn to Famitsu. Japan's "gaming bible" offers the first real look at the game in its latest issue along with commentary from producer and scenario writer Akitoshi Kawazu and director and character designer Toshiyuki Itahana.
Crystal Bearers takes place in a futuristic Crystal Chronicles world, where swords have changed to guns and knowledge of magic has disappeared. In the past, the Yukes race died off following a war with the Lilties, and the Lilties now make use of crystals to support people.
That self-assured main character who stars in the trailer that's available at the official site is named Layle. A Crystal Bearer of the Clavat race, Layle has the ability to manipulate gravity. His story in Crystal Bearers begins after he's come into contact with a Yukes creature (yes, the same race that is supposed to have been wiped out) named Amidatelion. This creature causes Layle some trouble, and now Layle is seeking him out.
Incidentally, a portion of Layle's cheek has been crystalized (look closely and you can see it!). All Crystal Bearers apparently have had a part of their body turned into crystal form in this way.
Other characters introduced in the magazine include Althea and Jegran. Althea is the blond character shown sitting on the bench in the trailer. She (yes, it's a "she") is the queen of the Lilties Kingdom. Her mother is dead, and her father is sick. Jegran is the head of the Lilties army. He senses danger from both Amidatelion and Layle.
Taking control of Layle, you'll get to use some of the character's neat gravitational abilities via the Wiimote. You use the Wiimote in pointer mode, pointing at objects to target them. The primary use for this appears to be as a means of grabbing demons and then using them for various purposes.
Layle's actions change depending on the type of creature he's grabbed. Sample actions include: tossing demons at other demons, stopping demons in their tracks by flipping them over, and swinging yourself around enemies as an evasion tactic.
If you make Layle grab onto something heavy, like a ceiling lamp for instance, he'll pull himself up like a grappling hook. You can use this to navigate ceilings without touching the ground and also to clear tricky terrain.
In the interview part of the Famitsu feature, Kawazu and Toshiyuki at long last revealed why there was such a wait between Crystal Bearer's announcement and the recent trailer. According to Kawazu, development hadn't actually begun at the time of the original announcement!
Kawazu shared a few details on the game's character building elements. There's no level-up system in the game. Instead, you build your character's abilities by equipping accessories. As an example, he suggested being able to make Layle pick up bigger and more distant objects.
Rather than encountering more powerful beasts as you play, it's better to think that you'll encounter creatures with a greater variety of actions. This is true in town as well, apparently, as people will react to you in various new ways as you advance in the game.
The two hinted at somewhat of a free experience for users. There's no separation between battle and other elements of the game, said Kawazu. It's close to an open world game, he said, although that wasn't really the goal with the project. The actual goal apparently was to produce something that's fun not just to play but to watch as well.
This certainly explains some of those wacky videos that have been appearing at the official site! Crystal Bearers is listed in Famitsu as 60% complete and without a final release date. It looks like those official site videos are the closest we'll come to the game for a while, so enjoy them!
http://uk.wii.ign.com/articles/972/972988p1.html
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April 15th, 2009, 20:35 Posted By: wraggster
So after braving San Francisco rush hour traffic to make SEGA's multiplayer event tonight, it was a bust: the Nintendo Wi-Fi Connection servers weren't functioning properly so The Conduit couldn't link up even though the 12 systems were only two feet apart.
Still, we managed to squeeze out all of the details that High Voltage was going to reveal during this event. Things like the fact that the promised 16 player online had to be paired down to 12 in order to balance things better and, more importantly, to keep the game performance running well.
There will also be a ton of multiplayer game modes in many different categories. In "Free for All," players can take part in a quick match, with the match ending when a player reaches a set kill count. In "Marathon," players simply rack up as many kills as they can in a set time limit. "Three Strikes" challenges players to strive with only three lives to use. "Last Man Standing" is exactly what it sounds like, and "ASE Football" is a "tag" like game where the player who holds onto the All Seeing Eye the longest wins. Then there's "Bounty Hunter," the most complex sounding of the free for all matches: players aim for specific players, but get penalized if they take out the wrong targets.
There are two different Team Play categories. In "Team Reaper," you can play Quick Match and Marathon with sides, but you can also play "Shared Stock," where teammates pull additional lives from the same pool. In "Team Objective," you can take part in a capture the flag mode using the ASE -- each team has its own All Seeing Eye to grab. There's also a mode to grab a single ASE somewhere in the level; the team that captures the ASE the most in the set time limit wins.
The Conduit's multiplayer will support the Wii Speak voicechatting peripheral. To cut down on the overwhelming noise of 12 players gabbing away at the same time, players will only hear the players that are close to them -- according to High Voltage, players will hear, at most, the six players closest to them during battle.
We're promised a second shot at an early look at The Conduit's multiplayer soon, most likely in the coming weeks. We're already a fan of the game's single player mode, and the hands-on play we had tonight solidifies it: it's a top-notch first-person shooter, and easily in the running for the system's best in the genre.
http://uk.wii.ign.com/articles/972/972967p1.html
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April 15th, 2009, 20:33 Posted By: wraggster
Publisher SEGA on Tuesday night held a private press event to demonstrate the hotly anticipated multiplayer component of its forthcoming first-person shooter, The Conduit, set to launch exclusively on Wii this June. But apparently Nintendo's own conduit prevented such a demo from taking place.
Journalists on-hand, the show was set to begin at 6:00 p.m.-ish Tuesday, but as SEGA tried to demonstrate the shooter's online connection, it ran into a brick wall -- specifically, Nintendo's servers. Apparently the servers had gone down shortly before the demo could begin and therefore the publisher could not connect the game online. As a result, the demo was halted and SEGA chose instead to focus on the title's single-player mode.
Whoops.
It is still unclear if this demonstration is meant to simulate gamers' own experiences as they attempt to connect online via Nintendo's servers. That is a joke. We kid because we love, Nintendo.
Anyway, High Voltage's still-great shooter's online component will have to be played another day. Whenever that is, we'll be there.
http://uk.wii.ign.com/articles/972/972956p1.html
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April 15th, 2009, 20:30 Posted By: wraggster
Nintendo's stable of heroes is the envy of every other videogame company on the planet. Who wouldn't want a catalog of characters that can be relied on for regular hits? But not all Nintendo heroes are created equal in the eyes of gamers. You all have your personal preferences based on favorite franchises or the general characteristics of the heroes themselves. Maybe Mario's dogged pursuit of Bowser has defined your gaming career for your whole life and that's why you love him best. Or you just appreciate the way Link can tear through bad guys with the Master Sword?
We asked IGN readers to pick their favorite Nintendo hero from a list of ten choices. (Sorry, Birdo fans.) Over 80,000 readers logged their preferences with an authoritative click of the mouse. The results are now in and Hyrule is awash in the blood of the losers:
Link: 36%
Mario: 22%
Samus Aran: 10%
Fox McCloud: 6%
Donkey Kong: 6%
Yoshi: 5%
Pikachu: 5%
Luigi: 5%
Kirby: 4%
Pit (Kid Icarus): 1%
This was not even much of a contest. IGN readers by and large herald Link as their favorite Nintendo hero, beating the original Nintendo superstar Mario by a 14-point spread. It's not necessarily a surprising outcome considering how much readers love Zelda games. You certainly like to read about Mario's adventures, but you really click on those Zelda games, such as the newly announced Spirit Tracks for the Nintendo DS. Samus Aran, star of the Metroid franchise ranked third on your voting roll. She's always had her hardcore fanbase to be sure, but Link and Mario are definitely in a different league than the space-faring heroine.
Once you get past Samus, though, the rest of the poll participants jockey around with just a few thousand votes between them. Donkey Kong muscles his way to the top of that lagging tier, followed by Yoshi and Pikachu. Between the cuteness of Pikachu and the pink seductiveness of Kirby, though, sits Mario's brother, Luigi. The poor guy just cannot get a break, can he? He's busted ghosts and assisted his brother in over 20 years worth of exploits and escapades. What does he need to do to earn your respect?
And finally, Kid Icarus trails the entire pack with the least amount of votes. Is it his prolonged absence from the scene that keeps him from scoring better in the poll? Or is it just that Link and Mario are just that much more beloved? Hit the comments and tell us why you voted the way you did. And if you skipped out on the vote (shame on you), tell us how you would have voted.
http://uk.wii.ign.com/articles/972/972748p1.html
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April 15th, 2009, 20:29 Posted By: wraggster
Konami Digital Entertainment GmbH has announced a new multi-player racing title entitled Driift (working title), which will be released as a WiiWare title from July.
Viewed from above, Driift is a fast-paced racer that allows up to eight players to race each other, using cartoon-style chars. Featuring twelve different tracks based on four themed environments – cityscape, hills, snow and a desert oasis – players can also select one of 32 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.
Driift's multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These range from the single-player and multi-player championships, and Team Race, wherein participants are divided into two teams, with the winner determined by those that accrue the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.
Driift also uses 'Contamination' where a player is marked contagious and must contaminate very other player within a set period, while the 'Cold Potato' mode charges the user with collecting said vegetable and holding on to it for as long as possible! Finally, the 'Meteorite' option sees players embarking on a normal race, while trying to avoid a series of meteors as they fall from the sky.
"We established our European development studio to create games for mobile phone devices. After a successful start and positive, high-value products, they are now moving to other formats, too," commented Martin Schneider, European Marketing and PR Director for Konami Digital Entertainment GmbH. "This WiiWare title offers a new approach in a more traditional console business and we are looking forward to this download title and further contributions from our European development studio."
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April 15th, 2009, 00:43 Posted By: wraggster
Newly released at play asia:
features
Players hold the Nintendo DS system sideways like a book and tap their stylus on the touch screen to the rhythm of the music. Players tap, slide or flick the stylus to hit the right beat
Rhythm Heaven features catchy tunes, charming characters and a wide variety of rhythm games
description
Rhythm Heaven is a simple and infectious rhythm game that anyone can play. If you can tap your finger in time to music, you’ll get the hang of Rhythm Heaven in no time!
http://www.play-asia.com/SOap-23-83-...j-70-3936.html
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April 15th, 2009, 00:00 Posted By: wraggster
Along time ago, before Dead or Alive and Ninja Gaiden, Tecmo made a sumo wrestling game. Today, Tecmo is going back to their roots with Tsuppari Oozumou Wii Heya (loosely: Slap Attack Sumo Wii Stable).
Players hold the Wii remote NES style and push/toss their rival out of the ring. There are ten sumo wrestlers to fight, not including the ones you create. Miis are used to make custom wrestlers. Aspiring sumo wrestlers can use their caricature as a base and test their might against my rotund Admiral Ackbar. In between bouts there are two mini-games to play: a practice mode and meal game where you stuff a junior sumo wrestler.
Tsuppari Oozumou Wii Heya is out now for 1,000 Wii Points ($10), but only if you have a Japanese Wii. Even though a screenshot shows wrestlers battling in New York City I wouldn’t count on Tecmo to bring this game overseas.
http://www.siliconera.com/2009/04/14...-wiiware-ring/
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April 14th, 2009, 23:55 Posted By: wraggster
Fresh off the announcement of The Legend of Zelda: Spirit Tracks at GDC 2009, Nintendo of America head honcho Reggie Fils-Aime had some interesting things to say about Nintendo's plans for this year's E3. "From Nintendo's perspective, we always go into E3 with a very high bar wanting to satisfy not only the core fans but also ourselves," he told GameTrailers TV, teasing the reveal of a release date for the upcoming Zelda. "We haven't announced a launch date -- maybe we'll do that at E3."
So, conclusive evidence of a brand new Kid Icarus game? Not quite. Though Keighley hammered "the Regginator" for details on what exactly Nintendo would be bringing to the "glamour and sizzle" fest of this year's E3, the exec kept mum, saying, "Everyone wants to know what we're going to announce at E3 and my answer is, come to E3 and you'll see." Guess we're waiting 'til June 2 like everyone else.
http://www.joystiq.com/2009/04/14/re...is-year-again/
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April 14th, 2009, 23:55 Posted By: wraggster
Fresh off the announcement of The Legend of Zelda: Spirit Tracks at GDC 2009, Nintendo of America head honcho Reggie Fils-Aime had some interesting things to say about Nintendo's plans for this year's E3. "From Nintendo's perspective, we always go into E3 with a very high bar wanting to satisfy not only the core fans but also ourselves," he told GameTrailers TV, teasing the reveal of a release date for the upcoming Zelda. "We haven't announced a launch date -- maybe we'll do that at E3."
So, conclusive evidence of a brand new Kid Icarus game? Not quite. Though Keighley hammered "the Regginator" for details on what exactly Nintendo would be bringing to the "glamour and sizzle" fest of this year's E3, the exec kept mum, saying, "Everyone wants to know what we're going to announce at E3 and my answer is, come to E3 and you'll see." Guess we're waiting 'til June 2 like everyone else.
http://www.joystiq.com/2009/04/14/re...is-year-again/
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