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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 19th, 2009, 01:49 Posted By: wraggster
Kuwanger has released a new version of GoomBA the Gameboy emulator for GBA, heres the release news;
Well, I've made a good bit of progress, but save state loading is broken (save state saving seems to work fine, though). I assume that I'm missing something vital when it comes to the loadstate function (rather obviously), but I don't know what the problem is. :/
Just a bit of FYI, but I moved the stateptr onto the top of ewram to save space. I updated XGB_SRAM, so I don't think that's it.
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April 19th, 2009, 01:42 Posted By: wraggster
News via aep
Work in Progress gamecube and wii emulator
The Ultimate Goal: All-In-One Wii/GCN Toolkit/Emu Application The main point of this project: To understand the Gamecube/Wii hardware from top to bottom.
Before making the core of the emulator, we first need a decent command line interface for testing and future debugging. Better not wait till the end to implement an entire interface when source the already cluttered with code. Lets hope we don't have to run into source becoming a mess anyways
http://code.google.com/p/rese/
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April 19th, 2009, 01:42 Posted By: wraggster
News via aep
Work in Progress gamecube and wii emulator
The Ultimate Goal: All-In-One Wii/GCN Toolkit/Emu Application The main point of this project: To understand the Gamecube/Wii hardware from top to bottom.
Before making the core of the emulator, we first need a decent command line interface for testing and future debugging. Better not wait till the end to implement an entire interface when source the already cluttered with code. Lets hope we don't have to run into source becoming a mess anyways
http://code.google.com/p/rese/
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April 19th, 2009, 01:30 Posted By: wraggster
Print club stands (purikura in Japan) are little photo booths where you take pictures, scribble on them, and print out stickers. They were hot before, but not as much now since everyone has a camera phone.
Nintendo’s take on the print club phenomenon comes in the form of a DSiWare app named Itsudemo Purikura Kiradeko Premium (loosely: Anytime Print Club Sparkle and Stamp Premium). The downloadable program lets users take pictures with the DSi’s camera and decorate them with frames, pastel pens, and glittery stamps. Basically, it’s print club minus the stickers. Photos can be transferred to another DSi wirelessly and copied to other devices like a cell phone via an SD card. While cat ear frames may not catch on overseas Nintendo’s print club application could be a hot item in Japan. This isn’t the only DSiWare photo application either.
Nintendo also developed Smile Collecting Book which lets users collect and organize 80 smiles. Group faces on an map by evaluating characteristics such as gorgeous vs. simple and child-like vs. adult. You can even associate faces by what animal they look like. The concept of the Smile Collecting Book is you can see friendly faces at anytime to brighten your day.
Both applications cost 500 DSiWare Points ($5) on Japan’s DSiWare store. These photo programs, Brain Age: Sudoku, and another Master of Illusion Express trick come out on April 22.
http://www.siliconera.com/2009/04/17...pp-on-dsiware/
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April 19th, 2009, 01:26 Posted By: wraggster
Newly released today:
features
Irresistible board game-RPG combination– This board game and RPG fusion will make you think strategy like never before on Nintendo DS! Customization, strategy, and depth are all yours as you squeeze battling, leveling up, conquering towns, and much more into each turn.
Playing dirty is the name of the game– This is all-out, winner-take-all competition, where the system favors those that know how to fight dirty! Jump into someone else’s fight, finish off the enemy, and snatch the experience. Mow down your competition and take a reward from their inventory. Use special items to slow down or injure those who get in your way!
Total multiplayer experience– The zany head-to-head-to-head (-to-head) competition of board games is in full force whether you play alone or in a group! Assign control of each character to a human or one of three computer play styles. Get your friends together and up to 4 can play in single or multi-card mode!
description
The Kingdom of Dokapon is in peril! Desperate to do away with the monster invasion that has overrun his land, the King has offered his crown and the hand of his daughter, Princess Penny, to whoever can restore peace once again. Heroes from distant lands rise to the call, but with multiple adventurers offering to assist in the struggle, each eagerly eyeing the prizes that await the champion of Dokapon, they must now fight amongst themselves to save the kingdom and claim their reward!
http://www.play-asia.com/SOap-23-83-...j-70-3927.html
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April 19th, 2009, 01:25 Posted By: wraggster
Newly released today:
Continue your dungeon crawling explorations with Sora no Tankentai. The game follows its predecessor in the Fushigi Dungeon series, the Toki no Tankentai and Yami no Tankentai. Besides your existing array of pokemons, you also get to team up with the relatively newly discovered Shaymi.
The story starts with you, an amnesiac waking up on a shore, transformed into a pokemon. Accept the help of your partners and pokemon in the team and learn to live with them in the guild. One day, Gypt the pokemon stole the wheel of time. Follow him into the Dungeons and find out what he's up to.
As part of the Fushigi no Dungeon series, you enter a stage that changes shape every time, so be prepared to meet challenges and be aware of the traps.
http://www.play-asia.com/SOap-23-83-...j-70-3a68.html
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April 19th, 2009, 01:19 Posted By: wraggster
[Ozan] sent in this build log from when he made a Wiitar. As you can probably guess from the title, it’s a guitar combined with a wiimote. He has completely gutted the Wiimote and installed the internals in the guitar. Some toggle switches were mounted to control the button states on the Wiimote. This is a pretty useful setup as you can use the Wiimote data to control effects on the guitar. We’ve actually seen a very similar setup before. [Ozan] has included the build log, as well as a simple glovepie script and a sample effect patch.
http://hackaday.com/2009/04/17/wiitar-a-build-log/
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April 19th, 2009, 01:17 Posted By: wraggster
New from Divineo USA
EZ Action Replay DS uses real cheat codes to get to the heart of your Nintendo DS games, giving you enhancements such as Infinite Lives, Infinite Health, All Vehicles, All Levels and other exciting cheats.
It’s really easy to use. You simply insert the supplied EZ Action Replay cartridge into your DS or DS Lite, and switch on. When prompted, remove the EZ Action Replay card and replace it with your game card. EZ Action Replay recognises the title in question and offers you the title's code list. It's that easy! They're great codes too. For example, codes for the ever-popular Pokemon Diamond and Pearl include Max Cash, All TMs and HMs, Pokedex 100 percent Complete, Walk Through Walls, Infinite Health, One-Hit Kill and more.
Like previous versions of Action Replay, EZ Action Replay DS is fully updateable, so you don't need to buy a new one when new games are released; just update your EZ Action Replay over the internet using the PC USB cable app supplied. You can also enter codes manually using EZ Action Replay's virtual keyboard. Our code creators are always hard at work on the latest DS titles, so even the very latest games will be trained and tamed within hours of hitting the shelves.
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April 19th, 2009, 01:16 Posted By: wraggster
New from Divineo USA
Worried about damage to your new DSi console then fear not as the DSi Safety Pack from Venom offers everything you need to keep your new handheld safe, secure and free from scratches whilst also providing valuable back up for when your current accessories do their disappearing act! This great value accessory bundle includes a durable EVA carry case to transport and store your console plus 3 game cases, screen protectors and a stylus saver to keep your accessories safe. The included neck and wrist straps also ensure that your console can be securely attached to your person when on the move whilst the earphones offer discreet sociable gaming at a volume that suits you.
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April 19th, 2009, 01:15 Posted By: wraggster
New from Divineo USA
Precision FX is specifically designed for First-Person-Shooter games like Call of Duty and Medal of Honour and Arcade Shooters like House of the Dead: Overkill and Resident Evil: Umbrella Chronicles. Any game that is listed as compatible or designed for the Wii Zapper will work well with the Precision FX.
Built in Nunchuck with Rapid Fire,
Thumb Stick, C button and Triger
Suitable for shooting games like: Call of Duty, World at War, House of the Dead: Overkill, Medal of Honour: Heroes 2 and many more…
(Wiimote required for wireless connectivity – Not included)
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April 19th, 2009, 01:13 Posted By: wraggster
New from Divineo USA
Before you get started with your new DSi, make sure you pick up this great value kit that will provide you with protection from scratches and finger prints to your dual screens. In addition you will get 3 cases to store your games and 2 replacement stylus pens for when your others go missing! Finally this Extras Plus kit includes a bonus Neoprene Case to enable you to store and transport your console from A to B.
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April 19th, 2009, 01:12 Posted By: wraggster
New from Divineo USA
This stylish leather case not only protects and stores your DSi Console it also offers the ultimate in portability and quick access. The built-in frame securely supports your DSi which means you can simply flip open the case and play without the need to remove the machine from the case. Likewise, as soon as you need to finish playing, simply flip the cover back over where it will be securely fastened automatically using the strong magnetic clip. Both practical and stylish the case also comes complete with a bonus free matching stylus
Box Contains
Leather Flip and Play Case
Bonus Matching Stylus
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April 19th, 2009, 01:10 Posted By: wraggster
New from Divineo USA
Compatible with DS, DS Lite and DSi .
Supports SDHC ( capacity over 4GB , 8GB ,16GB & 32GB …..)
Supports Multi-Language System ( English , French , Germany , Italian , Spain , Portuguese, Dutch, Korea & Thai Language .)
MicroSD or SDHC memory card sold separately.
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April 19th, 2009, 01:09 Posted By: wraggster
New from Divineo USA
The R4i Revolution Card for Nintendo DS, DS Lite and DSi is a simple Slot-1 flash cart device that allows you to play music, homebrew software and other files on your console. A MicroSD or MicroSDHC memory card is required (sold separately).
Supports SDHC memory cards.
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April 19th, 2009, 01:08 Posted By: wraggster
New from Divineo USA
The Denim Case is designed to keep your DSi protected from minor bumps, drops or accidental damage. Stylish in design the Case features distinctive stitching similar to that of a Denim Jean pocket. The soft inner liner of this case is ideal to keep your DSi free from scratches.
- Denim Case for DSi
- Protection for your DSi
- Magnetic clasp secures the case whilst traveling
- Features Belt Loop and Clip
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April 19th, 2009, 01:05 Posted By: wraggster
Michael Pachter, analyst for Wedbush Morgan, isn't freaking out, and he wants you to know that you shouldn't be either. He notes, while speaking on the subject of March NPD numbers, that even though the month saw hardware sales numbers drop across the board, that really has more to do with extraordinary sales for all comparable months. Speaking with GameSpot, Pachter said, "It's entirely possible that we were just up against an impossible comparison ... we're looking at a comparison to Grand Theft Auto IV in April, so it's likely that April will be down as well," referring to the release of Super Smash Bros. Brawl in March of 2008 and the subsequent month's GTAIV.
What he does find worrisome, however, is declining Wii software sales after a year of strong console sales, reportedly doubling the system's installed-base. "Given that the installed base of Wii consoles has doubled in the past year, we find it remarkable (and somewhat disconcerting) that Wii software sales were actually down year-over-year in March, dropping by $72 million, or 26 percent." Pachter doesn't see the future as grim though, pointing out that this summer's release of Wii MotionPlus and Wii Sports Resort should put some wind back in Nintendo's sales sails. We'll just have to wait 'til August NPDs are released to find out!
http://www.joystiq.com/2009/04/18/pa...disconcerting/
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April 19th, 2009, 00:46 Posted By: wraggster
With 100 million DS and DSi in the hands of gamers worldwide, Nintendo's portable is a mighty tempting platform for developers. So why are only seven of the nearly 1,100 games for the DS rated Mature?
A popular argument is that Nintendo's portable is for kids and soccer moms only, something that the Japanese developer and publisher has spent years now fighting to disprove.
Last month Rockstar Games, the developer known as much for the adult themes of their games as they are for the quality of their superb titles, took a gamble to disprove that notion, releasing Grand Theft Auto: Chinatown Wars for the DS.
Expectations for the open-world, high-production value game ran high with analysts predicting 200,000 to 450,000 in sales in the first month. But instead the game moved a paltry 89,000, according to the NPD Group.
Proof that the DS isn't a good fit for hardcore gaming? It's a bit more complicated than that.
"Chinatown Wars received critical acclaim and is the highest rated DS title of all time," said Alan Lewis, vice president of corporate communications for Take-Two, which owns Rockstar Games. "In terms of performance, we think it is performing in line with other triple-A games on the platform."
Lewis points out that the game was only on sale for 19 days in March, adding that the game is the highest unit selling M rated title in its launch month and already the second highest selling M rated title on the DS.
"We are very confident in Chinatown Wars long-term potential for success," he said. "We think it will have a long life in the market."
Analysts agree that Chinatown Wars' potential success will be measured over the long haul, rather than the short one. Though Wedbush Morgan's Michael Pachter thinks that the early low sales could mean it will be quite awhile before we see another deep game developed for adults on the DS.
"It's shocking that sales were 89,000 because it is a really well known franchise, a really high rated game," Pachter said. "There is no way you can say it didn't do well because people didn't know about it or it's bad."
What that leaves, Pachter says, is evidence that either the DS audience is too young or disinterested in deeper, longer games to play on the DS.
"This is really the first hardcore, mature game for the DS," he said. "I think there certainly won't be another for the next two or three years. It will take a bold publisher to put something else like this out there."
EEDAR analyst Jesse Divnich says he wasn't surprised by Chinatown Wars initial low sales numbers.
"When you release a big DS game like this, it's for the long term," he said. "It's not like an in and out thing, like you would see for the console. With the DS, games have a lot longer legs than any other
Nintendo seems to agree.
"Remember that many games for Nintendo DS have a nontraditional sales pattern," said Denise Kaigler, Nintendo of America's vice president of corporate affairs. "The trend is toward ‘evergreen' games that sell well over an extended period of time instead of in a one-month spike. Call of Duty 4: Modern Warfare for Nintendo DS is a good example. In its first month (November 2007), it sold only 36,000. To date, it has sold through nearly 500,000. Grand Theft Auto: Chinatown Wars is a great game that has received tremendous reviews. We expect that with continued backing, it will follow the same long-tail/evergreen sales route that other top sellers have taken."
Divnich says that like Nintendo he expects Chinatown Wars will see similarly big numbers in the long run, but recognizes that the game faces an uphill battle compared to something like Pokémon. Pokémon Platinum was the second highest selling game in March, with 805,000 copies sold.
"It's really an apple to oranges comparison," Divnich said. "You are targeting two different markets. The people who buy Pokémon, that's the main consumer for the DS."
And that's sort of the point that it seems Rockstar was trying to disprove. The question now is, will Rockstar and other third-party publishers still be willing to wait for long-term sales on future deep, adult games or will they instead move back to the casual and the kiddy for the DS.
"We have and we will continue to support the platform," Take-Two's Lewis told me. "We think the mature segment of the DS market is growing."
http://kotaku.com/5216597/adult-gami...town-conundrum
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April 19th, 2009, 00:29 Posted By: wraggster
Few words can make a gaming reporter roll their eyes as easily as a publicist’s offer to “let me show you the Wii version.” So how did the Nintendo Wii version of “Transformers: Revenge of the Fallen” look during a demo this week?
Transforming is, essentially, a super fighting move.
Activision promises that the Wii version of the coming-to-every-platform “Transformers: Revenge of the Fallen” won’t be a stinker.
For some gamers, that’s not been a safe bet. Since the Wii launch, many publishers have slapped together Wii editions of games that were conceived to best entertain and impress on higher-end systems like the Xbox 360 and PS3. Didn’t the Wii, the most popular system in the world, deserve its own special treatment?
To get around this problem, Activision has tapped Krome Studios, developers of the Wii version of “Star Wars The Force Unleashed” to make a from-the-ground-up Wii version of “Revenge of the Fallen.”
Here are some key differences I was shown during an in-person, controlled demo by Activision reps earlier this week.
* The Xbox 360 and PS3 versions of “Revenge of the Fallen” let players pick Autobot and Decepticon campaigns. The Wii game puts players in one chronological adventure, controlling whichever Autobot or Decepticon is tied to each level.
* The Xbox 360 and PS3 versions allow players to transform at will, to fly or drive, then turn into a robot, smash an enemy, transform back and dash away. The levels in the Wii game are geared to one mode at a time: flying, driving or robot. Players move their Transformer with the nunchuk’s control stick and aim/shoot with the Wii remote.A player can transform in any of those missions, but only when their energy meter is full enough and only because they can use their transformations as special attacks. Transforming is, essentially, a super fighting move.
For example, in a Bumblebee robot mission set in a city swarmed by Deceptions, transforming Bumblebee caused him to go into car mode, spin out his tires and smash into enemies before reverting to robot.
In an on-rails flight mission featuring Starscream blitzing a fleet of aircraft carriers, the one-button transformation caused the Decepticon to switch into robot mode, aim at his enemies and allowed the player to point the Wii remote and shoot them down. (Flight control for Starscream when he was in plane mode was managed with tilts of the Wii remote.)
The co-op player controls a floating gizmo called the Remote Weapons System.
In a driving mission set in a tunnel in Shanghai, the transformation caused the player’s car Transformer to become a robot that can grind, “Tony Hawk“-style with whatever momentum he had from his driving, before reverting back to a car. The Transformer can shoot while in robot mode.
* The Xbox 360 and PS3 versions of the games are single-player adventures with separate online multiplayer modes. The Wii has campaign co-op and a two-robot horde-survival mode called Arena. Arena Mode is reminiscent, I was told (but not shown), of “Gears of Wars“‘ Horde mode. The campaign co-op is inspired by “Super Mario Galaxy.” As with Nintendo’s game, a second player can pick up a Wii remote and serve as support. The lead player controls the mission’s Transformer. The co-op player controls a floating gizmo called the Remote Weapons System. This small drone will float near the Transformer. The player controlling it can use it to shoot enemies, exchange energy with the lead player (who can give health energy back), or throw up a shield that can be re-positioned at different sides of the first player’s Transformer. An Activision rep said that the game’s difficulty will automatically be adjusted when the second player joins and dropped when they leave, simply by tweaking values related to damage and health.
The Wii game will also have Achievement/Trophy-like “Feats” and even some missions that show action not seen in the upcoming movie.
The Wii game is indisputably graphically inferior to the Xbox 360 and PS3 games, but has been designed to be something different. That’s what it needs, right?
http://multiplayerblog.mtv.com/2009/...axy-and-gears/
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April 19th, 2009, 00:27 Posted By: wraggster
In a story I filed today for MTVNews.com about the sales of “Grand Theft Auto: Chinatown Wars,” A GameStop spokesman expressed a positive read on the performance of Rockstar’s superbly-reviewed but seemingly low-selling game:
“‘GTA: Chinatown Wars’ is exceeding our expectations and illustrating the power of the franchise on a new platform,” GameStop spokesman Chris Olivera said in an e-mail to MTV News. “We’ve seen a solid lift in sales of ‘Chinatown Wars’ following the launch of the DSi and believe that the product will continue to enjoy a long life at our stores as the buzz around the new handheld gaming experience continues to grow.” Nintendo’s DSi model of the DS platform was released a day after NPD’s sales-tracking window for March.
http://multiplayerblog.mtv.com/2009/...-expectations/
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