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April 1st, 2009, 22:13 Posted By: Shrygue
via Games Industry
GAME has announced that orders for the Nintendo DSi have more than doubled those for the DS Lite during the same pre-release phase.
Selected branches across the UK will host midnight openings on April 3 for the launch, allowing those who pre-ordered the handheld to pick it up as soon as possible. The following morning all GAME stores will open at 7am and begin selling a limited number of unclaimed units.
"We're looking forward to welcoming our customers at midnight or first thing on Friday morning who have been eagerly waiting this new hardware from Nintendo," said Anna Macario, marketing director at GAME.
"We know they'll want to get their hands on it at the earliest opportunity so we've made it as easy as possible. The launch of a new Nintendo handheld is always a major event, and our customers know that GAME will do everything possible to help them buy one as quickly as they can.
"We've worked very hard with Nintendo to create a high impact campaign on high streets and in shopping centres all over the UK, so customers will be very aware of the launch. There will be a lot of activity in our stores to help customers upgrade to the DSi, and get some great deals and products at the same time."
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April 1st, 2009, 22:05 Posted By: wraggster
Some sites are touting this video which supposedly shows an exploit on an unmodded wii.
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April 1st, 2009, 22:02 Posted By: wraggster
Namco Bandai is going crazy with the Tales games. Debuting in the latest issue of Weekly Shounen Jump are three Tales titles for three different platforms.
For the PlayStation 3 comes the much expected port of Tales of Vesperia. But not just a direct port! Namco Bandai is adding a new character to the mix, a young pirate girl named Patty Fruel. Patty has a unique way of talking -- she apparently speaks like an old person! In battle, she makes use of knives and guns and is said to resemble the pirate class from Radiant Mythology 2.
Vesperia's PS3 conversion will hit Japan in 2009. It will be joined by a new Tales of Vesperia movie now in production at Production I.G.
PSP is getting an all new Tales game that appears to have taken some influence from Dissidia Final Fantasy. Set for release this summer is Tales of VS, a fighting game featuring characters from past Tales games. The game offers fights for four characters simultaneously, although there's no word just yet on four player simultaneous play. Confirmed characters include Vesperia's Yuri, Hearts' Shing, Symphonia Dawn of the New World's Richter, and Abyss' Luke.
Finally, the main event: Tales of Graces. This is the Wii "mothership" title that Namco Bandai debuted through a video last year.
In Graces, players take control of Aspel Rant, an 18-year-old who resides on the outskirts of a kingdom. Some unspecified event takes place that leaves Aspel desiring strength. A catch phrase for Aspel listed in the magazine says "I don't want to lose anyone again," suggesting that the unspecified event involved someone's death.
All the other details in the magazine are on the vague side. The game will have the theme of "Protect" or "Defend." Players can look forward to a large scale story along with new gameplay systems.
Graces hits Japan this Winter, closing off what looks like another crowded year for Namco Bandai's flagship RPG series.
http://uk.wii.ign.com/articles/968/968622p1.html
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April 1st, 2009, 22:00 Posted By: wraggster
Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.
Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.
Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.
Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.
So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now.
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April 1st, 2009, 22:00 Posted By: wraggster
Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.
Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.
Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.
Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.
So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now.
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April 1st, 2009, 21:59 Posted By: wraggster
Following a couple of portable appearances, SD Gundam G Generation will be coming home shortly through a new installment that's set for Wii and PS2. Famitsu has the first details on SD Gundam G Generation Wars, which will hit the two consoles this Summer.
This latest Gundam title promises the usual vast array of Gundam series licenses. We count over 60 in all, ranging from television shows to comics. The biggest would apparently be Gundam OO, which is making its first appearance in the G Generation series and will offer Mobile Suits mostly from its first season.
Other areas of the franchise are also being beefed up for this latest installment. You'll be able to select from multiple main characters. Of course, customization and growth for your Mobile Suit are important parts of the game just like in pass titles. However, here you now have an "Exchange" option which appears to allow you to trade your machine with a different machine of similar rank.
There's one new system that even Famitsu couldn't get clarification on: the Wars Break system. A "Wars Break" is triggered by meeting certain conditions during play. Aside from that, we'll have to wait for a future update.
G Generation is currently 70% complete. It will presumably be a Japan-only game, so interested PS2 and Wii owners should check with their favorite import shop about obtaining a copy this summer.
http://uk.wii.ign.com/articles/968/968608p1.html
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April 1st, 2009, 20:54 Posted By: wraggster
On Wednesday afternoon in Kyoto, Japan, Nintendo Co. Ltd. allegedly held a private conference at the Rihga Royal Hotel, where company leaders spoke to third-party publishing partners about a new service in the works for Wii owners. Called 'Wii Expand,' the addition, which utilizes the recently-released Wii System Menu 4.0's new SD card compatibility, enables players to download game expansions, modifications and updates. Insiders who attended the exclusive event said that Wii Expand would launch globally later this year, but could not provide an exact date.
Given that Nintendo's console has lagged behind competitors with regard to downloadable content, we figured it was just a matter of time before a solution came along
Much more surprising is the demo the publisher showcased presumably as a proof of concept for the service: an ultra-violent update to its hit Wii fighter, now appropriately dubbed Super Smash Bros. Brawl X: Extreme. The moniker seems to be a play on the game's original Japanese name of Dairantou Smash Bros. X -- now, though, the 'X' is stained with blood. Insiders explained that via a content download through the Expand service, Wii owners would be able to save the expansion to SD card and could then choose to play the so-called 'Extreme' version of the game upon next booting Brawl.
Sources described several scenes from Nintendo's presentation, all of them depicting gory additions to the fighter. In one such bout, Link of Zelda fame supposedly decapitated Nintendo's plumber. Skeptical, we asked our contacts to provide us with documented proof, either of the event or of the revelations made within, and they did us one better. As a result, IGN can today present the first look at the new Super Smash Bros. Brawl X: Extreme via bootlegged shaky-cam footage from the event. It's not of the best quality, but it's better than you'll find anywhere else.
Video Here
In the footage provided to us, viewers will hear what we can only presume is a Nintendo spokesperson speaking about the Wii Expand service and of the Smash Bros. Brawl X: Extreme downloadable content. She refers to the add-on as an 'Extreme Mode' (our own sources assert the actual title is Smash Bros. Brawl X: Extreme) and adds, "The add-on will be aimed at adult gamers and we think this mode will be very surprising for them."
The Wii Expand service will allegedly be an addendum to the Wii Shop Channel. Our sources allege that developers who create significant updates for their games will be encouraged to adhere to a pricing plan that ranges between 500 and 2,000 Wii Points depending on the scope of the content offered. Exactly how the different prices per expansion will break down beyond that is not yet known and Nintendo officials did not reveal how much they would charge for the 'Extreme' addition when it becomes available. According to one insider we spoke with, Nintendo has set a maximum file size restriction of 170MBs for Expand service content.
Nintendo of America spokespersons could not be reached before we published today's news. As always, the information contained within today's article should be considered rumor until officially confirmed by the publisher. Stay tuned to IGN for more information on the Wii Expand service and the Super Smash Bros. Brawl X: Extreme expansion because you can bet we'll have more to come in the near future.
http://uk.wii.ign.com/articles/968/968477p1.html
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April 1st, 2009, 15:45 Posted By: wraggster
This news was sent to our email, heres the details:
Hello,
I just released this new homebrew video player for the NDS,
All the keys even start/sel do various things. Will work in most emulator such as no$gba, or flash cards. May need to be in root dir if files cannot be opened proper.
DeSmuME the following settings are required: Emulation→GBA
Slot→Compact Flash→folder
Thank you,
Isa
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April 1st, 2009, 11:28 Posted By: wraggster
The DS version of upcoming movie-game G.I. Joe will be a top-down shooter with a slight role-playing game element to it, the developers say.
"The game will share some fundamental designs with the console version," said Nick Pavlich, associate producer on the game. "In the DS version you only control one character, there's a slight RPG element — you can level up, get new weapons and new outfits."
The game will include six playable G.I. Joe characters and five Cobra characters. Gamers will move with the D-pad and shoot with the B button.
A secondary weapon will be tied to the Y button, with dodge on the A button, melee on the X and a special move on the right trigger and reload on the left trigger.
All of the action takes place on the top screen with the bottom screen used for the map and to list objectives. The game won't include touch support because that didn't really work well with the-down arcade feel of the game, they said.
There will be 21 levels in the single-player campaign and three modes in multiplayer: Joe Versus Cobra, Warhead and Defend the Base. Mutitplayer will be multi-card local wireless only and includes four maps for up to four players.
http://kotaku.com/5191111/gi-joe-goes-top-down-for-ds
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April 1st, 2009, 11:26 Posted By: wraggster
Looks like publisher Majesco may be bringing 1990's laserdisc western shooter Mad Dog McCree to the Wii, according to a listing from online rental service GameFly. Why would we consider that a good thing?
While we have no particular attachment to the decades old light gun shooter, already released on multiple formats by publisher Digital Leisure, the fact that Mad Dog McCree is getting a proper Wii port from a licensed Wii publisher is exciting. While still rumored, it could also mean Wii ports of Dragon's Lair and Space Ace, games currently relegated to Digital Leisure's DVD-ROM and Blu-ray Java formats.
Digital Leisure says its newer Blu-ray titles don't have the annoying pauses that have made previous iterations far less fun, but we'd like a straight up console version nonetheless.
While Mad Dog McCree requires twitch gameplay, as opposed to some laserdisc games' rote level memorization, we hope that it wouldn't be the last of the laserdisc-era arcade games to get the Wii treatment. Any old, animated arcade classics you'd like to see?
http://kotaku.com/5192887/mad-dog-mc...es-for-the-wii
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April 1st, 2009, 11:16 Posted By: wraggster
This is going to be hard to top. Japanese website Akiba Blog has run a post saying that Dragon Quest IX went on sale last night.
According to Akiba Blog, over two-thousand people lined up at midnight today for DQIX. Midnight. Today. Today is April 1, and Dragon Quest IX is slated for release this July. This is according to the website. Note: people did not actually line up for it last night! The website merely has faked the launch.
Still, very cruel for those who woke up today and checked Akiba Blog website and thought they'd missed the game's launch — especially considering the number of times Dragon Quest IX has been delayed and how many Japanese gamers are impatiently waiting for it.
Still, don't be surprised if frazzled individuals are running around Akihabara, frantically looking for DQIX after reading this Akiba Blog post. If you happen to see any, be sure to let them know the game is sold out and new shipments are expected shortly.
This is just one of many April Fools jokes circulating on the Japanese internet. Website Canned Dogs has a great round-up of today's pranks. Stand outs include a Queen's Blade live action flick, SNK announcing Star Radish and a retro version iDOLM@STER.
Wii Height is pretty great, too.
http://kotaku.com/5192983/the-cruele...-joke-in-japan
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April 1st, 2009, 11:14 Posted By: wraggster
Outspoken Nintendo of America president Reggie Fils-Aime has stated that his company’s WiiWare and DSiWare digital content platforms are a great opportunity for all developers – from the big to the small.
“We’ve shown that the opportunity is quite significant,” Reggie told Venturebeat. “For the NoA territories, 90 per cent of the content is from third parties. Also, in the NoA territories, 18 of the top 20 titles in sales volume have been third party titles. We think it’s a fantastic platform for highly innovative, small development companies to bring their content to the marketplace.
And following news at GDC that an upcoming Wii firmware update will allow gamers to play titles direct from an SD card, Reggie is confident that the Wii will become an established indie publishing platform.
“We’re sensitive that Wii storage has prevented some developers from really embracing the idea. We showcased a solution for that at GDC. Based on everyone I have talked to, speaking right to developers at technical conference, there is huge excitement not just for WiiWare but for DSiWare too.”
http://www.casualgaming.biz/news/284...at-opportunity
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April 1st, 2009, 11:00 Posted By: wraggster
Ahead of the DSi launch this Friday, retailers across the UK have advised consumers to pre-order the handheld as free stock supply begins to run dry.
Consumer demand for the latest iteration to Nintendo's handheld, priced GBP 149, is already threatened to outstrip retailers' supply across the UK, and could leave some early adopters disappointed.
"The supply is tight, there's just not a great amount of stock out there," Don McCabe, managing director of UK retailer Chips, told GamesIndustry.biz.
"Basically everything that we're getting in is already pre-sold before it hits the shop floor. It's a 100 per cent sell out for us," he explained, adding: "Our concern is when the next batch is in and we haven't had an announcement on that yet."
"We're letting customers know that the sooner they put a deposit down the further up the queue they are and when the next batch comes in, if they're the first in the queue then they'll be the first to get one.
McCabe said the pre-orders had been from early adopters and that Nintendo still had some work to do to convince the average consumer that the DSi was a worthwhile upgrade.
"I think a few people are asking why they should upgrade," he commented. "The initial batch will be taken up by the first adopters but I get the feeling a lot of people don't really know what they're going to do with it yet."
He added: "I think Nintendo have a little bit of job to do on the machine to make it a long-term success for them. I'm sure they will do it."
Entertainment retailer HMV also encouraged consumers to place pre-orders ahead of Friday's launch sales, amid escalating demand.
"Pre-orders have been strong on DSi from day one, and with both ourselves and Nintendo ramping up press and PR activity this week, we expect to see them increase even more going into Friday," Toby Burton, HMV's senior games buyer, explained to GamesIndustry.biz.
"At HMV we've put a lot of time and effort into raising consumer awareness of the product, and encouraging customers to place a pre-order in-store, backed by our strong free memory card and re-play deals. We've had a great response from our customers, and with this in mind we feel pre-orders have lived up to our high expectations.
"Obviously we still have a few days to go until launch, so we're expecting some further pre-orders, but we do envisage that we will have some unreserved stock for day one, which I think will go down well at street-level.
"However, we are encouraging our customers to place a pre-order with us to avoid disappointment, as we cannot guarantee that we will have free stock available in all of our stores. We always do our best to satisfy customer demand, but this very much depends on the availability of DSi hardware from Nintendo."
ShopTo's Igor Cipolletta echoed previous comments by saying that pre-orders had been "going very well", but doesn't see supply falling short of demand.
"We've had a good allocation from Nintendo and will be able to have loose units for day one release," he explained.
"I believe that this time Nintendo has managed to predict the sell out units and manufacture the right quantity for the day one allocation, but officially they are already on allocation and we should know better the week after release if their predictions were correct."
Play.com described "phenomenal" levels of pre-orders, of over 250 per cent more than the DS Lite's during the same pre-launch period.
"We've worked very closely with Nintendo to ensure every pre-order we take will be fulfilled and we're confident enough to guarantee delivery of every DSi order and as always we'll do everything we can to remain in stock so every customer has the opportunity to purchase this fantastic console," commented a spokesperson.
Nintendo has said it has no plans for any midnight store openings for the launch of the handheld this Friday, citing that the "DSi is an evolution of the DS family and both platforms will sit alongside each other."
http://www.gamesindustry.biz/article...for-dsi-launch
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April 1st, 2009, 00:02 Posted By: wraggster
preloader is a small application which places itself before the system menu.
It's main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device.
preloader is also able to apply memory patches the system menu to remove limitations or other things.
Since preloader places itself before the system menu any problems that would cause the system menu to fail are not causing your whole wii to stop working.
If autoboot is enabled and you want to access preloader's menu simply hold RESET while powering the wii on.
0.29:
-added a feature to load the system menu with any IOS version you want.
-The installer includes an IOS patcher which when found patches IOS60 so preloader can fully work with system menu 4.0
-Moved some text around for better visibility on 4:3 screens
-fixed a bug which let the disc endlessly spin when wc24 was enabled and the wii got turned off
-fixed a bug which broke system menu loading when the system got formated
http://wiibrew.org/wiki/Preloader
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March 31st, 2009, 23:37 Posted By: wraggster
News/release from Duds
Hi everyone,
I've been developing a DJ turntable for the DS based on Pioneers CDJ Decks for university.
It's not finished but I was wondering if you could fill out a survey which is in the .zip file along with the program . nds file
At the moment it's only reading an inbuilt mp3. but it will make a list of mp3's found in a folder named "Music" at the root of the memory card. Hope to get this fixed soon!
Please can you e-mail your survey's back to the email below. Hope to here your thoughts, Cheers Duds!!
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March 31st, 2009, 23:29 Posted By: wraggster
News/release from eric3dee
Ok, so I've been sitting on a one-level game demo I developed (with the help of a very talented programmer, Tim Sorrels) in 2005, and I figured since the DSi was about to delete which did away with the GBA slot, I better go ahead and release it to the homebrew public while the format is still fairly relevant. Admittedly there are a few bugs and the difficulty is substantial for this level and the gameplay could use some work, so forgive me- this was my first attempt at game development! But hey, I'm proud of the end result
Download the GBA file here!
http://www.steelehouse.com/boomblesh...chuck_Demo.zip
Numchuck and the Conquest of Color is a platformer with a dynamic color palette. You play a magical, colorful forest creature, Numchuck, who awakens one day to find his entire world has been drained of color by the cold-hearted creatures of the north. Numchuck is tasked with color-changing his enemies by painting them with one swipe of his magical paintbrush tail, and eventually restoring color to his land. With each enemy you paint, and each fruit you collect, color is gradually restored do the monochrome world.
Gameplay is as follows:
A to jump
B to paint swipe
Hold B to run, jump while running to spin attack
Holding B while in midair to bounce off the top of an enemy and paint them.
I hope you will enjoy this and share it if you like it! I'd love to hear what you think. A copyright for the game is held by my company Steelehouse Productions ( www.steelehouse.com ). While I'm at it, I should stick in a plug for my weekly webcomic Boodachitaville at www.boodachitaville.com
Thanks!
--Eric
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March 31st, 2009, 23:11 Posted By: wraggster
Updated release from Todd Jeffreys
I have finished implementing nouns and adjectives. My little demo should include a word of each type for testing. If you have an adjective, you have a 10% chance of a encountering a special form, such as an adverb, comparative or superlative form. So stay focused!
I know some of these words don’t actually have a comparative form, but the code will still generate it (hey, this code is still a work in progress, and the dictionary is far from finalized, or even started!).
Even though it’s not the form that I’m most used to, I’m using ‘i’ as the third declension adjective’s ablative form. I prefer ‘e,’ just like nouns. But I’m going on my gut feeling that most people are purists and are expecting ‘i.’
You have to be honest when answering if you defined the word correctly or not. If you tell the program you answered improperly, you should see it pop up a few more times until the meaning is drilled into your brain.
As always, post your impressions. If it sucks, let me know. If it’s missing something, let me know.
Up next, the most difficult of all, verbs!
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March 31st, 2009, 23:05 Posted By: wraggster
The great folks over at the french NintendoMax site are having a Coding Competition for the Nintendo Wii, for those devs who dont speak french im sure that if you reply here the staff behind Nintendomax will help should any help be needed, heres a translation of the comp newspost:
Nintendomax The team is pleased to announce the departure of the top Wii Dev Nintendomax Competition 2009.
And yes Nintendomax.com joined Divineo.fr Assentek.com and our new and generous partner to offer you a great competitive amateur development for the Wii.
Many lots are an opportunity to win, 1 Wii, 1 SDI, 2 DSLite, and many accessories Wii and DS, it's Christmas already!
The competition is divided into 2 categories, "Games" and "Applications", all you have to do is code a new homebrew and the poster before 31 May 2009 at midnight.
All conditions of participation and the list of prizes to win are now in our forum topcis Rules or Rules.
But also:
A competition for the splashscreen at startup which appear in the projects of the participants in the competition will be announced in detail in the next few days, so watch the news well.
We thank Divineo.fr and Assentek.com for their participation, Zeblackos and Lorenzolamas for the design of the banner and the team Nintendomax.com for the implementation of the competition.
See you May 31 2009.
Ill keep this stickied to remind all of this coding comp
Heres some links for those interested:
http://www.nintendomax.com/phpBB2/index.php?c=15
http://www.nintendomax.com/phpBB2/viewforum.php?f=70
Good Luck all :thumbup:
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March 31st, 2009, 22:59 Posted By: wraggster
News via nintendomax
A new version of "War DS Genesis" by sonic master is a ladder. This new version offers new characters, sound and music.
Background: Genesis War DS is a game of turn-based battle grouping hero video game Sega Megadrive / Genesis.
Quote:
Version 2.0
Improvements provided by the author:
* Added hero of Altered Beast
* Added the good brothers brothers
* Added green heroes like
* Robocop Added
* Added arthur of ghost and goblins
* Fixed all the bugs that were in battle
* Started the history of the characters
* A mission
* Sounds and background music
* Improved things in the home
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