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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 5th, 2009, 20:40 Posted By: wraggster
A GoNintendo reader by the name of Maxemillian_X recently snapped a picture of an upcoming release list from an Amsterdam-based gaming retailer which reveals two interesting pieces of Wii news. The first (and somewhat more reasonable) item is a supposed July 10 release date for the Wii Sports Resort and Wii MotionPlus bundle, as well as the standalone MotionPlus peripheral.
The second eye catching release date on the list is for Wii Fit Plus, which is apparently due out November 19, giving us plenty of time to find out what the hell it is. Given the pictured release list's dubious origins (we don't know what store it came from), we're taking it with a healthy dose of trepidation. Still, a summer release for Wii Sports Resort and a follow up to Nintendo's exergaming cash cow don't seem beyond the realm of possibilities.
http://www.joystiq.com/2009/04/04/ru...otionplus-rev/
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April 5th, 2009, 20:21 Posted By: wraggster
The Phoenix is a very impressive hexapod robot platform. It has 18 servos which gives each leg 3 degrees of freedom and a BasicAtom Pro 128 for the brains. Interestingly, the design started as a personal project of a forum member on the Lynxmotion forums. It turned out so well, it has become an actual product. We’ve seen videos of these before and they always have some pretty fluid and organic seeming motion. They seem almost alive in this configuration. The only thing that might make them scarier would be to add Lou Vega’s decapitated head, well maybe that plus some really nice face tracking. In the video above, you can see where someone paired one up with a Wiimote for a pretty intuitive control scheme. Yeah, we realize the video is nearly a year old, how did we miss this one? You can see a video of it walking around after the break, and another controlled by a ps2 controller.
http://hackaday.com/2009/04/05/wiimo...lled-hexapods/
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April 5th, 2009, 20:16 Posted By: wraggster
Sadly, there's a good chance you already own an iPhone 3G case if you're the proud owner of an iPhone 3G. That said, there's still nothing stopping you from hopping a flight to Tokyo and replacing your current one with the best case in the history of cases. Sadly, the lad that snapped this shot isn't sure where exactly this thing is sold, but if you're savvy on the details, be sure to holler in comments below.
http://www.engadget.com/2009/04/04/g...t-of-all-time/
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April 5th, 2009, 20:12 Posted By: wraggster
Well, chalk this up for out of the ordinary -- Sony's PR team just sent us a "Statement from Sony PlayStation on PSP and Competitive Landscape" that basically boils down to SCEA director of hardware marketing John Koller calling the DSi a kid's toy that "ignores significant gamer demographics" and has minimal third-party support compared to the library of "blockbuster" titles on the PSP. Seriously, it's so weird we're just going to reprint the whole thing:
If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the "kids" market that they've always engaged, there isn't much new with the DSi to support that. Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi. Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics. Games such as Rock Band Unplugged from MTV Games, Assassin's Creed from Ubisoft, Dissidia Final Fantasy from Square Enix, and Hannah Montana from Disney demonstrate the commitment that publishers have to the PSP. From our own first-party studios, we're launching unique versions of LittleBigPlanet and MotorStorm, and we're also planning a steady stream of downloadable games -- both new titles and PSone classics -- to add to the content that PSP owners can already purchase wirelessly through PlayStation Store.
Pretty strong words in response to the fairly un-hyped US launch of the DSi tomorrow -- especially since Ninty's sold just about twice as many total DS units than Sony's 50m PSPs, hard numbers from which no amount of marketing bluster can really distract. In fact, if we were in charge at Sony, we'd be more worried about the emergence of the iPhone and iPod touch, which have sold over 30m units total and attracted a ton of buzz from game developers while the PSP seems to be stagnating in the face of endless rumors of a UMD-less PSP2. Harsh truth? Maybe, maybe not -- you tell us.
http://www.engadget.com/2009/04/04/s...s-for-winners/
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April 4th, 2009, 19:39 Posted By: wraggster
When Nintendo announced the DSI for the first time it was met with disapoinment that the GBA Slot was gone, although the addition of the SD Card Slot and Camera maybe tipped the balance and the announcement of DSI Ware and a possible Virtual Console may bring emulation to the console officially.
But for those who own both or just those in the Know, DS Lite or DSI - Which One is Best ?
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April 4th, 2009, 19:21 Posted By: wraggster
Updated release from maRk2512
Hi,
here's a new version of my new game called QuirkDS. It's a remake of an old GameBoy game. (Kwirk, A-mazing tater)
You can move the figure with DPAD.
Press 'A' to select another player.
Hold 'B' and use DPAD to move the map arround. (Sneak a peek!)
L or R cycles through the maps.
Have fun with it!
Another update!
-Player can move blocks and push it into holes (Hope it's bugfree!).
Not much but now are all game elements included..
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April 4th, 2009, 19:12 Posted By: wraggster
News via Nintendomax
Leust smarties and put online a demo of "Salvation Brush" that will allow you to improve your knowledge of art and become a painter warns reproducing famous paintings in several mini-games to unlock. This demo contains 4 levels.
Quote:
History:
Mun is a young painter who tries to make a career, but it is very difficult to make a name in the middle. He met one day old artist explains that all works of art are in fact successful trapped in a curse. Thanks to brush it with a gift, Mun now has the power to release their grip tables magical.
There are several different game modes in Salvation Brush (multi-player, solo, museum, etc).
The solo mode (main mode of play):
One level takes place in two stages. The player must answer a quiz to reproduce the table and then he entered into it, and must solve a puzzle for free from the curse. This puzzle is in the form of a mini play
How is it?
- The game is played entirely on the touch screen with the stylus.
- Example: To draw the player must use the objects "brush" and "pencil", he simply draw lines with the stylus. For the "paint pot", just touch the painting.
- As for mini games, each time they are explained before the start. The objects of the interface design can be used for mini games.
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April 4th, 2009, 19:06 Posted By: wraggster
Newly released at Consolesource:
The Wasabi DX Solderless Wii Mod Chip is now available at ConsoleSource.com for as low as $44.90.
The Wasabi team have stepped up to the plate and joined the latest evolution of Wii chips and are proud to bring you the Wasabi DX mod chip for Wii. This latest Wasabi DX works the same as the Drivekey where rather than connecting to the controller chip of the DVD drive, it runs directly off the DVD drives ribbon cable, this also means the Wasabi DX will work on the latest D3 drives as well as all other Wii drives. The Wasabi team have been around since early 08 and their chips have always been the highest quality and we except the same thing from the Wasabi DX modchip. If you are the owner of a brand new D3 drive, or even the epoxy D2E drive, these DVD cable chips can be a really good and cost effective solution for your console. The Wasabi DX like other DVD ribbon chips is limited to 3x read speed, but this seems like it won’t be a big issue and the only thing it should affect is game loading times slightly.
The Wii Wasabi DX is flash upgradable via DVD and also they have included a J-Tag connector as a failsafe backup if the chips ever need to be hardware upgraded because the DVD update was blocked for any reason. With that being said we don’t think the DVD update will ever be blocked, but it’s a really good thing to have the J-Tag connector there just in case, as the team could release a J-Tag programmer if DVD update was ever blocked and you would be able to program the chip using the programmer and a PC. The Wasabi DX Wii mod chip will work on any console and any drive type anywhere in the world, there is no having to check your consoles serial numbers, or worry about if you have an epoxy D2E drive or not, they will simply plug in and work no matter when you bought your Wii. The Wasabi DX for Wii is truly a plug and play solution that will enhance the experience and possibilities for your console. You will be able to play games from outside your consoles region and also play legitimate backups of your original games, no longer will the kids be able to destroy those expensive disks.
One of the other interesting things the Wasabi DX modchip has is the brickblocker, this feature has fast become one of the main reasons people will buy a chip over another, and we would go as far as saying it’s more important to the end user than the chip being upgradeable. The brick blocker function will make sure that if you play a game from outside your consoles region and it contains a Wii system update, the Wasabi DX will block the update so that your Wii won’t be damaged by the incorrect firmware version being sent to the consoles bios chip. In basic, a Europe PAL console was never meant to be able to play USA NTSC games, so the system does not have a safely measure in place that will stop a NTSC game from updating a PAL console with the incorrect firmware, when this happens it’s called bricking your console, this will basically freak the machine out and it will cause issues like original PAL games not to work on the PAL console anymore, to the Wii being totally useless, which is where the name bricking came in. So the Wasabi DX brick blocker will mean that if you play a NTSC game on a PAL console and that game wants to try and update your Wii, the Wasabi DX will block this update, for a lot of people that have kids, this is a very important safety feature.
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April 4th, 2009, 18:41 Posted By: wraggster
Simon Kagstrom has released a new version of Frodo a Commodore 64 emulator for the Nintendo Wii:
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. It does not share any code with FrodoWii, but would be happy to integrate improvements from it!
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
v9
It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
There are sound cracks in this version, caused by the new SDL (unsure why)
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April 4th, 2009, 18:35 Posted By: wraggster
News/release from Wack0:
WiiSCU by Wack0 (mod of IOS51+shop by tona) - powered by PatchMii
What is it ?
WiiSCU uses PatchMii to update the following to their latest versions:
IOS16
IOS38
IOS51
IOS60
IOS61
News Channel
Weather Channel
Mii Channel
Photo Channel (v1.1)
Shop Channel
Can it brick ?
It shouldn't as it doesn't touch the system menu, boot2 or IOS30.
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April 4th, 2009, 18:32 Posted By: wraggster
Tantric has released libwiigui, a GUI-making library.
libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
Download here --> http://code.google.com/p/libwiigui/downloads/list
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April 4th, 2009, 18:28 Posted By: wraggster
Illegal copying of game software for the Nintendo DS, an internationally popular portable handheld video gaming device, is rampant in South Korea, with local authorities yet to take effective countermeasures to combat the problem.
In South Korea, the Nintendo DS, produced by Japan's Nintendo Co. sold 2 million units over the two years beginning in 2007. The phenomenon has prompted South Korean President Lee Myung Bak to publicly urge domestic manufacturers to develop similar big-hit commercial products, saying, "Can't we create something like Nintendo's?"
"DS has gotten devoured by illegal software," says a South Korean manager of a game shop in the Yongsan area of Seoul, which is known as the country's most well-known electronics district.
The store sells only five official Nintendo DS software cartridges per month, but it sells 20 to 50 memory cards that can be used to illegally copy Nintendo software.
According to the shop manager, many customers who bought the memory cards were parents who were solicited by their children to do so. "I guess [the memory cards] have sold more than 1.4 million nationwide."
With the memory cards closely resembling official Nintendo cartridges, people can download and retain game software programs illegally distributed via the Internet without the copyright holders' permission. They can play the games by inserting the memory card into a Nintendo DS unit.
The memory card costs 50,000 won (about 3,850 yen), comparatively higher than official software priced at 20,000 won to 40,000 won (1,540-3,080 yen), but it can store about 50 game programs.
Most of the memory cards available in South Korea are imported from China, and can unlock the hand-held game player's function that prevents gamers from using copied programs.
Estimating that each of the 1.4 million memory cards believed to have been distributed in South Korea have been used to download 50 game software programs--each priced at 40,000 won, the loss to copyright holders would total 2.8 trillion won, or 210 billion yen.
Carrying the memory card is lucrative for game shops, too, the Seoul store manager said. Selling the memory card provides him a high profit margin--about five times the 4,000 won (300 yen) he receives per sale of genuine game software.
Nintendo of Korea Co., the local subsidiary of the Japanese manufacturer, has requested South Korea's customs agency to tighten antipiracy controls.
Following the request, the agency has seized about 200,000 memory card units on suspicion of violating the nation's computer program protection law, saying the card "is effectively used for illegal copying."
Nonetheless, the authorities' actions have yet to put a dent into the overall problem.
To evade crackdowns, some game shops reportedly store the products at other electronics shops, with the original shop clerks picking up the product when they receive client orders.
According to Nintendo of Korea, illegal copying of Nintendo DS game software is also reported in Brazil, China, Hong Kong, Mexico and Spain.
Korea University Prof. Lee Dai Hie, who specializes in Internet-related law, has pointed to consumers' lack of understanding of intellectual property rights. The professor warned that leaving the illegal copying problem unresolved reduces the profits of genuine software makers and hampers software development by South Korean companies.
http://www.yomiuri.co.jp/dy/national...04TDY04303.htm
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April 4th, 2009, 18:25 Posted By: wraggster
At the Game Developers Conference last week, any number of journalists tried to get anyone from Nintendo that they could to crack about what we can expect from the company at E3 this year. And from President Reggie Fils-Aime to Vice President of Corporate Affairs Denise Kaigler (and perhaps others), the reply has largely remained the same: "Check back with us at E3."
It seems, however, that G4TV's X-Play managed to get the President himself to crack just a little more about where Nintendo is hoping to go with the event:
"What I can tell you is, it's coming. That's what E3 is for. We'll be showcasing the back-half of the marketing calender and all of the content that we'll be launching at that point. What I can tell you is be there. We'll have some great content to share." -- Reggie Fils-Aime
We know little-to-nothing of Nintendo's release plans past May, short of the expectation of some New Play Control! titles, Mario & Luigi 3, and perhaps Sin & Punishment 2. Perhaps this year's E3 will shine a hopeful light on the remainder of the year.
http://wii.kombo.com/article.php?artid=13885
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April 4th, 2009, 18:25 Posted By: wraggster
At the Game Developers Conference last week, any number of journalists tried to get anyone from Nintendo that they could to crack about what we can expect from the company at E3 this year. And from President Reggie Fils-Aime to Vice President of Corporate Affairs Denise Kaigler (and perhaps others), the reply has largely remained the same: "Check back with us at E3."
It seems, however, that G4TV's X-Play managed to get the President himself to crack just a little more about where Nintendo is hoping to go with the event:
"What I can tell you is, it's coming. That's what E3 is for. We'll be showcasing the back-half of the marketing calender and all of the content that we'll be launching at that point. What I can tell you is be there. We'll have some great content to share." -- Reggie Fils-Aime
We know little-to-nothing of Nintendo's release plans past May, short of the expectation of some New Play Control! titles, Mario & Luigi 3, and perhaps Sin & Punishment 2. Perhaps this year's E3 will shine a hopeful light on the remainder of the year.
http://wii.kombo.com/article.php?artid=13885
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April 4th, 2009, 18:16 Posted By: wraggster
News via emurussia
Video plugin for N64 emulators has been updated.
Changes:
- Lenth of Truth for Zelda MM was broken in previous release. I finally found time to fix it. Also this release contains fixes for Beetle Adventure Racing, Mortal Kombat 4, PGA European Tour and may be others.
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April 4th, 2009, 18:07 Posted By: wraggster
Two months of Project Ringo teases were for a Puyo Puyo Seven announcement. Sega’s latest Puyo Puyo game and its small to giant pyo transformation combo system comes out on the Nintendo DS first on July 30. Don’t like the new rules? You can play Puyo Puyo Seven with rules from Puyo Puyo Puzzle, Puyo Puyo Tsuu (”Two”), Puyo Puyo, or Puyo Puyo Fever.
Other features include one cart game sharing for 2-8 players and countrywide Wi-Fi play. First time Puyo Puyo players can learn how to chain blobs in a school mode. Experts can refine their chaining skills in a practice mode.
After the Nintendo DS version comes out Sega will bring Puyo Puyo Seven to the PSP and Wii in winter 2009. It’s too early to tell if Sega USA will pick up Puyo Puyo Seven, but they passed on Puyo Puyo Fever for the DS which was picked up by Atlus USA.
http://www.siliconera.com/2009/04/03...s-psp-and-wii/
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April 4th, 2009, 18:07 Posted By: wraggster
Two months of Project Ringo teases were for a Puyo Puyo Seven announcement. Sega’s latest Puyo Puyo game and its small to giant pyo transformation combo system comes out on the Nintendo DS first on July 30. Don’t like the new rules? You can play Puyo Puyo Seven with rules from Puyo Puyo Puzzle, Puyo Puyo Tsuu (”Two”), Puyo Puyo, or Puyo Puyo Fever.
Other features include one cart game sharing for 2-8 players and countrywide Wi-Fi play. First time Puyo Puyo players can learn how to chain blobs in a school mode. Experts can refine their chaining skills in a practice mode.
After the Nintendo DS version comes out Sega will bring Puyo Puyo Seven to the PSP and Wii in winter 2009. It’s too early to tell if Sega USA will pick up Puyo Puyo Seven, but they passed on Puyo Puyo Fever for the DS which was picked up by Atlus USA.
http://www.siliconera.com/2009/04/03...s-psp-and-wii/
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April 4th, 2009, 18:06 Posted By: wraggster
The Nintendo DSi sold a lot of units in Japan during its holiday season launch. While it’s way too early to tell if it will do the same here, Nintendo of America President Reggie Fils-Aime has high hopes for DSi sales.
In an interview with CNBC Fils-Aime says, “All of our retailers are out pre-selling this right now. What they are telling us is the pre-sales for this device are stronger than they ever seen. Stronger than the DS Lite, stronger than any console they’ve sold, including our own Wii console. The consumer reaction has been very strong because they see the benefit in the added attributes we offer.”
The “added attributes” Fils-Aime mentioned in the interview are tools for creativity on the go (i.e. the cameras) and the DSi shop.
http://www.siliconera.com/2009/04/03...n-any-console/
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April 4th, 2009, 17:55 Posted By: wraggster
Q-Games prez Dylan Cuthbert also is the creator of three Star Fox games for Nintendo, but he's not interested in doing one for the Wii. He also says Star Fox fans like furries.
Cuthbert sounds like he wants no part of a new Star Fox title for the Wii. "It'd be a big project, like 100 people on the staff," he said. "It's just not something we really want to do." Wiimote control also doesn't appeal to him, although it sounds like he confused the question from the G4 interviewer. But there was no confusing this appraisal: "The Wii is a bit more of a toy, I think."
Cuthbert also gets a dig in at Nintendo's Shigeru Miyamoto. G4 asked him why some games (Star Fox Adventures and Star Fox Assault, which he didn't develop) took Fox McCloud out of the cockpit and made him run around, instead of sticking with the title's space-shooter theme.
I think that's all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it's not meant to be just a flying, sci-fi shooting game. It's meant to be anything we want to think up. But the core fans don't want that, but Miyamoto doesn't really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.
Just because Cuthbert and Q-Games won't be doing Star Fox Wii doesn't mean it won't be made. "Maybe they'll go back to Namco," he speculates. "Star Fox is an interesting brand. It has a very hardcore audience. People like those furries a little too much."
http://kotaku.com/5198261/star-fox-c...el-roll-on-wii
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April 4th, 2009, 17:52 Posted By: wraggster
Activision must have been under tremendous pressure to develop an empirical method of determining the greatest songs in the Guitar Hero series for Guitar Hero: Greatest Hits. It would be difficult to pick the determining factors: fan votes? Number of notes? Length? Sales as DLC? Sales of the original record? Some kind of measure of volunteers' brain activity while playing? It's a big question. And what if songs came out after the release of the collection that were even greater than the Greatest Hits? Then the title would be a lie!
Activision's solution: change the title to Guitar Hero: Smash Hits. That's safe from potential inaccuracy, because it doesn't really mean anything!
That "The best of Guitar Hero music" line at the bottom kind of ruins our theory about the name change. Ignore that part.
http://www.joystiq.com/2009/04/03/gu...ing-new-title/
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