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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 30th, 2009, 20:37 Posted By: wraggster
Ubisoft's latest financial release reveals that the Nintendo DS was the company's most successful platform in the last fiscal year, which ended on March 31, 2009.
The publisher noted that 29 per cent of sales across the year were for its DS titles, including the hugely popular Imagine and Petz ranges, followed by 20 per cent on the PlayStation 3.
The Xbox 360 was third, with 19 per cent of sales, while the Wii took 18 per cent and the PC platform 9 per cent.
The PlayStation Portable's influence on Ubisoft sales was negligible at 3 per cent, although the company has body textannounced plans to release Assassin's Creed for the platform this year.
In terms of the geographical split in sales, Europe accounted for 54 per cent for the full year while the US took 40 per cent, with the remaining 6 per cent spread across the rest of the world.
http://www.gamesindustry.biz/article...on-ds-platform
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April 29th, 2009, 22:25 Posted By: wraggster
CA - Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, and Tecmo, in conjunction with Matrix Software and Red Entertainment, invite gamers to takeoff on a nostalgic journey through time and space with Nostalgia for Nintendo DS - launching September 2009. Set in an alternate-reality version of 19th-century Earth, Nostalgia casts you as Eddie, a headstrong Londoner who amasses a group of memorable companions to traverse the world in his steampunk-inspired zeppelin. As you navigate the open skies, you'll explore mysterious foreign locales, slay all manner of fantastical enemies, complete a variety of thrilling quests, and ultimately, save the world from unfathomable evil.
Developed by Matrix Software (Dragon Quest V PS2, Final Fantasy III-IV DS), in association with Red Entertainment (Gungrave, Bonk, Thousand Arms), Nostalgia brings together a powerful think-tank of old-school Japanese RPG development talent to present a stunning new vision in gaming. Produced by Keisuke Kikuchi (Fatal Frame, Tokobot) and directed by Naoki Morita (Sakura Taisen), with art direction by Yoshiteru Tsujino (Far East of Eden), airship design by Takuhito Kusanagi (Grandia, Blue Submarine No.6, Samurai 7), and enemy design by Keita Amemiya (Iria- Zeiram the Animation, Kamen Rider), Tecmo has amassed an all-star dream team of industry veterans to forge a brand new DS adventure that hearkens back to the classic glory days of Japanese role-playing games.
According to Nostalgia producer, Keisuke Kikuchi, "I knew this game had such potential when I saw Mr. Morita's project book. It is an adventure game set in another Earth, offering an enjoyable story that involves various different cultures in many diverse locations. The key element that brings the game together is the airship, the conveyance which fits its game system and world-view. I wanted to make this idea into a product for everyone to play."
"We feel deeply honored for the opportunity to bring Tecmo's esteemed Japanese Nintendo DS role-playing game "Nostalgeo no Kaze" to an entirely new audience as Nostalgia," said Shane Bettenhausen, New Business Development Director of Ignition Entertainment. "Amid a sea of remakes and rehashes, this endearing adventure blazes its own unique path with deeply engrossing gameplay systems, but it also hearkens back to the classic RPGs of yesteryear with its unforgettable characters and universal narrative themes."
Key Game Features:
• Ambitious, fully 3D polygonal graphical engine offers dramatic, sweeping camera angles and impressive vistas rarely seen in a DS title.
• Cohesive, anime-inspired art direction that effectively captures the game's turn-of-the-century charm.
• Travel to incredibly unique, non-traditional RPG locales via airship including London, New York, Cairo, Africa, and Russia.
• Features two distinct combat engines: One is a brisk, turn-based close-quarters melee between your party members and monsters; while the other offers thrilling, large-scale airship battles. In addition, your battle skills are scored at the conclusion of each conflict, inspiring strategic mastery.
• Handy in-game notebook feature keeps track of people, monsters, airships and items you've run across.
• Plenty of user-defined customization, allowing the player to trick out his or her airship with various weapons, armor types, and special skill attacks. The player can also choose character-specific skills from a branching tree for a more personalized experience.
• Explore a variety of diverse, engaging dungeons that include brain bending puzzles and tricky Indiana Jones-style traps.
• Optional quest system inspires players to approach the adventure from a less linear perspective, extending the life of the gameplay experience.
For more information, visit www.nostalgiads.com
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April 29th, 2009, 22:24 Posted By: wraggster
Nintendo Japan is pushing forward with its plans to somehow make the DS even more widespread. We already reported on the recent use of the system as a guide for a shopping center in Tokyo Disney Resort. Today, the Nihon Keizai Shimbun (it's like a Japanese Wall Street Journal) reported that Nintendo will be offering a content creation system to allow schools, museums, nursing homes, and other public facilities to use the DS in unique new ways.
The paper wasn't too specific, but it appears that Nintendo has created a PC-based content tool which allows partners to easily create content that an be sent out to the DS via Wi-Fi. In the case of a classroom, it would be possible for teachers to create lessons using this system, and transfer the lessons to students' DS units. Students can then respond to questions on the DS, with the teacher monitoring the results in real time.
Schools in Kyoto and Kanagawa (an area near Tokyo) are looking into adopting Nintendo's new system. But one institution is already using the system as part of a test program. Patrons to the Museum of Kyoto can, as of today, receive voice-based descriptions of exhibits directly through their DS. The service is free.
The paper also mentions the possibility of nursing homes using the system to manage staff schedules, staff contact lists, and to provide a message board for staff.
Nintendo hasn't made formal announcement of the system, but now that word has broken through Nikkei, we expect to hear something official in the coming days or weeks (Japan enters a week-long holiday period later this week). We'll let you know once we've gotten specifics.
http://uk.ds.ign.com/articles/977/977241p1.html
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April 29th, 2009, 22:23 Posted By: wraggster
Capcom is returning to the Ace Attorney franchise for another round on the Nintendo DS this winter in North America. Dubbed Ace Attorney Investigations: Miles Edgeworth, this game trades the courtroom for the crime scene to offer a new way to solve cases.
Players will take the roll of Miles Edgeworth, a character that will be familiar to Phoenix Wright fans due to his role as the opposing prosecutor in past games. For this outing, he'll go straight to the crime scene to investigate. There, players will interact with witnesses, scour locations for evidence, and piece together evidence to make a case. A new Logic system will be used where players pick two pieces of info and combine them to discover new details. The game will feature several related episodes through a series of crimes.
.Development for Ace Attorney Investigations is being led by Motohide Eshiro who has worked as co-producer on past Ace Attorney games.
http://uk.ds.ign.com/articles/977/977006p1.html
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April 29th, 2009, 22:22 Posted By: wraggster
A bit of discouraging news this morning; the well-received EA-published title, Henry Hatsworth in the Puzzling Adventure isn't going to be released in Australia. The game, which was released in March in The States, received a 9.0 and garnered an Editors' Choice award from IGN US.
Speaking with EA's Australian branch earler today, the company confirmed to IGN this was the case, saying "Unfortunately this title isn't being released locally."
No further comments or explanations were made.
http://uk.ds.ign.com/articles/977/977134p1.html
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April 29th, 2009, 22:18 Posted By: wraggster
News via nintendomax
Twelfth and a beta version of Moonshell 2.00, the most popular multimedia player for the DS by the Moonlight team.
Quote:
2009/04/26 Version 2.00 beta.12
DPGPlay: The pause was keeped though it sought while doing the rest.
System: The soft reset file for DSTT was made.
FileList: corresponded shuffle play. (but, DPG player is random play. j
FileList: Stop power supply OFF and were able to do when it finished reproducing the playlist.
FileList: The bug that the last character of ID3TagV1 is lost was corrected.
TextReader: The position of a setting item was made flexible.
System: Deleted POffMEnd.txt on / misctools / Additional folder.
System: The bug in which the backlight was not defined by old DS was corrected.
ScreenSaver: The idle time is revoke.
ScreenSaver: Not the clock but the backlight can be turned off.
ScreenSaver: The clock draws a day of the week.
SkinFile: Changed name to MP3Cnt_p4_shuffle.png from MP3Cnt_p4_random.png.
SkinFile: Changed Custom_BG.bmp size to 256x512pixels from 256x384pixels.
LanguageFile: SSC_ScreenSaverTimeOutSecTitle, SSC_ScreenSaverTimeOutSec10sec, SSC_ScreenSaverTimeOutSec30sec, SSC_ScreenSaverTimeOutSec60sec, SSC_ScreenSaverTimeOutSecOff implimented.
LanguageFile: Changed to FL_Popup_PlayMode_Shuffle from FL_Popup_PlayMode_Random.
LanguageFile: CS_PlayListEndTitle, CS_PlayListEndLoop, CS_PlayListEndStop, CS_PlayListEndPowerOff added.
SkinFile: SCN_WeekStr.png, SCD_WeekStr.png, SCE_WeekStr.png added.
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April 29th, 2009, 22:17 Posted By: wraggster
News via nintendomax
Copper makes a new version of "Pack DS, emulator for arcade games Pacman and other similar games. Program, a new menu that offers the opportunity to view the screenshots, cabinets, and flyers for marquee emulated roms and the corrections to the safeguarding of hi-scores.
Reminder:
Pack-DS emulates up to 60 MAME roms in. Zip.
-The resource pack contains screenshots, cabinets, flyers, marquees to copy in the same place as your ROM.
-The pack contains the png images as well as a batch to convert them into resources compatible with the emulator.
Quote:
Since version 1.5 it is possible to display cabinets (. Cbt), catches (. Cpt), flyers (. Flr), marked (. MRQ) customized for each game
These resources are files copied to the same location as the corresponding Roma. (root of the linker or better in a subdirectory / MAMERoms)
If you want to use the official pack just use 7zip to unzip the files in the arhive DSPack-resources.7z.
V1.5: 28/04/2009
* New menu (thank you to Cid2Mizard, Kukulcan, and Mollusk progds for their help)
* Integration of flyers, cabinets, and flyers to catch the emulator (progds and thank you for their help Cid2Mizard)
* Bug fixes (Safeguarding of hi-scores, cannonbp)
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April 29th, 2009, 22:10 Posted By: wraggster
News via nintendomax
Ant512 proposes a new demo of its GUI library for creating homebrews on the model window of the Amiga OS, "Woopsi.
Quote:
- Fixes:
- Removed dependency PALib from filerequester example.
- Fixed FileRequester gadget for devKitARM R24 (Quirky).
- ListBox redraws correctly when an option is selected in single selection mode.
- Fixed crash in SliderVertical when trying to set value if max and min values are the same (Quirky).
- Fixed crash in SliderHorizontal when trying to set value if max and min values are the same.
- Fixed crash when FileRequester path has trailing slash (Quirky).
- Fixed double-click in SDL (Quirky).
- FileRequester fixed for SDL (Quirky).
- SDL path fixed (Quirky).
- Escape key to quit in SDL mode (Quirky).
- WindowBorderTop and SkinnedWindowBorderTop no longer have pointers to freed memory if window title changes (Quirky).
- ScreenTitle and SkinnedScreenTitle no longer have pointers to freed memory if title screen changes (Quirky).
- Flipping window with depth depth gadget no longer results in corrupted window contents.
- Fixed const-correctness Text of various class methods.
- SDL framebuffers initialised to black.
- More doxygen fixes.
- Removed WoopsiArray:: begin ().
- Removed LinkedList:: begin ().
- Renamed Gadget:: draw () to Widget:: redraw () and removed unnecessary overloads from all classes.
- Const correctness fixes in Gadget class.
- ScrollingTextbox grip adjusts scrollbar position correctly when first initialised.
- Alert box XOR rect draws correctly when released.
- Requester XOR rect draws correctly when released.
- WoopsiKeyboard no longer adds decoration itself as the event handler twice; fixed XOR drawing rect when clicked / released.
- New Features:
- Added Gadget:: getChild () and Gadget:: getChildCount () (for leonelhs).
- Added context menu example (for leonelhs).
- ListData class raises events to ListDataEventHandler objects.
- ListBox ListData listens for events.
- Added template base class for event args passing.
- Refactored gadget event system:
- Replaced struct with GadgetEventArgs EventArgs class.
- Renamed to EventHandler GadgetEventHandler.
- Gadgets can now have multiple event handlers.
- Replaced handleEvent () method with multiple methods.
- Removed from enum EventType GadgetEventHandler.
- Events ListData passed by references instead of pointers.
- WoopsiKeyboard includes a set of new events:
- Press
- Release
- Repeat
- WoopsiKeyboard no longer stores the last key clicked.
- WoopsiKeyboard has set of event-related classes:
- KeyboardEventHandler
- KeyboardEventArgs
- Refactored event context menu system:
- Added ContextMenuEventArgs class;
- Removed "_value" from ContextMenu;
- Removed "getContextMenuValue ()" from Woopsi;
- Selected context menu item now available via ContextMenuEventArgs:: GetItem ().
- Slider grip automatically resizes; no need to call resizeGrip ().
- End point rects now cached (without child rects) for extra speed.
- Gadget rect moved into separate caching RectCache class.
- RectCache: removeOverlappedRects made non-recursive.
- Gadget:: clipRectToHierarchy made non-recursive.
- Added GraphicsPort:: copy () to copy regions of the framebuffer around.
- Screen dragging code improved; uses new GraphicsPort:: copy () method.
- Added GraphicsPort:: scroll () to scroll regions of gadgets.
- Removed code from scrolling ScrollingPanel and rely on new scroll () method instead.
- Added GraphicsPort:: dim () function to add functionality to all DimmedScreen gadgets.
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April 29th, 2009, 21:56 Posted By: wraggster
brkirch has released a new version of Gecko:
Gecko 1.9.0.1
What's New:
Moved rebooter to a menu item
Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
Language and video mode settings from WiiRD are now used if a game is started from WiiRD
Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel
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April 29th, 2009, 21:43 Posted By: wraggster
Publisher SEGA on Wednesday announced Wacky World of Sports, a new mini-game compilation featuring "... some of the world's most obscure sports." The title is set for release as a Wii exclusive later this year.
To quote the company's official release: "Wacky World of Sports takes players on a trip around the world to take part in some of the lesser known sports of countries like Italy, the Netherlands and Australia. The ten sports featured in the game all start easy enough but the more advanced a player becomes the more extreme the sports become! Tuna Tossing has been a popular sport down under for a number of years, but just how far can a tuna be thrown in the comfort of the living room? Drag out an old armchair to take part in Furniture Racing, but make sure Grandma is not still sitting in it because those chairs are fast! And if that's still not bizarre enough, how about ironing a shirt while sky diving in the Extreme Ironing event?"
Sounds wacky to us.
"Wacky World of Sports brings together what is easily the most outrageous collection of real life sports games SEGA has ever seen" commented Gary Knight, European marketing director, SEGA Europe. "The game brings a whole new dimension to the party game genre, and is sure to become a family favorite. By utilizing the unique way of playing on Wii, Wacky World of Sports makes these particularly unusual sports accessible to everyone!"
The title features more than a dozen playable characters and a multiplayer mode that nurtures friendly competitions between players. Look out for more on the game in the near future.
http://uk.wii.ign.com/articles/977/977751p1.html
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April 29th, 2009, 21:43 Posted By: wraggster
Smashmouth Games, a relatively new casual developer (no relation to the band), is prepping a rhythm action game for WiiWare called Ongaku. Controlling the titular musical note, players must hit colored gems in time with music. Once hit the color is dispensed onto the background canvas and paints a picture. But missing notes angers the "Feedback Monster," and you wouldn't like him when he's angry.
http://uk.wii.ign.com/articles/977/977324p1.html
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April 29th, 2009, 21:11 Posted By: Shrygue
via Computer and Video Games
The first images of Ubisoft's not-so-secret Red Steel sequel has emerged, via Nintendo Power magazine in the States.
According to the mag, the second sword-swiping Wii game is a first-person, cell shaded affair that uses Wii Motion Plus for sword fighting that "finally feels as real as you'd dreamed."
The first mag to go on sale with the full scoop will be Official Nintendo Magazine in the UK, on sale Friday, May 8. "In the magazine we'll be revealing all about the stunning MotionPlus slash 'em up and you'll be able to check out the first screenshots and read an interview with creative director Jason Vandenberghe," says the ONM team.
Apparently the game will feature minimal gore (Ubisoft's gunning for a 'Teen' rating in the US) and a fully single-player focus - so no multiplayer.
Other than that, the art on the cover and contents released on Nintendo Power's website shows what looks to be a Western gunslinger holder both a sword and revolver, suggesting dual-wielding gameplay.
So cell shading, no gore and no multiplayer. We hold out for more info before we go a bit mental.
Magazine scans at NeoGaf
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April 29th, 2009, 00:32 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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April 29th, 2009, 00:07 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
Download and Give Feedback Via Comments
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April 29th, 2009, 00:03 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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April 28th, 2009, 23:34 Posted By: wraggster
Harvest Moon Series: Ranch Store with its paper cutout characters just came out in Japan. Marvelous plans to expand the game beyond egg painting with downloadable content.
A vegetable themed expansion pack was announced as an add-on. Pick this up to play a watermelon juicing mini-game at the juice shop and to meet Potpourri, a new character. The 500 point ($5) expansion also adds a vegetable decor to the town. Marvelous plans to roll out more add-ons each month for 500 Wii Points a piece. Harvest Moon Series: Ranch Store usually costs 1,500 Wii Points ($15) putting it in the premium price category.
No plans have been announced for an international release, but Harvest Moon Series: Ranch Store appears to big to make only in Japan. Also, what Harvest Moon game has Natsume skipped?
http://www.siliconera.com/2009/04/28...xpansion-pack/
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April 28th, 2009, 23:33 Posted By: wraggster
We don’t have it yet, but when Moving Memo Pad comes stateside it will have more community features and scribble mail. Moving Memo Pad version 2 lets users jot messages with the touch screen and send them directly to another user.
Aspiring animators get new brushes and advanced copy/paste features to make drawing easier. Did you watch an awesome video? Version 2 lets users leave post hand drawn comments and award artists with color stars. Videos are also sorted in eight channels like “sports” and “moving memo game” supposedly making them easy to find.
Out of all the DSiWare applications I’ve had the most fun with Moving Memo Pad. If Nintendo can build a strong community the service would be even better. However, some of these additions stem from Hatena, a Japanese blog portal that Nintendo teamed up with for uploading and sharing Moving Memo Pad drawings. I wonder who Nintendo of America plans on linking up with in North America. The e-mail feature should come over without a problem which could be a major hit for the Nintendo DSi by itself.
http://www.siliconera.com/2009/04/28...il-to-the-dsi/
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