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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 28th, 2009, 23:33 Posted By: wraggster
Newly released today:
Made in Wario is a true DIY series, you make your own games, starting with the graphics, the music and the rules, and put it on the network to share with your friends.
Let your creativity run wild, or train your child to use original ways to amuse his or herselves and develop logical thinking in the process.
Make use of your Nintendo DS's network support and play your very own game with friends and play theirs in return. If you run out of ideas, fear not, there are still 72 sample games for you to reference during game-maker's block, so just relax and have some fun with your family and friends.
http://www.play-asia.com/SOap-23-83-...j-70-3a69.html
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April 28th, 2009, 23:31 Posted By: wraggster
Newly released today:
Engage in real time 3D battle in the shoes of your favourite Ninja. The 3rd installment of the series comes with even more characters, fearsome "tailed" beasts, moves to launch and items to use.
Naruto has encountered Sasuke yet again in this installment and is battling the Asatsuki organization. With the newest plot elements and enemies, pit them against each other and see if your Naruto can conquer all odds to achieve his goal.
You have seen how devastatingly powerful the "tailed" beasts are, and you are about to see more. Not only are the beasts in the anime making an appearance, original ones are cropping up as well.
http://www.play-asia.com/SOap-23-83-...j-70-3agt.html
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April 28th, 2009, 23:26 Posted By: wraggster
Newly released today:
Goku has grown from a child into early adulthood and all the more ready for training and adventures. Launch into a battle with the Sayans and help the weak and defenseless.
Travel around the nostalgic Dragon Ball world and relive the comical hardships Goku went through.
Early enemies such as Vegeta shows up, and the plot carries through the winning the martial arts championship to the adventures of Goku's son Gohan.
http://www.play-asia.com/SOap-23-83-...j-70-3aro.html
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April 28th, 2009, 22:57 Posted By: wraggster
Eureka! Capcom announced new Ace Attorney and MotoGP titles at its press event in Monaco last week.
Ace Attorney Investigations: Miles Edgeworth is due out for DS this winter, and spins off from the traditional courtroom battling to solving crimes on the street.
Players control Edgeworth - a series regular - with an emphasis on puzzle-solving using the new "logic mode" to combine evidence and confront suspects.
You'll control Edgeworth's movements directly with d-pad or stylus across "several lengthy episodes". In the first, Edgeworth discovers a body in his office and is then threatened by a man with a gun. In the second, he finds a corpse on an aeroplane and somehow winds up as a suspect himself.
Footage shown confirmed that Gumshoe and other familiar characters also feature, and said something about an "evil plot silently unfolding in the darkness". Get some.
Check out our Ace Attorney Investigations: Miles Edgeworth screenshot gallery and trailer.
Elsewhere at the event, the publisher said that its deal with Monumental Games will see the British developer produce a new MotoGP.
Presumably called MotoGP 2010 or something like that, the game is set for release on PS3 and Xbox 360 at an undisclosed date in the future.
Capcom said it would reveal more details on the racer "in the coming months".
http://www.eurogamer.net/articles/ne...ney-and-motogp
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April 28th, 2009, 22:56 Posted By: wraggster
Developer Nabi Studios has told Eurogamer that work on a WiiWare version of brutal and brilliant ragdoll fighter Toribash is nearly complete.
"Shouldn't be long now before we finish development," said Nabi director Gerald Tock.
He also pointed us towards a brand new trailer for WiiWare Toribash, which he said should demonstrate the smoother fights, and the smearing blood. Some fight editing features, he added, are also built in.
Toribash has two ragdoll fighters rip each other to shreds. Players do this by issuing step-by-step instructions to each limb, and then watching the result of their actions in real-time. It's hilarious and can be played for free on PC and Mac.
The WiiWare version of Toribash is yet to be dated. We're checking details now.
http://www.eurogamer.net/articles/to...ed-for-wiiware
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April 28th, 2009, 21:35 Posted By: Shrygue
via MCV
Following the announcement that Nintendo will launch the Wii Motion Plus add-on on Friday June 12th, and UK retailers have finally been contacted regarding trade prices and availability.
The peripheral has appeared on some online portals at £24.99 – more than the expected $20 retail price that has been touted for North America – but MCV understands that the final High Street price is more likely to be £19.99.
The upcoming Wii Sports Resort, which will come bundled with the Motion Plus, will retail for around £49.99.
Joint MD of CHIPS Don McCabe told MCV: “I personally think the increase to the Wii trade price was made to take the eventual inclusion of Wii Motion Plus in the hardware bundle into account. It might sound like a lot of money but it’s a complicated bit of kit.”
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April 28th, 2009, 21:07 Posted By: Shrygue
via MCV
Over two years after its UK debut and after no end of shortages, Nintendo’s Wii has now reached a level of open availability for UK retailers.
Koch has told Nindie.com retailers that Wii hardware, which includes Wii Sports, is now freely available and will no longer be restricted to purchase on an allocation basis.
“Whilst stock is in better supply than ever, we still have to carefully manage our customer base so that unbalanced stocking is avoided,” Koch MD Craig McNicol told MCV.
“We urge our customers to plan their requirements for the next eight weeks, giving us upfront purchase orders week by week if necessary.
“We also urge customers to remember that Wii console purchases count towards the allocation of DSi, Wii Fit and forthcoming new releases.”
A Nintendo spokesperson added: “We now expect Wii availability to be improved over previous levels.”
Meanwhile, despite the increase in the Wii’s trade price coming into effect at the beginning of the month, there seems to be little indication of retailers adjusting their price.
CHIPS’ joint MD Don McCabe stated: “We haven’t put our prices up yet as we’re still able to access stock sourced at the original value. However, this supply is drying up, so we’ll have to see what happens with the extra cost.”
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April 28th, 2009, 21:00 Posted By: Shrygue
via Joystiq
Fans of Resident Evil (and buying the same game multiple times) will be happy to know that Resident Evil Archives -- the official title for the Wii port of a GameCube remake of a PSOne game - is slated for a June release, Eurogamer reports. Featuring enhanced Wiimote controls and ... enhanced Wiimote controls, the new-for-Wii version of the game will debut in the US on June 23 for $29.99.
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April 28th, 2009, 20:29 Posted By: wraggster
Not that we've never had the pleasure of seeing an NES phone mod before, but there's just something especially elegant about this one. The not-at-all-ancient Samsung a867 Eternity was chosen by one Taylor Merrill to be shoved inside of a now-defunct Nintendo Entertainment System controller. The result, naturally, is what you see above -- er, half of it, anyway. For a look at the whole thing in its entirety, hop on past the break and mash play. Per usual, we take no responsibility for damage dealt to your retro game consoles, existing handsets or pride should you attempt to replicate.
http://www.engadget.com/2009/04/28/s...-has-never-lo/
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April 28th, 2009, 02:39 Posted By: wraggster
News via gxmod
Bossk proposes a new version of the excellent port of ScummVM on Wii.
This version incorporates the main features added by dhewg, plus:
- Activation of the virtual keyboard (dpad down).
- Remap certain buttons (subject to change thereafter)
home = GMM (F6 instead of F5)
bottom = virtual keyboard
left button = 3 (not yet tested)
9 = right button (not yet tested)
- Support DVD with DVDx
- Support SDHC
- Performance FAT / SD improved
News / corrections:
- No major changes. Some improvements here and there.
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April 28th, 2009, 01:31 Posted By: wraggster
Publisher Mastiff let IGN in on the news that the Renegade Kid-developed DS first-person shooter, Moon, has seen a significant price reduction effectively immediately. The title, which earned praise for its cutting-edge 3D engine, tight controls and intriguing plot set to the backdrop of the moon, previously retailed for $29.99 and now sells for $19.99.
We've done the math. That's $10 cheaper. The same $10 you spent on crack instead of Moon when it debuted and you promptly ignored it. Now's your chance to do something good for yourself -- kick the drug habit for good and intoxicate your soul with a balanced, fun first-person shooter tailor-made for Nintendo's handheld.
"Moon for $30 was a deal. Moon for $20 is a steal. I know I'm going to buy another copy!" Renegade Kid director and owner Jools Watsham told us. You see that? He made the game and even he can't refuse the new price tag.
Before you run screaming to your nearest games retailer, cash thrust forward in your hands, be sure to check out the official Moon website as a painful reminder of what you've been missing for the last several months. If you feel a little guilty or even downright ashamed of yourself, that's okay. You should.
http://uk.ds.ign.com/articles/976/976973p1.html
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April 28th, 2009, 01:28 Posted By: wraggster
News via nintendomax
jgc146 performs a version of its new puzzle game "Poppins" in which you have to burst the balloons of the color designated as soon as possible. On the menu, options and adjustable animation explosions.
Quote:
a few more things added.
click-sound on / off
-pop sound on / off
difficulty-a better selection
-and "the bursts"
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April 28th, 2009, 01:26 Posted By: wraggster
News via nintendomax
Coda we propose a new homebrew "Duckslinger R49" simulating a keyboard on which you can play multiple octaves.
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April 28th, 2009, 01:19 Posted By: wraggster
Flarup has released Kidspaint 1.2
Kidspaint is a painting program mainly for kids
ChangeLog
Version 1.2
Added 'Full mode' with undo/redo functionality (this is the mode where new features most likely will be added)
Some code cleanup
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April 28th, 2009, 01:17 Posted By: wraggster
Gecko OS 1.9 has been released;
Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.
Gecko OS/Gecko Region Free was created with the homebrew libogc library. No certs, TMD, Tik, keys or other Nintendo copyright material were used or attached in the file, making it a pure homebrew release. No Datel code was used either, so please don't call this a clone etc as this and Freeloader work in completely different ways.
The decryption is done by the hardware, not in software and the correct IOS version of the game booting is selected and used. This is done by reading the information off the DVD using the low level read commands and then passed back to the starlet.
My own apploader was written, and will completely ignore the update partition, no patching is done except a region flag which is required.
This of course only works with Wii games.
Changelog
Gecko 1.9
Added channel loading with hooks, channel menu supports same database.txt format as AnyTitle *Deleter MOD to replace the channel IDs with channel names (put database.txt at the root of the SD card)
Ocarina works on channels
ELF/DOL loading from geckoload now works
Optionally the directory data/gecko can contain the codes folder, patch folder, gameconfig.txt, config.dat, and background.png instead of the root of the SD card
GC memory cards are no longer detected as a USB Gecko
Changed how exit works; if a loader other than the homebrew channel was used (or an old version of the HBC) it will return to the system menu
Fixed a text overlapping bug that would happen if a disc error occurs and Ocarina is on
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April 28th, 2009, 00:52 Posted By: wraggster
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.0 - April 27, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
* USB Mouse support (buttons only)
* Keyboard shift key bug fixed
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
* Rumble works in GBC games designed for rumble cartridges but shipped
without rumble cartridges, such as Disney's Tarzan for GBC
* Improved Mortal Kombat Wii Controls
* Mortal Kombat games now have many extra characters to choose
* Wii Controls for more Teenage Mutant Ninja Turtles games
* Improved Lego Star Wars controls
* Boktai menu now tells you when there can't be sun because it is night
* Other minor bug fixes
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April 28th, 2009, 00:52 Posted By: wraggster
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[2.0.0 - April 27, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
* USB Mouse support (buttons only)
* Keyboard shift key bug fixed
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
* Rumble works in GBC games designed for rumble cartridges but shipped
without rumble cartridges, such as Disney's Tarzan for GBC
* Improved Mortal Kombat Wii Controls
* Mortal Kombat games now have many extra characters to choose
* Wii Controls for more Teenage Mutant Ninja Turtles games
* Improved Lego Star Wars controls
* Boktai menu now tells you when there can't be sun because it is night
* Other minor bug fixes
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April 28th, 2009, 00:41 Posted By: wraggster
Harmonix and MTV Games announced today a monster lineup of 20 new tracks coming this week to the Rock Band Music Store catalogue of downloadable content for Wii home videogame console from Nintendo, including hit songs from American metal outfit Megadeth, British alternative group Oasis and one of the most popular pop rock bands of all time, The Police.
As previously announced, Wii Rock Band 2 owners will also gain access this week to the Nothing's Shocking album from Jane's Addiction.
The content update to the Wii Rock Band Music Store features eight tracks from Megadeth, one of the highest-selling thrash metal bands of all time with over 20 million albums sold worldwide. The lineup includes "Wake Up Dead," "The Conjuring," "Devil's Island," "Good Mourning/Black Friday," "Bad Omen," "I Ain't Superstitious" and "My Last Words" – all from Megadeth's classic second album, Peace Sells…But Who's Buying? (1986). Additionally, Megadeth adds "Sleepwalker" from its latest album, United Abominations (2007) to the Wii Rock Band Music Store.
Rounding out this week's additions are "Truth Hits Everybody" from The Police's 1978 debut album, Outlandoes d'Amour and "Don't Look Back in Anger" from English rock band Oasis' second album (What's the Story) Morning Glory? (1995).
The tracks from Jane's Addiction will be released simultaneously with the weekly content update for other consoles. The remainder of the tracks comes from the back catalogue of Rock Band music already released to owners of Xbox 360 and PlayStation 3 system. Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalogue of more than 650 songs is available.
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April 28th, 2009, 00:35 Posted By: wraggster
The Gamecube and Wii Emulator has been updated, heres whats new:
Notable changes since the last bi-weekly build:
Tons of progress on the DSP LLE front
Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
Fix a bug which could keep memcards from being created
Fix controls in Sonic Adventure DX
Fix using XFB in single core mode
Fix OSX build
Begin fixing bounding boxes, paper mario and such show benifits from this
Fix existenze demo! (I love this thing, haha)
GUI usability fixes
New features:
Info Window added for easy system statistics viewing.
Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details)
Experimental Wii USB keyboard support
Wii SD Card support (see forum thread)
...And of course, a host of other bugfixes and smaller changes.
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