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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 18th, 2009, 01:53 Posted By: wraggster
MetaFight has released Harmonium v1 beta.
Just to make sure it's clear, Harmonium wasn't exactly my own creation. André Michelle has a very similar application on his website which served as Harmonium's inspiration.
Harmonium is, to put it plainly, a musical doodling tool. The user can manipulate notes on a 16x16 grid to create melodies within a pentatonic scale. On top of this already addictive concept, you can bring things to life by enabling Conway's Game of Life!
It's not the easiest thing to explain, so just try it!
-- MetaFight
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May 17th, 2009, 21:47 Posted By: wraggster
maRk2512 has posted a new release of QuirkDS which is a remake of an old GameBoy game , heres whats new:
Added some new stuff!
- Titlescreen
- Select player profile
- Name input for profiles
- Ingame menu (Early version! Not all buttons work!)
- Some small changes in game control
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May 17th, 2009, 18:41 Posted By: wraggster
Red Squirrel has released AnyTitle Deleter MOD v5!:
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
From MOD v3 it has some new features, as a installed titles backupper, or the possibility to exit rebooting the Wii.
Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.
Features
-Possibility to update database.txt directly from Wii.
-Possibility to backup all installed titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS!
-Possibility to backup ONLY unknown titles in a TXT into SD root: will be written the Title ID, ASCII Code, Type, Name and required IOS!
-Possibility to read the titles name directly from Wii NAND.
-Possibility to exit rebooting the console: usefull if you want to install this application as a Wii Channel!
For a list of all original available functions see AnyTitle Deleter wiki page.
Changelog
MOD v5:
-Changed the database reading function: now it reads the database.txt file only ONE time (at program beginning). In this way it will not be loaded every time you access to titles list pages (increasing program's time and space efficiency).
-Added a function to read title names directly from NAND: it will be used ONLY when the title name is not found in database.txt (to limit NAND access time). Titles names found in this way (accessing to NAND) will be displayed in the list between square brackets (ex. [GH: World Tour]). WARNING: It works at 100% with all titles based on games (those with Rxx codes) but not all others titles allow the identification of their name by reading from NAND, so there will be yet titles unknown!
-If program uses the NAND to extract title name, it will add the found name to database.txt. In this way the number of readings from the NAND will be always lower.
-Added a function to download database.txt updates directly from your Wii, using network connection!
-Now the program will identify by itself if to return to loader (HBC) or to the System Menu (rebooting console).
-Added a function to backup only UNKNOWN titles to SD (press B after pressing 1 to backup ONLY unknown titles!)
-Re-updated application button configuration: now HOME to exit, 1 to backup all titles list, 1 and then B to backup only UNKNOWN titles and 2 to update database.txt using network connection.
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May 17th, 2009, 17:41 Posted By: wraggster
Copper continues his releases of Arcade emulators for the Nintendo DS, heres the release news thanks to nintendomax:
This time it was the turn of the game "Mr Do" to have his emulator on DS. Indeed, Copper, which has already made several emulators for arcade games, performs "Do Mr DS v1.0" which emulates 7 Mr MAME roms Do directly in. Zip
The resource pack contains the marquees, cabinets, flyers to copy to your side Roma.
The package contains the png images that were converted into resources.
To convert images resources, use the converter => HERE
Quote:
V1.0: 17/05/2009
* First version
* Version 1.3.3 compiled with libnds and devkitarm R26
* The rom file is unzipped automatically by the emulator
* Saves the hi-scores
* Best Viewed with scrolling
List of supported sets:
-------------------------------------------------- ------------------------------
Mr. Do!
Mr. Do! (prototype)
Mr. Do! (Taito)
Mr. Do! (bugfixed)
Mr. Lo!
Mr. Du!
Yankee DO!
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May 17th, 2009, 17:36 Posted By: wraggster
Bannerbomb is an exploit capable of launching homebrew from any version of the System Menu. It was created to replace the Twilight Hack, which does not work on System Menu 4.0.
The exploit works by using a malformed banner to crash the Wii and run code to load the boot.dol placed in the root of the SD card. It can be used to install the Homebrew Channel, DVDx and the BootMii public beta via the HackMii Installer.
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May 17th, 2009, 17:33 Posted By: wraggster
Litghost has released Freespace 2 Wii beta 0 :
Freespace 2 for the Wii. There are some minor graphical glitches, and the number of keys are limited on the Wii, but it is quite playable.
You must have a copy of Freespace 2 to use this, instructions are on the Google Code Wiki. If you do not have Freespace 2, you can grab it for real cheap online.
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May 17th, 2009, 17:31 Posted By: wraggster
WB3000 has released NUS Downloader v1.1
NUS Downloader, or NUSD, is a PC Utility designed to allow easy access to the resources present on Nintendo's Update Servers. Using this tool, you can download, pack, and decrypt many system titles into WADs ready to install.
v1.1 - May 16, 2009
Directories are created with the version number when known (ex: 0000000100000002v289)
Certificates (cert.sys) no longer hard coded. You will be asked to generated the file on first boot of v1.1. This is done right from NUS.
Ability to alter the name of the packed WAD from the GUI.
Loading a TMD for info displays more information, such as what IOS a title requires.
Textbox output is a bit cleaner.
You can now choose to continue the download if a ticket (cetk) 404s. This will allow you to download the content of the titles, however you will not be able to pack them.
Decryption of contents now included. Needs common key (key.bin) to work! (Pro Note: DSi decryption will work with a (dskey.bin), however that doesn't exist now)
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May 17th, 2009, 04:15 Posted By: wraggster
Lazyone posted a bit of news regarding the port of Wolf3d to DS:
I finally got my sub screen tests done so hopefully it can all be just dropped into the main wolf3d sources
I did have to change the backdrop a bit because the original did not convert to 16 colors very well.
It uses all 4 background layers:
bg0 - Backdrop
bg1 - Status bar image
bg2 - Status bar text
bg3 - Automap
The face is done using sprites and so far seems to be working out great
http://forum.gbadev.org/viewtopic.ph...eb292ca76aa394
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May 17th, 2009, 03:38 Posted By: wraggster
It seems we'll be graced with yet another Super Robot Wars game by the end of this year. Though this entry is slightly different from the main branch of the series, specifically the new Super Robot Gakuen (or Super Robot School) won't be a turnbased strategy game. Instead it's action orientated, more like an adventure game with robot battling within it. Something like a mix between the Super Robot Wars Link Battler and Super Robot Wars XO's online multiplayer mode.
The slightly bizarre aspect of all this is the roster of mecha contained within the game. In short, it's vast but obviously a re-using of the assets generated for J, W and K (though there are a few new units, the full list is here). The game will be out at the end of this year on the Nintendo DS, no word on price as yet though. Famitsu online has some nice screenshots in case you're curious.
http://www.insertcredit.com/archives/002633.html
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May 16th, 2009, 12:16 Posted By: wraggster
News/release from ps991
this is my new paint app, still in early development, but still in progress.
here are a few snapshots-
1:some of the functions in mid invert colors function
2:some colors being inverted
3:clear image of colors being inverted
4:getting pixel color from rainbow function
Rainbow: Press A
Zoom:Hold UP/Down...Stylus position not converted
Brush Size:R-L
Invert Colors: Select
Drawing:Stylus
Undo: Left
Sprite actions included-
Rectangle
Circle:move on y axis to increase circle size through center, move on x to increase both directions
Ellipse
Dropper/Take color
Line
Pencil
TO DO:
Fix zooming
add flood filling
boxing tool, copy/paste
try to fit all functions on screen not DS buttons
other stuff
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May 16th, 2009, 12:08 Posted By: wraggster
emov2k4 has posted a slight update of his alarm with a new english version of the app for DS:
Super Alarm is a small alarm clock for your Nintendo DS, visually scenarios Super Mario World, the program with the library Palib hope your feedback to make improvements, is currently tested only in the R4 card, it would be tested on different cards Flash and inform its operation, is in Spanish language and I hope out soon in English, if you give me a little time can make a small manual of the same but the menu is quite friendly and easy to use.
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May 16th, 2009, 11:58 Posted By: wraggster
Thanks to nintendomax for a good find.
Jeff lait has released a new version of powder the rogue clone:
A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.
Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.
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May 16th, 2009, 11:58 Posted By: wraggster
Thanks to nintendomax for a good find.
Jeff lait has released a new version of powder the rogue clone:
A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.
Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.
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May 16th, 2009, 11:54 Posted By: wraggster
News/release from Spointers:
Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.
Changes
v0.7
Added sound
Fixed bug where a face of the cube would turn in the wrong axis
v0.6
Initial version
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May 16th, 2009, 11:46 Posted By: wraggster
Scanff has released WiiRadio v0.3:
WiiRadio is a ShoutCast stream player. It can read from thousands of internet radio streams and play them back on the Wii.
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May 16th, 2009, 11:44 Posted By: wraggster
Mr Peanut a DCEmu Member and Coder has released a new version of the excellent Wolfenstein 3d for the Nintendo Wii, heres the release notes:
It's in test phase because there are some kinks I need to work out (adlib sound doesn't work, but "digitized" sound does work, etc)
About the release (version 1.2a)
Added Gamecube controller and wiimote + nunchuk interfaces to the game
Rewrote US_ControlPanel's control menu so these interfaces can be selected in game
Ditched the US_ControlPanel's "change view size" menu in favor of a misc options menu
Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
Added cheat codes to the misc options menu (better than MLI )
Fixed the power button on wiimote so it turns off the wii ingame
Added variable strafe speeds which is needed for gcn/nunchuk analog sticks
Next version will have music, then I guess I can't call it a beta anymore.
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May 16th, 2009, 11:25 Posted By: wraggster
Thanks to a trailer we have a definitive date on Final Fantasy IV: The After Years. The direct sequel to Final Fantasy IV will come out on WiiWare on June 1st. This should keep Final Fantasy fans busy during E3.
The trailer shows familiar foes like a palette swap of Octomamm called Octo-Kraken in The After Years and Luca, King Giott’s daughter who is allied with Rydia. Luca uses her Calco and Brena dolls to attack and has Cid’s Peep command.
Wait a second… “experience the captivating sequel in nine episodic tales”… is Square Enix going to sell Final Fantasy IV: The After Years in episodes?
Twelve chapters were released in Japan on mobile phones. That number includes a prologue, semifinal, and final episode. Some of these like the prologue, Kain’s, and Ceodore’s chapters appear to be bunched together in the US release.
http://www.siliconera.com/2009/05/15...s-out-in-june/
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May 16th, 2009, 02:25 Posted By: wraggster
Via wiibrew
Bannerbomb by Comex is an exploit capable of launching homebrew from any version of the System Menu. It was created to replace the Twilight Hack, which does not work on System Menu 4.0.
The exploit works by using a malformed banner to crash the Wii and run code to load the boot.dol placed in the root of the SD card. It can be used to install the Homebrew Channel, DVDx and the BootMii public beta via the hackmii installer.
Usage
What you need
SD (or SDHC if you're running System Menu 4.0) card formatted as FAT16 or FAT32.
SD card reader for PC or a PC with one built-in
Bannerbomb channel data
Some homebrew to load
Guide
If your SD card has a private directory, rename it temporarily, e.g. to "privateold". Having other saved channels on the same card will screw it up. (Also, if you don't have any channels on the SD card already, it's possible to skip this step so you can keep saves on your SD card)
Copy the Bannerbomb "private" folder to the root of your SD card.
Take your Wii executable, name it "boot.dol" or "boot.elf" if it isn't already, and save it in the root directory of your SD card.
Put your SD card in your Wii and turn it on.
Go into Wii Options --> Data Management --> Channels --> SD Card.
A message should appear asking to "load boot.dol/.elf". If it freezes or does not appear, download the next .zip file from the Bannerbomb website and start over.
The homebrew on your SD card will load. Enjoy!
(Optional) Fill out Comex's survey on the Bannerbomb website.
Open the settings menu
Go into Data Management and then Channels
Press SD Card
A pop-up box will appear. Click yes.
Troubleshooting
Please note that Bannerbomb does not work for everyone at this time.
If your Wii freezes while trying to use Bannerbomb, follow these diagnostics:
Make sure you're not trying to use the SD Menu on System Menu 4.0 (the little blue SD card button in the lower left).
Check that you pressed the Channels button in Data Management.
Make sure that Bannerbomb is the only channel on the SD card.
Try a different version of Bannerbomb. Most people should be able to use aad1f, but some might need another version.
Bugs
If it gives you the dialog but freezes instead of loading the dol, email Comex ( comexk @ gmail dot com ). Tell him where it froze and whether or not the slot light is on. You might also try removing the disc.
If you press "no" when it asks you whether you want to load a dol then it might freeze.
It is possible to press the back button "under" the dialog.
Changelog
v104
Can now boot 'boot.dol' or 'boot.elf' to support for the 'HackMii Installer'.
v103
Added some stuff that may or may not help with stability.
v102
First public release
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May 16th, 2009, 01:38 Posted By: wraggster
News via GXmod:
Sprite Wii offers a utility that allows you to select and edit cheat codes in a text file and generate a file from the GCT.
Use
- Unpack the archive to the root of your SD card.
- Put the code text file (*. txt) in sd: / txtcodes.
- Launch cheat manager, select your text file code.
- Press the + button of the Wiimote to activate the code or press the button - to turn it off.
- Press the button 1 of the Wiimote to generate a GCT file.
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May 16th, 2009, 01:13 Posted By: wraggster
The anytime, anywhere shredfest continues as the curtain is lifted to reveal the entire 28-song set list in Guitar Hero On Tour: Modern Hits for the Nintendo DS. Guitar Hero On Tour: Modern Hits, rated E10+, explodes onto store shelves packaged with the Guitar Grip peripheral and pick stylus on June 9, 2009, and will include the following master recordings from the past decade:
* 12 Stones - "Adrenalin"
* AFI - "Miss Murder"
* Angels & Airwaves - "Call to Arms"
* Atreyu - "Falling Down"
* Black Tide - "Shockwave"
* Coldplay - "Violet Hill"
* Endeverafter - "I Wanna Be Your Man"
* Evanescence - "Sweet Sacrifice"
* Fall Out Boy - "This Ain't A Scene, It's An Arms Race"
* Finger Eleven - "Paralyzer"
* Foo Fighters - "All My Life"
* Franz Ferdinand - "The Fallen"
* Kaiser Chiefs - "Ruby"
* Lenny Kravitz - "Where Are We Runnin'?"
* Modest Mouse - "Dashboard"
* Phantom Planet - "Do The Panic"
* Sum 41 - "Still Waiting"
* Tenacious D - "The Metal"
* The Bravery - "Unconditional"
* The Donnas - "What Do I Have to Do"
* The Duke Spirit - "Lassoo"
* The Fratellis - "Chelsea Dagger"
* The Kooks - "Always Where I Need to Be"
* The Offspring - "Half-Truism"
* The Strokes - "Reptilia"
* Weezer - "Everybody Get Dangerous"
* Wolfmother - "Dimension"
* Yellowcard - "Lights and Sounds"
http://uk.ds.ign.com/articles/983/983237p1.html
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