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May 5th, 2009, 23:17 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Vertigo, the action-packed, futuristic racing puzzle game, is coming to the Wii system and Windows PC. Vertigo will be available in retail stores nationwide June 16, 2009.
"Vertigo is a high-rolling, adrenaline-fueled combination of futuristic racing, puzzle solving and precision control," said Adam McGowan, marketing director for Playlogic. "With four multiplayer gaming modes, this is the ideal game for the entire family or a competitive group of friends. Vertigo takes gaming to dizzying new heights, where only the most skilled can survive!"
Vertigo challenges players to take their Xorb across 54 hair-raising landscapes and nine different worlds, each with their own unique treacherous terrain and death defying obstacles. Along the way players can upgrade their Xorb, seek hidden shortcuts and col*lect power-ups to help them survive all with the goal of becoming the fastest and most envied Xorber in the Universe!
For added playability, Vertigo for Wii features Wii board compatibility, allowing players to use either the Wiimote or Wii balance board for an all-new realistic balancing experience.
Additional game features include:
* Four multiplayer modes: Time Trial, Xorb Football, Death Match, and 10-pin Xorb bowling
* Four trial modes: Arcade, Career, Practice, and Time Trial
* Fully Customizable Shell type: Bodywork and Hatch customization
* Three racing classes to progress through
Vertigo is rated "E" for everyone by the ESRB. For more information about Vertigo or Playlogic, please visit www.playlogicgames.com.
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May 5th, 2009, 23:16 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Sudoku Ball – Detective, the highly addictive mystery puzzle game, is coming to Nintendo DS handheld device, the Wii system, and Windows PC. Sudoku Ball – Detective will be available in retail stores nationwide June 23, 2009.
"Sudoku Ball – Detective is fun for the whole family, giving fans of the classic Sudoku game a new and unique way to re-discover the fun of puzzles," said Adam McGowen, marketing director for Playlogic. "Not only do players get to put their skills to the test with a multitude of challenging number puzzles, but they must also conquer each puzzle to get closer to solving a number of mysterious crimes."
Inspired by classic detective stories like Sherlock Holmesand the popular board game Clue, Sudoku Ball - Detective challenges players to solve a murder. It is up to the player to find the murderer, by completing different styles of Sudoku puzzles representing separate stages of the investigation. Players can search clues, pick locks, investigate evidence in the lab and chase their suspect!
Sudoku Ball – Detective consists of six interlinked Sudoku puzzles mapped on a unique 3D ball. The ball can be twisted and turned with the easy-to-use interface, and players enter the numbers by using the stylus, Wii remote or computer mouse. Aside from the detective storyline, players can also enjoy classic Sudoku puzzles and compare their scores with friends and family after diving into the various extra puzzles and gameplay modes.
Additional game features include:
* Challenging and engaging story mode with 20 levels
* Three difficulty settings from beginner to expert
* Brand new 3D ball design for a unique puzzle experience
* More than 240 Sudoku challenges using a stand alone Sudoku Ball, story puzzles and original Sudoku modes
For more information about the Sudoku Ball – Detective, please visit: www.sudokuballdetective.com. For more information about Playlogic, please visit www.playlogicgames.com.
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May 5th, 2009, 23:16 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Sudoku Ball – Detective, the highly addictive mystery puzzle game, is coming to Nintendo DS handheld device, the Wii system, and Windows PC. Sudoku Ball – Detective will be available in retail stores nationwide June 23, 2009.
"Sudoku Ball – Detective is fun for the whole family, giving fans of the classic Sudoku game a new and unique way to re-discover the fun of puzzles," said Adam McGowen, marketing director for Playlogic. "Not only do players get to put their skills to the test with a multitude of challenging number puzzles, but they must also conquer each puzzle to get closer to solving a number of mysterious crimes."
Inspired by classic detective stories like Sherlock Holmesand the popular board game Clue, Sudoku Ball - Detective challenges players to solve a murder. It is up to the player to find the murderer, by completing different styles of Sudoku puzzles representing separate stages of the investigation. Players can search clues, pick locks, investigate evidence in the lab and chase their suspect!
Sudoku Ball – Detective consists of six interlinked Sudoku puzzles mapped on a unique 3D ball. The ball can be twisted and turned with the easy-to-use interface, and players enter the numbers by using the stylus, Wii remote or computer mouse. Aside from the detective storyline, players can also enjoy classic Sudoku puzzles and compare their scores with friends and family after diving into the various extra puzzles and gameplay modes.
Additional game features include:
* Challenging and engaging story mode with 20 levels
* Three difficulty settings from beginner to expert
* Brand new 3D ball design for a unique puzzle experience
* More than 240 Sudoku challenges using a stand alone Sudoku Ball, story puzzles and original Sudoku modes
For more information about the Sudoku Ball – Detective, please visit: www.sudokuballdetective.com. For more information about Playlogic, please visit www.playlogicgames.com.
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May 5th, 2009, 23:04 Posted By: Shrygue
via Computer and Video Games
Red Steel fans have been treated to a look at Red Steel 2 in action a little earlier than Ubisoft had planned, with an internal-only trailer being leaked on to the internet for all to see.
Update: Ubisoft has told CVG that this is a pre-production trailer, was for "internal use only" and was never intended for a general release. It couldn't make any further comments over the content of the trailer, including the mention of its "Destination PlayStation" event at the start but, as we said below, we doubt PS3 owners have any surprises in store.
Ubi's sequel is a first-person, cell shaded affair, as you can see in the in-game sections of the above trailer, and uses Wii Motion Plus for sword fighting that Nintendo Power said "finally feels as real as you'd dreamed".
Strangely, it appears to have been planned for a showing at Ubi's retail event, Destination PlayStation, although we doubt this hints to any other format release.
Trailer at CVG
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May 5th, 2009, 22:52 Posted By: Shrygue
via Eurogamer
Nintendo has announced a 5th June release date for New Play Control! Donkey Kong Jungle Beat.
This is another of the GameCube remakes for Wii, following the likes of Pikmin and Mario Power Tennis from earlier in the year. The best up to now, for our money, is definitely Pikmin 2.
DK: Jungle Beat comes back to life with two extra stages plus the mandatory Wiimote controls. The GameCube original had a bongo peripheral to pound in time with musical prompts, which rewarded you with banana points depending on your accuracy.
Jungle Beat was short but refreshingly unique, and scrapping the need for the expensive bongos could make this Wiivamp worthwhile.
Head over to our review of Donkey Kong: Jungle Beat on GameCube for our thoughts, or wait a little while longer for the Wiimake review.
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May 5th, 2009, 19:12 Posted By: wraggster
New special offer from Play Asia:
Under the twin moons and the rule of the great empire, people have been leading peaceful lives albeit unsettling legends about a sleeping princess, dream eating monsters and the falling moons continue to pass around.
No matter how unsettling, people have been seeing these legends as mere stories to scare children, until the day a mysterious plague started spreading and the culprit of the illness seems to be the dream eating monsters.
Under the onslaught of these evil forces, a special substance in people's hearts, spiria gets contaminated.
The only thing to counter the monsters is Soma, hidden within the Spire Maze.
All these strives of the land are unknown to the hero, Shing until he rescues a mysterious girl Kohaku from the monsters. Together, the two set off to find the mysterious substance Soma, save the land and find out the truth about the legends.
Chosen as our weekly special, Tales of Hearts (CG Movie vers.) is available at an unbeatable bargain price of US$ 19.90 only.
http://www.play-asia.com/SOap-23-83-...-212-84-n.html
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May 5th, 2009, 19:07 Posted By: wraggster
Sega’s fourth portable Bleach game is a departure from the other three. Bleach DS 4th: Flame Bringer is an action game set to come out in Japan on August 8.
Details are still scarce about how the game works, but GM Star adds Ichigo can be powered up with soul cards. Ah, those most the be the character portraits in the customization screenshot. Plus we’ll get an early look at Sega USA’s Bleach game for 2010.
http://www.siliconera.com/2009/05/05...tes-in-august/
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May 5th, 2009, 18:56 Posted By: wraggster
EA Japan is creating a DS ninja action-adventure game called Shonen Kininden Tsumuji.
Tsumuji is the name of main character, a young ninja whose village is attacked by evil ninjas, according to IGN. This apprentice soon turns adventurer as he seeks out his answers.
Combat is controlled by the stylus, apparently, and there appears to be a secret-gathering collection theme running through the game.
There's little else to tell, apart from what can be deduced from a lone piece of concept art; simple, bright colours presented in a cartoon, anime style.
Nevertheless, we should hear more soon, as the game is already playable.
http://www.eurogamer.net/articles/ea...venture-for-ds
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May 5th, 2009, 18:44 Posted By: wraggster
EA Sports president Peter Moore has told GamesIndustry.biz that he's excited about the forthcoming release of EA Sports Active - but that as an attempt to appeal more to a different demographic it's something that makes him "nervous and uncomfortable as heck".
The "fascinating experiment" is part of a strategy designed, in Moore's words, to make the EA Sports brand less "hardcore" and more accessible, and will add to work already done in that area, such as the All-Play mode in last year's Tiger Woods title - a move which he is confident has helped to increase the company's market share on the Nintendo platform.
"We've made progress, particularly with Tiger on the Wii," said Moore. "Our core franchises, FIFA and Madden, we made progress on last year. We're very excited about Wii Motion Plus, with Tennis and Tiger - because we think it makes the games that much better, because the timing couldn't be better coming out with Motion Plus, and because Nintendo's working with us to bundle Motion Plus with both of our games.
"From that element of it we're very bullish about our presence on the Wii. EA Sports Active could be one of the big hits of the Spring - more than a game, more than a franchise, it's a brand new platform fro Electronic Arts and EA Sports that doesn't cannibalise one consumer. It's talking to a very unique and different consumer - a woman - and bringing our brands to places that previously, two years ago, we wouldn't have dreamt of going to.
"It's a fascinating experiment, it makes us nervous and uncomfortable as heck, but we love it. It's just so different to what we do, and all of us are excited about it. It's been a tough 12-15 months getting this thing right, doing the engineering on the strap and getting that right, working with Nintendo - who have been a great partner - I'm as excited about that as I've been about any game in a long time."
Moore was careful to give credit to Nintendo for the support shown to EA Sports over the Wii Motion Plus launch, contrasting with criticism in some quarters in the past from companies who have found it too difficult to compete with the platform holder's huge marketing spend - something that the label president says they have every right to do.
"You know what? That's their prerogative," said. "They spend a lot of money developing the platform, a lot of money marketing it. We get to take advantage of it, but all I can tell you is that they've been very supportive of what we've done with [EA Sports] Active, very supportive in recognising that we have the best software to achieve their objective - which is to get a strong start for the Wii Motion Plus - and they have the business maturity to say 'We do have a game coming, but you know, your game looks really good and we're going to get behind it for you.'
"Shame on us if we don't take advantage of that, and they've been great partners so far."
http://www.gamesindustry.biz/article...-for-publisher
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May 5th, 2009, 01:58 Posted By: wraggster
Now that Pokemon Platinum is signed, sealed, and delivered in both Japan and North America, it seems that Game Freak is getting antsy enough to start talking about its next big Pokemon project.
The message boards and Pokemon fan blogs have been set alight with the revelation that a big announcement will be revealed on May 10th. Japanese Pokemon variety show "Pokemon Sunday" revealed that it will have the scoop on a video-game related reveal. On-screen hints included gold and silver party balls that showered confetti on the stage, leading Pokemon fans to speculate that the announcement will be related to Pokemon Gold and Pokemon Silver, the versions released on the Game Boy Color nearly a decade ago.
Obviously the strongest rumor suggests that Nintendo and Game Freak are remaking Pokemon Gold and Silver for the Nintendo DS in similar fashion to how the teams revived the original black and white classics as Pokemon Fire Red and Leaf Green on the Game Boy Advance.
We have heard similar rumblings in an off-the-record basis since before the release of Pokemon Platinum, so while we can't officially confirm that Pokemon Gold and Silver are being remade, we definitely have very good reason to believe that the announcement will revolve around that specific idea.
It's pure speculation at this point, but one could expect that a DS remake of Pokemon Gold and Silver would utilize the Diamond/Pearl/Platinum game engine and enable players to catch and trade specific Pokemon only available in Gold and Silver. And knowing the status quo, you shouldn't expect a vast change in gameplay to what Diamond/Pearl/Platinum already offers. However, Game Freak and Nintendo might offer a significant "hook" to attract Pokemon fans to buy up yet another Pokemon game, similar to what the two companies did with FireRed and LeafGreen: if you remember, Nintendo made it possible to wirelessly transfer Pokemon between the two systems and gave away the peripheral to do it, free of charge.
We'll be keeping an eye on this ever growing rumor. Stay tuned.
http://uk.ds.ign.com/articles/979/979351p1.html
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May 5th, 2009, 01:48 Posted By: wraggster
elisherer has updated Balance Board Tools v0.2
My first release, I always wanted a scale program without going into WiiFit all the time going through the Body Test. So I made one! and I added the Center of Gravity (COG) feature also. Hope you enjoy.
v0.2 4/05/09
Changed the buttons so they are text now and take less space on the SD card.
Fixed the cursor and the background position
Added an icon of the balance board on the main menu that becomes opaque on identification.
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May 5th, 2009, 01:44 Posted By: wraggster
Raz0red has released Wii2600 0.2 :
A native (libogc) port of Stella 2.7.2.
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, however, since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. [1].
0.2 - May 03, 2009
4-player paddle support
Ability to set the paddle mode to use (Roll, IR, or Analog joystick)
Wiimote "Roll" paddle mode (similar to Bit Trip Beat)
Ability to set "Roll" paddle mode sensitivity and center
Wiimote "IR" paddle mode (rewritten since 0.1)
Ability to set "IR" paddle mode sensitivity
Analog joystick horiz/vert paddle mode (Classic, Nunchuk, Gamecube)
Ability to set analog paddle mode sensitivity
Analog joystick control support (in game and during menu navigation)
Driving control support (via d-pads and analog controls)
Ability to toggle color/BW modes from controller (Starmaster, etc.)
Improved sound support
Fixed bug that caused some games to always display at 1x (versus 2x)
Fixed emulation of select/reset buttons (you can now hold them down)
Added ability to display rom info (screenshots) when browsing (slow, see known issues)
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May 5th, 2009, 01:40 Posted By: wraggster
Legendary video game character Donkey Kong is on a quest to become king of the jungle, and he needs some help. Today's launch of the New Play Control! Donkey Kong Jungle Beat video game for the Wii console lets players grab their Wii Remote and Nunchuk controllers to assist him. Players control Donkey Kong's running, jumping and banana grabbing by using the traditional control stick and buttons, while motion controls add a realistic feeling to actions like grabbing vines and boxing.
"Donkey Kong is one of Nintendo's oldest and most beloved characters," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "New Play Control! Donkey Kong Jungle Beatprovides a rich environment that lets the great game play – and Donkey Kong's personality – shine."
Donkey Kong Jungle Beat originally debuted on the Nintendo GameCube system. This new version has been remastered with motion controls, new enemies and obstacles, and a new final boss battle. Nintendo also has added special monkeys to each stage that give tips or let players save their progress. The new controls make this well-reviewed game accessible to new players while giving those who played the original new challenges.
The goal of the game is to guide Donkey Kong through beautifully rendered stages like lava caves, tempestuous oceans and even a ninja-chimp fortress. Racing through the game will get players to the goal, but the real skill comes from helping Donkey Kong perform multiple mid-air acrobatic moves as he collects bananas in each stage. The more sweet moves he does in a row, the more bonus bananas he gets at the end of the stage. To become the king of the jungle, he must team up with animal friends and defeat multiple contenders in boxing matches.
The first two games in the New Play Control series, New Play Control! Pikmin and New Play Control! Mario Power Tennis™, launched March 9. New Play Control! Donkey Kong Jungle Beat is available at an MSRP of $29.99, $20 below the typical MSRP of Wii games. This makes it a great value for people keeping an eye on their entertainment dollars.
For more information about New Play Control! Donkey Kong Jungle Beat, visit www.DonkeyKong.com.
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May 5th, 2009, 01:39 Posted By: wraggster
Wii fans may not yet recognize the name Chillingo, but iPhone owners probably do. Along with Ngmoco, whose most popular game is Rolando (a LocoRoco-like platformer), the company is leading the charge where organized game development is concerned on Apple's platform. And in a recent interview with Pocket Gamer, Chillingo director Chris Byatte said that the studio was underway with an ambitious new project that it planned to release for both iPhone and WiiWare.
He described the still-unnamed title as "... a true Rolando killer with a 3D twist."
Rolando is widely recognized as one of iPhone's best games. Players maneuver spherical platform characters through colorful worlds by tilting the iPhone and by manipulating both the unwitting heroes and the world with their fingers via the system's touch-screen interface. Whatever Chillingo has planned for iPhone and WiiWare will probably play similarly given Byatte's description.
The only other detail the director let slip is that the so-called Rolando killer will also include a feature that enables players to purchase new worlds, thereby extending replay value. Whether or not this feature will make it over to the WiiWare iteration -- thus far, WiiWare games have not supported microtransactions -- has yet to be confirmed.
http://uk.wii.ign.com/articles/979/979216p1.html
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May 5th, 2009, 01:37 Posted By: wraggster
Harmonix and MTV Games announced today 18 new tracks coming this week to the Rock Band™ Music Store catalogue of downloadable content for the Wii system, including seven tracks from 80s power rockers REO Speedwagon and Styx. This week's music update also includes songs from All That Remains, The Clash, Devo, Hautewerk, The Ramones, and System of a Down.
Three of Styx's biggest singles were recently re-recorded for Rock Band, including "Blue Collar Man (Long Nights)" and "Renegade" originally featured on the band's eighth studio album Pieces of Eight (1978), plus "Too Much Time on My Hands" originally featured on the band's 1981 concept album Paradise Theatre.
REO Speedwagon's timeless classics "Ridin' the Storm Out," originally featured on the band's third album of the same name (1973), "Roll With the Changes," originally featured on the band's seventh studio album, You can Tune a Piano but You Can't Tuna Fish (1978) and "Take It on the Run," originally featured on the band's 9-times platinum 1980 album Hi Infidelity will also debut in the Wii Rock Band Music Store this week.
"Can't Stop Rockin'", the new collaborative song between Styx and REO Speedwagon, which the bands recorded together in anticipation of their upcoming Can't Stop Rockin' tour, which kicks off May 13, will also be available next week.
Hautewerk adds three tracks from their debut album Stop Start Again (2006) including "Stop Start Again," "Alone in My Head" and "I Know Where You Came From."
As previously announced, the tracks from Styx, REO Speedwagon and Hautewerk were released last week to owners of Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system.
This week's Wii update also includes eight tracks from the Rock Band back catalogue starting with three songs from Massachusetts-based metalcore band All That Remains – "Two Weeks" and "Chiron" from 2008's Overcome as well as "This Calling" from Fall of Ideals (2006).
Politically-charged hard rockers System of a Down add two tracks with "B.Y.O.B." from Mezmerize (2005) and title track "Toxicity" from the 2001 album. Two classic punk tracks are also on the way courtesy of The Clash's "Complete Control" from the band's self-titled 1977 debut album and The Ramones' "Teenage Lobotomy" from Rocket to Russia (1977). Rounding out the content updated is Devo's "Girl U Want," the first single from the band's album Freedom of Choice (1980).
Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalogue of more than 660 songs is available.
Release Date: Tuesday, May 5, 2009
** Dates for Rock Band game tracks are tentative and subject to change *
Tracks: REO Speedwagon "Ridin' the Storm Out"
REO Speedwagon "Roll with the Changes"
REO Speedwagon "Take It on the Run"
Styx "Blue Collar Man (Long Nights)"
Styx "Renegade"
Styx "Too Much Time On My Hands"
Styx/REO Speedwagon "Can't Stop Rockin'"
Hautewerk "Alone in My Head"
Hautewerk "I Know Where You Came From"
Hautewerk "Stop Start Again"
The Clash "Complete Control"
Devo "Girl U Want"
The Ramones "Teenage Lobotomy"
All That Remains "Chiron"
All That Remains "This Calling"
All That Remains "Two Weeks"
System of a Down "B.Y.O.B."
System of a Down "Toxicity"
(All tracks are original master recordings)
Price: $2.00 (200 Wii Points) per track
Location: In-game Rock Band 2 Music Store (Wii Points must be purchased through the Wii™ Shop Channel)
** Dates for Rock Band game tracks are tentative and subject to change **
Rock Band 2 is available now for Xbox 360, PLAYSTATION 3 and PlayStation 2 systems and the Wii system. The Xbox 360, PLAYSTATION 3 system and Wii versions support downloadable content.
Downloadable content for Wii is purchased via the in-game Rock Band Music Store using Wii Points purchased through the Wii Shop Channel and can be downloaded to the memory of the Wii or to an SD card for additional storage. The tracks stream directly from the SD card for seamless play.
To view a complete list of the more than 660 tracks available in the Rock Band music back catalog please visit www.rockband.com/music. With the addition of these tracks there are now 130 tracks in the Wii Rock Band Music Store.
Rock Band continues to satisfy music fans' and gamers' voracious appetite for rock with more than 40 million paid downloads since its launch on November 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library.
Rock Band and Rock Band 2 are rated "T" for Teen (lyrics, suggestive themes) by the ESRB.
For more information on Rock Band2 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com
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May 5th, 2009, 01:34 Posted By: wraggster
Fans of the popular Animal Crossing series can enjoy a pair of downloadable -- and practical -- debuts this week via the Nintendo DSiWare service. Whether you're telling time or doing arithmetic, these handy applications will give your daily number-crunching a critter-friendly boost. A new WiiWare game also takes a fun peek into the animal kingdom, while the latest Virtual Console release sends players underwater for classic Commodore 64 action.
Nintendo DSiWare
Animal Crossing Calculator (Nintendo, 1 player, 200 Nintendo DSi Points): Need to figure out what you owe Tom Nook or the amount in your savings account? Animal Crossing Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, adding a layer of atmosphere unique to Animal Crossing. Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume and age), or track the history of calculations you've performed. Listen to the Animalese pronunciation of numbers when you press them, and watch for a favorite Animal Crossing character to appear when your result meets certain criteria. Get ready for an inventive and practical way to experience the charm of Animal Crossing.
Animal Crossing Clock (Nintendo, 1 player, 200 Nintendo DSi Points): Enjoy the atmosphere of Animal Crossing in a whole new way with Animal Crossing Clock. Select from either an analog or digital clock and set up to three alarms (with snooze functionality for those who need it). Make your own Town Tune or use sounds created in Nintendo DSi Sound, then assign them to the alarms you've set. Use the system's internal clock or offset the time however you like. Then sit back and watch as different characters from Animal Crossing appear and the color of the sky changes as time passes. You'll never miss an important appointment with one of your Animal Crossing friends again.
WiiWare
Penguins & Friends - Hey! That's My Fish! (Gammick Entertainment, 1-4 players, Rated E for Everyone, 800 Wii Points): The penguins are hungry and need your help. Catch all the fish you can before someone steals them from you. Strategy is fundamental in this exciting game. Keep moving ahead of the other penguins so you don't get trapped, and try to get to the ice floes that hold more fish. One to four players can play Penguins & Friends at the same time, provided they can handle the polar cold. The board is made up of ice blocks with a set number of fish under them. The ice blocks are hexagonal and form a structure like a beehive. The starting position of the ice blocks can change, creating different game boards.
Virtual Console
Tower Toppler (Commodore 64, 1 player, Rated E for Everyone, 500 Wii Points): Weird things are happening on Planet Nebulus. Someone or something has begun building huge towers on the sea floor without a construction license. Your mission is to ascend each of the eight cylindrical towers, passing various obstacles along the way, and to trigger the tower's destruction mechanism to demolish the evil threat. Praised upon its original 1987 release for its graphical innovation, this is considered to be the most outstanding game from Hewson. Don't miss out on this classic favorite.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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May 5th, 2009, 01:34 Posted By: wraggster
Fans of the popular Animal Crossing series can enjoy a pair of downloadable -- and practical -- debuts this week via the Nintendo DSiWare service. Whether you're telling time or doing arithmetic, these handy applications will give your daily number-crunching a critter-friendly boost. A new WiiWare game also takes a fun peek into the animal kingdom, while the latest Virtual Console release sends players underwater for classic Commodore 64 action.
Nintendo DSiWare
Animal Crossing Calculator (Nintendo, 1 player, 200 Nintendo DSi Points): Need to figure out what you owe Tom Nook or the amount in your savings account? Animal Crossing Calculator features the full functionality of a traditional calculator, including a Memory key and the ability to display up to 13 digits, adding a layer of atmosphere unique to Animal Crossing. Use the Unit Converter to turn one unit of measure into another (such as length, weight, volume and age), or track the history of calculations you've performed. Listen to the Animalese pronunciation of numbers when you press them, and watch for a favorite Animal Crossing character to appear when your result meets certain criteria. Get ready for an inventive and practical way to experience the charm of Animal Crossing.
Animal Crossing Clock (Nintendo, 1 player, 200 Nintendo DSi Points): Enjoy the atmosphere of Animal Crossing in a whole new way with Animal Crossing Clock. Select from either an analog or digital clock and set up to three alarms (with snooze functionality for those who need it). Make your own Town Tune or use sounds created in Nintendo DSi Sound, then assign them to the alarms you've set. Use the system's internal clock or offset the time however you like. Then sit back and watch as different characters from Animal Crossing appear and the color of the sky changes as time passes. You'll never miss an important appointment with one of your Animal Crossing friends again.
WiiWare
Penguins & Friends - Hey! That's My Fish! (Gammick Entertainment, 1-4 players, Rated E for Everyone, 800 Wii Points): The penguins are hungry and need your help. Catch all the fish you can before someone steals them from you. Strategy is fundamental in this exciting game. Keep moving ahead of the other penguins so you don't get trapped, and try to get to the ice floes that hold more fish. One to four players can play Penguins & Friends at the same time, provided they can handle the polar cold. The board is made up of ice blocks with a set number of fish under them. The ice blocks are hexagonal and form a structure like a beehive. The starting position of the ice blocks can change, creating different game boards.
Virtual Console
Tower Toppler (Commodore 64, 1 player, Rated E for Everyone, 500 Wii Points): Weird things are happening on Planet Nebulus. Someone or something has begun building huge towers on the sea floor without a construction license. Your mission is to ascend each of the eight cylindrical towers, passing various obstacles along the way, and to trigger the tower's destruction mechanism to demolish the evil threat. Praised upon its original 1987 release for its graphical innovation, this is considered to be the most outstanding game from Hewson. Don't miss out on this classic favorite.
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.
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