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THE LATEST NEWS BELOW
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September 5th, 2009, 19:15 Posted By: wraggster
News via Scenebeta
Here is the second homebrew coder created by this user in our community recently is starting to create programs for the Scene in NDS and is contributing to our forums for Scenebeta pride, how could it be otherwise we pass to home to see how it's going in this world that is interesting programming.
Author: DanXZero
For the truth is that the game itself is not much mystery, on the touch screen are three doors to us and we will be selecting until you find the right one, in which we appear once, at least curious image that certifies our success.
Regarding the technical characteristics of the game we can not ignore is the second contribution to the Scene by the author and is noted for its simplicity, both in graphics as in the execution of the program itself, with some important decision as having to power down the console to restart after displaying the image after opening the door in question. Anyway we are confident that this step taken by the coder in question is but a turning point but before moving on to greater heights ... and we know that to reach the highest we have to go through all the intermediate points.
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September 5th, 2009, 19:13 Posted By: wraggster
News via Scenebeta
A rare gem in the world of the scene are the RPG, in which the goal is to raise your level a warrior, building, etc.. to overcome the game and be the best. That is this homebrew: we have to put all objects on the globe every shift. Depending on the order in which they say, we will defeat (or not) to the final monster. The originality of the game is that our hero is Link. Also participated in the Coding Compo 2007.
Thanks to this fantastic 4n4bol by approaching RPG.
Author: Campanile
The game is based on a "shift preparation, we began by selecting an object to appear in their proper place on the planet. Then the red devil will use your turn. Below I list what you can do the devil with his turn. Then, at each turn the objects already in the stage (the devil's included) level up, train and increase the benefits you can give.
One of the curiosities of homebrew is able to record your scores on the web via Wi-Fi. Pasaos occasionally to see what you are ranking position.
Also another highlight of the game is its music, with only 5 music tracks are very catchy, I've been playing all day and I still have not tired.
Tactics of the devil:
These are the wiles of the devil to not come to it. Always performed in the same order, so do not be hard to "anticipate their movements."
Hit the floor opening great cracks. It will do this for five turns.
Invoke a purple monster.
Invoking a blue monster.
Invoke a yellow monster.
Objects to use:
These are the objects to be made available. In them all, Link will use them accordingly in the order in which you put and how they evolved.
The tree will create a small forest that will grow in size. At its peak level will be a cabin in the woods and a blue tree with fruit on the side.
The stairs will take you to a cavern with two chests. If after the purple dragon attack the castle is still intact, you can access the second chest with a key that will give you at the castle, and containing a stone.
The store will help you to buy various objects. At its peak level you will have a dock to access the blue tree on the island. Link buy things depending on the coin no bearing on it.
The stone will create a pile of rubble at the side of the planet. In its latest surround level to the stairs.
The hood can be opened only at its highest level, which is on a mountain with a stone on the road. Link will open it if you have the bomb.
The castle contains an army inside. At maximum gain in the battle against the dragon, as long as the stairs are already on the map. If still intact, into some money and get the key to the second box of the stairs.
The sea water become cracks created by the devil, and keep creating them continue, letting you do nothing until the sixth turn.
The tower contains a chest with diverse content. Every time I get up from one floor level. At the zenith find a shield.
And that's all. Depending on the order in which the marquéis, you will obtain more or less success in your crusade.
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September 5th, 2009, 19:08 Posted By: wraggster
Tarosa has released an entry into the Scenery Beta 2009
Homebrew wheat a day have to play a musical instrument somewhat rare, it seems like a guitar-piano (aka Keytar). No objective, we will discuss this futuristic instrument on the touch screen and counting. The homebrew is pretty funny, because sometimes the imagination can become one. Who would have imagined that within 25 years we will have a piano that we can limp with hands and touch it up? Good background, but there are several bugs and notes are in Japanese. Hopefully improvements since the author seems active. Indeed, several sources claim that the protagonist is Hatsune Miku homebrew.
Author: taro
First of all, to thank for bringing this homebrew viciosonds. XD Sorry about the delay.
Well, as costubre, my staff is weak and I say there is nothing to explain. As may be best for the top screen to react to certain things, that the hand of the girl were moving better and of course, that is translated.
Controls:
Stylus: we will play the instrument (well, the touch screen because it is indifferent) to sound a note.
ABYX Pad: change the picture that appears as we played with the stylus, but this action is useless and poorly finished.
Start: separate us from the notes inside the piano, if we click twice will indicate the note, but in Japanese.
Select: turn off the console.
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September 5th, 2009, 19:03 Posted By: wraggster
raultecnologia has released an entry into the Scenery Beta 2009
Today I bring you back an application to paint on the DS. Maybe it's an advanced version of Etch A Sketch, but the author qualifies as a homebrew again, because the improvements are many and varied. There is a standard drawing application, if not that pint grids, as we saw in Etch A Sketch. The truth is it's funny, because here is not to be working with the stylus, if you do not have imagination and you're done. The author is doing here as famous for all its projects are hung in SceneBeta. Incidentally, the source code is available.
Author: raultecnologia
First of all, to thank for bringing this homebrew felpeyu2.
Well, as I explained this homebrew is a cousin of Etch A Sketch, since its dynamic is the same: to paint on a grid. As I should say the color, the lines with the stylus and the ability to copy and paste the picture later.
If someone wants to change it, go ahead, the code is free and made with PAlib.
Controls:
IN ANY WAY:
X: Changing modes.
Start: Clear entire screen.
L: Copy screen.
R: Pasting screen.
B: Retrieve the grid (if the dots back to the drawing are missing).
Etch A Sketch MODE:
Pad: move the red dot.
A: change the dot position to paint or not.
LINE MODE:
Stylus: Touch first a dot and then another to make a straight line between the two.
FILL-MODE:
Stylus: Touch an enclosed area and this will fill with color.
COLOR MODE:
Pad right and left: Select color (which will anyway).
Tested on flash carts and the following firmwares:
Flash card TTDS (Top Toy Ds) with firmware 1.15 (Test of staff)
M3 Ds Simply Flash card with unknown firmware (Test of the community)
Super Card DS Flash card onei with firmware 3.0 (Test of the community)
If you have a combination FlashCard-Firmware that does not go on the list, do not hesitate to supply it and comment if it worked or not. Gladly be added to the news.
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September 5th, 2009, 19:00 Posted By: wraggster
Pikus has released an entry into the Scenery Beta 2009
Here I bring PikuLinterna DS is a homebrew that emulates a flashlight in your Nintendo DS made by me. Now it takes a few features, if I go I'll put some feature something more. Hope you like it.
Author: Pikus
Features:
Up to 5 colors to choose from.
Put clock and date built.
Music Incorporated (Summercat).
Touch Control aconseguir enough.
Controls:
Stylus: Select
Version 2.0
Improvements:
Added 2 colors (light blue and orange).
Totally in Castilian Time.
Note: If you want to end this version you tell me because I do not know to put more, if anyone suggests any lo pondre color gladly.
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September 5th, 2009, 18:44 Posted By: wraggster
Salsaman has released an entry into the Scenery Beta 2009
Today I bring you my first homebrew. This is a test to the tacky buttons total (hence the name, incidentally), but enough to be a homebrew like god. Alpha 0.2 The new version brings better graphics basically. The Beta version is available with improved sound and comes in the Scenery Beta 2009.
Author: Salsaman
Well, not much to explain, I've said it all. I must say that the homebrew I've done all alone with a little help from a member of my family who happens to know how to program.
Also say that programming is not as easy as you portray it, especially if you do not have many computer skills. It is best to have someone help you a bit.
When you finish the Scenery, liberate the source code.
Controls:
Simply tap the button you want (including stylus) and appear on the top screen being held down.
Tested on the following flash carts and firmware's:
Flash card TTDS (Top Toy Ds) with firmware 1.15 (test of Staff)
Flash Card Super Card DS One with unknown firmware (test of the community)
If you have a combination FlashCard-Firmware that does not go on the list, do not hesitate to supply it and comment if it worked or not. Gladly be added to the news.
Beta version 1.0 enhancements:
27-08-09
Stylus Now the positions X and Y.
Added sound to click any key.
It is presented to Scenery Beta 2009.
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September 5th, 2009, 18:42 Posted By: wraggster
Salsaman has released an entry into the Scenery Beta 2009
Following the saga "Super Cutre", today I bring you this second installment is presented to the Scenery Beta 2009. Super Cutre Fronton is a game of reflexes in which you control a paddle vertically and will have to hit the ball. Whenever the ball touches the paddle will be a point and if it touches a point less. 8 hits each level is rising and there are 5 levels. Includes two menus (one primary and one break) and background music. Well, as I am the creator will not say bad things more than anything is that I do not see, so anything comentais me, either bad or good.
Author: Salsaman.
Nothing, I think this all. I made the effort to break creaer a menu and a start xD. Also a mini menu when you finish the game returns to the Start menu, by skipping Splashes of principle.
As further improvements will add a ranking, to create some little secret to expand the game, think about the multiplayer and watch the bugs that I was not even one pass vulva xD. Oh, also meant that when complete the Scenery liberate the source code.
Controls:
IN THE MAIN MENU:
Pad up and down: Move the arrow.
A: Click to go wherever this the arrow.
IN THE GAME:
Pad up and down: Move the blade.
A: Top level when you ask.
Start: Pause.
AT THE BREAK:
Start: Exit the pause.
Select: Hide the console.
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September 5th, 2009, 18:38 Posted By: wraggster
carlo999 has released an entry into the Scenery Beta 2009
I spent at home this simple homebrew that participates in the Scenery Beta 2009. We will create handwritten notes, text or images using Paint style (we write in infinite colors, using combinations RGB). Not currently able to keep our notes, we expect the author to improve in future versions.
Author: carlo999 (belonging to WhiteSceneGroup)
You have the controls to know how to modify the colors, you go according to the application "Paint".
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September 5th, 2009, 18:35 Posted By: wraggster
memorydes has released an entry into the Scenery Beta 2009
I bring a little homebrew for the DS I'd like to present to the Scenery Beta this year. This is an application that opens in utf8 encoding txt files and allows to associate to a dictionary to translate unknown words by marking them with the stylus only. The program adapts the falls of the line of txt to the DS screen, you can save points in reading, vocabulary lists editable save on PC, jumps in the text and so on. It's all explained in the manual attached to the tablet. Participates in the Scenery Beta 2009.
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September 5th, 2009, 18:32 Posted By: wraggster
Nightfox has released an entry into the Scenery Beta 2009
Many of you will remember fondly the hours we spent playing "Sink the Fleet", the mythic game of the boats. This entry to the Scenery Beta 2009, gives us that possibility in one of those games that promises to be an indispensable: detailed graphics, sound effects, careful staging, IA ... and promises multiple game modes, 2 players via WiFi, background music ...
Author, NightFox.
Although the game is in English, the controls are very intuitive, on-screen on multiple occasions.
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September 5th, 2009, 18:23 Posted By: wraggster
Eglomer has released an entry into the Scenery Beta 2009
Everyone likes a good time conversing with others. For those afternoons of boredom, this application brings eglomer name simpatico, ChaTchI. It is a simple chat on a server that stores the conversations that occur between their users, provided by public channel. So eye with what you say you can read the rest when they connect:-P.
Author, eglomer.
In the organization we especially liked the wide range of characters supported, even appears Ñ (we note that the coder is Hispanic-speaking:-P). You will not have any difficulty in using it whenever, so if you may have previously configured the WiFi.
Improved version 1.1
Increasing the speed of sending / receiving data.
Almost certainly, correction of a bug that caused the last three lines blink.
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September 5th, 2009, 18:16 Posted By: wraggster
MrSonic has released an entry into the Scenery Beta 2009
DS Ultimate Battles is a simple fighting game ships, which pits the mythical characters based on Sonic saga, with sprites edited by the author. You will have to end the life of your opponent, either human or CPU. Part of Scenery Beta 2009.
Author, Master Sonic.
The approach is simple: your ship crushes your opponent. If you take a bus to take the lead trick the machine, it will be difficult to overcome you. It's more fun to play doubles with shared control of the console, if somewhat chaotic at the option of atravessar edges (by the fact that the spacecraft passes through and reappears at the edges of the screen).
Version 1.1 Enhancements
Collision between ships but achieved (this seems to be pushing).
A new option (pass side) this option is to allow or not to cross the sides out on the other hand, if the option is not to not pass.
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September 5th, 2009, 18:07 Posted By: wraggster
Pakoh has released an entry into the Scenery Beta 2009
Interesting game where the goal is the opposite is the one who gets the last card (at least for now). For those not familiar with this classic game, it tries to go one or two tabs taking turns. Available for 2 players or against AI. Part of Scenery Beta 2009.
Author, Pakoh.
Great to hang out, especially if I'm two boring, you have to have intelligence, skill and luck to make the contrary is compelled to take the last chip. The only complaint I see is that the game is textual information, an image with the chips in play pearl come more easily to follow the moves of the opponent, and visualize what we would agree with us.
Controls:
Stylus: Navigate through the menu, and choose the # of chips that we will take (1 or 2).
X Button: Exit the current game.
Catch the menu and a game in progress
Version 0.1
(Information coder)
AI available.
The game starts with 12 chips.
Start menu.
Supports both NDS and NDSi.
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September 5th, 2009, 18:05 Posted By: wraggster
M. Lucanius.has released an entry into the Scenery Beta 2009
Thanks to this homebrew game of yahtzee will have on our NDS. The objective is simple but quite fun: we'll throw the dice to score points. It takes quite catch on in the game, but still this is a homebrew that we can not leave without trying at least. Part of Scenery Beta 2009.
Author, M. Lucanius.
The game objective is simple: we will have a card in that we target the kind of score you want to obtain by-play (we have 3 shots per game), taking into account that we can not score more than once a score. The game ends when we've made all the card. In addition, our score is saved in a ranking within the game, to try to beat our records.
Types of scores:
Ones: received 1 point for each out.
Twos: 2 points for every 2 to leave. So even six.
3 of a kind: When to get 3 identical numbers, multiply with # left (3xn º repeated)
4 of a kind: Same as above, but the No on 4 (4XN º repeated)
Full House: 26 points for having a partner and a trio.
Small straight: If you get 4 consecutive No, you get 28 points.
Large straight: As above, with 5 consecutive No we have 38 points.
Five Dice: 42 Puntazo will get if you get 5 five!
NOTE: The author included a section on Options (in the game), with an explanation of what the game and its controls.
Controls:
Stylus: We'll move through menus, select the dice that we will not pull ...
L / R: Switch to upper screen to select play
Start Button: During the game returns to the main menu.
http://nds.scenebeta.com/noticia/dsdice
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September 5th, 2009, 18:00 Posted By: wraggster
Smealum has released an entry into the Scenery Beta 2009
We are pleased to bring to you another new entry to the Scenery Beta 2009. On this occasion it is a great first person shooter Quake type that has a good pint. Good graphics, good ambience ... has every incentive to please even the most reluctant to this kind of games.
Author, smealum (of infectous), graphics Wolf.
Well no need to explain the gameplay of shooter in first person, subjective view, 3D graphics, gunshots. We are all more or less familiar with these types of games that have great depth among users of any console. Explain that this game is not exactly the typical "disparaatodoloquesemueva" since the creator as Programmers wishing I had a style more given to the infiltration, ie go unnoticed, so it will have some variant on the most typical of genre.
Concerning the use of individual capabilities of the NDS can say that have great potential in this section, use the two screens, the top screen shows the game in classic style and will touch access to view and select the weapon (only two available at the moment) in use and we use a wide area of the screen to accurately direct gaze and the sight of our avatar. The control is pretty tight, with special mention of the possibility of managing total for left-handed users and the ambience is quite well achieved through a surround Meter us squarely in the action. For now only includes two mapped.
Tested on the following Flashcards and firmwares:
FlashCard iTouchDS with 3.2e firmware (test of Staff)
SuperCard DSONEi (takes a few minutes to boot with blank screen)
The author reports Acekard 2/2i problems (recommended to upgrade the firmware)
Possible problems in R4, the game is necessary within a folder.
If you have a combination of Flashcard-Firmware that does not go on the list do not hesitate to test it and see if it worked or not. Gladly be added to the news.
Controls
Stylus: Movement of the eyes / sight of the avatar / Change Weapon / Open doors by pressing the button at the bottom right (obviously everything on the touch screen)
Pad / Buttons: Scroll
Gstillo L / R: Shooting
START: Pause
The improvements the coder for this version included in the Scenery 2009 are as follows:
Various improvements in textures.
Improved Sound FX (sound effects).
Modified the music of the second mapping.
Added two new effects on the gun.
Improved first mapped.
Added aletoriedad in the shooting to be more realistic.
Fixed several bugs in previous version.
http://nds.scenebeta.com/noticia/dawnseekers
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September 5th, 2009, 17:56 Posted By: wraggster
Pikus has released an entry into the Scenery Beta 2009
I am pleased to announce another entry in the Scenery Beta 2009. Does anyone has refused an application where there are plenty more inside, ie a multi? this is the homebrew you were looking for. Ease of operation and with a simple design, this handy homebrew integrates digital clock, flashlight, paint, tape, buttons and function tester off.
Author, Pikus
Features:
Includes a digital clock with date and time.
Include a flashlight with 5 fantastic colors.
Includes a simple Paint for drawing the most fans.
Includes a simple recorder.
Includes a superb NDS Tester to check your buttons and your touchscreen work fine.
Includes the legendary Off function when you press the Off button.
Controls:
Stylus: Select / Draw (Any Place / Paint)
A: Recording / Choose Color Red (Recorder / Paint)
B: Stop and Play / Erase all drawings you have in the Paint (Recorder / Paint)
X: Select Color White
Y: Select Color Blue
Start: Go to Main Menu
Thanks to Exterminator, Neoicek, and Master Sonic 4n4bol
Improvements:
Fixed recorder, works perfectly.
Added possibility to change colors in the Paint.
Added possibility to delete all drawing in the Paint.
Important Note: Before you should select the drawing color
http://nds.scenebeta.com/noticia/pikusos-ds
.
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September 5th, 2009, 17:53 Posted By: wraggster
Chihsm has released an entry into the Scenery Beta 2009
Ever wanted to play a video in. Avi and you could not do it? Well, with this software here. The only requirement, which is encoded in Xvid.
This player will delight many video enthusiasts.
Author: chishm
This program takes two. Nds, a loader and player. Loader must first start the tuna-called open and choose the video. Then the only player charged.
Loader Controls:
Arrows: Choose video
Player controls:
B: Play / stop
X: Change lighting
Left: Upload your video a frame delay (to fit when not synchronized)
Right: Reducing video delay a frame (to fit when not synchronized)
Tutorial video conversion:
How to convert videos. Avi container Xvid with MP3 audio.
Ffmpeg codecs needed:
Vallan to Start-> Run and type "cmd" (no quotes).
Use cd to navigate folder by folder and find your video.
Then enter this code:
<infile> ffmpeg-i-f avi-r 10-s 256x192-b 192k-bt 64k-vcodec libXv-deinterlace-acodec libmp3lame-ar 32000-ab 96k-ac 2 tuna-vids.avi
<infile> Replaced by the file name and extension.
If my video is called avidemo.mpg the code in the CMD will be as follows:
cd ..
cd ..
cd ..
cd Documents and Settings
cd user
cd My Documents
cd My videos
avidemo.mpg ffmpeg-i-f avi-r 10-s 256x192-b 192k-bt 64k-vcodec libXv-deinterlace-acodec libmp3lame-ar 32000-ab 96k-ac 2 tuna-vids.avi
Graphics converters can be used, but must Select an avi compressed in a container XviD 256x192 size for them to work.
Tested on the following Flashcards and Firmwares:
M3DS Real Flashcart with firmware 3.4 (Test of Staff)
If you have a flashcard-firmware combination that does not leave the list, do not hesitate to provide and comment on whether it worked or not. Gladly be added to the list.
http://nds.scenebeta.com/noticia/tuna-vids
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September 5th, 2009, 17:49 Posted By: wraggster
Sheeft has released an entry into the Scenery Beta 2009
Interesting homebrew that still is a short Beta, is perfectly functional and is very good. The game is a man named Yan, known as Dr. Lord, a kind of hotel. So far it's all we know, but enough to give us an idea about the game. Indicates that the coder has done far more than what we posted, but removed much because he wanted to fix some bugs. Another participant in the Scenery Beta 2009.
http://nds.scenebeta.com/noticia/doctor-lord-ds
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September 5th, 2009, 17:36 Posted By: wraggster
KnightFox has released an entry into the Scenery Beta 2009
MindMaze is a set of detailed graphics, which presents the challenge of rebuilding a classic figure paintings that have changed their position. Its author wished to present to the Scenery Beta 2009, a section out of competition for a major bug in changing existing minigame, which has not yet been solved. But I assure you that it is perfectly playable, and whoever would like to download it.
http://nds.scenebeta.com/noticia/mindmaze
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September 5th, 2009, 17:30 Posted By: wraggster
Darkyesus, Yann, Loran531 y Manga-DS have released an entry into the Scenery Beta 2009
WintenDoS is a great application that you can not miss any of your portable console, try to recreate the Windows operating system for the Nintendo. Right now this phase of reconversion, but soon we will see substantial improvements.
Author: Darkyesus, Yann, and Manga-DS Loran531
Features:
Minesweeper (the legendary PC game can not miss)
Mouse (who can move like a laptop)
Keyboard (it is difficult and gives some fault)
Appropriations (ability to see the credits)
Notepad (If you have something to write)
Calculator (another thing you can not miss)
The Hour (Always keep us informed of the time)
Windows Music (classic tune before entering the desktop)
Shutdown, Restart or Suspend WintenDoS (another imitation of the PC)
Version 3.0
Sometimes you have to take a step back to move forward ... must have thought that the creators of this homebrew since, after a year without updates, we have removed the applications that had to start with an engine from scratch, or FAT file architecture management system of windows, although there alarmed, promises improvements soon on the program to exceed the level of previous improvements.
Version 2.05
2009-04-05
Thank edu69 provide this update to the forum for this purpose.
Improvements to the aesthetics and recurred some bugs in the inner workings of homebrew, although some still remain to be corrected.
Also this version is in English.
http://nds.scenebeta.com/noticia/wintendos-xp
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