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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 11th, 2009, 23:23 Posted By: wraggster
Daid has released GuitarsOnFire v1.0
Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet. Lots are to be found at FretsOnFire fan forum Everything is released under GPL, which means the code is open for everyone to view and modify if they wish. It borrows graphics from both Guitarfun and FretsOnFire, and contains some new graphics. It does NOT use any of the FretsOnFire code, and only a little bit of the Guitarfun code. So it's a different game with a different feeling to it.
Version 1.0 (current)
New Features:
Practice mode
Versus mode
Last man standing mode
50/100/150/200 streak effect
GuitarHero World Tour Drums support
Experimental USB support (No idea if it works, enable it in the settings menu)
Saving settings
Saving of top scores and showing which songs you have compleeted already in the song list.
Bugfixes/changes:
Song selection redone (now returns to where you last where)
Default neck is now gray
Custom stages can supply a own neck/effect texture and note 3D models.
Ajusted the hammeron note generation, makes less hammerons
Fixed crash bug related to audio. Also fixed a few causes where the audio would get out of sync.
Make sure they is a bit of time after the game start before the first song.
Many tiny things I forgot.
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September 11th, 2009, 23:06 Posted By: wraggster
News via http://www.pdroms.de/news/19720/
atari2600land has updated his maze/collecting item games GoSub, which has seen it's initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
I have to change some levels because of the sub's new size. I've done this up to level 9. I've added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start
http://www.atari2600land.com/aegis/gosubvb.html
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September 11th, 2009, 23:05 Posted By: wraggster
News via http://www.pdroms.de/news/19707/
Jess Ragan is working on a Gameboy Advance version of the game Gorf.
From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):
Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.
Gorf's objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.
Jess would love to recieve feedback, so please get back on him - this way he can make the game even better and you'll have updated versions to enjoy!
Readme.txt:
Presented for your enjoyment is the fifth GORF beta. It was a whole lot of work, but then again, it was a whole lot of worth it. Included in this release is a sleek title screen, along with the art gallery I’ve been promising since the last of forever. This took a while to finish, but I’m proud of the results… aside from the occasional hiccup it’s extremely well put together, looking almost like a professional quality GameBoy Advance release. And to think, this entire game was written in BASIC! I’m continually amazed at the versatility of this compiler… I would never have gotten this kind of performance out of Quick BASIC thirteen years ago. Working on this game has also given me a whole new appreciation for the GameBoy Advance. I loved it as a gamer before, and now I love it as a programmer too!
Anyway, you’re probably wondering how the art gallery works, so here’s the scoop. After you select it from the main menu, just press left and right on the D-pad to cycle through the twenty-five available images. Since many of the pictures are in portrait or “tate” format, you can also flip the system sideways and use up and down to leaf through the screen shots, box artwork, and promotional materials. This works especially well with the GameBoy Micro. If you want to get a full view of any image, just hold down one of the shoulder buttons to make the guide arrows vanish. Finally, to read a brief description of the image being currently viewed, just tap the A button. A text bar will slide in from the bottom of the screen. Press A again and it slides back out. When you’re finished with the gallery, press either B or Start to return to the title screen.
Guess that about does it for this update! Stay tuned for the options screen and a special mode called the Mission Matrix, which should help bring the classic game of GORF into the modern age of achievements, trophies, and… uh, whatever the Wii does to reward gamers. (Lately, that hasn’t been much. Ahem.)
GORF is a trademark of Midway, a division of Time-Warner. Space Invaders is a trademark of Taito Corporation, a division of Square-Enix. Galaxian is a trademark of Namco-Bandai. Dragon BASIC is a trademark of Jeff Massung. All rights reserved.
http://www.atariage.com/forums/topic...e/page__st__25
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September 11th, 2009, 20:58 Posted By: wraggster
Newly released today:
The evil Samurai Warlord is capturing the worlds animal and turning them into mindless Samurai minions under his direct control. Using them and the ancient magic to turn even the elements on the world, it seems as though all hope is lost. However, he did not account for the Mini Ninjas!
Play As Hiro, Futo, Suzume, or the other Mini Ninjas to return the world to it's former peaceful state. Use the particular skills of each of the little warriors to defeat the evil warlord, free the enslaved animals, and release the pedestrians from their state of terror and return them to their normal lives!
http://www.play-asia.com/SOap-23-83-...j-70-3ep4.html
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September 11th, 2009, 20:57 Posted By: wraggster
Newly released today:
The evil Samurai Warlord is capturing the worlds animal and turning them into mindless Samurai minions under his direct control. Using them and the ancient magic to turn even the elements on the world, it seems as though all hope is lost. However, he did not account for the Mini Ninjas!
Play As Hiro, Futo, Suzume, or the other Mini Ninjas to return the world to it's former peaceful state. Use the particular skills of each of the little warriors to defeat the evil warlord, free the enslaved animals, and release the pedestrians from their state of terror and return them to their normal lives!
http://www.play-asia.com/SOap-23-83-...j-70-3ena.html
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September 10th, 2009, 20:19 Posted By: wraggster
News/release from vuurrobin:
DS OOP Layer (DSOL for short) is a object orientated programming library for the nintendo ds. It is written in c++ and is build directly onto libnds. It’s main objective is to let people easily program for the ds in an object orientated way while still allowing people to take more controll if they need it. it also focuses on creating good and clean code and using good programming habits.
The library is fairly new, and therefore is still missing alot of stuff. I do hope that it will be in a state which I can call finished someday (although there is probably always something that can be improved).
Download Here --> http://vuurrobin.100webcustomers.com/index.php/about
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September 10th, 2009, 20:16 Posted By: wraggster
News via ds scene( also via pdroms who are down)
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September 10th, 2009, 20:04 Posted By: wraggster
News via devfr
There. I book my holiday work: the mysterious forest of Bilu, revised and corrected.
This is a demo of my engine platform still under development, where you play Bilu (the blue ball) and harvest apples to advance levels.
New in the 0999 release:
Simplified startup, a single file through EFS Noda
Music Pierrick Hansen (few) noises through libntxm of 0xtob
beware Funki Funghi (right image), the fungus écrabouilleur
station to Appleman, gentle in appearance but tough
you'll need at least 16 apples to pass the panel of the 2nd tree (see left image)
a second level not completed
full, full, full of internal improvements which you probably do not worry but I'm super-proud
During the game, jump with X or Y and Dirrig character (the blue ball, must repeat) with the Dpad.
Start your game in pause mode debugging, L + START returns to normal.
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September 10th, 2009, 19:43 Posted By: wraggster
News from the WiiKey Team:
The Wiikey Team is pleased to announce Wiikey Fusion, a revolutionary new modchip with SD card capabilities. The release date is planned for sometime during October. Further details will be announced as they become available .
Although like any modchip/flash cart etc is has piracy appeal to those of us at DCEmu we are only interested in the good for the Homebrew Scene, with that in mind this certainly looks an interesting development for the Wii Scene, more details as i get them.
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September 10th, 2009, 19:38 Posted By: wraggster
Arikado has released Dop-IOS MOD v3
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (trucha bugged or not)
Purpose
While the original Dop-IOS let you install other IOS, it used IOS 249 to do it. Many people felt a certain resentment toward that on which the authors have no comment.
A better solution for all users would've been to allow users to select which IOS they use to install other IOSs. Enter: Dop-IOS MOD
Changelog
v3:
Classic Controller support
Gamecube Controller support (which will help out some semi-bricked users)
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September 10th, 2009, 19:26 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13366.html
A new version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.
Quote:
01/06/2009: New version DSP 0.9ß2!! Added Motorola 68000 CPU!
• General
+BUG: Fixed a stupid bug when looking for automatic updates.
+BUG: When you select the list of drivers the current driver pause and stays in the background
+BUG: Fixed joystick.
+BUG: M6809 - At last! Fixed the last bugs in the M6809 core and G´n´G works correctly, the music on the Express Rider, Super Basketball, etc
+NEW: M68000 - New CPU core, with many bugs but enough for some drivers from starting up.
+ENHANCE: NEC765 - Implemented ´Hexagon´ protection and other improved features, more games now load
+ENHANCE: Added functions for generic moving of 8, 16 and 24 bits for the decryption of ROMs (Popeye, Toki, etc)
+NEW: Added Z80CTC and Z80PIO devices, still very basic and not working so well (for the sound of StarForce and Sega System 1/2)
+ENHANCE: Organized files of source code for more clarity.
+BUG: Fixed when trying to boot a driver without the ROMs, DSP error gave one exception
+ENHANCE: Fullscreen mode implemented in a rudimentary way. You must restart the emulator to change to full screen (first select ´Full Screen´ mode, and then restart emulator), and with the keys ´ALT-TAB´ you can change from the emulator to main screen.
• Tehkan World Cup
+ENHANCE: Implemented generic scroll, fixed the graphics bugs
+BUG: Fixed problems between the main CPU and secon CPU, still problems with the audio CPU
• Popeye
+BUG: Fixed some graphical glitches
• Commando
+ENHANCE: Implemented generic scroll
• Psychic 5
+ENHANCE: Implemented generic scroll
• Express Raider
+ENHANCE: Implemented the priorities in the background, look at phase 3 ´the tunnel´
+BUG: Fixed audio speed, changed CPU clocks (I think they are more correct)
• Galaxian Hardware
+NEW: Galaxian - Added driver without sound
+NEW: Jump Bug - Added game with sound, the driver has problems with the NMI´s of the Z80 ¿?
+NEW: Moon Cresta - Added driver without sound
• Rally X Hardware
+ENHANCE: Jungler - Integrated driver in the hardware
+NEW: Rally X - Added driver with sound
• Super Basketball
+BUG: Implemented generic scroll. Fixed position, was a displaced one pixel
+BUG: Fixed sprites colors
+BUG: Fixed audio (music stay playing, no ball sound, etc)
• Bubble Bobble
+NEW: Added driver with sound, for some reason the sound is implemented but not working
• Terra Cresta
+NEW: Added a real driver with sound
• Prehistoric Isle 1930
+NEW: Added driver without sound
+BUG: Not implemented second scroll, problems with IRQs (hacked to work), no controls, etc.
• Tiger Road Hardware
+NEW: Tiger Road - Added driver with sound
+NEW: F1 Dream - Added driver with sound, for some reason the protection does not work, and I am using the bootleg version
• Snow Bros
+NEW: Added driver without sound
+BUG: Missing controls, does not work due to bugs in the M68000 core
• Toki
+NEW: Driver with partial sound (missing OKI6295)
+BUG: Problems with the M68000 and the synchronism of the scroll
http://leniad.cjb.net/index.htm
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September 10th, 2009, 16:59 Posted By: wraggster
Buying experience for DS and PSP is poor says marketing boss
The competition between iPhone, PSP and DS is hotting up - Apple used its iPod showcase event today to highlight its position in comparison to other handheld games platforms.
Specifically, the firm moved to crticise the buying experience for the DS and PSP in comparison to the iPhone and iPod Touch.
"When [DS and PSP] came out, they seemed so cool. But once you play a game on the iPod touch, you think 'hey, these things aren't so cool any more..." said Apple's marketing VP Phil Schiller.
"We're talking about 25, 30, 40 dollars a title. The kids can't afford those titles. Worse isn't the price, it's the buying experience."
A demo slide at the event compared the quantity of games on the platforms: PSP's 607 games, DS' 3,680 and then iPod touch's 21,178, before kicking into a video montage of App Store games.
http://www.mcvuk.com/news/35722/Appl...-to-DS-and-PSP
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September 9th, 2009, 21:21 Posted By: FrankFerreira
Yep, that's right, Dolphin emulator now allows games to be played in widescreen (16:9). Just like in Wii emulation it does 720p and more! See the video below:
Description from YouTube:
Dolphin now allows Gamecube games to be played in 16:9 (up to 1080p)! YAY! Thanks to Dolphin's widescreen hack! Games have glitches and minor bugs, but none the less, games are playable in widescreen.
Games shown in the video:
Luigi's Mansion
Super Smash Bros. Melee
Sonic Adventure 2 Battle
Soul Calibur 2
Super Mario Sunshine
Star Fox Assault
Special thanks to nosound97 on YouTube
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September 9th, 2009, 21:21 Posted By: FrankFerreira
Yep, that's right, Dolphin emulator now allows games to be played in widescreen (16:9). Just like in Wii emulation it does 720p and more! See the video below:
Description from YouTube:
Dolphin now allows Gamecube games to be played in 16:9 (up to 1080p)! YAY! Thanks to Dolphin's widescreen hack! Games have glitches and minor bugs, but none the less, games are playable in widescreen.
Games shown in the video:
Luigi's Mansion
Super Smash Bros. Melee
Sonic Adventure 2 Battle
Soul Calibur 2
Super Mario Sunshine
Star Fox Assault
Special thanks to nosound97 on YouTube
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September 9th, 2009, 00:13 Posted By: wraggster
Mouse has released Strobe alarm clock.
This Strobe Alarm Clock program that I have been coding. I saw WiiStrobe and alarmii and got idea to 'merge' two of them. I decided to make my own nice wii alarm clock that will flash my tv screen. It will be useful for deaf wii owners. you need to have homebrew channel installed on your wii and sd card.
The Alarm clock program have 12 and 24 hour format option.
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September 9th, 2009, 00:11 Posted By: wraggster
Xuzz has released a public beta of ChannelMaker.
ChannelMaker is a cross-platform application writen in Python to edit WAD channels and create homebrew channels. ChannelMaker is legal and can create completely legal channels, as long as the channel edited was created with homebrew tools (such as Benzin).
http://wiibrew.org/wiki/ChannelMaker
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