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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 15th, 2009, 19:05 Posted By: wraggster
Nintendo could be about to reduce the price of the Wii to USD 199.99, according to reports that stem from a leaked Toys R Us catalogue advert.
The price cut would see USD 50 slashed from the price of the console, which comes bundled with Wii Sports, reports Kotaku. This new price point is expected to take effect from September 27.
At its current price of USD 249.99, the console retails at more than the Xbox 360 Arcade, priced at USD 199.99, and slightly below the newly priced 120GB PlayStation 3 at USD 299.99.
NPD figures for August showed a 39 per cent year-on-year decrease in Wii sales - a trend which analyst Michael Pachter has predicted will continue until Nintendo either changes its bundles or lowers price.
Without a price reduction, the console is likely to suffer from "price fatigue" predicted Pachter - the same problem that had been restricting Sony and Microsoft sales in the region until their recent price cuts.
http://www.gamesindustry.biz/article...n-in-september
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September 15th, 2009, 19:05 Posted By: wraggster
The latest DS instalments to Nintendo's Pokemon series have sold nearly 1.5 million copies within just two days of going on sale in Japan.
According to Famitsu, sales of 1,480,980 were reached for Pokemon HeartGold and SoulSilver in their opening weekend. Retailers have subsequently predicted stock shortages of the titles are likely.
The titles are DS remakes of Pokemon Gold and Silver, originally released for the GameBoy Color in 2000. Both feature enhanced graphics and new features such as pedometer support. They are currently scheduled for a spring 2010 release across Europe and North America.
http://www.gamesindustry.biz/article...pies-in-2-days
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September 14th, 2009, 20:31 Posted By: wraggster
Updated release from Quipeace:
Hey all ,
After long hours staring at my screen figuring out what went wrong where I think it's finally time to release what I've been working on the last couple of days. There is still lots to put in and refine but it handles basic operations very well.
Inspired by the handwriting calculator from nokia labs, I started working on this, never knowing that it would turn out much and much harder than I first expected.
Features:
Basic math operations: (+, -, *, /, ^)
Multi-digit support.
Handwriting recognition (now using graffiti).
Undo/erase last input
Parenthesis.
Still to come:
Multiple gestures for a single operator.
Custom graffiti
more math operations (square root, sin, cos, tan)
Download and Give Feedback Via Comments
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September 14th, 2009, 20:07 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13404.html
DeSmuME ReRecording is a Nintendo DS emulator (based on DeSmuME).
Quote:
2009-09-14 01:20 - Fix Lua bit operation functions to handle the sign bit (bit 31) correctly. (r2872)
2009-09-09 13:05 - Lag reduction option is separated to 2 options. Added savefile hack menu option from 0.9.4 branch for upgrading savefile sizes when one has been careless and used the wrong savefile size. (r2855)
2009-09-08 13:45 - Improved LagReduction timing. To know what has been changed, see the diff of r2844. (r2845)
http://tasvideos.org/forum/viewtopic.php?p=210670
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September 14th, 2009, 19:45 Posted By: wraggster
Newly released today:
features
The classic ant farm returns in a new, modern, and portable form. No more worries about glass breaking and ants escaping; now they can go wherever you take your DS
Train your ants to be soldiers and survivors through the DS stylus. Tap them to make them stronger, douse them with droplets of water to improve their water resistance, torch them with a match to build heat resistance, and much more!
Evolve and manage your ant population to be numerous and strong enough to defend against menacing invaders
Design and strengthen your ant colony to withstand natural disasters and sustain a healthy population. Can you take the heat of a volcanic eruption? Or will your ants’ messy habits poison the whole swarm before Mother Nature has her way with it?
Nearly 100 missions are available to keep you busy with fresh and exciting challenges, including managing your population and resources to ensure your dominance. Devise defensive and offensive attacks to help your colony survive and thrive
description
The beloved childhood pastime of lazy Sundays spent with a magnifying glass and an ant farm finally arrives on the Nintendo DS in this challenging and addictive strategy simulation that trains your ant minions - as well as your brain - through the use of the DS stylus. You must zap, tap, and manipulate your ants to make them tough enough to survive a variety of harsh environments and strong enough to defend the planet against evil alien robot insect invaders! It's up to you to build the best Ant Nation!
http://www.play-asia.com/SOap-23-83-...j-70-3en0.html
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September 14th, 2009, 19:34 Posted By: wraggster
Newly released today:
features
For the first time ever, play along with 45 legendary Beatles songs on the game-disc including: “I Saw Her Standing There,” “I Want To Hold Your Hand,” “I Feel Fine,” “Taxman,” “Day Tripper,” Back In The USSR,” “I Am The Walrus,” “Octopus’s Garden,” “Here Comes The Sun,” and “Get Back”
Take an interactive journey through the legacy and evolution of The Beatles’ legendary career from the renowned venues to the clothing and instruments made famous by The Fab Four
“All You Need Is Love” will be released exclusively as a downloadable song for The Beatles: Rock Band through Xbox LIVE on September 9, 2009 with all Apple Corps Ltd, MTV Games and Microsoft proceeds benefitting Doctors Without Borders/Médecins Sans Frontières (MSF). In addition, the entire Abbey Road album will be the first album made available for download purchase
Progress through five seminal venues in which The Beatles performed during their careers including: The Cavern Club, the set of the Ed Sullivan Show, Budokan, Shea Stadium and the rooftop of Apple Records
Highlighting the years in Studio Two at Abbey Road Studios where The Beatles revolutionized modern recording and created amazing masterpieces are inspired artistic visual expressions known as Dreamscapes. These imaginative environments capture the essence of The Beatles’ genre-busting musical and fashion transformations during their later years
Audio clips featuring conversation from The Beatles’ recording sessions, some of which have never before been heard, bookend the game play experience
description
The Beatles™: Rock Band™ is an unprecedented experience through the story of The Beatles and celebration of their music and artistry. The game will allow fans to pick up the guitar, bass, mic or drums and experience The Beatles extraordinary catalogue of music through game play that takes players on a journey through the legacy and evolution of the band’s legendary career. In addition, The Beatles: Rock Band will offer a limited number of new hardware offerings modeled after instruments used by John Lennon, Paul McCartney, George Harrison and Ringo Starr.
http://www.play-asia.com/SOap-23-83-...j-70-3cq8.html
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September 14th, 2009, 17:07 Posted By: wraggster
Sales of the Nintendo Wii in the US are likely to continue to decline in September while rival consoles from Sony and Microsoft enjoy the benefits of the newly implemented price cuts, according to industry analyst Michael Pachter.
Wii sales were 227,400 during August, down 39 per cent year-on-year, and the downward spiral is set to continue next month, unless Nintendo offers fresh deals or lower prices to consumers.
"With the core PS3 and Xbox 360 models priced only USD 50 higher than the Wii, we expect year-over-year sales of Wii hardware to continue their annual declines until the company either changes its bundle or lowers price," said Pachter.
"Wii unit sales are 50 per cent below last year’s level over the last five months, and we think that September sales will repeat the pattern."
With no price cut on the Wii, the console is likely to suffer from "price fatigue" said Pachter, the same problem that had been restricting Sony and Microsoft's sales in the region until recent price cuts.
http://www.gamesindustry.biz/article...nth-of-decline
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September 13th, 2009, 23:15 Posted By: wraggster
Just did a bit more checking on a site i check daily and the new google toolbar automatically translated the site and anyway, heres an app for the DS ive never posted about, heres the release info from Tako2 Lab
TwitterDS
Twitter client for the DS
Download
Previous versions:
080,618 version (v0.1)
Installation
Please dldi TwitterDS.nds addressed the appropriate patches.
TwitterDS a directory and this program to copy to external media such as SD card.
※ SD card, for example E: drive is assigned, E: \ TwitterDS \ Create a directory, jp12pix.glf and copy the necessary files. (TwitterDS.nds program is where you may be placed.)
Dictionary files copied to external media such as the SD card.
I use the dictionary PQBox, http://homepage2.nifty.com/qta/pqbox/dutl.htm Simple dictionary utility with a POBox please split the dictionary. (Base 128)
※ SD card, for example E: drive is assigned, E: \ POBox \ Create a directory, phrases and words to copy the directory to the directory and there.
(Reference ictionary millionaire for CE)
How
Edit AccessPoint.xml
Data stored in Flash (WFC data) is used, this configuration is not required.
If you are using to scan available access points, set this file.
When you scan the names appeared in the name of basic type AccessPoint.
macaddr provided the name for when I have suffered, does not actually use.
IPAddress etc., DHCP, and if you use the default values, you specify the delete 0.0.0.0.
WEPBits will do either of 0/40/128.
When 40/128, WEPKey enter. If 0, WEPKey remove.
<? xml version="1.0"? "
<AccessPoints"
<AccessPoint name="enter ssid" macaddr="enter mac address""
<IPAddress"192.168.1.1</ IPAddress"
<GateWay"192.168.1.1</ GateWay"
<SubNetMask"255.255.255.0</ SubNetMask"
<DNS1"192.168.1.1</ DNS1"
<DNS2"0.0.0.0</ DNS2"
<Channel"1</ Channel"
<WEPBits"0</ WEPBits"
<WEPKeyID"0</ WEPKeyID"
<WEPKey"0000000000</ WEPKey"
</ AccessPoint"
</ AccessPoints"Edit prefs.xml
This file defines the Twitter user name and password.
<? xml version="1.0"? "
<Preferences"
<UserName"user name</ UserName"
<Password"password</ Password"
</ Preferences"Timeline view mode
The public launch will be displayed on the screen below the time line.
Move the cursor down key, the screen displays the details of the statement at the cursor position.
A button to get the public timeline
B button to get the user timeline
X button to get your friends timeline
From the Y button to input mode
You can get interrupted during the START button on the timeline.
From the input mode
Using the software keyboard, enter the text you want to post.
By pre-tap text input field, you can post.
Both Versions Via Comments, Let us Know if you get it working
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September 13th, 2009, 23:09 Posted By: wraggster
News/release from Quipeace
Hey all ,
After long hours staring at my screen figuring out what went wrong where I think it's finally time to release what I've been working on the last couple of days. There is still lots to put in and refine but it handles basic operations very well.
Inspired by the handwriting calculator from nokia labs, I started working on this, never knowing that it would turn out much and much harder than I first expected.
Features:
Basic math operations: (+, -, *, /, ^)
Multi-digit support.
Handwriting recognition (now using graffiti).
Undo/erase last input
Still to come:
Multiple gestures for a single operator.
Parenthesis.
Custom graffiti
Download and Give Feedback Via Comments
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September 13th, 2009, 22:26 Posted By: wraggster
News via scenebeta
The GCMM (Game Cube Memory Manager) is an application that allows us to make a backup of the items in the games Game Cube a SD from the memory card, So you have no problems if you spoil your game or Memory Card nothing is out of memory, now is simple, you record it on your PC, it copies when needed and that's it, your game is there, on your DS.
Author: Suloku
Through this we can make apicación copies of your saved games on your Memory CardBoth encrypted or not, and stored on the SD in any circumstance if you spoil the game, he may put back the SD to your Memory Card, So do not worry if you're manipulating something.
Controls
Game Cube Control:
Cruz Control: Move through the menu.
Button: OK.
Button B: Cancel.
Y button: Make backup of the game.
X Button: Restore item
Z Button: Delete item
Start button: Quit.
Wiimote Control:
Cruz control: Moving
Button: OK
B Button: Cancel
Button -: Make backup
+ Button: Restore line
Button 2: Remove item
HOMEBack to the Homebrew Channel
--------------------------------------------------------------------------------
Using
Saved games are read and stored in the following directory: SD: / MCBACKUP /
Savegames protected are encrypted with the "single number" serial Ramdom given to a memory card each time it has been formatted. Due to this fact the save only work on the original memory card age backups if that card has not been formatted.
To confirm whether any protected game saves are also based on the block number savefile is started (or how many blocks where he was before the save was created).
Restoring an image raw to a different card has not yet been tested to see if it possible to use a gamesave protected in another memory card.
Savegames known protected: Medal of Honor: Frontline, F-Zero GX, Pokemon Colosseum, Fire Emblem.
When you restore a saved game with GCMM, permissions are set to XXP (move, copy, public), that is, the file can be moved or copied from the Wii / GC memory card utility natives. Being able to move or copy the file does not mean it will work for the reasons explained above.
Other formats saves.
Software is available that can be converted to other formats saves (GCS and SAV) on the GCI
GCP is a RAW image format memory card. When creating a RAW image is made possible through a mask, but there are still problems in restoring.
Version 1.0 Enhancements
12/09/09
It only works in Memory Card unofficial.
The backups are stored GCI format
Supported button
Updated libfat
Fixed restore error (now restored correctly)
New fund
Support widescreen interlaced and in all regions
Download and Give Feedback Via Comments
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September 13th, 2009, 21:55 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13398.html
VisualBoyAdvance Rerecording is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).
Quote:
r130
Added Pixelate 3x and Pixelate 4x filters for fun.
Sep 04, 2009
aquanull
r129
replace subwcrev.exe with a newer, non-upxed version, in hopes that it will no longer trip the virus scanner
Sep 01, 2009
gochaism
r128
formatting
Aug 24, 2009
justinhc...@hotmail.com
r127
Replaced src/common/memgzio.c and src/common/memgzio.h with the ones from the VBA-M project. Removed some unneeded stuff. Added Simple 3x and Simple 4x filters (unoptimized). Fixed GDI/D3D/OpenGL display with 3x and 4x filters.
Aug 18, 2009
aquanull
r126
applied the diff of previous update to the VS2005 vcproj directly. I don´t have VS2005 atm, but I think it should fix VS2005 vcproj.
Aug 17, 2009
gochaism
r125
fix for filenames in VS2008 vcproj
Aug 17, 2009
gochaism
r124
Lots of renaming/moving. Please update your vcproj/sln files. TODO: Re-fix the accelerator bug in a better way.
Aug 17, 2009
aquanull
http://code.google.com/p/vba-rerecording/downloads/list
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September 13th, 2009, 21:53 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13397.html
DeSmuME ReRecording is a Nintendo DS emulator (based on DeSmuME).
Quote:
Again, for making a new movie, you should use 0.9.4 instead of 0.9.2, since it emulates things better.
One of major advantages is sound emulation. You´ll hear really bad sound with 0.9.2, especially when you play a game which uses a streamed sound.
Anyway, I´ve made an improved version of 0.9.4 official!
Features
My 0.9.4+ has:
* Less desyncs (savestate has been updated, but you can read old savestates as well)
* Lua scripting with advanced graphic functions (they works only in gui.register callback)
* Path settings
* State rewinding (it´s not tested at all, oh well)
* Magnification filters like hq2x
* Lag reduction options (details described below)
* Other little bugfixes (ex. frame advance improvement)
Still, it should sync fine with 0.9.4 movies. Let´s try it now!
Note: these codes are ported from the svn trunk.
Downloads
* Download DeSmuME 0.9.4+ win32 binary (r2832)
* Source code is available as a branch in the official svn repository of DeSmuME. Checkout https://desmume.svn.sourceforge.net/...ing_0_9_4_plus (as usual, I haven´t maintained non-windows port at all. However, I think it can be compiled with no big changes. If someone is interested to maintain them, please do)
About Lag Reduction Options
Currently, there are 2 options. They increases speed, but they also causes a trouble for some games (for example: impossible to boot), because of whatever desmume´s bad timing emulation.
- Fix ARM Cycle Count
This fixes the wrong cycle counting in armcpu_exec and instruction cycles of {S} instructions. It´s not a sort of hack, but some games don´t boot if it´s enabled.
- Fast Fetch-Execute
If enabled, the emulator will process fetch-execute cycle parallelly. It´s implemented somewhat inaccurately (still closer than before, I think). It causes an emulation glitch for some games. I recommend not using this option for now, since DMA transfer sometimes doesn´t work well in fast speed (for instance, the above map screen of Castlevania OoE will be rendered a bit glitchy). Fix ARM Cycle Count will work enough for normal play.
These options will not be recorded to a movie.
Upload logs (JST; GMT+9)
2009-09-09 13:05 - Lag reduction option is separated to 2 options. Added savefile hack menu option from 0.9.4 branch for upgrading savefile sizes when one has been careless and used the wrong savefile size. (r2855)
2009-09-08 13:45 - Improved LagReduction timing. To know what has been changed, see the diff of r2844. (r2845)
2009-09-06 11:00 - Add LagReduction option to INI secretly (r2831; default = 0 (0.9.4 non-dev timing). The timing of LagReduction=1 is different from both of 0.9.4 dev and non-dev). Improved input display a little (r2832)
2009-08-22 23:30 - Lua drawing now works but only in gui.register callback (r2779)
2009-08-18 15:30 - Fix random desync (make ´samples´ in SPU.cpp to be zero at SPU_Reset) (r2769)
2009-08-16 17:00 - First upload (r2766)
http://tasvideos.org/forum/viewtopic.php?p=210670
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September 13th, 2009, 00:51 Posted By: wraggster
XeEmO has released Xeempongwii v1.0:
Action packed bat and ball excitement! Feel the action with the rumble feature!
Coming Next Version
Multi-player.
Requests are welcome.
Download and Give Feedback Via Comments
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September 13th, 2009, 00:29 Posted By: wraggster
Newly released on worldwide import from Superufo.com ($2 shipping worldwide)
Ghostbusters: The Video Game, based on the smash hit motion picture franchise and featuring a completely new story, is coming to six game systems in 2009. Coinciding with the 25th anniversary celebration of the film’s original theatrical release, the game reunites original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation. Remember, don't cross the streams. It could end all life as we know it!
Save New York City from its latest paranormal plague
Fight and capture wide range of uncanny phantasms and demons
New story penned by original creators
Features famous voices of original movie cast
Equipped with a variety of unique weapons and gadgets
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September 12th, 2009, 03:42 Posted By: wraggster
The results of the Neoflash Comp are in:
The NEO Summer Coding Compo 2009 final result have announced now!
more info: http://www.neoflash.com/forum/index....ic,5773.0.html
The PSP APP division, total 9 entries
No.1 [PSP APP] AVEC V2 - GPS Vector Map Viewer By: Art
No.2 [PSP APP] PSN License Manager 0.40 NeoEdition By: Light_AleX
No.3 [PSP APP] DayViewer Beta 4 NEO By: Total_Noob
No.4 [PSP APP] PSPconsole v1.7neo By: Hotter
No.5 [PSP APP] periodicpsp [v1.0] By: JamesC
No.6 [PSP APP] PSPTweaker v2.0 By: ab5000
No.7 [PSP APP] PSPCleaner 1.4 Beta NEO By: Migueliziosop
No.8 [PSP APP] AlphaBase v1.0 By: DekraN
No.9 [PSP APP] Spirograph v0.1 By: Freshmilk
Top Reviewer PSP APP division reviews + toplist Conle
The PSP GAME division, total 11 entries
No.1 [PSP GAME] TibiaPSPv0.3 By: LuMa
No.2 [PSP GAME] REminiscencePSP NeoFlash Edition By: Sektor
No.3 [PSP GAME] Portable Bubble v2.0.0 By: Gefa
No.4 [PSP GAME] Random Shooter - Space Shoot 'em up By: Zack
No.5 [PSP GAME] BoxDestroyer v2.3 By: walar
No.6 [PSP GAME] DiggerPSP NeoFlash Edition By: Sektor
No.7 [PSP GAME] Lakeside By: Kasumi
No.8 [PSP GAME] My Snake Pet By: leviadragon
No.9 [PSP GAME] [WIP] Cubic Zombies By: A_Noob
No.10 [PSP GAME] ImpGAME v2.1 By: Gefa
Top Reviewer PSP GAME division reviews + toplist Conle
The NDS APP division, total 11 entries
No.1 [NDS APP] Japanese Hiragana & Katakana Review By: DesertDog
No.2 [NDS APP] UA Paint v1.30c By: bassacegold
No.3 [NDS APP] DSi4DS By: spinal
No.4 [NDS APP] SavSend By: leinad
No.5 [NDS APP] MorseDS By: Aguilera_87
No.6 [NDS APP] DsOS v0.6 neocompo edition By: Aurelio
No.7 [NDS APP] DSecure By: LucaFraga
No.8 [NDS APP] Paint DS By: s_hansse
No.9 [NDS APP] SoundBoardDS By: BranMuffin
No.10 [NDS APP] WintenDoS By: darkyesus
Top Reviewer BassAceGold's NDS APP reviews bassacegold
The NDS GAME division, total 16 entries
No.1 [NDS GAME] Operation Libra By: B12Core
No.2 [NDS GAME] DawnSeekers [important update] By: smealum
No.3 [NDS GAME] Seek And Recharge By: samel
No.4 [NDS GAME] You Have To Burn The Rope DS By: LaPatateInc
No.5 [NDS GAME] Alien Puzzle By: GEMISIS
No.6 [NDS GAME] Bouncy Marble V2 By: leinad
No.7 [NDS GAME] Xplosive Combat By: fooshi
No.8 [NDS GAME] DronS V1.6 By: leinad
No.9 [NDS GAME] Five_Error By: Tiwaz
No.10 [NDS GAME] Lights Off! By: arrpirate
Top Reviewer Soulanger's NDS Games soulanger
Congrats to all winners! Please tell us what prize you like in this topic --- http://www.neoflash.com/forum/index....ic,5772.0.html
SEE YOU AT NEXT NEO SPRING COMPO AGAIN --- March.20th 2010 !
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September 12th, 2009, 03:16 Posted By: wraggster
Advance retail listings forwarded to Kotaku indicate that Nintendo is planning to issue its first price drop on the Wii, with a less expensive version of the console—currently priced at $249—coming the first week of October.
That listing comes from an early version of a Walmart ad that loosely dates, but does not price a "rollback" for Nintendo's console. While the ad is not official confirmation of a price drop, the timing makes sense, as the Wii is about to enter its fourth holiday shopping season at its original price.
Should Nintendo announce a price drop prior to October, it has a venue at which to do it. The company will be participating at the Kyoto Cross Media Experience 2009, a multimedia event that runs September 26th to October 4th, overlapping with the Tokyo Game Show.
Nintendo president Satoru Iwata just recently said that the company is not planning on announcing a price drop. "Right now," Iwata said at a recent investor Q&A, "there aren't a lot of discussions going on about what exactly to do about hardware pricing."
Of course, that "right now" was from early August and plans may have changed. Sales of the Wii in the U.S. are down by almost half from last year during the summer quarter. A price drop and upcoming marquee software releases like Wii Fit Plus and New Super Mario Bros. Wii may turn things around.
With Microsoft and Sony recently issuing their own price cuts on the Xbox 360 and PlayStation 3, Nintendo may be wisely following suit.
Due to the unofficial nature of the price drop info, we're labeling this rumor for now. We've been in touch with Nintendo of America and Walmart to get comment, but have not yet heard back.
http://kotaku.com/5357766/wii-price-...eek-of-october
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September 12th, 2009, 03:13 Posted By: wraggster
NPD figures show that, compared to the same five-month period last year, sales of the Wii in the US are down a full 50% -- prompting Michael Pachter, games industry analyst at Wedbush Morgan, to look away from his crystal ball long enough to ... analyze the situation. In a note reprinted by IndustryGamers, Pacht-Man -- having finally gotten the PS3 price cut he'd always wanted -- called on Nintendo to drop the cost of Wii, lest its sales slide further.
"With the core PS3 and Xbox 360 models priced only $50 higher than the Wii, we expect year-over-year sales of Wii hardware to continue their annual declines until the company either changes its bundle or lowers price," Pachter pronounced before concluding, "Wii unit sales are 50% below last year's level over the last five months, and we think that September sales will repeat the pattern."
So, Joystiq Biomass, let's say Nintendo doesn't cut the price of the Wii before the holidays. What games and/or hardware would you bundle the system with in order to boost sales -- and help save Ivan?
http://www.joystiq.com/2009/09/11/wi...t-five-months/
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