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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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April 17th, 2012, 14:08 Posted By: wraggster
Week ending 14 April 2012
1 - MARIO & SONIC LONDON 2012 OLYMPIC GAMES
2 - MARIO PARTY 9
3 - JUST DANCE 3
4 - SKYLANDERS: SPYRO'S ADVENTURE
5 - ZUMBA FITNESS
6 new PANDORA'S TOWER
7 ZUMBA FITNESS 2
8 MARIO KART WII
9 POKEPARK 2: WONDERS BEYOND
10 WII PARTY
11 - LEGO HARRY POTTER: YEARS 5-7
12 FIFA 12
13 - THE LEGEND OF ZELDA: SKYWARD SWORD
14 NEW SUPER MARIO BROS. WII
15 CALL OF DUTY: MODERN WARFARE 3
16 DONKEY KONG COUNTRY RETURNS
17 LEGO STAR WARS III: THE CLONE WARS
18 - THE LAST STORY
19 WE SING: POP!
20 WWE '12
21 MARIO SPORTS MIX
22 - BEN 10: GALACTIC RACING
23 GO VACATION NAMCO
24 SUPER MARIO GALAXY 2
25 BOOM STREET
26 XENOBLADE CHRONICLES
27 KIRBY'S ADVENTURE WII
28 WE SING: ENCORE
29 CALL OF DUTY: BLACK OPS
30 KIRBY'S EPIC YARN
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April 17th, 2012, 13:56 Posted By: wraggster
Week ending 14 April 2012
1 - MOSHI MONSTERS: MOSHLING ZOO
2 - NEW SUPER MARIO BROS.
3 - MARIO KART DS
4 - PROFESSOR LAYTON AND THE SPECTRE'S CALL
5 LEGO HARRY POTTER: YEARS 5-7
6 1001 TOUCH GAMES
7 POKEMON BLACK VERSION
8 - POKEMON WHITE VERSION
9 JEWEL QUEST: THE SLEEPLESS STAR
10 ART ACADEMY
11 MARIO VS DONKEY KONG: MINI-LAND MAYHEM!
12 LEGO STAR WARS III: THE CLONE WARS
13 LEGO NINJAGO: THE VIDEOGAME
14 VICTORIOUS: HOLLYWOOD ART DEBUT
15 - JEWEL LINK ATLANTIC QUEST
16 - COOKING MAMA WORLD: OUTDOOR ADVENTURES
17 - BEN 10 TRIPLE PACK
18 POKEMON HEARTGOLD
19 new SECRETS OF THE TITANIC
20 BARBIE: JET, SET & STYLE!
21 HORRID HENRY: MISSIONS OF MISCHIEF
22 POKEMON SOULSILVER
23 - SUPER MARIO 64 DS
24 - ZHU ZHU BABIES
25 100 CLASSIC GAMES
26 INAZUMA ELEVEN 2:
27 BEN 10: GALACTIC RACING
28 INAZUMA ELEVEN 2: FIRESTORM
29 re BEN 10 ULTIMATE ALIEN COSMIC DESTRUCTION
30 NINTENDOGS: LAB & FRIENDS
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April 17th, 2012, 13:54 Posted By: wraggster
Week ending 14 April 2012
1 MARIO KART 7
2 SUPER MARIO 3D LAND
3 KID ICARUS: UPRISING
4 MARIO & SONIC LONDON 2012 OLYMPIC GAMES
5 - SONIC GENERATIONS
6 - NINTENDOGS + CATS: GOLDEN RETRIEVER
7 - SUPER POKEMON RUMBLE
8 RAYMAN 3D
9 new RHYTHM THIEF & THE EMPEROR'S TREASURE
10 FIFA 12
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April 17th, 2012, 13:50 Posted By: wraggster
As the culmination of Titanic's 100th anniversary approaches, experience the rich history of that fateful voyage with Titanic Mystery, now available for Wii™ and Nintendo DS™. With hidden historical treasures and mysterious secrets waiting to be uncovered, players can commemorate the ship's maiden voyage in 1912 with the entertaining and informative adventure-based game, Titanic Mystery.
Players will find themselves at a pivotal moment in history as they search for a hidden bomb on-board the new ocean liner, Titanic II. Conduct an investigation and uncover clues to save the ship and all its passengers. Learn fascinating secrets of the original Titanic, interact with the crew and explore 30 intricate levels to discover elaborate twists and turns around every corner and solve challenging mini-games.
Titanic Mystery Game Features:
- Investigate and interrogate passengers and crew members to solve the mystery
- Find hidden objects in the many rooms of Titanic II
- Discover hundreds of items and reveal timeless secrets about the original Titanic
- 30 intricate levels and challenging mini-games
Rated "T" for Teen by the ESRB (Entertainment Software Rating Board), Titanic Mystery is a delight for history buffs and gamers of all types.
To download assets and learn more, please go to:
http://bhimpact.gamespress.com/product_page.asp?i=1281
Titanic Mystery website:
http://usa.og-international.net/games-details.asp?gameid=90
Titanic Mystery YouTube video:
http://www.youtube.com/watch?v=dPDgwG6w39U&context=C48d6989ADvjVQa1PpcFOL su0bfxG7fkUjrKdv2hjDBCfw4dY_6ck
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April 17th, 2012, 13:13 Posted By: wraggster
Nintendo confirmed yesterday that it'll be showing off a new Mario game forWii U at E3, but those hoping for a 3D successor to the Galaxy series look set to be disappointed - unless the platform holder's keeping something big secret for now.
We were hoping for Mario Universe or something along those lines, but Nintendo has said the Wii U Mario scheduled to be shown at June's event will be based on the tech demo from E3 2011.The "prototype" at last year's show featured four player gameplay set on 2D side-scrolling levels. Users could control Mushroom Kingdom characters or play with their Mii alongside Mario and the gang. You could also take the action away from the TV and play the game on the Wii U controller.
A Nintendo spokesperson told Kotaku. "A new Super Mario Bros. game for the Wii U system will be shown at this year's E3 Expo. This is based on the Mario experience that was demonstrated at last year's E3 Expo."
A new Pikmin game for Wii U is also set to be demoed at E3.
http://www.computerandvideogames.com...011-tech-demo/
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April 16th, 2012, 23:00 Posted By: wraggster
One of our favorite Xbox Live Indie games is headed to the 3DS and the Wii U. More specifically, Nicalis will be bringing a remake of the ridiculously punishing Aban Hawkins & the 1,000 Spikes in time for the Wii U launch, reports RevoGamers. Cheekily titled Aban Hawkins & the 1,001 Spikes, the game will feature a new 4-player multiplayer, new graphics and sound.
The original was a lot of fun, and the quick, brutal platforming action should certainly be right at home on the 3DS. Aban Hawkins & the 1,001 Spikes is scheduled to arrive on the eShop this year.
http://www.joystiq.com/2012/04/16/ni...and-3ds-eshop/
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April 16th, 2012, 22:53 Posted By: wraggster
Canadian modder Brent Smith has managed to connect an aging exercise bike to Nintendo's perennial racer. Naturally, there's some Arduino involvement, but the whole setup plugs directly into an originalSNES console -- no emulation necessary. Power-ups are accessed with a button in the center of the exercise bike's handles, each of which has a directional button for steering, while the pedals function as the acceleration button, accurate to one sixth of a rotation. According to Smith, "it's a lot harder than it looks" -- and we believe him. Watch his test-drive kart plow off-track in the video demo after the break.
http://www.engadget.com/2012/04/16/m...exercise-bike/
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April 16th, 2012, 22:51 Posted By: wraggster
What's cooler than Super Mario Bros. and Legos? Why, Super Mario Bros. with Legos, of course. That's the premise behind Lego artist Zachary Pollock's "Epic Mario" project, which aims to recreate the entire Level 1-1 of Super Mario Bros. using one Lego block at a time. At one brick per pixel, Pollock's project is expected to come in at around six feet tall and 90 feet wide once completed. He also estimates that he's going to need "just over 780,000 Lego studs" and some significant coinage -- to the tune of $26,400. Unfortunately, money just doesn't come from punching bricks in real life, and Pollock is turning toKickstarter to get all the extra coin he needs for the project. This isn't the first time Legos were used to re-imagine a beloved classic -- heck, it isn't even the first Mario level to get the blocky treatment. That doesn't make the concept any less amusing, however, and Pollock promises to hold brick-building parties and take his project on the road to various conventions if it gets funded. Check out the potential project in all its blocky glory in the video after the break, as well as an update on our last Insert Coinproject, the Berlin Boombox.
http://www.engadget.com/2012/04/16/i...-lego-project/
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April 16th, 2012, 22:31 Posted By: wraggster
It would appear that none other than Shigeru Miyamoto has confirmed that a brand new Super Mario game will be announced for Wii U at E3.
The confirmation comes from an interview with Spanish language website El Mundo, as deciphered from Google’s translation (and a translation from forum Neogaf).
Could this be the Super Mario 4 rumoured in last week’s domain filing?
Elsewhere into the interview Miyamoto gives some insight into Nintendo’s current directions.
He says that “traditional games” are now very well catered for by emerging markets such as iOS, so Nintendo is instead focusing its efforts on trying to create new types of gaming experiences.
He is also training up a new generation of devs who will be capable of taking over from Miyamoto when he retires.
As for Miyamoto himself, his time is currently being occupied by work on Pikmin 3 and Luigi’s Mansion 2. He also confessed to wanting to revisit the Wii Music franchise, admitting that he was “sad” about sales of the first game.
http://www.mcvuk.com/news/read/miyam...o-wii-u/094492
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April 16th, 2012, 22:26 Posted By: wraggster
Fatal Frame spinoff Spirit Camera: The Cursed Memoir will be released for 3DS on June 29, Nintendo has confirmed.
The game, which in a handy coincidence is released in the US today, uses the 3DS camera and augmented reality features to, Nintendo says, "scare you in brand new ways."
Tecmo Koei's Fatal Frame series - known in PAL territories asProject Zero - debuted on PS2 and Xbox in 2001. The second game in the series has been remade for Wii, and will also be released in Europe on June 29.
http://www.edge-online.com/news/spir...nfirmed-europe
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April 16th, 2012, 22:17 Posted By: wraggster
Games icon not yet ready to resign, but is passing responsibility to younger colleagues
Shigeru Miyamoto is helping foster a new generation of games developers within Nintendo as age begins to catch up on the talismanic games designer.
Months after Nintendo tried to calm investors from anxieties over Miyamoto’s retirement, the games designer has again been questioned on his long-term position.
"We all get older. I'm already about to turn 60,” he told Spanish national paper El Mundo.
“In recent years I've been telling people within Nintendo [that] I'll have to retire at some point. We must be prepared. That's why I given more responsibility to younger colleagues.”
But Miyamoto reiterated that he is not yet ready to quit, and that previous claims suggesting otherwise were the result of a “misunderstanding”.
http://www.develop-online.net/news/4...-my-retirement
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April 16th, 2012, 01:49 Posted By: wraggster
via http://www.emucr.com/
SaveGame Manager GX SVN r125 is released. SaveGame Manager GX is a SaveGame & Mii Manager for the Wii with GUI based on LibWiiGui by Tantric,
SaveGame Manager GX Features:
SDHC and USB2 support
Protected save support
Mii Support
Multilanguage support with Custom Font
WiiTDB support
Display information about savegames/miis in a special windows
Extract, Install, Delete, Copy, Move fonctions are available
Online AutoUpdate
Widesreen support
ScreenSaver
SaveGame Manager GX SVN Changelog:
r125
* Added Controllers Mapping (from WiiXplorer)
* Added Controllers Settings Menu to allow you to change the mapping
* Added Controllers Settings Menu to Parental control
* Added SdPort Class to auto detect SD card eject/insert
http://www.mediafire.com/?c893y4bq6nqqe1q
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April 16th, 2012, 01:48 Posted By: wraggster
via http://www.emucr.com/
1964 SVN r123 is compiled. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
1964 SVN Changelog
r116
1964: Revert majority of the code back, keep some of the clean ups I have done, still needs a fair bit of work, also needs the 60fps control to be rewritten properly XD
r117
Re add the KailleraClient.dll to the repo
r118
1964Video: More code cleaning up, going to try and clean out the source code as much as I can before I start trying to fix things up, should make it easier on me and for others new to the code
r119
1964: Rewrite the way we previously had implemented the overclock, the counter factor stuff is still in the code, however the overclock function will override the counter factor and forcing it to a CF of 1.
r120
1964: quickly fix up a small mistake of mine
r121
Quick build fix.
Fixes issue 76
r122
1964: Just removing unneeded stuff...
r123
1964: Remove the last rom directory feature, a feature i really didn't think was necessary at all
http://www.mediafire.com/?z2gyr2hex8n98jz
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April 16th, 2012, 00:22 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
During the past week I have continued trying to get Windows 3.11 running in DS2x86. This work has progressed slowly but steadily. I keep running into new problems, all of which seem to take a day or two of debugging and studying before I understand the cause of the problem and can implement a fix for it.
The problem of dropping back to DOS that I had last Sunday was caused by my RETF opcode not adjusting the CS register properly when in VM mode. It was an easy fix, and the next problem was also reasonably easy to fix, I needed to add support for INT 2F AX=1603 (MS Windows/386 - GET INSTANCE DATA) and INT 2F AX=1607 (MS Windows - DOSMGR VIRTUAL DEVICE API) software interrupts. I looked at DOSBox to see what it returns for those interrupts, and created similar handling into DS2x86.
The next problem was a bit more difficult, Windows 3.11 again dropped back to DOS, but this time with a message "Insufficient memory to run Windows". Windows 3.11 should run fine in 16MB of RAM, so I knew it was not a question of having too little RAM, but some problem with the memory managers or such. After some debugging I noticed that Windows calls the DOS interrupt INT 21 AH=52 (DOS 2+ internal - SYSVARS - GET LIST OF LISTS), and then preforms all sorts of checks of the list pointers. In DS2x86 I had left many of the list pointers (like pointer to directory array, pointer to next device driver after NUL device, pointer to FCB file pointers, and the next pointer of the master file table) as 0xFFFF:0xFFFF, which means the list end. However, Windows assumed all of those to be valid pointers, and attempted to make some size checks and memory allocations using those pointer values, which then of course failed. I needed to create new fake data to the DOS memory segments for many new data structures and have those pointers point to these new structures before I was able to make Windows continue past the checks. I also added proper CON device header, which had been missing until now. This will make the DOS device list look a bit more realistic, so it might be useful for other software besides Windows as well.
After fixing that problem, Windows next dropped back to DOS with a message "Unsupported expanded memory driver". This problem took several days to find and fix, as I was first looking for the problem in the code that gets executed after the previous fix I made. It took me a while to realize that Windows stores the EMM driver features almost as soon as it starts, but only checks these stored values much later in the bootup process. In the end it turned out that this problem was caused by my not supporting the DOS interrupt INT 21 AX=4402 (Memory Managers - GET EMM IMPORT STRUCTURE ADDRESS). I still don't know exactly what Windows checks from within this structure, I just used the same values as what DOSBox puts into that structure. DOSBox creates the structure into the VGA BIOS segment 0xC000, so I assume the contents do not need to actually reflect the current EMS manager state.
The current problem with Windows 3.11 is that it causes some unsupported I/O port accesses (it writes to VGA port 0x3CA, which is a read-only port). This port access does not happen in DOSBox, so somewhere before this happens the execution path has differed between DS2x86 and DOSBox. After a few of these port writes Windows 3.11 in DS2x86 shows a BSOD with a message: "Invalid VxD dynamic link call to device number 0001, service 2484. Your Windows configuration is invalid. Run the Windows Setup program again to correct this problem." I strongly suspect this is caused by the VGA driver, but I have not yet managed to find where the difference between DOSBox and DS2x86 execution begins. After I locate that, I can then check what VGA features my emulation is still missing.
So, all in all, slow progress, and I have no idea yet how many problems are still ahead before I get Windows 3.11 to actually start up in DS2x86. After that it might still take a while before any actual Windows programs will start running properly.
http://dsx86.patrickaalto.com/DSblog.html
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April 16th, 2012, 00:21 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- Lion King 6, The (Unl)[!]. Ok, first of all, a new version of old known LK game by TomSoft: "The Lion King 6" (thanks to Oreanor). There is not much difference inside, apart from title screen. Some parts of levels are changed, some code was altered, starting level is changed too. For sure it wasn't just a ROM hack of previous version.
- Tetris (Pyramid Game Card)(Unl)[!]. Just a generic tetris, but seems copied from some old chinese carts by russian translators/developers.
News source: http://cah4e3.shedevr.org.ru
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April 15th, 2012, 22:45 Posted By: wraggster
Sports highlights have arrived on the 3DS via the Nintendo Zone.
Owners who connect to a Nintendo Zone location will be able to access football, basketball, and baseball videos through Fox Soccer, NBA Digital, and MLB.com.
Offerings will be updated weekly with new video packages, top 10 plays, and weekly round-ups. Players will also have the ability to view 3D images of the sporting events, and save them.
"Nintendo 3DS owners will now get access to their favorite sports content at thousands of Nintendo Zone locations across the country," stated Nintendo of America’s director of strategic partnerships Zach Fountain. "With video highlights, weekly recaps and exclusive 3D collectible images, fans can connect with their sports passion as they carry their Nintendo 3DS."
Nintendo Zone refers to a smattering of special wifi access points in restaurants, airports, malls, and other public areas. The service launched in 2011 and has playable demos, coupons, trivia, information, and television episodes to offer as well as the just added sports portion.
Nintendo previously explored the sports landscape years ago with the Seattle Mariners "Fan Network" on the Nintendo DS.
http://www.mcvuk.com/news/read/ninte...hlights/094463
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