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April 24th, 2012, 14:03 Posted By: wraggster
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.
You can read about the current status on my blog. Interested developers should mail me at simon.kagstrom@gmail.com and I'll give you commit access to the googlecode repository.
Version 9
- Added dms and zip support
- Added drive sound
- (build) Compiled against libogc 1.8.9
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April 23rd, 2012, 22:49 Posted By: wraggster
Nintendo's released a tonne of new Mario Tennis Open 3DS screenshots, following this weekend's trailer drop.
The screens show the new Special Games mode, which offers tennis games with a retro Mario twist, including stages based on Super Mario Galaxy and the classic Mario Bros.
Nintendo also confirmed this weekend that the game will hit US on May 20 and UK on May 25.
http://www.computerandvideogames.com...customisation/
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April 23rd, 2012, 22:35 Posted By: wraggster
How the Wii U can thrive in a tough market
Nintendo is unveiling its next console, the Wii U, in early June for shipment this holiday season. The launch of a new console, every 5 years or so, is a crucial moment for any console manufacturer. The stakes are much higher than normal for Nintendo's Wii U launch, since Nintendo is projecting its first annual loss in 30 years, estimating a net loss of ¥45 billion (about $552 million, or £343 million, or €420 million) after previously projecting a ¥20 billion profit. The Wii, after a very successful run, has seen steep sales declines in the USA, from 7 million units sold in 2010 down to 4.5 million sold in 2011; Nintendo is now estimating only 10 million units sold for the FY 2012 worldwide.
Third-party developers have slowed development of new Wii titles to a trickle, and Wii software sales have plunged. "Everybody needs to realize that the Wii software segment is trending down 50 percent year over year, and has been for the last 12 months. That is a massive decline," said Cowen and Company analyst Doug Creutz. This all occurs at a time when overall sales in the console industry have slowed, and many analysts attribute this to the impact of mobile, social, and downloadable games. Analysts have begun to wonder if the console industry can ever get back to the size it reached in 2008, with sales dropping every year since then.
"As of March 2012, Nintendo had over $10 billion (£6.2 billion, or €7.6 billion) in cash in the bank"
The Wii U has already come under fire, even before solid information has been released. The graphics and processing capability is rumored to be about the level of the Xbox 360 and the PS3; the retail price may be $300 or more in the USA; many wonder if the tablet controller will actually add to gameplay or just become a focal point for arguments over which player gets to use it, since there can be only one. It's a tough market, and there's a skeptical crowd of analysts and consumers who are already hearing rumors of vastly more powerful consoles from Microsoft and Sony that may be released by the end of 2013. Does Nintendo have a chance?
Absolutely. In fact, Nintendo has many advantages in this battle, and if they extend some of the boldness and creativity they show in game design to their marketing and business practices, Nintendo could once again be the leader in the console business. Let's take a look at some of Nintendo's key strengths and how they could leverage them into a profitable leadership position.
Start with a fact that's not mentioned often enough: As of March 2012, Nintendo had over $10 billion (£6.2 billion, or €7.6 billion) in cash in the bank, and another more than half that again in premises, equipment, and investments. That is a huge competitive advantage over Sony, which is looking at a loss of over $6 billion for the year. Microsoft has a huge pile of cash, more than 5 times that of Nintendo, but they have many other places to spend money (such as the mobile phone business, and Windows 8). Nintendo can afford to spend a lot of money in order to grab market share, and can easily outspend Sony (Microsoft might be a different story if they feel sufficiently threatened).
Nintendo's vast resources give it many chances to recover from mistakes, and they've shown how they can recover from severe mistakes with the 3DS. Nintendo made a number of big mistakes with the 3DS launch: They priced the handheld much too high, at $250; they didn't have any top-notch titles or key franchises available at launch; the eShop wasn't working for months; and Nintendo was so confident they didn't bother with much in the way of marketing. Not surprisingly, after a good initial sell-in sales fell off a cliff. Nintendo watched this for a few months, then surprised everyone with a bold $80 price cut. By the holiday season, when several key 3DS titles shipped, the 3DS had recovered and turned into a solid seller (though still not up to their initial projections for the year). Nintendo showed that they can recognize a problem and figure out the correct solution, and return to leadership in the handheld console market.
The Wii U's strategy for success is simple. It's value.
Think abut it. The raw power of a console is not the most important thing; it's price performance and the total value of the package to the user. Nintendo has usually tried to make money from the sales of their consoles from day one, unlike the vast amounts of money that Sony and Microsoft lost with each sale of the PS3 and the Xbox 360 when they launched (said to be $300 per unit or more). The rumors point to a hardware cost for Nintendo of $180, and suggest that Nintendo may need to price the Wii U at $300 or more in the USA in order to make a profit. What if Nintendo were to price the Wii U at $249, or even $199? This would instantly change the battle for console leadership. Microsoft and Sony would have a huge problem trying to meet that sort of price even with their current consoles; for their next-gen consoles, forget it.
How could Nintendo afford to lose $50 or $100 per unit? Remember that massive stockpile of cash Nintendo has in the bank? Time for an investment in market share. It's not as dire as it seems if you take the long view. Let's say Nintendo loses $50 for every Wii U they sell; that will in a year or two be reduced to nothing as component costs come down, and Nintendo re-engineers for cost savings (the usual pattern in console manufacturing). Let's pick some numbers to work with; say that Nintendo could sell 10 million Wii U consoles in a year at $300, but they could sell 15 million if they priced it at $249. We'll assume they break even on each sale in the first case, and lose $50 on each sale in the second case. So pricing the Wii U at $249 would cost Nintendo $750 million over the first year. That's a lot, but less than 10% of their cash on hand.
The real trick is when you examine what leadership does for you in the console market. Nintendo probably takes in about $7 per unit of software sold by third-party publishers as their licensing fee. If you're selling a lot of consoles, you're going to get more publishers making more software, and each title will sell more. If Nintendo could see sales of 100 million additional third-party titles, that's $700 million in pure profit... which just about covers that expense of losing $50 on each console. And remember, once the hardware costs are reduced, they would no longer be losing money on each unit.
That basic math is why Sony and Microsoft were willing to lose hundreds of dollars per console initially, and it has proven to be a solid investment for both companies in the long run. Nintendo has had the luxury in the past of not having to make that investment, but if there was ever a time to do so, it's now. Nintendo could even make it more dramatic: Price the Wii U at $199, drop the Wii to $99, and watch Sony and Microsoft squirm as they try to match those prices.
"Nintendo could even make it more dramatic: Price the Wii U at $199, drop the Wii to $99, and watch Sony and Microsoft squirm as they try to match those prices"
This could give Nintendo a window of opportunity. Microsoft and Sony are planning on introducing their next-gen consoles in 2013, and those will likely be aiming at high power and high prices. Nintendo could have a strong market position at the low end, as they did with the Wii. The Wii U has to offer things the current consoles don't, which the tablet controller might make possible. New gameplay, 3DS connections, iconic Nintendo brands.
Pricing is only one part of the value equation, and Nintendo has plenty of ways to add value to the Wii U without increasing costs very much. Software can provide great value at a very low cost of goods. What if Nintendo offered some classic games updated with new graphics? Take some classic appearances of key brands (Mario, Link, Donkey Kong, etc.), spiff them up a bit artwise, but keep the gameplay intact. This would add value to the console and encourage users to get all of the games in the series, if the marketing was handled properly.
Nintendo shouldn't just assume that everyone knows their brands and loves them. True enough for a big fan base, but Nintendo's brands haven't been the center of kids' attention for the past decade or so. The latest kids are looking at Angry Birds more than Mario. Nintendo could make their classic brands exciting again and motivate fans to pick up new software. Tie in to big titles coming up, and use these classic games to pre-sell the latest adventures. For that matter, why not include the first levels of a new Mario game, and the intro and first dungeon of a new Zelda game? Give players hours of fun right in the package before they have to buy some software. Remember how well that worked with Wii Sports?
There are plenty of other avenues for Nintendo to explore. They could redefine the industry's business model by being the first company to make episodic content work; regular new levels of Mario or dungeons for Link to conquer. Utilize the technology advantages inherent in the tablet controller; a software keyboard can easily be put on the tablet, so social networking is a natural, and this is something we won't see for the next-gen consoles from Sony and Microsoft (at least, not that we've heard). Note also that it's possible to put ebooks and movies and music on the tablet, just like on an iPad or a Kindle Fire. Get a bestselling children's ebook on there just to completely redefine what experiences people can have with a console, and get educators on your side to boot. For a truly bold move, cut a deal with Amazon to latch on to their huge content library for digital sales. If your engineers can make it happen, Nintendo, see about using the 3DS as additional tablet controllers to get around the limit of only one tablet controller. That will not only be a compelling advantage over the console competition, it would help to sell more 3DS units.
Nintendo has been slow to embrace digital distribution, though the Nintendo Network they've announced looks like it will mean some advances in that area. Physical retail stores still have advantages, though. Nintendo can play up those advantages by making the boxes cool again. The industry has spent years trying to squeeze packaging costs, getting rid of manuals, posters, maps, all the cool stuff that used to be in there, and making the boxes as flimsy as possible. Turn that around; don't cut costs, add them. Make every game something to collect physically again. Add posters, DLC, figures, maps, books, music, video. Do collector's editions for all major titles. Give customers a reason to run to the store, and the stores more reasons to push your products. If you do all that, you can get away with offering all the titles on a download basis, and the stores won't mind as much. Customers will win both ways, and satisfaction with the platform will increase.
One last idea that Nintendo really has to implement: Use the NFC capability of the Wii U like Skylanders. What if Nintendo had a game with hundreds of cool characters where players would want to collect 'em all? If only they had such a game... Think how those figures would sell! If you really want to get that game going fast, give away a Pikachu figure usable in the game packed into every Wii U at launch, and include a playable demo with it... Sales would be incredible.
These are just some of the advantages that Nintendo can employ to make the Wii U a success. Of course, there's the whole panoply of traditional marketing campaigns, the possibilities for new and innovative gameplay that the tablet controller brings. Will Nintendo actually do any of these things? We'll have to wait until E3 to find out. Nintendo could always implement poorly, forgetting the lessons of the 3DS launch and failing to have killer games at launch time, or price the Wii U too high, or fail to muster significant third-party support. Using the tablet controller might turn out to be more of a hindrance than a help as you try to shift your attention between the controller screen and the TV. Apple could launch their Apple TV this holiday and suck up all the PR attention, and provide some steep price competition. There's a lot that could go wrong. But make no mistake: Nintendo has plenty of ways to make the Wii U a success whatever the power of the hardware may be.
http://www.gamesindustry.biz/article...gy-for-success
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April 23rd, 2012, 22:25 Posted By: wraggster
A Kirby anthology collection is in the works for the Wii, Nintendo has revealed.
The announcement came yesterday via the Nintendo Direct event in Japan. The compilation is being put together in celebration of the Kirby franchise’s 20th anniversary.
The company had little more to offer then the announcement itself, so at the moment it’s unclear what games will be specifically selected for the disc.
There’s a myriad of titles to choose from, starting from when the series debuted with Kirby’s Dream Land on the Game Boy in 1992 and going through Kirby’s Return to Dream Land released on the Wii late last year.
Kirby titles have also seen release on Nintendo, Super Nintendo Game Boy Advance, Nintendo 64, GameCube, and DS among others.
We’ll share more on the collection when Nintendo passes some new info along.
http://www.mcvuk.com/news/read/kirby...-to-wii/094836
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April 23rd, 2012, 19:53 Posted By: wraggster
The controllers that came with the Nintendo 64 don’t exactly measure up to the “Duke” of Xbox fame, but they’re not the smallest in the world either. Made by Bacteria forum member [Bungle] says that his girlfriend has incredibly tiny hands, so he thought he might try trimming some of the fat from an N64 controller by cramming its components into an N64 cartridge.
He tore down a 3rd-party N64 controller, tossing out the D-Pad, plug, and rumble motor, retaining all of the other buttons. After gutting the game cartridge, he heated the back side under a lamp and stretched the plastic over a roll of electrical tape to make room for the N64’s trademark “Z” button. Having only removed the rumble motor due to size constraints, he found a suitable replacement at Radio Shack, which fills in for the original nicely.
After a good amount of careful trimming, wiring, and mounting, he came up with the little gem you see above. We’re sure [Bungle’s] girlfriend is pleased with his work, and he seems happy with how it came out as well.
Continue reading to see a short video showing off [Bungle’s] latest creation.
http://hackaday.com/2012/04/22/minia...ds/#more-72288
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April 22nd, 2012, 21:52 Posted By: wraggster
Are all those ambassador games crowding your 3DS' home screen? Sit tight, Nintendo's got a fix. During the outfit's Nintendo Direct conference livestream, head honcho Satoru Iwata announced that folder organization is coming to the 3DS. Fastidiously organized gamers can expect the firmware update to land on April 25th, bringing with it the joy of creating directories, stuffing them with up to 60 items and ascribing them fitting names. Iwata also detailed a handful of upcoming titles, including New Super Mario Bros. 2 and Tobidase Doubutsu no Mori (or, "Leap out Animal Crossing") for the 3DS and a Kirby compilation for the Wii. Follow the source link below for a full playback of Iwata's spiel, or check out Joystiq's coverage of the event for more details.
http://www.engadget.com/2012/04/21/3...d-home-screen/
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April 20th, 2012, 02:13 Posted By: wraggster
For the second week in a row, there's nothing new to download on Wii. No WiiWare, no Virtual Console, not even a demo. Troubling!
Meanwhile, on 3DS, the highlighted game is something that's actually been available at GameStop for almost a month, and elsewhere as a pre-order bonus: 3D Classics Kid Icarus. If you didn't think the 3DS game was bizarre enough, you should check out this nicely updated version of the NES original to see how weird Nintendo can get.
Nintendo would also like you to know that a new season of Dinosaur Office will premiere on Nintendo Video tomorrow.
http://www.joystiq.com/2012/04/19/ni...cs-kid-icarus/
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April 20th, 2012, 02:10 Posted By: wraggster
The Nintendo 3DS debuted in its latest occupation last week, as tour guide at the biggest and best museum in the world, Paris' legendary Musée du Louvre. I just happened to be in the neighborhood this week while on a month-long trek across Europe, so I paid my 5 € along with the 10 € museum admission for the audio guide, and was handed a Korean Air-branded black 3DS and a pair of headphones on the way to go see some of the world's finest art.
The 3DS isn't the only portable device in use as a museum tour guide. While visiting the Musée d'Orsay last week, I was handed an iPod touch in a special security case, and walked around among the works of French impressionists while using Apple's device to hear insights in English. And I've used quite a few other audio guides on this trip – in London, Westminster Abbey and the Royal Observatory both used custom-made audio guide systems, with a keypad and a play button to choose certain audio tracks for various sights on the tour.
But the 3DS was definitely the only gaming-specific device I've seen in use so far. And because of all of the various technologies included, specifically the wireless features, it actually did a great job.
http://www.joystiq.com/2012/04/19/to...re-with-a-3ds/
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April 20th, 2012, 01:54 Posted By: wraggster
Nintendo has announced and detailed the upcoming launch of the 3DS in Korea.
The company has revealed (via Siliconera) their portable platform will arrive on April 28th for 220,000 won (equivalent to $193).
Model colors include blue, pink and black models, with three titles making up the launch lineup. Those games would be Tekken 3D Prime Edition, Nicola Magazine Model Stylish Audition 2, and Super Mario 3D Land.
Nintendo also mentioned plans to offer several more hits later this year including Mario Kart 7, Star Fox 64 3D, and The Legend of Zelda: Ocarina of Time 3D.
http://www.mcvuk.com/news/read/ninte...s-month/094675
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April 20th, 2012, 00:19 Posted By: wraggster
Rising Star Games Inc. today announced four new Nintendo 3DS™ and Nintendo DS™ titles to further expand the company's current 2012 North American portfolio.
Rising Star Games' portable lineup offers a variety of casual titles, all due for release in summer through fall, including the following (in order of scheduled release):
- Cradle of Rome 2 - This addictive match-three title focuses on players rebuilding one of the greatest civilizations known to man, Rome. From the humble farmstead to the spectacular Colosseum, players must gather enough gold and materials to return Rome to its former glory and ascend to the position of Caesar.
- Platforms: Nintendo 3DS and Nintendo DS
- Scheduled Release Date: May 2012
- Cradle of Persia - Journey through 100 levels of challenging match-three fun and enjoy the exhilarating process of rebuilding the great Persian Empire. A part of the Jewel Master series, Cradle of Persia lets players combine three or more tiles to obtain all the gold and materials required to transform a desert settlement into one of the greatest empires in history.
- Platform: Nintendo DS
- Scheduled Release Date: June 2012
- To-Fu Collection - Stretch and ping To-Fu as he tries to become the illustrious "Master of Chi" by overcoming each of the 200 in-game trials. With a unique puzzle awaiting players in each trial, To-Fu Collectioncomes equipped with more than a dozen surfaces and booby traps, ranging from slippery walls to deadly circular saws.
- Platform: Nintendo DS
- Scheduled Release Date: June 2012
- Super Black Bass 3D - Cast the lure through the air, feel the impact as it hits the water surface, and wait in anticipation of the next big catch. Players search for more than 30 types of fish as they experience fishing in vivid 3D, all while competing for the top spot on the leaderboards.
- Platform: Nintendo 3DS
- Scheduled Release Date: September 2012
For more information on Rising Star Games, visit:http://www.risingstargames.com/
For press assets, including screenshots and trailers, visit:
http://bhimpact.gamespress.com/client_page.asp?i=207
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April 20th, 2012, 00:09 Posted By: wraggster
Ghostlight have today announced that they will be releasing their first Nintendo 3DS™ JRPG. As anticipated by many fans, Ghostlight’s first title on the platform is the eagerly awaited Shin Megami Tensei: Devil Survivor Overclocked, the Nintendo 3DS™ remake of Shin Megami Tensei: Devil Survivor. They will also be releasing the amazing Shin Megami Tensei: Devil Survivor IIon Nintendo DS™ throughout the PAL region.
About SMT: Devil Survivor Overclocked
Considered one of the best RPGs of 2009*, the original Devil Survivorpresented gamers with a novel premise: Tokyo is in full lockdown, the government's swift, coldblooded response to a surprise demon invasion. While you and your friends must solve the nature of the inter-dimensional rift through which the horrific creatures are entering your world, saving the world is not your highest priority; staying alive, on the other hand, is.
Expanded and enhanced, Devil Survivor Overclocked for Nintendo 3DS builds upon the game's original release with the addition of voice acting for the entirety of the game's lengthy, unconventional narrative. Moreover, that very story, already boasting multiple endings based on critical decisions by the player, now concludes with a special eighth chapter, a rousing epilogue forShin Megami Tensei fans. The game's beautifully remastered hand drawn artwork and character portraits benefit from the new system's higher resolution screens, offering players a crisper, higher fidelity experience.
*Nominee - Best RPG (2009), GameSpot.com
© 2011 Index Corporation. Licensed by ATLUS/Index Digital Media, Inc.
Nintendo DS and Nintendo 3DS are trademarks of Nintendo. © 2012 Nintendo
About SMT: Devil Survivor 2
Hailed as "a solid sequel" by Nintendo Power, SMT: Devil Survivor 2 continues a long tradition of excellence for the acclaimed Shin Megami Tensei universe of games. Destructoid.com gives Devil Survivor 2 a resounding 8.5 out of 10, citing the game as having "an even better story, better characters, more demons to collect and a bunch of gameplay improvements." ZT Game Domain hands out an impressive 8.8 out of 10 score along with their Editor's Choice Award, stating that "the story is very well told, and the situations and story driven set pieces are actually more enjoyable than the first game." RPGFan callsDevil Survivor 2"a fantastic game worth every dollar" and gives it a massive score of 89%.
With an all new story and cast, an expanded roster of demons to manage, vastly expanded party interaction plus a host of refinements and improvements over its predecessor, SMT: Devil Survivor 2 delivers everything fans loved about the first game and more. The sequel boasts an all new soundtrack from composer Kenji Ito along with an intense narrative and multiple endings based on player actions. There are also of course, all the beautiful visuals and sounds the SMT series is so renowned for, not to mention the highly addictive challenge of collecting, customizing, auctioning and fusing every last demon in the game!
When a new website that shows the manner of people's deaths in advance makes the rounds amongst Japanese high schoolers, a trio of students is shocked to witness their own deaths in a terrible subway accident just minutes away. They narrowly escape the carnage, only to find themselves in a worse situation-facing otherworldly demons. Desperate to survive, they fend off the demons and flee, but the destruction at the station is only the beginning...
Key Features
What if You Could See People's Deaths Before They Happened?
The spread of a mysterious website that offers a preview of people's deaths, and the great calamity that suddenly strikes Japan – a mere coincidence, or part of something larger? A band of high school students must use the website to avert their own deaths, as well as others', amidst the unprecedented nationwide chaos.
Recruit Your Party, Build Bonds
Adding a new dimension to traditional party mechanics, players must recruit new members to their team and then invest time into developing relationships with them. The closer the connection, the more effective they'll be in battle. Every party member is mortal and susceptible to death, making it essential that every decision be weighed carefully lest they be lost forever.
Collect, Customize, Barter and Fuse Every Last Demon!
Endlessly addictive, the task of discovering and enlisting new demons to aid you in battle is a staple of the Shin Megami Tensei universe. With nearly twice as many demons to find and unlock as in the original game, there's no shortage of work to be done in assembling and managing an army of your own demons for battle.
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April 19th, 2012, 01:37 Posted By: wraggster
Nintendo will reveal Pikmin Wii U at E3 in June, it has announced.Yesterday an interview with Shigeru Miyamoto in Spanish newspaper El Mundo suggested an appearance at E3. Now Nintendo has confirmed it."In a recent interview, Mr. Miyamoto confirmed that a new Pikmin game will be shown at the E3 Expo in June," a Nintendo spokesperson said. "He believes that anyone who has played Pikmin games in the past will enjoy playing."The last Pikmin game was the superb Pikmin 2 for GameCube in 2004 (it was re-released in 2009 for Wii). Miyamoto has said he decided to delay development on the planned Wii threequel and move it over to the Wii U because he thought the franchise would be especially suited to HD visuals. Miyamoto first confirmed a sequel to the GameCube's two Pikmin games was in the works for the Wii back in 2008, though no details were ever released.Meanwhile, Nintendo has confirmed that the new Super Mario Bros. game for Wii U, whichEurogamer confirmed yesterday was set for an E3 reveal, is based on Super Mario Mii, the tech demo shown off at E3 2011 as part of the Wii U showcase. "This is based on the Mario experience that was demonstrated at last year's E3 Expo," a Nintendo spokesperson said.Super Mario Mii allowed up to four players to play with one touch screen controller, although this may have changed. In the E3 2011 demo, you hunted Mii and Mario characters across a map, with the controller giving one player an advantage.
http://www.eurogamer.net/articles/20...joy-playing-it
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April 19th, 2012, 01:34 Posted By: wraggster
Taking to Twitter once again, Beamdog's Trent Oster has made it painfully clear that Baldur's Gate: Enhanced Edition will not be ported to the Wii U. When asked about the possibility, Oster told a fan that "we don't do Nintendo development," adding that Beamdog's "previous experience with Nintendo was enough to ensure there will not be another [Nintendo project]."
Oster's issues with Nintendo extend from Beamdog's WiiWare port of MDK 2. A6,000 unit sales requirement before a developer receives payment – combined with a drawn-out certification process – soured Oster's feelings for WiiWare. He also noted that the Wii's "exceptionally low attach rate" is "bad for devs" and essentially makes the Wii "a toy."
We contacted Oster for clarification on Beamdog's experience with Nintendo. "It's pretty simple," he said.
http://www.joystiq.com/2012/04/17/be...experience-to/
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April 19th, 2012, 01:23 Posted By: wraggster
Sure, we've seen plenty of dancing games harness the Wii and Kinect's unique motion capture systems, but the Wiipop prototype takes things to another level, combining the technology of both with some pro-level dance moves. The game utilizes the Kinect's 3D camera and up to eight body-mounted Wiimotes, letting players improvise freestyle dance moves in a SingStar-like game, matching body pops to beats in a song. The game's not quite ready for primetime, but when it is, Christian "Mio" Loclair sees its potential beyond simple gameplay. The title could, perhaps, be used to help design choreographed productions or to generate and trigger visual effects for live performance. In the meantime, pop and lock into the video after the break.
http://www.engadget.com/2012/04/18/w...tes-into-a-ve/
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April 19th, 2012, 00:12 Posted By: wraggster
Beamdog exec claims Nintendo platforms are not helpful to external developers
Canada indie studio Beamdog wrestled with Nintendo’s certification process for nine months on a single game, a director at the company has said.
Beamdog executive Trent Oster said the whole experience, which was allegedly marred by other problems, had burnt bridges between the two companies.
“We don't do Nintendo development,” Oster said in a message on Twitter.
“Our previous experience with Nintendo was enough to ensure there will not be another.”
Oster then proceeded to detail other flaws he believes Nintendo is guilty of, such as developers “requiring 6,000 unit sales before payment”.
http://www.develop-online.net/news/4...-took-9-months
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April 19th, 2012, 00:09 Posted By: wraggster
US patent for 'software emulating a handheld video game platform'
Nintendo has filed a United States patent for software capable of emulating the performance of handheld devices on 'low capability target platforms'.
Though it is unclear what precise use Nintendo has in mind for the tech, the patent cites possible applications to include seat-back displays for airline or train use, PDAs, and cell phones.
The patent specifies the Game Boy series of handheld devices, and it seems likely that Nintendo hopes this tech will open up a new market for their backlog of games.
The patent was filed in October of 2003.
http://www.develop-online.net/news/4...ation-software
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April 18th, 2012, 23:59 Posted By: wraggster
'Numerous similarities' between Assassin's Creed and novel 'Link', claims authorJohn L. Beiswenger, an American Science Fiction author, has filed a copyright infringement suit against Ubisoft for alleged similarities between Assassin's Creed and Beiswenger's novel, Link.In Assassin's Creed, the main character lives the memories of his ancestors that lie locked in his DNA through the aid of the 'animus' device.Beiswenger thinks this constitutes an infringement of his novel, Link, in which a new device allows "ancestral memories can be accessed, recalled, relived, and re-experienced by the user."The lawsuit also cites similarities such as the mention of assassins and assassinations in the book, the character's "use of the first person", a battle between good and evil, and references to Jesus, Adam and Eve, and the Garden of Eden.Requested damages amount to $1.05 million, with that amount rising to $5.25 million if the court finds that Ubisoft intentionally infringed upon Beiswenger's copyright. The suit also asks that Assassin's Creed III cease production.http://www.develop-online.net/news/4...-sci-fi-author
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April 17th, 2012, 14:12 Posted By: wraggster
Pick up your stylus and shut away your easel because now you can master real painting techniques on your Nintendo 3DS. Colors! 3D, available on theNintendo eShop this week, is a simple to use but surprisingly deep painting application, built specially for use with your Nintendo 3DS touch screen.
Whether you are looking to sketch, paint, or draw, Colors! 3D is your perfect digital sketchbook. Catering to everyone from serious artists to aimless doodlers you can now connect to the online Colors! 3D gallery and share your masterpieces with the world or paint with a friend on the same canvas using Nintendo 3DS Local Play.
Also available to play this week is GO Series: Escape Trick Convenience Store, on Nintendo DSiWare, which tasks you with using everyday objects found in a local shop to solve a mystery, while Rush Rush Rally Racing on WiiWare brings some classic top down 2D racing to Wii.
For the very first time on Nintendo 3DS, you are able to purchase video content, via the Nintendo eShop, and keep it on your Nintendo 3DS for as long as you wish! The first clip,The3D Machine, is the story of a brilliant inventor who finally makes a breakthrough creating a wondrous invention only to leave it in the hands of his incapable assistant leading to wealth and love, but inevitably ending in a catastrophe.
Check out all the latest offerings which are available for download this Thursday via Nintendo eShop, Nintendo DSi Shop and the Wii Shop Channel below.Title |
Platform |
Available on |
Price Point |
Further Info Contact |
Colors! 3D (Collecting Smiles) |
Nintendo 3DS (Download Software) |
Nintendo eShop |
€6
£5.40 (UK Only) |
Jens Andersson
jens@collectingsmiles.com |
Game Description: Colors! 3D is simple to use but has some powerful painting tools. You can learn modern painting techniques or simply colour in existing images depending on your skill level. Colors! 3D is tailored for touch screen devices like the Nintendo 3DS and allows you to create and view your own 3D paintings for the very first time. |
The 3D Machine (Ka-Ching Cartoons) |
Downloadable Video |
Nintendo eShop |
€1
£0.90 (UK Only) |
Joost van den Bosch
info@ka-chingcartoons.com |
Video Description: 3D Machine, the first paid for video download on Nintendo 3DS, is here this week! After an inventor makes a breakthrough, he leaves his incapable assistant alone with his new wonder invention, which leads to wealth, love...and catastrophe! |
GO Series: Escape Trick Convenience Store (GAME BRIDGE) |
Nintendo 3DS
(DSiWare) |
Nintendo eShop |
€5
£4.50 (UK Only) |
Shinya Kutsukake
shinya.kutsukake@intergrow.co.jp |
Nintendo DSi (DSiWare) |
Nintendo DSi Shop |
500 Nintendo DSi Points |
Game Description: After finding yourself mysteriously trapped inside a shop, you must find clues and solve puzzles to mastermind your way out and get to the bottom of what is going on. |
Rush Rush Rally Racing (red spot games) |
Wii (WiiWare) |
Wii Shop Channel |
900 Wii Points |
Max Scharl,m.scharl@redspotgames.com |
Game Description: Rush Rush Rally Racing brings the fast paced 2D retro gameplay you've been waiting for. No sponsored cars, no realistic environments, just plain old top down 2D racing fun. |
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The SpotPass™ feature on Nintendo 3DS allows you to automatically receive a host of exciting content such as 3D videos for Nintendo Video ™, notifications, add-on data for your software and system updates without lifting a finger. SpotPass content can be received automatically and free of charge from thousands of supported public Wi-Fi access points across Europe and through wireless broadband internet connections at home. It works even if the system is in Sleep Mode.
Available this week, exclusively for Nintendo 3DS owners, is the seventh in a series of highly anticipated Shaun the Sheep 3D clips created for the very first time in 3D by Aardman Animations, the multi-award winning creators of Chicken Run and Wallace & Gromit. The seventh clip titled, Members Only, sees a very curious Farmer after he hears strange noises coming from a hay stack and goes to explore, but the Flock isn’t about to reveal its secret.
The sixth part in a series of Kid Icarus Anime clips is also available this week via Nintendo Video, exclusively for Nintendo 3DS owners. The sixth clip is part two of the third episode titled, Palutena’s Revolting Dinner, which centres on the goddess Palutena and her attempts to deal with a great catastrophe in her Skyworld home.
Keep up to date with all the official Nintendo announcements and exclusive new game information by following the official Nintendo of Europe Twitter feed @NintendoEurope
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