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April 30th, 2012, 11:58 Posted By: wraggster
The Wii System Menu Player (a.k.a. mitschwanzenegger) is a reconstruct of the System Menu with the original resource files of the System Menu. It loads the resource and animation files from the NAND and replicates the behaviour of the System Menu
Features- Use and demonstration of the Wii animation and layout system (brlan/brlyt)
- Main system menu layout
- Settings menu layout
- Home menu layout
- Game saves menu layout
- Channel edit menu layout
- Full screen animation banners
- Icon animation banners
- Several system animation banners (e.g. disc/gc channel)
- Gamecube/Classic/WiiMote controller support
- Playing ".bnr" and ".app" files from "sd:/banners/" (e.g. game opening.bnr)
- Widescreen detection
- Language detection
- http://code.google.com/p/wii-system-...downloads/list
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April 30th, 2012, 02:09 Posted By: wraggster
New evidence has indicated that the Wii U tablet controller may be struggling to live up to its original billing as a fully wireless peripheral.
The tablet was announced as a fully wireless controller capable of streaming a game's video and audio from Wii U and displaying it on the controller, but a leaked Ubisoft Wii U videosuggests the system may need to be wired to the console, in some instances at least.As you can see from the Ubisoft video (and the image on this page), the Wii U controller is clearly shown with a trailing wire, which appears to include a removable connector for a non-wired mode.
It's understood that development consoles currently feature wired controllers but let's face it, if Nintendo wanted to remove the wire from this official promo video, it wouldn't give the special effects team too much of a headache. Or, if as it looks, the wire is able to be unplugged, why not remove it?
[UPDATE: CVG reader Dean Jones points out that Ubisoft . Add that to the list of possible explanations.]
It's all speculation of course, but there have been reports before that Nintendo might be struggling with the streaming of data from the HD console to the tablet controller's LCD touchscreen.
A report last September claimed that Nintendo had rushed the final Wii U architecture through the door "with undesirable consequences" including "inadequate streaming and wireless functionality".
"So far, the wireless functions simply do not work at all," a source told 01.net, a usually reliable site for leaks. As a result, they went on to claim, developers are working with a tethered controller which apparently "still does not work properly".
Nintendo's current official line is that Wii U will only support one controller. According to a Developsource, Nintendo engineers are working hard to upgrade Wii U so that it can simultaneously support two tablet controllers.
"Nintendo now know they absolutely need to support two tablets," the site was told. "At E3 they didn't commit to this, but they know how important it is to make it technically feasible to support two screens. Even if that affects framerate, as a developer and player, I don't care. It needs to work. Developers will design appropriate games for this. If you're building a quiz game you're not going to give a shit about the framerate."
http://www.computerandvideogames.com...suggests-leak/
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April 30th, 2012, 02:06 Posted By: wraggster
Nintendo president Satoru Iwata has expressed concerns over Mario game sales in the UK.
Speaking to investors and highlighting the UK top 20 software chart to the right, he said: "Although there are six titles for the Nintendo platforms, the two Mario titles for the Nintendo 3DS have the smallest presence in the world. We need to promptly improve this situation."We don't think Iwata means Mario games are selling more copies in European microstates like Andorra and San Marino than they are in the UK, but rather that their UK performance is relatively poor when compared to sales in other major gaming nations like the US, Japan, Italy, France, Spain and Germany.
Iwata presented top 20 lists for these countries too, in which Mario games charted more frequently or in higher positions.
The Xbox 360 version of Mass Effect 3 was the top-selling game in the US and the UK during the first three months of the year, while One Piece Pirate Warriors for PS3 was the No.1 game in Japan during the first 16 weeks of 2012.
http://www.computerandvideogames.com...es-says-iwata/
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April 30th, 2012, 02:00 Posted By: wraggster
Nintendo will soon release a new 'Midnight Purple' 3DS in America, major US retailer Sam's Club would have you believe.
The unannounced colour popped up on the retailer website, as spotted by a Joystiq reader, before being briskly removed again.Sadly, there was no picture or any indication of a release date, but it would appear an unlikely slip up if it were not related to some form of behind-the-scenes info.
If a purple 3DS sounds like your kind of style, hold off picking one up for a few weeks.
Nintendo recently released an important 3DS firmware update which adds folder functionality to the home screen, and support for game patches/updates.
http://www.computerandvideogames.com...ht-purple-3ds/
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April 30th, 2012, 01:42 Posted By: wraggster
So, Nintendo may not be particularly keen to admit it, but Super Mario is now an annual franchise. New Super Mario Bros. 2 will arrive on 3DS in August, less than a year after Super Mario 3D Land appeared on the same two screens.After 17 Super Mario titles in the first 27 years of the series' life to date, six have now appeared in the last seven: New Super Mario Bros. (DS, June 2006), Super Mario Galaxy (Wii, November 2007), New Super Mario Bros. Wii (November 2009), Super Mario Galaxy 2 (Wii, June 2010), and then the 3DS duo. That's the same number of instalments as we've seen in the Call of Duty series, at least until Black Ops 2 is unveiled.When New Super Mario Bros. 2 (even the title is hilarious) was announced last weekend, I remember saying to someone I was with: "Cool! How long before we're typing in digits for our Mushroom Pass and patching Mario on day one to fix backwards-flying Koopas?"I've forgotten my first kiss, but I remember the first time I reached World 8 in Super Mario Bros. 3.Obviously that was rather crass (Koopa Paratroopas can already fly backwards), but while it's always tempting to pretend that Nintendo walks to its own beat, there's a grain of truth in there. Nintendo is actually a far more conservative games company than many others, only adopting even completely proven technologies - like online gaming - when it can do them on its own terms, and conservatism - the desire to "double down" on successful game series - is what breeds things like annual instalments and Online Passes.As the growing frequency of Super Mario games illustrates, it's not immune to the trends going on around it - the sorts of things that people on our comments threads typically find discomfiting, which is a polite way of saying they hate them hate them hate them.Games like Call of Duty have been growing ever more accessible through ruthless testing, steering your weapon onto targets, giving you someone to follow at all times, and even allowing you to complete some levels without ever firing a bullet. We laughed, we cried, we called it bad design. Meanwhile, Nintendo made it virtually impossible to run out of lives in Super Mario games, and introduced the Super Guide and Cosmic Guide in its last two Wii titles. What's the difference?One crumb of comfort may be that the way Nintendo actually sells its wares hasn't changed much despite everything that's going on around the company; despite Online Pass, premium downloadable content, day-one patches, in-app purchases, weapon unlocks, subscriptions and pre-order bonuses. Or at least that was true, but then anyone who pre-ordered Kid Icarus: Uprising from certain retailers was rewarded with a download code for 3D Classics: Kid Icarus - and the recent news that Nintendo's to offer day-and-date downloads for its own titles on Wii U and 3DS shows it's attacking the digital market with conviction.Some games warm the soul. Secret of Mana did for me when I was a teenager falling in love with Japanese RPGs for the first time.A cynical commentator might point out that while these things have been rare up to now, that may simply be because the Wii Shop and 3DS eStore lack the infrastructure to support things like premium DLC in their current forms. Perhaps those consistently hectoring Nintendo to make its online service a bit more like PlayStation Network or Xbox Live should be careful what they wish for.Whatever its motives, however, it is also fair to say that Nintendo has rarely behaved cynically in all of this. It has made mistakes - like the costly 3DS launch shambles and subsequent apology, price cut and Circle Pad Pro release - but, while it has frustrated them over the years, its fans have never had cause to liken its attitude to its corporate adversaries and partners like Activision and Electronic Arts.It's not just a strong heart, free of cynicism, that vouchsafes the quality of Nintendo's output though. The other thing that makes a huge difference is that Nintendo doesn't actually need to offer my fictional Mushroom Pass, because people don't really trade in Super Mario games in large quantities.The reason why came to me while I was watching Hayao Miyazaki's wonderful Spirited Away last Sunday evening, although I didn't realise it until later. Spirited Away has always been aptly named, because like so many Studio Ghibli films (especially Howl's Moving Castle, by far my favourite), it transports you utterly to the place where it is set.As I've grown older, I've found new places to drown my imagination, like The Wind Waker's Wind Temple.A lot of games used to do that to me when I was younger - most notably Secret of Mana on the SNES - but it's become a more elusive sensation as I've grown older and subconsciously set higher standards. It's harder to find things that elicit that completely willing suspension of disbelief, where you can see the structure of the media you're consuming and understand the director's methods, but you give yourself up to them nonetheless.The best Super Mario and Zelda games still have that. I used to find it in places like World 8 of Super Mario Bros. 3 or the Wind Temple in The Legend of Zelda: The Wind Waker, and these days I find it staring down from the top of a descending stack of platforms in Super Mario 3D Land. It comes from a mixture of places, events, people and ideas; stuff that warms the soul. It creates a bond between the player and the game which cannot be easily broken down, and certainly won't be cast aside by the desire to make another satisfying but forgettable new release £25 cheaper at the till.For me, then, what will be really interesting about Super Mario arriving once a year, if the run continues, is whether Nintendo can still create that sensation; whether I'd rather cling on to every copy of Mario and Zelda they ever sell to me than give them up for a discount on something that can't elicit that response, whatever else it achieves.Hopefully, however else Nintendo chooses to bend to the commercial realities of the 21st century, it will always remember that it must not give up that magic. We've forgiven it the 3DS launch, but we had good reason, and hopefully we always will.http://www.eurogamer.net/articles/20...-mushroom-pass
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April 30th, 2012, 01:24 Posted By: wraggster
Terry Cavanagh's 2D excursion into the world of gravity control and chiptune excellence, VVVVVV, finally has a release date for its long-belated debut on the European eShop: May 10. The announcement comes to us via Twitter, where publisher Nicalis revealed that VVVVVV has passed Nintendo of Europe's certification process – implying immediately afterwards that the game will hit virtual store shelves on "MMMMMMay 10th."
VVVVVV's European eShop debut will take place a little over two years after the game's original release in January of 2010, and while that may sound like a long time, fake scientific studies have shown that it takes at least four and a half years to get the game's phenomenal soundtrack out of your head. So, comparatively, the delay isn't really all that bad.
http://www.joystiq.com/2012/04/28/vv...hop-on-may-10/
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April 30th, 2012, 00:26 Posted By: wraggster
Given that purple plastic housings were as iconic to the Game Boy Color and Game Boy Advance as many of the games that made them so wildly successful, it's always struck us as odd that Nintendo's subsequent handhelds haven't followed suit. Sure, we have Pearl Pink and some gorgeous limited edition models, but what about that classic Grape, or Atomic Purple?
Someone at Nintendo may just share our sentiment, as a listing for a "Midnight Purple" 3DS has been discovered on Sam's Club. The page lists the model just below market value at $168.58, although no other information is given or implied, nor are any pictures available for legit-ness verification. Obviously no official announcement has been made by Nintendo, but we've got our collective ears to the ground and will update with any information that arrises.
http://www.joystiq.com/2012/04/28/my...-3ds-surfaces/
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April 29th, 2012, 23:59 Posted By: wraggster
Nintendo is going to sell its 3DS and Wii U games through the eShop as well as on the high street. Concerned about the money wasted in "inventory," the company will let consumers choose where they get their fix from. The first two games to get the treatment will be New Super Mario Bros 2 and Onitore Brain Training (working title) for the handheld, with more expected in the future. As consumers transition to downloads, the company will keep its brick-and-mortar partners on-side by allowing them to sell "activation codes" to the digital titles -- although that does mean you'll have to drive down toGamestop and back.
http://www.engadget.com/2012/04/27/nintendo-e-shop/
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April 29th, 2012, 23:57 Posted By: wraggster
All eyes are on Nintendo, now that it has revealed losses of $460 million. Buried in all of the financial paperwork were the revelations that it sells the 3DS at a loss, its plans for digital distribution and its projected sales figures for this year. It aims to flog 18.5 million 3DS handhelds and 10.5 million Wii consoles by March 31st 2013. But wait, what about the Wii U? That figure actually encompasses both old and new hardware, so it is either hoping for a sharp fall in Wii sales or a tough opening for the new baby. It's a bold pair of figures that relies upon how well New Super Mario Bros 2, Animal Crossing and the new hardware capture the public's imagination in a time when people are tightening their belts (especially if they've been using Wii Fit).
http://www.engadget.com/2012/04/27/n...s-projections/
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April 28th, 2012, 23:03 Posted By: wraggster
A leaked Rayman Legends trailer (that is sure to be shortly removed) has revealed not only a Wii U version of the game, but also a host of platform-specific functionality.
As spotted by GoNintendo, players will be able to place certain objects on the new Nintendo controller which open up new perks and features in the game.
Seen in the short is a Raving Rabbids figure and, rather mysteriously right at the end of the video, Ezio from Assassin’s Creed.
Also seen are touch-screen controls and various multiplayer options.
http://www.mcvuk.com/news/read/video...onality/095175
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April 28th, 2012, 22:53 Posted By: wraggster
Nintendo will adopt a simultaneous digital and retail release policy for its own Wii U games when the console launches later this year, the company's investor briefing reveals.
The news comes from president Satoru Iwata's briefing to investors following the release yesterday of Nintendo's annual results. As expected, the company posted a loss for the first time in its 30 years in the videogame business. Iwata, naturally, focused on the ways in which Nintendo intends to return to profitability, and it appears he is following through in his previous pledge to grow digital revenue.
Nintendo-published 3DS games will also be available in retail and digital formats from August, with the recently announced New Super Mario Bros 2 leading the charge - though the briefing makes no mention of whether 3DS digital versions will be available on day one.
Digital versions will be available from the Nintendo eShop, but also from retailers via codes - a move the report partly puts down to the increasingly short shelf lives of boxed releases and retail's resultant cautious attitude to re-ordering stock of ageing games.
Nintendo won't set recommended retail prices for codes, allowing traders to set their own, but it's unlikely that many retailers will choose to significantly undercut boxed prices with little incentive to do so.
"To adapt to the changes in circumstances surrounding the video game industry, Nintendo is intending to deploy its digital business significantly," Iwata said. "We would like to prove that our challenges in the digital business will result in an expanded business sustainable for the long term."
As has been the case with all eShop purchases, downloaded software will be locked to the 3DS - unlike purchases made in XBLA and PSN which are tied to the account, not hardware - which could cause problems if you lose your device, or want to upgrade to the seeminfgy inevitable 3DS Lite, further down the line.
Nintendo, a company that has been famously slow to embrace online, is clearly working hard to revise its position. But the company's strategy is markedly different to Microsoft's, recently told MCV that it believes retail should remain the focus on day one, with digital sales following on a few months later.
"We don't do Games on Demand on day one, we focus on boxed retail for day one," Xbox Live UK product manager Pav Bhardwaj said. "That's where our focus has always been and will remain that way for the foreseeable future.
"We release a game roughly six months after it arrives at retail at full ERP. That's our model and we'll be sticking to that. It's a successful model, so why change something you don't need to?"
Sony, however, currently makes digital versions of Vita games available at retail launch, and EA's experimental day-and-date digital and retail release of the PlayStation 3 version of Mass Effect 2 - Sony's first test of such a strategy - proved a huge success.
http://www.edge-online.com/news/nint...se-wii-u-games
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April 27th, 2012, 23:28 Posted By: wraggster
Just looking at this little thing makes our hands ache. But [Kirren] did do a great job ofbuilding an N64 controller inside a tiny project box. It’s not a mod, but a ground-up build based on a PIC 16F628 microcontroller.
It has most of the buttons found on a standard controller, and he assures us that you can play most games without missing the ones that didn’t make it into the design. You can just make out the analog stick to the left, but that silver ring on the right is actually a 4-direction tactile switch which stands in for the C buttons. He’s also included Start, A, B, R, and Z.
The link above goes to his Wiki, and there are more than enough details if you’re interested in doing this yourself or just understanding how everything works. Check out his writeup on the protocol, and you can even get a copy of his code. There’s also a video demo after the break which shows [Kirren] playing some Bond with the controller.
http://hackaday.com/2012/04/27/tiny-...amp-guarantee/
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April 27th, 2012, 02:21 Posted By: wraggster
Dragon Quest X, the Wii continuation of Square Enix's real flagship series – and the one that is an MMO this time – will launch in Japan on August 2, Square Enix announced today. The base retail price for the actual disc and stuff is ¥6,980 ($86); this includes 20 days of free play. A limited edition will include a USB memory stick for an extra ¥2,000. A Wii U version is still on the way, but all details are "undecided."
Of course, there are also the fees to contend with. For ¥1,000 ($12.35), you can get a 30-day voucher allowing you to play with up to three characters; 60 days runs ¥1,950 ($24), and 90 days costs ¥2,900 ($36). Wii Points can also be used to buy DQX time, in equivalent denominations.
http://www.joystiq.com/2012/04/26/dr...apan-august-2/
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April 27th, 2012, 02:19 Posted By: wraggster
After two weeks of absolutely nothing in new Wii downloads, Nintendo dropped a new Virtual Console game on us. And not just any new Virtual Console game,Super Street Fighter II ... with online play. Even after being released in Japan last November, and being announced locally by Capcom the same month, it's still surprising to see extra functionality.
It's still surprising to see a Wii Virtual Console game.
http://www.joystiq.com/2012/04/26/ni...-console-game/
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April 27th, 2012, 02:09 Posted By: wraggster
Ever since Nintendo slashed the price of the 3DS, there's been plenty of speculation that the gaming giant has been selling the portable console at a loss. The company acknowledged that fact during itsdisappointing earnings report, stating, "its hardware has been sold below cost because of its significant price cut in the fiscal year ended March 31, 2012," something that's uncharacteristic of the company's past operations. But as with its fairly unfortunate financials, the company plans to turn things around, adding, "Nintendo expects to cease selling it below cost by the middle of the fiscal year ending March 31, 2013."
http://www.engadget.com/2012/04/26/n...-expects-that/
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April 27th, 2012, 02:02 Posted By: wraggster
Nintendo producer Masahiro Sakurai is aiming to allow players to play on either platform
Super Smash Bros producer Masahiro Sakurai has toldIGN that the key to the sequel will be Wii U and 3DS connectivity. Sakurai believes the game has to expand beyond just adding more content.
"I intend to change direction a little as we go," said Sakurai. "The key to that's going to be its dual support for 3DS/Wii U."
Sakurai admits that work on the game is in the early stages, but explained that the connectivity between the two systems would be a center pillar for the new experience.
http://www.gamesindustry.biz/article...s-connectivity
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April 27th, 2012, 01:58 Posted By: wraggster
Japanese analyst Nanako Imazu believes it could happen in a few years
Nintendo today reported its first annual loss of over $531 million (£328.7m), and with pressure mounting from the mobile sector, it's not about to get any easier for the house that Mario built. Many believe that Nintendo ought to give into the pressure and put some of its IP on smartphones and tablets in addition to its own hardware.
"Nintendo has to deal with the change and let Mario games be played on non-Nintendo devices," Nanako Imazu, an analyst for the brokerage firm CLSA in Tokyo, told the New York Times. "I think it will take at least couple of years to see that."
David Gibson, an analyst for the Australian bank Macquarie in Tokyo, added, "They have been beaten by smartphones and tablets, in particular, for consumers' spending and, more importantly, time."
Nintendo has repeatedly said that it will not put its games on non-Nintendo devices, and in the meantime the company is laser focused on making sure its Wii U launch later this year is a success. The price point on the hardware will be key (it was vital in Wii's success), but with Microsoft and Sony both likely to consider price drops on their respective hardware, Nintendo will have to think carefully.
Some have said that anything over $300 for Wii U would be disastrous, but according to Imazu, Nintendo may need to go higher in order to break even on Wii U costs. He said that a price point of $350 should allow the company to break even on the hardware, but that's $100 more than what Wii launched at and may not sit well with consumers - Nintendo learned that lesson already with 3DS.
The good news is that Nintendo is still flush with billions in cash, and in reality the company can afford to lose money on each unit sold as it solidifies its strategy and software lineup.
http://www.gamesindustry.biz/article...s-says-analyst
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April 27th, 2012, 01:44 Posted By: wraggster
Tecmo Koei will release Project Zero 2: Wii Edition in the UK on June 29th.
The SKU is a remake of Project Zero 2: Crimson Butterfly, which was released on PS2 in 2003 and Xbox in 2004.
This new version swaps the joypad for the motion-sensitive Wii Remote “allowing you to really feel as if you are in the haunted environment”. Players will use the controller to direct the flash-light, exploring the game’s darkest corners.
There’s also a brand new mode – Haunted House. This on-rails section sees players guiding a ride around a scary amusement park type setting. This also supports two-player action.
http://www.mcvuk.com/news/read/proje...in-june/095077
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April 27th, 2012, 00:09 Posted By: wraggster
Year-on-year revenues down 36%; 3DS system expected to again sell at profit-per-unit by September
Nintendo has confirmed unprecedented negative results for the financial year, recording a net loss of £329 million ($531m) for twelve months ending March 31st.
The poor figures mark Nintendo’s first annual loss for thirty years and the only time it has accounted a year in the red since it began shipping games consoles.
Despite Nintendo shifting about 13.5 million 3DS units across the period, year-on-year revenues were down 36 per cent.
Nintendo claimed it “continues to pursue its basic strategy of ‘gaming population expansion’ by offering compelling products that anyone can enjoy, regardless of age, gender or gaming experience”.
Last year the company slashed the price of its 3DS systems in a bid to move on from the handheld’s stuttering start on the market.
http://www.develop-online.net/news/4...in-console-era
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