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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 26th, 2012, 00:06 Posted By: wraggster
The Wii port of GameCube classic Pikmin 2 will finally arrive in US in June - over three years after its UK and Japanese launch.
That's according to the latest issue of Nintendo Power, which reports the release window that sits right around E3 - when Nintendo is expected to reveal first details on the long-awaited sequel, Pikmin 3.Pikmin 2 was remade for Wii under Nintendo's 'New Play Control!' line which saw GameCube titles ported to Wii with new motion controls suited to the Wii Remote.
While the NPC version of Pikmin 1 launched in US alongside other regions, Americans missed out on the Pikmin 2 port which launched in UK and Japan in March and April 2009 respectively.
http://www.computerandvideogames.com...ts-us-release/
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April 25th, 2012, 23:30 Posted By: wraggster
Kid Icarus: Uprising is to come under the spotlight once again as Nintendo kicks off a fresh round of retail promotions for the title.
Any consumers who buy the game from Argos between April 24thand May 31st will receive a free pack of 24 AR Cards for the game.
In addition, HMV has announced a series of Kid Icarus multiplayer events at stores across the country, the first of which takes place at HMV’s Oxford Circus branch this Saturday (April 28th) between 12:00-16:00.
Attendees will need to bring their 3DS and have the chance of winning a limited edition Kid Icarus poster.
And make sure you take a photo of yourself while you’re there, as doing so will allow you to enter a free prize draw on Twitter. Simply send the tweet on the day to @KidIcarusUK using the hashtag #KidIcarusBattleSquad to be in with a chance of winning one of six £50 HMV vouchers.
The Kid Icarus: Uprising Battle Squad dates and locations are as follows:
HMV Oxford Circus – Saturday 28th April
HMV Reading Oracle – Saturday 5th May
HMV Birmingham Bullring – Saturday 12th May
HMV Brighton Churchill – Saturday 19th May
http://www.mcvuk.com/news/read/ninte...l-press/095013
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April 25th, 2012, 23:28 Posted By: wraggster
Heroes of Ruin may not be a GAME exclusive after all, Nintendo has said.
GAME yesterday announced that it will be the only retailer stocking the game in the UK.
However, having contacted MCV to say that no decision has yet been made, a statement issued to MCV says: “Nintendo UK can confirm it is currently in discussion with UK retailers about the sale of Heroes of Ruin for Nintendo 3DS.
“However, we have nothing further to announce on this title beyond the recent distribution agreement with Square Enix Europe.”
Speaking of which, Nintendo has been confirmed as the distribution partner of the Square Enix game throughout EEA, Switzerland, Russia, Turkey and South Africa.
Heroes of Ruin will be released on 3DS on June 15th.
http://www.mcvuk.com/news/read/ninte...y-talks/095014
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April 25th, 2012, 23:24 Posted By: wraggster
Nintendo has announced the launch of Nintendo Zone, a location-based interactive service that gives 3DS owners access to trailers, screenshots, demos and other content while on the move.
Users can access the service using one of 25,000 WiFi hotspots across the UK, locating the nearest ones by visiting hotspot.nintendo.co.uk; the Nintendo Zone icon will then flash when it is in range of a WiFi signal.
It's smart stuff, highlighting the fact that, even if they're not interested in game trailers or screenshots on the move, 3DS owners are able to browse the web, download SpotPass data, and even buy games from the eShop download store while out and about.
Access to the service requires that users update their 3DS to the latest firmware update, which has been released today. In addition to heralding the launch of Nintendo Zone, the update enables users to organise their 3DS games and apps into folders on the home screen. It also adds support for patches, with Nintendo to patchMario Kart 7's notorious next month.
http://www.edge-online.com/news/nint...wnload-service
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April 25th, 2012, 02:10 Posted By: wraggster
Square Enix has revealed a Europe/PAL territories release date for Kingdom Hearts 3D [Dream Drop Distance].
The 3DS title will arrive on July 20th in the aforementioned regions, ahead of the July 31st target in North America.
The reveal was originally made via a shown at Europe’s Nintendo Direct presentation this past weekend, and subsequently confirmed by the Square Enix EU blog.
Kingdom Hearts 3D [Dream Drop Distance] launched in Japan last month and thus far has been extremely well received.
http://www.mcvuk.com/news/read/kingd...in-july/094915
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April 25th, 2012, 02:08 Posted By: wraggster
Nintendo has confirmed that New Super Mario Bros 2 will be released for the 3DS this August in Europe.
That’s the same month the game is due out in Japan and North America.
As you would expect from the modern, family-friendly Nintendo the game has been “created specifically as a pick-up-and-play experience that can be instantly enjoyed by players of all skill levels”.
The game is also described as being "a new, yet traditional side-scrolling Mario adventure game featuring Mario, Luigi and lots of other favourite characters from the Mario universe”.
There is also evidence to suggest that a new Mario platform title is in development for Wii U, with an announcement possibly pencilled in for E3.
http://www.mcvuk.com/news/read/new-s...-august/094917
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April 25th, 2012, 01:52 Posted By: wraggster
The GAME is well and truly on.
Having yesterday announced that it had secured an exclusive Assassin’s Creed III SKU, GAME has today gone one step further by nabbing exclusive UK rights to Heroes of Ruin.
The Square Enix RPG is due out on 3DS in the UK on June 12thand can only be bought from GAME. It can currently be pre-ordered for £34.99 on GAME’s website.
The deal is yet more great news for a GAME that appears back on its game following a turbulent start to the year that saw it fall into administration and, for a brief period, stare down the possibility of closure.
The UK arm of the business was eventually saved by retail specialist OpCapita, which also later moved to acquire the Spanish and Portuguese operations.
OpCapita has since gone on to win over all of the suppliers with whom the previous management had fallen out with and now appears to be almost back to full-strength – albeit it with a drastically reduced store count and hundreds of former employees still pursuing redundancy payments.
http://www.mcvuk.com/news/read/heroe...e-in-uk/094933
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April 24th, 2012, 15:03 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Game Boy emulator zBoy has been released. zBoy is available for Windows and Linux.
Quote:
zBoy v0.52 [22 Apr 2012]
- added a GTK-based GUI,
- added a colorization feature that allows zBoy to render some games in color by using specially crafted palettes (following titles are supported so far: Super Mario Land, Tetris, Pinball Revenge of the Gator, Pac-Man, Asteroids, Dig Dug, Tetris Attack).
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April 24th, 2012, 14:45 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
During the past week I have been busy with other things besides working on DSx86 or DS2x86. We have a major customer installation coming up at my work in the beginning of May, so I have been busy with work-related stuff. During this weekend, instead of continuing with the DS2x86 Windows 3.11 support (which seems to be a bit of a never-ending project), I decided to attempt to fix the issues with the experimental proportional text mode font system that were left in the 0.41 version of DSx86. It took me the whole Saturday to hunt down the bugs, so I did not have time to do much else to it. But, the Smooth text mode should now be somewhat more usable. I used the Moria game and Norton Sysinfo for testing the system, and at least those do not seem to have the problems that were present in the previous 0.41 version.
The next week looks to be as busy as the previous week, so do not expect much progress with DS2x86 during the next week either. I hope to get back to working on it when the work situation eases up. Thanks again for your continued interest in DSx86 and DS2x86!
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April 24th, 2012, 14:40 Posted By: wraggster
via http://emu-russia.net/en/
SNES, GB, GBC & GBA emulator has been updated recently. Changes:
- As promised from the last news update, this release adds preliminary Game Boy Advance emulation. It's not perfect by any means, but it's one of the better first releases I've put out. It emulates all GBA functionality with the exception of the link cable and ROM prefetch buffer, although being a first release, there are bound to be plenty of bugs lurking in the core. I'd of course love some help with bugfixes, if anyone is interested =)
It's important to note that the GBA emulation has not been optimized yet. The GBA is a more demanding system than the SNES, by way of a much faster CPU core and higher frequency audio. You can expect about ~150fps on average with a Core i7-class CPU for now, but please note that I do intend to improve upon this performance in future releases.
For a bit of backstory: this is basically a byproduct of SNES ST018 emulation. This processor ended up using an ARMv3 CPU core. And since the GBA uses an ARMv4 CPU core, it seemed like a good choice: we could improve the ARM emulation for the ST018, and emulate the final 2D-based Nintendo system.
In the end, it turned out to be harder than expected: it took about a month to complete the emulation core, and it was only this quick due to extensive help from Cydrak; who fixed numerous CPU bugs, emulated the affine and bitmap rendering modes, and also implemented the new GBA FIFO audio channel, among other things.
On a side note, thanks to Cydrak and krom's hardware testing, we do have a nice milestone right out of the gate: proper OBJ mosaic emulation, which seems to be a first. At the very least, hopefully this will be helpful to other emulators.
Note that you will need the GBA BIOS image to use this. There will not be any high-level emulation of the BIOS functions for obvious reasons. Name the file "bios.rom", and place it inside the "Game Boy Advance.sys" folder.
File: Download
News source: http://byuu.org
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April 24th, 2012, 14:32 Posted By: wraggster
via
http://gbatemp.net/index.php
Patrik Rak has updated ZXDS, the Sinclair ZX Spectrum emulator, to version 0.9.9 beta 2. See the spoiler below for the list of recent changes, and be sure to check out the project page and developer's blog for more details about the progress of this emulator.
Change Log
•0.9.9 beta 2 (04/24/12)
•The paused time is now not counted towards the current file times.
•The sleep time is now not counted towards any times but sleep time.
•Fixed the stats date display.
0.9.9 beta 1 (04/23/12)
•Kempston mouse emulation, including dual mouse in multiplayer.
See docs/mouse.txt for more detailed info.
•Tape deck now supports tape recording and tape block deletion.
TAP and TZX tapes can record standard blocks, PZX anything.
The recorded tapes can be then saved in save requester like other files.
•Track statistics about overall usage as well as games and apps launched.
The statistics are additionally automatically saved every minute by default.
If your card is too slow to deal with this and you keep noticing slowdowns,
you may increase stats_write_timeout or set it to 0 to disable the autosave.
You may also remove the ZXDS/stats directory to disable statistics entirely.
•Built in viewer for viewing both text and binary files.
•The World of Spectrum online server listings now include text instructions.
•The emulation speed can be slowed up to 8 times.
•The data dump view now allows poking whole 2byte words at once.
•More thorough DLDI startup to work around misbehaving drivers.
•Fixed loading of files from the root directory.
•Fixed playback of RZXs containing multiple snapshots.
•Properly mark SCL disks as such when saving SZX.
•Few minor enhancements (improved PZX fast loading, AY register masks).
•Other subtle changes (file type recognition, avoid snapshot single step).
•Minor bugfixes (delayed IME handling, proper user settings slot).
! Happy birthday, Speccy.
http://zxds.raxoft.cz/
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April 24th, 2012, 14:29 Posted By: wraggster
via http://gbatemp.net/index.php
huiminghao has updated nesDS, the feature-rich Nintendo Entertainment System emulator for the DS/DSi, to version 1.1a. See the change log below for a list of what's new in this edition. More information about this homebrew can be found at the project's page, and at the on-going discussion linked below.
QUOTE: Change Log (04/21/12)
•fds sound added, just works.
•Mapper198 added, SRAM saving not supported.
•Sound update.
•Gesture update
http://www.nintendomax.com/viewtopic.php?t=14306&f=19
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April 24th, 2012, 14:28 Posted By: wraggster
via http://gbatemp.net/index.php
WiiMC, the media center for the Wii made by Tantric, was recently updated to version 1.2.5 which handled Youtube and stability issues, then to 1.2.6 to fix USB support. See the change log below for what's new, and visit the project's homepage for more information about this homebrew audio and video player.
QUOTE: Change Log
1.2.6 (04/20/12)
•Fixed USB support
1.2.5 (04/19/12)
•Fixed stability issues
•Fixed YouTube (thanks jhb50!)
•Synced to MPlayer r34869 and ffmpeg 74e4bb691254
http://www.wiimc.org/
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April 24th, 2012, 14:24 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com[/URL]
This release is for the Dreamcast, PSP, Wii[/URL] Wiz, GP2x and Dingoo:
Heres whats new;
-
r3679 | utunnels | 2012-04-21 11:43:31 -0400 (Sat, 21 Apr 2012) | 1 line
Changed paths:
M /engine/openbor.c
Make stop before player turns, for keyboard users can press left and right at the same time and will leave the player sliding while turning.
http://lavalit.com:8080/OpenBOR/download.php
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April 24th, 2012, 14:09 Posted By: wraggster
This is a complete translation of a cute little Famicom RPG based on Sailor Moon and other shoujo manga that were published in Nakayoshi Magazine in the early 90s (Goldfish Warning!, Pocket Park, MinMin!, Taiyou ni Smash and Kurumi and the Seven Dwarfs). If you’re looking for a hardcore, complex old-school RPG, look elsewhere. If you’re looking for a simple, light-hearted, cutesy RPG, then this may be up your alley. This game has an interesting slot-machine mechanic in its battles, and is overly simplified (there are no experience points, for example), but otherwise plays like other RPGs of the time.
Two versions of the patch exist, one with the Sailor Moon characters adopting the same names as the DiC dub of the anime that aired on Cartoon Network (Main character is named Serena, etc.), and the other with names more accurate to the original Japanese Manga (Main character is named Usagi, etc.). Both versions of the patch are included in the zip.
RHDN Project Page
Relevant Link: (http://hti.rpgclassics.com)
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