|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
April 6th, 2012, 21:26 Posted By: wraggster
An analyst in Japan with Macquarie Capital Securities does not see a bright future for Wii U
[h=3]Nintendo[/h]www.nintendo-europe.com
Wii U will launch later this year (one rumored date points to November 18) and Nintendo is hoping to make a big splash with the system this year at E3 in June. Many questions about the console's capabilities still linger, however, and one analyst in Japan is not too optimistic about Wii U's long-term prospects.
David Gibson at Macquarie Capital Securities (Japan) Limited has downgraded Nintendo stock to "underperform" and remarked that there are "increasingly problematic structural problems for the company."
Gibson assigned a target price of ¥10,000 and noted that "if Nintendo went iOS/Android with games we think the stock could be worth ¥20,000+, but in our view that's not going to happen."
Ultimately, Gibson said the "competitive position of the WiiU has deteriorated" and he advises avoiding Nintendo stock until E3.
Gibson outlined three potentially big problems for Nintendo:
- Wii U GPU is less powerful than Xbox360/PS3 according to developers, which means it has no edge besides the tablet interface to attract core users. Initial third-party titles are likely to be only ports from Xbox360/PS3 titles. A bundled WiiSports/Mario title may help initial sales beat Wii launch, but Wii was severely production-constrained and the surprise factor from Wii U is less.
- iPad with its retina display shows where Apple is taking its 4 screen infrastructure, leaving Wii U less connected and less relevant. The GPU processing power for handsets is reaching consoles such that we think core gamers have no interest in buying into the Wii U. Apple might add in a controller to its line-up to be more attractive to core users. MocoSpace survey shows that 96% of gamers like to play their games at home, and with a better infrastructure we think iOS will be able to deliver a single game experience across four screens that Nintendo cannot.
- Wii U will have 1-year window to gain installed base before PS4 (Orbis) and then Xbox Durango launch in late 2013. At that point, the core gamer that Nintendo is after for the first time will have no interest in Wii U. We understand that Activision has no plans to support Wii U, which means the biggest selling title of Call of Duty will be missing; Konami is also planning minimal support.
On that last point, we reached out to Activision, and the official answer is that the publisher hasn't made any announcements about Wii U support. Activision Publishing CEO Eric Hirshberg has said multiple times that Wii U would more closely align with the types of games Activision makes, but we'll see how that translates into support from the company.
http://www.gamesindustry.biz/article...s-deteriorated
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2012, 21:09 Posted By: wraggster
The latest figures from Japan's Media Create are in, showing that last year's trend has been fully reversed. Now the consumers are hungry for Nintendo's 3DS, given that it shipped 121,921 units in the week ending April 1st. That put it comfortably ahead of the PlayStation 3 (23,771), PSP (18,356) and PS Vita's (12,105) sales combined. The stats reveal that the 3DS is now accounting for 65 percent of all hardware sales in the country, a marked turnaround from when the console's future looked gloomy. Meanwhile, the biggest selling game was Kingdom Hearts 3D for Nintendo's newest handheld, which managed to shift over 200,000 units in just seven days.
http://www.engadget.com/2012/04/05/3ds-sales/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 6th, 2012, 00:57 Posted By: wraggster
Hardware numbers do not illustrate the console's core strength, platform holder claims
Nintendo has moved to calm the frenzy of speculation surrounding the hardware details of its next generation console, the Wii U.
For a number of weeks, developers have both publicly and anonymously provided contrasting views on the Nintendo console’s system performance.
Develop’s sources claim the system doubles the performance speed of existing generation systems, though studios such as Vigil Games claim the system is "on par".
In a statement issued to Digital Trends, Nintendo has placed emphasis on the system’s unique control system over its internal GPU/CPU set-up.
“We do not focus on technology specs,” the company said.
http://www.develop-online.net/news/4...t-system-specs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 5th, 2012, 00:10 Posted By: wraggster
Wii U games look "just as good" as Xbox 360 and PS3 titles, but Nintendo's console still struggles to match its rivals in other areas, development sources have indicated to CVG.
Backing up a report this week claiming Wii U is less powerful than Xbox 360 and PS3, key developers told CVG that it's processor intensive game systems which they're struggling to get up to par with current-gen consoles.
Sources said graphical quality "won't be a problem" on Nintendo's new console, but a drop in CPU horsepower compared to 360 and PS3 could see Wii U lag behind in areas such as complicated physics and AI."Assumptions that Wii U games will look like 'up rezzed' current-gen titles with better textures aren't quite right. They'll look just as good, but not better," one developer told CVG. "You shouldn't expect anything special from a graphics point of view," they added.
A second source working on a big name franchise said GPU and RAM power "won't be a problem" on the new console but, again, claimed Wii U struggles to match PS3 and 360 in processing power.
"We're still working on dev machines but there have definitely been some issues [in porting PS3/360 games]," our source said. "It's not actually a problem getting things up and running because the architecture is pretty conventional, but there are constraints with stuff like physics and AI processing because the hardware isn't quite as capable."
The same source concluded, bluntly: "I suppose you don't need sophisticated physics to make a Mario game."
Some dev sources have speculated that Wii U's relatively low technical specs may be down to an attempt to attractively price the console, which will of course come bundled with a pricey touchscreen controller, as first revealed by CVG. It's also worth noting that unlike its rivals, Wii U has the task of sending separate images to that controller, potentially eating up more hardware juice.
Wii U tech demoA GI.biz report earlier this week quoted several developers as stating that Wii U hardware is "just not as powerful" as current-gen consoles like Xbox 360.The various sources of course conflict somewhat with fresh comments made by Gearbox COO Brian Martell, who claimed in a video interview published today that Wii U has "more RAM" and a "great processor".
It's unlikely we'll know exactly how powerful the Wii U is before we've actually got it in our hands later this year. One thing looks certain though, and that's that Nintendo is sticking to its strategy of less powerful hardware combined with an innovative interface, leaving the high-end console space to its rivals.
http://www.computerandvideogames.com...ot-as-capable/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 5th, 2012, 00:09 Posted By: wraggster
Further evidence has emerged pointing to a November 18 US Wii U release date.
Earlier this week an internal memo reportedly leaked from a popular video games retailer in Tokyo suggested Nintendo was targeting that date to launch its new console, and a similar email sent by a regional manager at US retail giant GameStop has now cropped up too.IGN posted a photo of it, and while not conclusive, the site also pointed out that GameCube released on November 18 and Wii released on November 19.
Nintendo president Satoru Iwata said in January that Wii U will be available in the US, Japan and Europe by the end of 2012.
This week development sources told CVG that Wii U games look "just as good" as Xbox 360 and PS3 titles, but that Nintendo's console still struggles to match its rivals when it comes to processor intensive game systems such as complicated physics and AI.
http://www.computerandvideogames.com...-release-date/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 23:53 Posted By: wraggster
Yes, that's a factual headline above: Nintendo is publishing the bizarre crossover of Pokemon Plus Nobunaga's Ambition in the US as "Pokemon Conquest" for the Nintendo DS. And yes, you also read that right -- Pokemon Conquest marks the second Pokemon game heading to the DS in 2012 rather than the 3DS (Pokemon Black/White Version 2 being the other).
Unlike main series Pokemon games, Tecmo Koei handled development rather than Game Freak. Conquest is also a 2D adventure set in the world of Ransei, where players inhabit "a young warlord who is linked with a Pokemon."Pokemon Conquest arrives on June 18.
http://www.joystiq.com/2012/04/04/po...eside-on-june/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 23:50 Posted By: wraggster
Nintendo's Wii U demo reel at E3 last year contained a clip of Aliens: Colonial Marines, but we haven't heard much about the version since then. Speaking with Gearbox President Randy Pitchford, we tried to surgically extract a viable specimen of information out of him, but he refrained from getting too specific.
"Nintendo still has a lot to announce with their platform, and it's not up to us to go ahead of them," he told Joystiq. "I think it's a great platform and I'm really excited about it, particularly with this game, there's a lot of exciting opportunities like, 'Wow, my motion tracker is there, and I can move it like this!'" he said as he moved his arms side to side. "There's just so much cool stuff."
http://www.joystiq.com/2012/04/04/ge...bridge-to-the/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 23:38 Posted By: wraggster
Those plasticine aficionados over at Aardman must be on cloud nine right now.
Last week, during the Budget, the firm’s most iconic characters – Wallace and Gromit – were name checked by the Chancellor.
And its latest movie – the excellent sounding The Pirates! In an Adventure with Scientists – has just reached cinemas nationwide.
But one of the Bristol-based firm’s more quirky projects is its partnership with Nintendo.
Every week since the start of this month, Aardman has released a free one-minute exclusive episode of Shaun the Sheep exclusively over 3DS. 15 3D adventures will be released in total.
Nintendo and Aardman have struck up quite a partnership – unsurprising when you consider their target audiences (skewing young but invariably appealing to everybody on the planet). And they’ve worked together before, when Aardman created a range of animations using the DS’ Flipnote software.
“They are an innovative company and reach an audience our work may not normally reach,” says Aardman’s David Sproxton.
“By putting our content on 3DS, not only do we reach a different audience but Nintendo gets great content.”
Nintendo marketing manager James Honeywell adds: “The partnership between Nintendo and Aardman was a natural step.
“Aardman has a reputation as a world leader in model animation and in developing award-winning characters and stories that appeal to adults and kids around the world.”
THE RIGHT TROUSERS
Nintendo has often come under fire for its digital strategy, but commissioning a digital TV series from one of the world’s most renown animators comes across as forward thinking.
But is there really a big audience for this sort of content on a console?
“We launched Angry Kid all those years ago as an online property, and that platform has now become commonplace. Mobile devices are now growing in numbers, with iPad, tablets and smart phones, and the 3DS is clearly a leader in this field with the 3D capabilities,” adds Sproxton.
“I think there could well be more content made specifically for the device.”
So for Aardman, partnering with 3DS gives it the ability to promote Shaun the Sheep to a dedicated audience. But what about Nintendo? Do consumers really buy 3DS hardware for these shorts?
“A great range of 3D content has been made available on Nintendo 3DS since its launch including Red Bull sports footage, Sky 3D and Eurosport videos, which obviously adds value for Nintendo customers,” explains Honeywell.
“Our goal is to give users something new everyday on their connected device.
“By offering a variety of content for a limited time, we encourage consumers to actively check their 3DS and engage with it frequently.”
THIRD DIMENSION
A big attraction for Aardman on 3DS is the technology itself. Its latest movie – The Pirates! – is a full 3D affair. But the company is wary of poor quality 3D produtions.
“It all depends on the quality of the content and the 3D,” says Sproxton.
“It’s easy to make bad 3D material and that does no favours for anyone. Done well 3D can really enhance the storytelling. We are lucky in that with stop frame animation we have great control over the 3D so that it is both comfortable to watch and effective.”
Honeywell continues: “3D is capturing the imagination of some of entertainment’s biggest names – whether it’s James Cameron and Avatar or Martin Scorsese and Hugo – so it comes as no surprise that the next step is to look at innovative ways to share 3D content.”
There’s been a temptation from some quarters to play down 3DS’ 3D capabilities. And some of the games haven’t made best use of the format.
But as the machine starts to find its feet, we are starting to see some great 3D projects – and much of it has been available digitally. Whether that’s Shaun the Sheep, the game Pullblox and even movie trailers for films like Star Wars Episode I: The Phantom Menace 3D.
A Nintendo machine with top of the range digital content from a several big name third party developers. Who’d have thought that?
http://www.mcvuk.com/news/read/analy...e-sheep/093888
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 02:14 Posted By: wraggster
If you've got a bunch of Club Nintendo Coins burning a hole in your virtual pocket, you could do worse than spend them on this month's selection of downloadable games. For April, Nintendo is offering Kenji Eno's WiiWare puzzle game You, Me, and the Cubes; the WiiWare bike retread Excitebike World Rally,and a 3DS-only download of DSiWare shmup Metal Torrent (all right, they can'tall be winners).
As always, these games are also available through your console's online store for regular money, but you have the extra option of trading your fake Club Nintendo currency this month.
http://www.joystiq.com/2012/04/03/cl...e-and-metal-t/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 01:33 Posted By: wraggster
Wii U will be released in the United States on November 18, and one week later in Japan, according to reports.
The claim comes from Wii U Daily, which cites an internal email circulated to staff of Media Land, a videogame retailer in Tokyo's Akihabara district. While unconfirmed, a November 18 release date would make sense given that Wii U's predecessor was released on November 19, 2006 - both Sundays. The email in question made no mention of a European release date.
Nintendo is expected to reveal the system's release date, and show off final hardware, at E3 in June.
http://www.edge-online.com/news/repo...ed-november-18
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 01:06 Posted By: wraggster
E-mail sent out with the launch date for Nintendo's new console, claims report
A news site claims to have obtained an e-mail that reveals Nintendo's Wii U will be released in North America on November 18th, 2012, with the Japanese release a week later.
This is consistent with the November 19th 2006 launch of the Wii, which also hit shelves on a Sunday in America, a week ahead of Japan.
Wii U Daily says the e-mail was circulated among staff at the Japanese retailer Media Land.
Nintendo have already confirmed the Wii U will launch this year, but if true, this is the first we have heard of an official date.
http://www.develop-online.net/news/4...se-date-leaked
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 00:58 Posted By: wraggster
'We've always had a close relationship with Nintendo so we had an advantage in getting dev kits early', says Tony Key
Ubisoft intends to be the number one third party developer on Nintendo’s upcoming Wii U, claims the studio’s SVP of marketing.
Speaking to Gamasutra, Tony Key said the French publisher is planning on releasing numerous games for the next-gen console, much like it did with the Wii and 3DS.
"We have big plans for Wii U. Our intention is to be the number one third-party on Wii U, just like we were on Kinect and just like we were on 3DS," said Key.
"We've always had a really close relationship with Nintendo, so I'd venture to say that we did have an advantage in getting dev kits earlier than other people. I'm not saying we got them earlier than everyone, but I do think we got them early.”
Ubisoft is currently developing five titles for the Wii U, including Assassin’s Creed III, Ghost Recon Online and Rabbids.
http://www.develop-online.net/news/4...r-one-on-Wii-U
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 4th, 2012, 00:54 Posted By: wraggster
'The controller is perfect' for most MMO interfaces, says Joel Bylos
Funcom's Joel Bylos has weighed in on Nintendo's Wii U, claiming it might be the first console to play MMORPGs well.
"Wii U could be the first real console on which running an MMORPG without compromise is plausible," Bylos told Official Nintendo Magazine.
"The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customisable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner."
Funcom is currently developing MMO The Secret World, and has a great deal of experience in the medium, having produced titles like Anarchy Online and Age of Conan.
http://www.develop-online.net/news/4...apable-console
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 3rd, 2012, 01:19 Posted By: wraggster
Nintendo-created puzzler SpeedThru: Potzol's Puzzle will be released on the 3DS eShop this week.It's an Aztec-themed brainteaser that involves rotating 3D objects to fit them, key-like, into the correct slots. It's a bit like Hole in the Wall, but without Dale Winton.SpeedThru's Nintendo-developed pedigree comes at a price, however: £5.60/€6. But you get 90 stages for your money, plus local two-player using one or two 3DS systems.A free demo of Farming Simulator 2012 3D is also available. It allows you to drive a fleet of authentic farm machines from renowned manufacturers around your fields, plus explore nearby roads, a small village and your house. Presumably not in a tractor.Also on the eShop: Pirates Assault, a tower defense title released on DSiWare for £1.80/€2.And on Wii there's Violin Paradise, which allows you to shake your Wii Remote and pretend you're a master violin player for 500 Wii Points (£3.50).
http://www.eurogamer.net/articles/20...shop-this-week
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 3rd, 2012, 01:05 Posted By: wraggster
Nintendo's new Wii U home console launches in the US on Sunday 18th November, according to a leaked internal email from a leading Japanese retailer.As picked up by WiiUDaily, the memo in question was circulated among staff at the Tokyo-based store before finding its way into the wild.According to the email, a Japanese launch apparently follows a week later, though there was no mention of a European date.The original Wii launched in the US on 19th November 2006, also a Sunday, with Japanese gamers getting it two weeks later and Europe three weeks later.Nintendo is expected to offer up more details about the launch during this year's E3 show in Los Angeles during the first week of June.
http://www.eurogamer.net/articles/20...etailer-report
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 3rd, 2012, 00:06 Posted By: wraggster
Fractured Soul's release status may be in question, with Endgame Studios tentatively planning to put it on the 3DS eShop in two parts, but it's worth hoping the game finds its way to players. The side-scroller takes one clever DS-friendly mechanic -- parallel worlds, one on each screen, that the player can jump between at any time -- and then cranks that to every possible extreme, to challenge and/or punish the player.
The main gimmick is easy enough to understand, and the first few levels ease you into it nicely. Two side-scrolling environments exist in parallel, one on each screen, but they're slightly different from one another. There might be a bridge on the top screen where there's a gap on the bottom screen, or a wall in place on one screen that isn't on the other.
http://www.joystiq.com/2012/04/02/ge...ractured-soul/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 2nd, 2012, 22:49 Posted By: wraggster
Sources say that Nintendo's new console is not even equal to the current generation
[h=3]Nintendo[/h]www.nintendo-europe.com
Nintendo's upcoming Wii U console may generate full HD graphics, but it's not up to the graphics power of the Xbox 360 or the PS3, according to developers familiar with the hardware who spoke on a condition of anonymity to GamesIndustry International.
"No, it's not up to the same level as the PS3 or the 360.," said one developer who's been working with the Wii U. What does that mean? "The graphics are just not as powerful," reiterated the source.
This developer is not alone in their opinion. Another developer at a major company confirmed this point of view. "Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360," said the source. "There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
"There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up"
Anonymous developer
This may be a surprise to some consumers, who could be expecting that with a new console design five years later than the Xbox 360 or PS3 designs, that Nintendo should be able to produce more raw power than those consoles. It's not quite that simple, though. Cost and graphics power are generally tightly linked. Graphics on the cutting edge of chip technology is going to be more expensive.
Taking the latest generation of Nvidia GPU and pairing it with a powerful CPU and plenty of high-speed RAM is relatively straightforward engineering, but you could easily produce something that would cost $1000 or more at retail. The real test is in how much graphics capability you can produce at a given retail price, and the target price for a new console these days is likely to be fairly low.
http://www.gamesindustry.biz/article...developers-say
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 2nd, 2012, 01:57 Posted By: wraggster
via http://www.emucr.com/
Project64k v0.38 is released. Project64k is a version of the Project64 emulator that supports multiplayer games using the Kaillera network.
Project64k v0.38 Changelog:
- Fixed some shit.
- Jabo7 removed from plugins
- Removed CTRL C shortcut (Full screen issues)
- Removed configuration short cuts for GFX, input and audio
- Removed broken shortcuts
- Default Input changed to Jabo
http://www.mediafire.com/?72owjm88yraryop
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 2nd, 2012, 01:56 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2478 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2478
* Taseditor: Alt+Wheel = jump across gaps in Input/Markers
* updated the site on fm2 format
http://www.mediafire.com/?9s9tteyn35m9d3q
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 2nd, 2012, 01:53 Posted By: wraggster
via http://www.emucr.com/
Snes9x unicode Test Build (2012/03/29) is released. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product.
Since the last release I've added unicode support to the windows port of snes9x. Since this involved quite a few changes I've decided to post an interim test version.
I'd really appreciate feedback from users with roms/movies/paths that contain unicode characters.
The archive also contains an x64 build that you can try if you have an x64 windows version. Also present is HLSL shader support for direct3d (provided by mudlord). I've packaged mudlord's shaders into a separate zip, and fes made a few shaders on the bsnes board that you can try.
The config file is now considered utf-8, so if you previously had characters in your specific locale they might not load correctly.
http://www.mediafire.com/?vaa5340cvzwwj24
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
next » |
|
|