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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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April 13th, 2012, 00:24 Posted By: wraggster
Xenoblade Chronicles is available for rent on Gamefly, a reader informs Joystiq. We checked and, sure enough, it's there. "But it's supposed to be exclusive to the Nintendo Store and GameStop!" you say. To that ... well, we don't really have a snappy retort because we're just as flummoxed as everyone else. Whatever the cause, it seems being able to rent the game has created an exception.
Regardless, if you don't feel like paying a premium to try out the excellent RPG, and you happen to have a GameFly account, give it a rent. As of this writing,Xenoblade Chronicles is listed as "available now."
http://www.joystiq.com/2012/04/11/xe...le-on-gamefly/
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April 13th, 2012, 00:22 Posted By: wraggster
Several images from the upcoming Pokemon Black Version 2 and White Version 2 have surfaced in Japan's CoroCoro magazine, reports Serebii.net. The images offer a few details about the game, which has so far been contained in a Pokeball of silence. Black and White 2 takes place two years after the first and will be set in Unova, part of which seems to be frozen. The game kicks off in a new area, Hiougi City. The Unova Pokedex includes 300 Pokemon, featuring both new and familiar pocket monsters.
If you crave more granular information – and we know you do – head over to Serebii.net (or crack open your freshly imported copy of CoroCoro). Pokemon Black Version 2 and White Version 2 are slated to arrive on the DS in Japan this June. The North American release will arrive this fall.
http://www.joystiq.com/2012/04/12/ja...k-and-white-2/
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April 13th, 2012, 00:18 Posted By: wraggster
This week's content dump from Nintendo features a pair of titles for handheld fans. Ketzal's Corridors is the big release, similar to WiiWare's ThruSpace. It's a sort of on-rails Tetris experience – if you've ever seen , then it's kinda like that. It's joined by Anne's Doll Studio: Tokyo Collection, a game about dressing up dolls.
On the video side, there's a new 3D video for Death Cab for Cutie's "Underneath the Sycamore."
http://www.joystiq.com/2012/04/12/ni...ll-studio-tok/
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April 13th, 2012, 00:04 Posted By: wraggster
Nintendo's next Mario project could be another marquee Mario title
Nintendo has registered the domain 'supermario4.com', possibly outing the platform holder's next Mario title. The domain is owned by Nintendo of America and currently redirects to Nintendo's official website.
In an investor meeting in January, Nintendo president Satoru Iwata said that the company was working on a 2D Mario game for 3DS, with a planned release date by the end of the this fiscal year. It's currently unknown if this registration and that title are related, or for wishful thinkers if it's a Mario launch title for Wii U later this year.
We'll probably find out more at this year's E3.
http://www.gamesindustry.biz/article...mario-4-domain
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April 12th, 2012, 23:56 Posted By: wraggster
A new Wii game built specifically for UK families launches in summer.
Nintendo’s Quiz Party is a trivia game packed with brain teasers and puzzles. It lets an unlimited number of players take part using just one Wii Remote.
It’s even hosted by British TV quizmaster Roy Walker, of Catchphrase fame.
“Quiz Party has been tailored specifically for the UK audience and their love of quizzes. It should be a hit with families,” junior brand manager Vanisha Kavia told MCV. “It’s the perfect multiplayer game for the upcoming bank holiday weekends.”
The game’s launch will be supported by TV ads and an extensive PR campaign.
http://www.mcvuk.com/news/read/will-...ey-says/094286
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April 12th, 2012, 23:44 Posted By: wraggster
Talismanic Nintendo designer Shigeru Miyamoto has lavished praise upon Angry Birds, telling us Rovio's mobile smash is his favourite game of the past year.
Miyamoto admitted the high regard in which he holds Rovio's game, which has been downloaded over 600 million times, during an interview in Paris yesterday.
"I usually don't comment on these sorts of questions," Miyamoto said, before praising the Nintendo-developed audio guide for the Louvre museum which prompted his visit to the French capital. "Non-Nintendo… Angry Birds, maybe.
"What I like about Angry Birds is that it has a traditional videogame [feel] to it, but also a very creative side. And you can really feel that they’re having fun developing the game. That's what I like about it."
Given comments made during the past year by Nintendo president Satoru Iwata, and US boss Reggie Fils-Aime, it's surprising to hear the company's most high-profile and respected developer praising a smartphone game.
At GDC last year, Iwata blasted cheap games, saying traditional companies had to "focus on a single question: is maintaining the high value of games a priority or not? What we produce has value, and we should protect that value." Fils-Aime hit out at "candidly disposable" smartphone games which he said represented "one of the biggest risks today in our industry."
Those comments, however, were borne out of business considerations, of the need to continue to sell £40 games in an era where conventional business models and attitudes to pricing are rapidly changing. Miyamoto is a designer, and he sees merit in small games built on one solid idea. Does he keep an eye on smartphone games in general?
"I check up on them sometimes, but I don't have a lot of time," he admits. "I think we also have a history of having certain fun ideas and making a game out of it, and there's lots of other people also doing this [now].
"This kind of environment inspires us to try even harder, and create even more unexpected new things."
http://www.edge-online.com/news/miya...se-angry-birds
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April 12th, 2012, 23:42 Posted By: wraggster
Shigeru Miyamoto has told us he would like to make a new Legend Of Zelda game "based on, or starting from" SNES classic A Link To The Past.
Last year Nintendo's most respected developer told us that Link's 1991 outing, which he produced, would be his first choice for a 3DS remake. Speaking to us in Paris yesterday, we asked if that was still the case - and while he said it was, it seems he's been thinking about a new game in the same style, rather than a remake.
"I think the answer would be the same if we're talking about just porting," he said, "but I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it's important to bring some really new software."
Miyamoto, however, is far less hands-on at Nintendo these days. He famously said last year that he was taking a back seat, andmentoring the next generation of Nintendo developers. Were Nintendo to make a spiritual sequel to A Link To The Past, it wouldn't be with him at the helm - and he admits this could mean his vision being compromised.
"To be very honest and open, it really depends on the directors that have time at the moment as well," he said. "Some directors, I can give them the title and I know they will do something great with it.
"Other directors I'm not so 100 per cent confident [in], so they're the ones I'd rather take a more remake approach to the title. It really depends on that as well."
Miyamoto wouldn't be drawn on his favourite among the current crop of Nintendo directors, but he reserved special praise for one in particular: Koichi Kawamoto, who developed the concept demo that birthed the WarioWare series, and more recently created 3DS'sStreetPass Quest. Miyamoto says Kawamoto is "a very strong figure [who] will play a very important role in the future."
In closing, we couldn't resist asking about one Nintendo series that is conspicuous by its absence from the company's release schedules. It is so frequently criticised for leaning on its established franchises, and the 3DS has played host to 3D remakes of classic Nintendo games. Where, then, is F-Zero?
"I think at the time it was a really big surprise, a new thing, a product that made sense," he said. "I don't see with current hardware how you could create a similar surprise.
"But maybe with future hardware, with Wii U coming up, maybe we could create something that does make sense, either as a smaller game, or a fully fledged title."
http://www.edge-online.com/news/miya...-new-link-past
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April 12th, 2012, 22:23 Posted By: wraggster
Company opts for event alternatives post E3
Nintendo has decided against attending Europe’s biggest consumer games event which takes place just months before the Wii U's worldwide launch.
Gamescom, which takes place in Cologne from August 15th to 19th, will showcase games from hundreds of the biggest games companies in the sector.
EA, Ubisoft and Take-Two will be three of an expected 500 exhibitors, but Nintendo has confirmed it will forgo attending.
“Although Gamescom is one of the most important fairs for us, we have decided not to participate this year”, said Nintendo spokesperson Silja Gülicher.
The company told Nintendo-Online.de that it will instead “broaden post-E3 activities to introduce the Wii U, and the latest titles for Nintendo Wii and 3DS, to trade and media partners”.
http://www.develop-online.net/news/4...-skip-Gamescom
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April 12th, 2012, 02:38 Posted By: wraggster
Inafune, who left his position as Capcom's global head of production two years ago to found two new companies, is currently working on mysterious 3DS title King of Pirates.Speaking to Nintendo Gamer however, he assured he intends to release "several" home console games in the future.
"I think it's important to be on every platform," he said. "I also intend to release big-budget games with regular frequency. [We are] already making several console games. I can't tell you what kind of games yet, but I'm sure gamers in the west will be happy."
Quizzed by NG on his lust for Zombies - he created Dead Rising and worked on Resident Evil - the designer hinted that the undead could again star in his future titles.
" I could never get sick of zombies," he said. "But it's boring to do the same thing over and over. If I do it, I'd like to do it in a different way. I'd love to make another zombie game, but not the same sort of zombie game."
http://www.computerandvideogames.com...lar-frequency/
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April 12th, 2012, 02:36 Posted By: wraggster
Resident Evil 6 won't be out on Wii U when it hits other HD consoles this year, but producer Hiroyuki Kobayashi didn't shrug it off completely.
"Unfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told IGN recently."Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game.," he added, leaving more than a glimmer of hope for a possible future port to the upcoming Nintendo platform.
Capcom today revealed that the Resident Evil 6 Premium Edition will be possibly the most expensive limited edition to date, featuring Leon Kennedy's leather jacket and setting potential buyers back a massive 105,000 yen (£818/$1300).
http://www.computerandvideogames.com...for-wii-u-yet/
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April 12th, 2012, 02:35 Posted By: wraggster
From the bygone days of Mario Paint to the recent success of Art Academy via countless scribbles in PictoChat and Letter Box, Nintendo has often offered gamers a little bit of culture. Or the chance to draw obscene pictures and show your friends.Nintendo legend Shigeru Miyamoto is no exception to the Nintendo-wide love of art: here he is touring the world-famous Louvre to test out the gallery's new Nintendo-designed 3DS tour guide.
http://www.eurogamer.net/articles/20...vre-tour-guide
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April 12th, 2012, 02:34 Posted By: wraggster
1992 was the year Bill Clinton became US President, Charles and Di split and, on the 11th April, when Nintendo launched its new console in the UK. The Super Nintendo Entertainment System cost £150.UK Nintendo fans had been waiting nearly a year-and-a-half for the console's launch (nothing unusual at the time) ever since the Super Famicom first released in Japan in November 1990.The SNES would go on to sell over 49 million units: less than its predecessor, but enough to make it the clear winner of the generation. The Sega Mega Drive, its main competitor, sold 39 million, the TurboGrafx-16 sold 10 million.The SNES provided a fine home for some of Nintendo's much-loved classics, with the developer's most high-profile franchise represented from the off in the excellent Super Mario World.But the SNES would also become a birthing ground for other standout series. Futuristic racer F-Zero quickly flew the flag for new Nintendo franchises, while Pilotwings, Star Fox and Super Mario Kart followed.Nintendo also stunned with strong continuations to existing series, such as Super Metroid and The Legend of Zelda: A Link to the Past.It was a system that saw plenty of success from non-Nintendo developers too. Capcom's various Street Fighter 2 versions sold over 10 million combined units, Killer Instinct helped put an increasingly-impressive British developer named Rare on the map, while Japanese RPG powerhouse Square was busy pumping out classics such as Chrono Trigger and Secret of Mana.It was Rare that would provide one of the SNES' best-loved and graphically most stunning titles in the console's autumn years: Donkey Kong Country. It had the looks of 32-bit and CD-ROM based consoles and the second-best sales of any SNES game, behind only Mario himself.
http://www.eurogamer.net/articles/20...birthday-in-uk
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April 12th, 2012, 01:09 Posted By: wraggster
Popular arcade game Taiko Drum Master is hitting the 3DS this summer in Japan, courtesy of publisher Namco Bandai.
The series already consists of several cult hits on formats including the PS2 and PSP.
Now the latest instalment – Taiko Drum Master: Little Dragon and the Mysterious Orb – will arrive in Japan on July 12th priced at ¥5,040 (around £40). It marks the series’ debut on Nintendo 3DS.
Andriasang reports that Japanese games magazine Famitsu will have more details of the game in its latest issue.
There’s currently no word of a UK release. MCV has contacted Namco Bandai for confirmation.
http://www.mcvuk.com/news/read/cult-...-to-3ds/094221
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April 12th, 2012, 01:07 Posted By: wraggster
Toy retail giant Toys R Us has compared the hunger for Activision’s Skylanders to the crazed fenzy that surrounded virtual pet toy Tamagotchi in the mid ‘90s.
The release of new figures for the game regularly leads to pre-opening queues at Toys R Us outlets across the US.
“The consumer is absolutely looking for the product and we continue to see Skylanders as one of our best sellers in the store,” the retailer’s divisional merchandising manager for electronics and entertainment Troy Peterson told The New York Post.
“We are consistently ordering products from Activision and are planning the business with them so we can meet the demand.
“As with any high-demand product, what we do as a retailer is try to be very organised and create lines with the guests, set expectations with them in terms of the inventory that we have. Our intent is to meet demand and exceed expectation with that.
“Toys R Us over its history, it has always been a top video game destination, I think that Skylanders has just reiterated and solidified that. We continue to plan Skylanders Giants with Activision and we are once again going to be the global launch partners with them.
“We plan to have exclusive product offerings like last year. We plan to be the No.1 retailer for Skylanders again, just like we were last year.”
http://www.mcvuk.com/news/read/skyla...i-mania/094224
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April 12th, 2012, 00:00 Posted By: wraggster
Capcom, Namco Bandai and Sega are collaborating on Project X Zone, a strategy RPG for 3DS featuring characters from IP owned by three of the biggest Japanese publishers.
This week's Famitsu (via Andriasang) contains the first details about the collaboration, pronounced Project Cross Zone in a nod, we presume, to Capcom-Namco crossover Street Fighter X Tekken.
Representing Capcom are Street Fighter's Ryu and Ken; X and Zero from Mega Man; Demitri from Darkstalkers; Dante from Devil May Cry; and Resident Evil's Chris Redfield and Jill Valentine.
On the Sega side are Shinguji Sakura and Ogami Ichiro fromSakura Wars; Pai and Akira from Virtua Fighter; Kurt and Rela fromValkyria Chronicles; and Space Channel 5's Ulala and Touma.
Finally, Namco Bandai's characters include Sanger Somvold fromSuper Robot Wars, Jin and Ling Xiaoyu from Tekken, Xenosaga's Kos-Mos and T-elos, Yurie and Estel from Tales Of Vesperia, and Kaito and Black Rose from .Hack.
That's your lot for now, though Famitsu does say a trailer is due later this month.
http://www.edge-online.com/news/capc...project-x-zone
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April 11th, 2012, 00:02 Posted By: wraggster
The original NES Legend of Zelda will be available to download on the 3DS eShop from this Thursday, Nintendo has announced.Zelda is freely available for those in the 3DS Ambassador Programme. Everyone else must pay £4.50/€5.Super Street Fighter 2: The New Challengers arrives on the Wii Shop Channel's Virtual Console for 800 Wii Points (about £5.60).Nintendo fans get the Mega Drive version of the title, which includes red blood splashes and online multiplayer.Two new DSiWare titles complete this week's list of launches. [video=youtube;U3V_e08U38g]http://www.youtube.com/watch?v=X45nTPF9cGU"]Crystal Caverns of Amon-Ra[/URL]is a barely Egyptian-themed puzzler (£4.50/500 DSiWare Points) which looks very similar to a game once free on old Nokia phones.There's also [URL="http://www.youtube.com/watch?v=U3V_e08U38g[/video], a cel-shaded side-scroller (£1.80/200 DSiWare Points).
http://www.eurogamer.net/articles/20...shop-this-week
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April 10th, 2012, 23:50 Posted By: wraggster
The positive reaction to the original trailer has prompted Capcom to release the game early
Capcom has announced that it's changing the release date for Resident Evil 6, shifting it up more than a month and a half from November 20 to October 2. This new release date was announced at Capcom's Captivate showcase event.
Executive producer Hiroyuki Kobayashi says that enthusiastic fan reaction to the game's original trailer made Capcom want to get it into fans' hands earlier. The logical concern of launching the game in late November during the busiest time of the year for gaming, which will also includes a new console from Nintendo, likely factored in as well.
Capcom has 600 people working on Resident Evil 6, with 150 of those in-house. Pre-orders for the game are reportedly off to the fastest start in series history.
http://www.gamesindustry.biz/article...ming-october-2
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April 10th, 2012, 22:45 Posted By: wraggster
Nintendo 'to put a bigger focus' on downloadable content and digital distribution
The manufacturing cost of Nintendo’s upcoming Wii U console is estimated at around $180 per system, according to a report.
Speaking to Forget The Box, sources “closely involved with manufacturing and distributing Nintendo products” also said that the cost of components and materials for the controller is set around $50.
The costs of R&D, shipping, packaging and holding were not included as part of the estimates.
“Cutting production costs to maximise profits is Nintendo’s main concern with the Wii U,” said one of the sources.
“They are cutting costs in the Wii U’s hardware to build back confidence in investors. Nintendo wants investors to view Wii U as a less risky proposition.”
http://www.develop-online.net/news/4...timated-at-180
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April 10th, 2012, 00:29 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2485 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2482
Change the ines bad rom error message to say FCEUX not FCE Ultra
r2483
* Taseditor: changed the order of "Select between Markers"
* Taseditor: applying PAL and PPU flags when loading projects
* Taseditor: much better way of calculating Branches Tree; hinting full timelines
* Taseditor: miniarrow showing current Playback cursor position in Branches Tree
* Taseditor: "Bookmark#" modtype, undo/redo works for Bookmarks
* Taseditor: version data in fm3
* fixed HUD/messages dumping in AVI
r2484
hopefully fix compilation on new gcc by fixing unused template function with bugs in it
r2485
sdl: reverted default frame advance key to backslash (from backtick)
http://www.mediafire.com/?saiv1k789a8yd65
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