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June 19th, 2012, 00:04 Posted By: wraggster
It feels unfair to begin a preview of PES 13 by comparing it to its nearest and dearest rival, but not doing so would ignore the proverbial elephant in the room. It would be an understatement to say that over the last few years, Konami’s football game franchise has had a considerable amount of its thunder stolen by EA’s FIFA series. To put it bluntly, it’s been booted firmly into second place.
It’s tempting to chalk this up to funding and cast FIFA as the footie sim corollary to Man City, a former mid-table club turned league dominating beast due to an injection of largesse and talent. An element of this is self-evident in PES 13’s presentation. The player models and animations look the part and the in-game commentary’s decent, but the crowd noises sound generic – presumably because Konami doesn’t have the funds to send a sound team around the globe capturing club chants and region-specific crowd reactions.
The overriding factor in FIFA’s success and PES’s downfall, however, is as crucial in the gaming industry as it is in professional sports: direction. FIFA had it and PES didn’t – that is, up until PES 11, a game that, while far from perfect, indicated that Konami had woken up to the fact that it could no longer rely on the affections of its rapidly deteriorating fanbase. PES 12 continued the push, providing a style of play that wasn’t arcade-like, but wasn’t exactly a straight sim, either. The emphasis here was on fast-paced attacking football and placing more control in the hands of the players in aspects like like shot-taking, dribbling and ball-trapping.
PES 13 feels like the next step forward in the journey started by PES 11. Its improvements can be broken down into the three key areas: gameplay, an improved AI, and Player ID (which has a bearing on both). First up is the PES Full Control (PES FC) feature, an advanced version of PES 11’s Total Control system. What this means, according to Konami, is that players can now put the ball pretty much anywhere they want on the pitch, in any direction, at any speed and at any height.
This being PES, the level of each individual player’s skill is brought to bear – you can’t just hammer the buttons and expect a result. Put the work in and you’ll become a defender’s nightmare, issuing quick cuts through the back four and lofting balls into space for headers. Players can also mess about with their Dynamic One-Twos; clicking LB and the A button sends a nearby attacker running in the direction dictated by the left thumbstick, allowing the player to either feed them the ball in space, or use this as a diversionary tactic to flummox the defence – although, admittedly, this works a lot better against a human adversary than the game’s improved AI.
http://uk.ign.com/articles/2012/06/1...itle-contender
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