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July 27th, 2012, 00:09 Posted By: wraggster
Crytek producer Mike Read says Crysis 3 not 'ruled out' for a Wii U launch in the future
[h=3]Crytek[/h]www.crytek.com
Crysis 3 may still make it to Nintendo's new console one day. Crytek producer Mike Read says that the possibility has not been "ruled out." The developer had previously stated that there was "not a fat chance" that the game would come to the new platform.
"I wouldn't say there's no chance [for Crysis 3 on Wii U], I wouldn't say no chance," said Read to CVG. "I mean the Wii U still doesn't have any kind of release attached to it at this point.
"Who knows what the future will bring with it. I can definitely say that we are working with Nintendo, and that's about all I can say on that front."
Crysis and the CryEngine have long been associated with being powerful enough to stop even some of the best PC setups with its graphical requirements. With a possible launch to Wii U, the game would likely need to be scaled down from the upper echelon PC specs.
Crysis 3 launches on Xbox 360 and PS3 in February next year.
http://www.gamesindustry.biz/article...-u-says-crytek
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July 26th, 2012, 14:45 Posted By: wraggster
Nintendo has detailed the three ways in which consumers will be able to purchases digital games for the 3DS.
Andriasang reports that gamers have three options.
Firstly, they can download the game directly onto their machine from the Nintendo eShop. Simple. Secondly, they can buy a code from an online retailer which can then be input into their console.
Thirdly, they will also have the option of buying a physical card from a retailer which itself contains a code. These will be redeemable for 150 days from the date of purchase.
And then, of course, there’s always the option with high-profile titles of buying an actual game in an actual box from an actual shop. Like we did in the ‘90s.
New Super Mario Bros 2, which is out on August 17th, will be the first Nintendo title to launch digitally at the same time that it hits High Street retail.
http://www.mcvuk.com/news/read/ninte...ptions/0100120
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July 26th, 2012, 14:44 Posted By: wraggster
The British summer rains have departed for now, but they'll be back and Capcom has just the pre-order bonus you need.
Anyone that pre-orders Resident Evil 6 from the publisher's online store will receive a full-size Umbrella Corporation-branded umbrella for free.
Capcom has warned that supplies are limited and that this item will only be made available through the Capcom store.
For those not in the know, the Umbrella Corporation is the dark, mysterious company behind the various zombie outbreaks in the popular survival horror series.
Fans will find out what they latest atrocity is when Resident Evil 6 arrives on October 2nd.
Capcom has previously said Resi 6 pre-orders have already smashed records for the series.
http://www.mcvuk.com/news/read/resid...-bonus/0100121
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July 26th, 2012, 14:38 Posted By: wraggster
Newly launched pop-up communications agency Commercial Break will work with college leavers from underprivileged backgrounds over the summer to provide a marketing campaign for Ubisoft's upcoming Wii U game, Zombi U.
The agency will open in London for two months over the summer, providing eight places on the team for students aged 18 to 19 from colleges across the city.
"Fundamentally this is a great initiative to give these students an insight into the creative industries and hopefully a foot in the door for their future careers," says Ubisoft head of brand Mark Slaughter. "There are many inspiring jobs out there that these guys may not even be aware of so it’s a great opportunity to show them what choices they could have.
"Selfishly though, I’m really excited to see what this group of individuals can produce in terms of ideas. These guys are part of the demographic that plays our games and engages with our marketing (or not as the case may be), so it will be great to see how they would deliver the message from their perspective."
After the campaign is complete, Commercial Break will help the students find paid internships at a variety of marketing agencies.
"The sad fact is that your background still largely dictates the opportunities that come your way," says Commercial Break co-founder James Hillhouse. "We want to make sure that creatively-talented young people, who just happen to be from under-privileged backgrounds, get the break they deserve.
"We really believe that the sort of young person involved in Commercial Break is going to bring a different kind of creativity to the industry."
While Commercial Break is only opening for two months, Hillhouse and co-founder Susie Burdekin intend to undertake more projects in the future - though what form they will take is as yet unclear and will be dictated by the success of this first partnership with Ubisoft.
http://www.edge-online.com/news/zomb...ugh-pop-agency
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July 26th, 2012, 13:21 Posted By: wraggster
Nintendo's results for the latest quarter reveal growth in profit for the Japanese games maker. Gross profit totaled 24.9 billion yen -- more than double that made from last year's Q1. Operating income remains negative, but substantially reduced since last quarter's statement -- presumably due to strong3DS sales. Today's results tie in with the launch of both the 3DS XL and Nintendo's first downloadable titles for the 3DS, with sales of the handheld reaching 1.86 million units during the last quarter. Conversely, sales of the Wii have tailed off, with only 710,000 units sold in Q1, down from 1.56 million sold in the same period last year. Fortunately, according to the press release, Nintendo still aims to launch its Wii successor by the end of this year.
http://www.engadget.com/2012/07/25/n...011-but-3ds-s/
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July 26th, 2012, 00:18 Posted By: wraggster
Nintendo made a loss of ¥17.2 billion (£141.76m) in the financial quarter ending June 30, though the company is heading in the right direction ahead of the launch later this year of Wii U. This time last year, losses were ¥25.5 billion.
Net sales revenue for the quarter came to ¥84.8 billion (£697.7m), a drop of 9.7 per cent year on year - but an improvement on the 50 per cent decline the company was hit with last year.
3DS sales totalled just 1.86 million worldwide, with almost half of the hardware total sold in Japan. Around 920,000 units were sold in Nintendo's home country - which given the impact the strong yen has had on revenue from exports isn't the worst thing in the world, but does reflect the struggles Nintendo has had in building and sustaining momentum for its 3D handheld in the west.
Cause for cautious optimism, then - and Nintendo still forecasts a return to profit by the end of the fiscal year - but a breakdown of the company's historic performance in this quarter shows just how far it has fallen. In 2009, net sales were ¥423.4 billion - almost five times its revenue for the quarter just gone.
Nintendo says the release of 3DS XL will "solidly revitalise" the handheld's performance overseas, with the belated, vital acknowledgement of the importance of digital sales also expected to help. New Super Mario Bros 2 will be the first game to benefit from simultaneous digital and retail releases when it launches next month.
Internally, though, the immediate priority must surely be making 3DS hardware profitable again; Nintendo has been taking a loss on every system sold since the dramatic price cut last August. But one suspects Wii U's launch will be key. Nintendo will be first to market in the next generation of consoles, and it must ensure that opportunity is not wasted, with a substantial installed base required before Microsoft and Sony release next-gen consoles of their own in 2013.
http://www.edge-online.com/news/nint...ntinue-improve
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July 23rd, 2012, 22:43 Posted By: wraggster
Adventure RPG Planet Crashers slams onto the 3DS eShop this Thursday, priced £9.99.You'll be exploring rolling planetoids similar to Super Mario Galaxy, all dressed up in Animal Crossing-style graphics. There's fighting, looting, and heaps of customisation too.This week's 3DS Virtual Console release is Kirby's Pinball Land. The 1993 Game Boy title costs £2.70.Another four Theatrhythm: Final Fantasy tracks will be available to download for 90p each - Tower of the Magi (FF02 - FMS), The Darkness of Eternity (FF09 - BMS), Desperate Fight (FF12 - BMS) and Battle 1 (FF05 - BMS).DSiWare platformer Candle Route (£1.80) and futuristic on-rails WiiWare shooter Horizon Riders (800 Points, about £5.60) round out the week's releases.
http://www.eurogamer.net/articles/20...shop-this-week
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July 23rd, 2012, 22:40 Posted By: wraggster
Nintendo has moved to allay concerns over the visual quality of games on 3DS XL.
Addressing Takashi Murakami, who works in Nintendo's research and engineering department, company CEO Satoru Iwataasked: "With regard to the LCD, many customers appear to be worried, asking questions like 'If the screen is bigger, won't the dots stand out?' and 'Will the screen get blurry?' As a developer, what do you think about that?"Murakami responded: "Apparently I have incredible eyesight, so if you look at it with eyes like mine, you can tell. (laughs) But for normal play, I don't think anyone will be able to sense anything awkward."
Iwata continued: "The dots are indeed smaller than on the Nintendo DSi XL1 system. When I played it, I wasn't bothered by anything at all."
Murakami added: "To get a bit technical, it is thought that you need the screen to have at least 100 ppi2 to view good 3D images, and I've set it as a goal. What's more, the Nintendo 3DS XL's attraction as a product is that it's bigger than the Nintendo 3DS and shows 3D graphics with impact - and when it comes to that, it's just fine."
In our 3DS XL review we said that the super-sized handheld's biggest problem is that it sports the same resolution as its smaller predecessor.
"Just like the DSi XL, imperfections such as jaggies and low resolution textures are now much more apparent on the larger screen. Again, like the DSi XL, you can occasionally make out the individual pixels on the top screen, which means that smaller 3D objects look a little less detailed. The lower, 4.18 screen features the same imperfections as the top."
But we also agreed with Murakami's assertion that 3DS XL improves on the original system's 3D effect, noting: "A redeeming side effect of the stretched screen is that the 3D effect is noticeably improved. As you'd expect with a larger display, the sweet spot in which you have to angle the device to consume your trio of dimensions is far easier to find on the XL, and the effect as a whole is better executed."
http://www.computerandvideogames.com...blur-concerns/
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July 23rd, 2012, 22:37 Posted By: wraggster
Those crafty Templars at Ubisoft are at it again, seemingly planning to subjugate the masses with a "season pass" for Assassin's Creed 3. A letter purportedly sent to GameStop employees both thanks them for their "hard work" in snapping up pre-orders of AC3 from customers, and, more importantly, warns them of an upcoming "season pass concept" for this October's game.
"We are currently in the process of creating a complementary development team that will begin working on post-launch episodic content to continue the Game of the Year experience that Assassin's Creed 3 will undoubtedly deliver," reads the letter. It's not exactly uncommon for Ubisoft to support its games post-launch, and the AC franchise is no exception – each of the last three AC games, starting with AC2, were bolstered by post-launch content.
Precedents set by previous "season pass" offerings dictates that a variety of DLC (multiplayer, single-player, or both) would be packaged and sold ahead of its launch, giving the buyer an aggregate discount across all of it. Ubisoft enacted such a scheme with the last AC title, Revelations, albeit only via PC. Still, neither Ubisoft nor Gamestop can confirm this letter or a "Season Pass" for AC3. And no, DLC for Assassin's Creed 3 has not yet been announced, outside of the ambiguous "special DLC" heading exclusively to PlayStation 3 players.
http://www.joystiq.com/2012/07/23/ru...a-season-pass/
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July 23rd, 2012, 22:29 Posted By: wraggster
We know what you're likely thinking: "I want this. I want it now" -- or, you know, something along those lines. Unfortunately, don't expect this transparent beauty to show up at retail stores when the supersized 3DS launches later next month, as it's nothing but a mere demo unit. The see-through XL was recently used by Nintendo to showcase the handheld's guts during a Q&A session on its website, and while it's currently just an extra-large test dummy, it could potentially be a sign of big things to come. We wouldn't hold our breath, though, so for now you'll have to be satisfied with one of those opaque options you have to choose from.
http://www.engadget.com/2012/07/23/n...parent-3ds-xl/
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July 23rd, 2012, 22:26 Posted By: wraggster
Publishing giant insists there is no 'huge research and development investment' in Wii U
[h=3]Ubisoft[/h]www.ubisoft.com
Ubisoft has today revealed that development costs for the Wii U simply are not as expensive as once believed. CEO Yves Guillemot has gone on record to say that his company "doesn't have a huge investment" in the next-gen console, despite a strong showing at this year's E3.
At a recent investors call with Ubisoft, the question arose as to how much is going into development for the new console. Guillemot made it clear to investors that many of the games being launched on the Wii U are not new games, but they are ports from Xbox 360 and the PS3.
"Out of seven games we are planning to launch five games are ports, so those are games for which there is a quite small reinvestment to do," said Guillemot. Ubisoft indicated that Wii U ports cost about 1 million euros (a little over $1.2 million).
Of course, this still leaves the new Rayman and ZombiU titles, but Ubisoft again insists that the cost of those two games is nowhere near the kind of expense that would be seen on the current HD consoles.
"The two games that are original are ZombiU and Rayman Legends, so those ones of course are more expensive but we are not talking about games today, like we were spending on Ghost Recon or Assassin's Creed. So they are much smaller of cost."
"Because as we've always said when there is such an innovation the need is not to have big production value but to concentrate on the innovation This is what we are trying on Rayman and ZombiU."
http://www.gamesindustry.biz/article...USD1-3-million
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July 23rd, 2012, 19:41 Posted By: wraggster
EA veteran and investor Bing Gordon weighs in on the big N
Nintendo continues to be pressured on all sides - not only will Microsoft and Sony likely exert pricing pressure on Wii U this holiday, but the onslaught of smartphones and tablets and free-to-play has completely changed the gaming ecosystem, and specific Nintendo hardware may not be greatly desired in the future, notes entrepreneur Bing Gordon.
Speaking to GamesIndustry International in a wide-ranging interview on the state of the games business, the EA veteran commented, "I think Nintendo's already on track to become primarily a software company."
"I can imagine a day when Nintendo wonders - and maybe it's generational change - when Nintendo wonders if they ought to take some of their best games and make them apps."
Gordon does point out, however, that unlike Sega, Nintendo hasn't made any huge missteps and having Shigeru Miyamoto on your team always helps. "So far, when Miyamoto makes a perfect game, in his career he makes games worth $200 - it's worth buying a system for," Gordon said.
While it's about as likely as hell freezing over, Gordon commented that a Nintendo-Apple partnership would really be a force to be reckoned with. "Neither Apple or Nintendo - both those companies like control - is likely to want a partnership, but a partnership would be stunningly cool," he said.
http://www.gamesindustry.biz/article...ny-says-gordon
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July 23rd, 2012, 19:37 Posted By: wraggster
New Super Mario Bros 2 will be the first Nintendo game to get a simultaneous digital and retail release – and Nintendo wants its customer base to experiment.
All Nintendo games come with a Club Nintendo Coins card that can be redeemed against goodies. The standard Coins reward for a boxed game is currently 50 Coins.
However, those who choose who buy NSMB2 over Wi-Fi rather than the shop counter will be rewarded with 100 Coins.
The deal has so far only been announced for the US market.
New Super Mario Bros 2 will be released in the UK on August 17th.
http://www.mcvuk.com/news/read/ninte...-bros-2/099975
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July 23rd, 2012, 19:33 Posted By: wraggster
Retailer GAME has become the first to go live with its trade-in offer for Nintendo’s 3DS, which is released in the UK this Friday.
Those willing to hand over their old console can buy the brand new machine for £79.99.
That represents a £100 saving over buying the machine outright. Imported machines or consoles without their packaging are exempt from the deal.
GAME is also offering an official 3DS AC adapter as part of the deal – Nintendo’s new machine doesn’t include a power adapter in the box.
The trade-in deal will run until August 9th.
Of course, this doesn’t address the issue of how gamers will transfer data from an old 3DS to the new machine. Data transfer functionality is offered, but the owner needs to have access to both machines to pull it off. Hopefully some stores will allow gamers to perform the operation at the time of purchase.
http://www.mcvuk.com/news/read/game-...in-deal/099988
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July 23rd, 2012, 16:41 Posted By: wraggster
Studio to begin prototyping new ideas for next-gen system by end of 2012
Sydney developer Nnooo has become the first studio in Australia to receive approval to work on the Wii U.
The firm has previously worked on Nintendo titles such as WiiWare launch game Pop, MyLifeCollected and EscapeVektor: Chapter 1.
The studio is currently developing DSiWare augmented reality RPG Spirit Hunters and 3DS and Vita game EscapeVektor, both expected to be released by the end of the year.
"We're thrilled to receive developer approval for this exciting new console," said Nnooo creative director Nic Watt.
"We can't wait to see what the console is capable of and already have a number of ideas we'd like to experiment with."
http://www.develop-online.net/news/4...U-approved-dev
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July 22nd, 2012, 22:53 Posted By: wraggster
Nintendo will launch the Wii U this fall, at least a year before fellow hardware makers Sony and Microsoft release their own new gaming consoles. But Nintendo isn't launching early to beat out the competition. They just want to change the world.
"Being first in the next generation race is not important at all," Nintendo president Satoru Iwata told Gamasutra in an interview published today. "One of the reasons we believe this is the time for Nintendo to launch the Wii U is it's going to be important for the world."
Important to the world? While the Wii U's tablet-like controller could indeed provide a cheaper, living room-centric alternative to Apple's ubiquitous iPad, I'm not sure it's a world-changer.
Speaking further to Gamasutra, Iwata also stressed that Nintendo isn't concerned with the Wii U's power problem. No matter how heavy duty Sony and Microsoft go with their respective consoles, Nintendo is just going to do its own thing.
"We have not changed our strategy," he said. "In other words, we just do not care what kind of 'more beef' console Microsoft and Sony might produce in 2013. Our focus is on how we can make our new console different than [others]."
http://kotaku.com/5927709/nintendo-s...-for-the-world
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July 22nd, 2012, 22:41 Posted By: wraggster
All the fuss over 3DS XL's big screens caused Nintendo to neglect mentioning one other notable upgrade - special anti-glare treatment.
Nintendo says the the 3DS XL has the least reflective handheld screen in Nintendo history, and that's thanks to an additional anti-glare treatment that's been applied to its LCD screens.Nintendo's Takeshi Murakami explains, "On a LCD screen there are basically three reflective layers, which all of them reflects and cause glare. So this time, we specially treated all the layers. Reflectivity on the Nintendo 3DS was about 12%, but we decreased that to about 3%."
Anti-glare tech has been around for years, so why has Nintendo only chosen to incorporate it now? Simple - it was expensive, but is now cheap enough thanks to advances in technology and manufacturing processes.
Nintendo boss Iwata said, "Anti-reflection has been a topic every time since the Game Boy Advance system, but most of the time we had to give it up because of the cost."
Murakami chimed in, "The time finally came! When it comes to anti-reflection, this device beats all previous Nintendo game systems."
http://www.computerandvideogames.com...glare-upgrade/
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July 22nd, 2012, 22:40 Posted By: wraggster
What we mean is, this is a sequel to Castlevania: Lords Of Shadow on Other Formats, the celebrated series reboot that took Castlevania's hallmarks - the intricate, two-dimensional room-based maps and RPG stat-management - and punted it several hundred yards closer to the boisterous stylings of God Of War and Uncharted, transforming it into an intensely action and combat-focused platformer that, crucially, remained true enough to the series' roots to successfully avoid annoying everybody.Mirror Of Fate is a 3DS sequel that follows in that swarthy, action-minded vein. You're a moody vampire slayer violently carving your way through a fantastical catalogue of undead nasties who've taken up residence in flying buttress-addled cathedrals and crenellation-pocked Gothic architecture. The plot's your typical Castlevania affair, so don't worry if you've not played the 360/PS3 predecessor: the vampire-hunting Belmont family are in a bit of a tizzy following the Jeremy Kyle-esque revelations of Lords Of Shadow's denouement, and as such are redoubling their efforts to smite the (once again) resurrected mortal form of Dracula. What a shocker.
Because it's a big job, the Belmonts will do this over four generations. Mirror Of Fate will star a quartet of playable (and fully voice-acted: Robert Carlyle makes a return here, hence our desperately tenuous strapline) Belmont characters in four different timelines, each with their own weapons, skills and abilities. Trevor Belmont (yes, there are vampire slayers called Trevor) is the fearless vampire killer in our demo, running through one of the game's early areas, the entrance to the infamous castle grounds and, presumably, the beginning of the Belmont family saga.
[h=3]TREV THE IMPALER[/h]Our boy Trevor stands before the dominating fortress, the wide opening shot framing a pale, fat moon hanging in the sky and casting creeping blue shadows across the structure's cold walls. Mirror Of Fate is a fiercely beautiful game, one whose finely detailed 3D character models do their best to ensure you won't miss the pixellated sprites of old, and whose subtle presentation of depth and space transforms catacombs and crypts into miniature Gothic dioramas. Fancy lighting techniques and neat camerawork mean that, already, this is shaping up to be one of the handheld's prettiest games - the variety and breadth of environments, even in our short playthrough, goes far beyond anything seen in the 2D Castlevania outings.
http://www.computerandvideogames.com...-nintendo-3ds/
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July 22nd, 2012, 22:39 Posted By: wraggster
Most of us got our first glimpse of Mario's depraved doppelganger in the TV advert for Super Mario Land 2: 6 Golden Coins, way back in 1993, and it was a troubling moment. There you were, idly enjoying an ad break in the Chart Show when that familiar Nintendo logo popped up on the screen. A minute or so of typical Mario stuff followed - jumping, running, collecting everything in sight - and then there he was, his head vast and horrifically detailed, leering out of the TV with crazed eyes and a high-pitched cackle.The huge nose, the lightning bolt moustache, the disgustingly over-pronounced chin: Wario was a real shocker. He looked a bit like Mario, of course, but that only made things worse. He was sufficiently similar to platforming's greatest hero to trick you into lowering your defences for a half-second, and that was just enough time to realise something was wrong - horribly wrong.
It's fine that we were scared. Why wouldn't we be? We didn't know Wario yet, and it turns out that Nintendo didn't know him either. For the next few years he was a mean-spirited cypher: a Bowser under-study with a Halloween pumpkin grin who only turned up in offshoots and second-string affairs. There he was on the Game Boy, on the Virtual Boy, or in some weird block puzzler headed for the discount bin. What was his problem?
Little by little, though, he settled into his own peculiar character. The Wario Land games introduced a bit of his gleeful anarchy, for example, and also helped develop his roguish, money-grabbing impulses. Wario wasn't just somebody to fight against during the final boss sequence: he was somebody you could control, too. Sure, he wasn't Mario, but maybe there was a pleasure to be had in being the anti-Mario for a few levels. Mario never shoulder-barged anyone, after all, or had end-of-level goals built of skulls and assorted other bones. Mario was never so morbidly in love with gold and jewels and crisp bank notes. Wario could be fun.
http://www.computerandvideogames.com...retrospective/
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