|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 22nd, 2012, 23:06 Posted By: wraggster
EA has confirmed that the Wii U version of FIFA 13 will not include all of the features seen in the Xbox 360 and PS3 releases.
Chief amongst the omitted features is the popular online mode FIFA Ultimate Team.
"We don't have Ultimate Team, purely and simply because Nintendo's online is in its infancy," FIFA 13 Wii U producer Matt Prior told Eurogamer. "It's building. FUT took five years to appear on 360 and PS3. They're very complex features.
“It's potentially something we could do further down the line. But in terms of initially getting the foundation set, that wouldn't have been technically feasible, because it is such a complex mode."
Also missing are recent gameplay additions such as the excellent First Touch and FIFA Street skill systems, as well as the modernisation of the Player Impact Engine. It should be noted, though, that the twin-screen nature of Wii U means that SKU will be default boast features not seen in any other versions.
"Some of the later improvements on FIFA 13 we weren't able to get into the game," Prior added. "So we've got version one. They've got version two."
The news, although disappointing, should maybe not be that much of a surprise.
EA’s initial FIFA releases on new hardware are often based on older builds of the game. Indeed, even this year’s FIFA 13 on Vita – the series’ second release on the console – still lags behind its home console cousins in raw functionality terms.
Then there’s the fact that EA’s approach to football on Nintendo machines has often seemed at odds with its high-budget work on PS3 and Xbox. The Wii version of FIFA 13, for instance, has been the subject of some brutal abuse.
http://www.mcvuk.com/news/read/fifa-...atures/0104989
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 22nd, 2012, 22:51 Posted By: wraggster
Ubisoft able to push limits of console as it doesn't have to worry about cross-platform optimisation, claims Ancel
The Wii U is a surprisingly powerful console and features lots of memory to enable huge textures, the creator of Rayman has said.
Speaking to Nintendo Power, as reported byNintendo Everything, Michel Ancel claimed there were very few technical problems in developing for the console.
He explained that Ubisoft was not obliged to optimise features constantly for its upcoming title Rayman Legends, and said that the Wii U didn’t include problems such as fill-rate issues that affected the PS3 and Xbox 360 versions of Origins.
“It’s partly us – we improved the engine – but I think the console is quite powerful,” said Ancel.
“Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! So yeah, it’s quite powerful.
http://www.develop-online.net/news/4...ays-Rayman-dev
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 22nd, 2012, 17:22 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-19366.html
Cowering has released a new version of his N64 ROM renamer GoodN64.
Quote:
Notes for GoodN64 V3.21
New ´audit5´ printout as above. Also, my good friend who
redumped all his Japan carts for me years ago mentioned a few years
ago that some dumps did not work in PJ64. We investigated and
found his copier was putting a repeated pattern in some dumps. I
wrote a little script to help him find the bad dumps and they have
been replaced. I think it was four carts in total. This was almost
5 years ago and the new dumps have been in circulation for a while,
but now they are in GoodN64.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 22nd, 2012, 17:09 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- Super 3-in-1 (NT-934)[!]. In addition to the yesterday's dump, one more long-unemulating dump is here. The same story as with most 121 mapper games. Easy to dump, easy to emulate, hard to reverse and find the protection tricks. This time it was 2-in-1 game: "Earth Worm Jim 2" + "Earth Worm Jim 4" with different titles and shared different levels from the complete levels pool for this game (which is unlicked in unprotected version without copyrights). Just a little addition to mapper 121 was made this dump work finally, but took some time to figure it out.
There is no much difference from previously versions in levels and music, but Easter Egg this time triggers with secret passwords: "XFILE" for "2" part, "NBA96" for "4" part.
In previously dumped versions of this game a different title with number "3" present in CHR ROM, but never used. Looks like this was planned to share another bunch of levels, rather unused in protected version of this game, but may be cancelled after NT made his own "3" part. But who knows, maybe there anoter one cart with "3" title exists.
- City Fighter IV (Sound)(Unl)[U][!]. So, thanks to GKill for this interesting cart. It was dumped a long time ago, but it took some time to determine how it exactly works, mostly in part mentioned further. For the first look it was the same "Master Fighter - The Wolrd Warrior" cart with the hacked title. But, actually it was quite different from the rest of MF hacks, it has sound samples for title screen, fighter shouts, fight start, etc.! Even if sound samples aren't so rare for the NES, and they may be long enough (just like Final Mission), but there is no way to put so much sound samples for the generic NES system, as here.
At the second look, it's actually have a extra sound cirquit on the cart's PCB. A small PLC chip makes a simple 4-bit DAC (actually, it may be ADPCM, but as soon as resulting sound is close enough to the original, I don't care ), and programm feeding it with samples by IRQ timer. So we have twice reducing of the samples size against 8-bit (7) PCM, and much more quality than DMC for DMC channel.
For this time, you can try it both on the latest FCEUmm and SVN build of FCEUX.
News source: http://cah4e3.shedevr.org.ru
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 22nd, 2012, 17:05 Posted By: wraggster
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)
- fix random window "residual" when starting a game and smoother window resizing during open / close / swap window
- remove Mischief Maker and FZero hack (experimental)
- fix underflow bug for program counter index
- minor bug fix on some of the ucodes render triangle function
- update masking check and add handling of invalid address
- fix memory write bug in helper function
- fix Armymen Air Combat regression
- Protect Memory can go in-game again
- fix random lost of audio when go in-game
- experimental fix on mempak, eeprom, sram and flashram
- fix bug in mempak and eeprom
- proper handling of mempak and eeprom status in mempak, eeprom, sram and - flashram
- remove old flashram fix
- should fix all the random crash and slowdown caused by flashram game using non-empty mempak
- implement generic fillrect algorithm to fix ugly fillrect (experimental)
- remove Body Harvest and Pokemon Stadium 2 fillrect hack
- implement new texrect algorithm to fix ugly horizontal lines (experimental)
- fix following games without use of "increase_texrect_edge" option
- Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six
- fix MACE vertical line without causing horizontal line gap in character selection menu
- fix Dual Heroes corrupt horizontal line and remove existing hack
- fix all of Bomberman Hero ugly lines at the Area selection screen, finally
- fix regression in Body Harvest and Batman
- fix regression in GoldenEye and TGR2
- remove "increase_texrect_edge" option
- minor fix on copy texture buffer
- GoldenEye depot mission works for both link yes and no
- minor bug fix on cheat codes
- fix the check and invalidate function on compiled blocks for Protect Memory
- experimental lighting fix
- experimental fix on loadblock boundary check (don't agree with logic use)
http://sites.google.com/site/ice64n64/home
Download and Give Feedback Via Comments
via http://emu-russia.net/en/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 21st, 2012, 15:23 Posted By: wraggster
Internet and chart sensation Gangnam Style is coming to your games console.
Ubisoft has confirmed that the track – which has become a worldwide smash hit – will be offered as DLC for dance title Just Dance 4.
The video, by South Korean band Psy, has over 480m hits on YouTube and recently shot to the top of the UK music charts.
Psy himself said of the news: “Gangnam Style and Just Dance 4, I can’t wait to see all the YouTube videos.”
Ubisoft’s EMEA chief marketing and sales officer Geoffroy Sardin added: “We’re dedicated to bringing Just Dance fans access to the music and musicians they love. Our fans were really vocal about wanting Gangnam Style in Just Dance 4 and we listened. This marks the first of many hot upcoming DLC tracks for Just Dance 4.”
The DLC will be released in November.
http://www.mcvuk.com/news/read/gangn...atment/0104880
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 21st, 2012, 15:19 Posted By: wraggster
Voice chat will not be an out-of-the-box feature for Wii U, Nintendo has confirmed.
That’s despite the fact that the high-tech Wii U GamePad actually houses a microphone. However, this will not be used as a default option for voice chat, Kotaku reports.
Instead, users who wish to use the functionality will need to use a licensed headset, which at the moment is only offered by either Turtle Beach or Mad Catz. To use these they must be plugged into the GamePad’s microphone port.
This suggests that wireless headphones will not be supported, though this has not yet been confirmed. Those manufacturers who are releasing Wii U headsets don’t have any wireless versions planned.
The best bet for wireless seems to be the GamePad’s Bluetooth compatibility, but Nintendo has been resistant to confirm this.
Games with confirmed voice chat functionality include Call of Duty: Black Ops II, Assassin’s Creed III and Mass Effect 3.
Of course this presents a further problem. Games like Call of duty: Black Ops II support Nintendo’s Xbox 360-like Pro Controller. But the Pro Controller doesn’t have a microphone port. This means that those wishing to shoot and chat will need to have a GamePad to hand into which they must plug their headphones if they wish to use the Pro Controller.
Wii U is released in the UK on November 30th.
http://www.mcvuk.com/news/read/wii-u...eadset/0104892
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 21st, 2012, 15:07 Posted By: wraggster
When Pokémon arrived in the west it was already a franchise, an attractively wrapped, Pikachu-adorned package of games, TV shows, toys, films and lunchboxes. It can be tempting to overlook that Pokémon Red and Blue were indie underdogs once, made by a tiny, almost-bankrupt team for a technologically limited handheld seemingly at the end of its lifecycle. And like many of Nintendo’s more recent handheld blockbusters, the games’ astronomical success at retail wasn’t instant, but the result of slowburning but continuous sales over the course of years. Pioneering community interaction in an age prior to the mass popularisation of the internet, they were truly mainstream videogames, embodying the inclusive ethos that has since made their publisher very rich indeed. But Pokémon’s popularity is mystifying from the outside. How did a quirky, number-heavy, labourintensive strategy game make its name as something for the kids?To find what it is about Pokémon that’s so captivating, look at what its many imitators do wrong. They bombard the player with hundreds of collectible critters, for a start, but it wasn’t mere quantity of content that drove Pokédex obsessives. They engineer cutesy, bright character design, but that wasn’t part of Red and Blue’s appeal – there was literally no room for bright colours and zingy effects on a three-and-a-bitcentimetre Game Boy screen. They encourage you to fight and trade with your friends, but often pare the combat down to a basic slapping contest and reduce creatures’ individuality to little more than a name. Its rivals have always failed to understand that, ultimately, it’s the complexity that makes Pokémon so consuming, and that the basic presentation actually contributes to its appeal. The complete absence of pretty audiovisual stimulation leaves room for the imagination – of child or adult – to work its magic.
http://www.edge-online.com/features/...-red-and-blue/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 19th, 2012, 23:13 Posted By: wraggster
If you look closely you’ll notice there’s nowhere to put the game cartridge on this Super Nintendo system. That’s because this is a Rasberry Pi based SNES emulator that plays ROMs, not cartridges. Since the RPi board is used the only limit to what you can play is the board’s RAM and which ROMs you have on the SD card.
The case has basically been gutted and the unused cartridge slot was sealed with some Bondo before painting. In addition to the Rasberry Pi you’ll find a 7-port powered USB hub and a Teensy microcontroller board. The hub allows for the controllers to be connected via USB. The Teensy is recognized as a USB HID device and is used to connect the reset button to a functions on the emulator program. The power switch still works too. To make this happen [MIDItheKID] spliced a USB connector and a microB USB connector to the power switch. We think this draws power from the hub but we’re not 100% sure.
[MIDItheKID] mentions in the Reddit comments that he’s thinking of grabbing that new RPi that has more memory and doing some similar work on his dead PSX.
http://hackaday.com/2012/10/19/snes-...t-sealed-shut/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 19th, 2012, 02:02 Posted By: wraggster
Foxconn, the massive Chinese manufacturing firm that puts together, amongmany other things, the iPhone and Nintendo hardware like the Wii U, admitted to employing workers under the age of 16. The company released a statementconfessing that "Our investigation has shown that the interns in question, who ranged in age from 14 to 16, had worked in that campus for approximately three weeks," in violation of Chinese labor law.
In response, Nintendo issued its own statement. "Nintendo is in communication with Foxconn and is investigating the matter. We take our responsibilities as a global company very seriously and are committed to an ethical policy on sourcing, manufacture and labor."
Any child labor would also be in violation of Nintendo's own "Corporate Social ResponsibilityProcurement Guidelines," as part of which Nintendo conducts regular on-site inspections of companies it works with.
"If we were to find that any of our production partners did not meet our guidelines, we would require them to modify their practices according to Nintendo's policy," Nintendo said in its statement.
http://www.joystiq.com/2012/10/18/ni...hild-labor-ad/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 19th, 2012, 01:59 Posted By: wraggster
Retailers across Britain are selling Wii U editions of multiplatform games at a significantly higher price point than their Xbox 360 and PS3 counterparts.
Analysis undertaken by CVG shows that third party games from Activision, THQ, Ubisoft and EA all show a significant mark-up on Wii U games when compared to the Xbox 360 version.But a games analyst has said that the premium price tags are commonplace for new consoles, and has given several explanations for the price disparity.
Mainstays such as Assassin's Creed 3 and Call of Duty Black Ops 2 are, on average, around £10 more expensive on Wii U. BioWare's sci-fi opus Mass Effect 3, meanwhile, is twice the price as the Xbox 360 edition that was released earlier in the year.
Other retailers have some erratic spikes in their prices, with GAME selling the Wii U edition of Epic Mickey 2 at an £18 premium over the Xbox 360 version.
Online outlet Zavvi, meanwhile, appears to be aggressively discounting its Wii U range to - in most cases - match the price of current gen systems.
http://www.computerandvideogames.com...y-wii-u-games/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 19th, 2012, 01:58 Posted By: wraggster
Only "select games" will support voice chat on Wii U, Nintendo has confirmed.
They include Assassin's Creed 3, Call of Duty: Black Ops 2 and Mass Effect 3, the platform holder told Kotaku.There will be no official Wii U headset, so users wanting to chat online will need to pick up an officially licensed Turtle Beach or Mad Catz one which can then be plugged into the GamePad (they're all wired at the moment, too). The built-in GamePad microphone and speaker won't support voice chat.
Meanwhile the Xbox 360-like Wii U Pro Controller, which can be used to play Black Ops 2, doesn't even feature a port to connect a headset, meaning you'll have to have your GamePad close to hand if you want to chat while using the Pro Controller.
In its summary, Kotaku offered the following information about Wii U voice chat:
- No universal support for in-game voice chat
- Game-by-game support for in-game chat
- The GamePad mic will not, by default, work as an input for in-game voice chat
- The Wii U will support wired headsets (and possibly mic-enabled headphones), but only through the Wii U GamePad
- No news yet about whether wireless headsets can or will be supported
http://www.computerandvideogames.com...adset-planned/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 19th, 2012, 01:39 Posted By: wraggster
According to Vigil lead designer Haydn Dalton, porting Darksiders II to the Nintendo Wii U has been "surprisingly easy". Dalton spoke to Gamezone about Vigil's work on the port itself.
"Technically, it's one of the easier platforms to develop for," Dalton told Gamezone. "We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U."
Dalton explained that THQ's Montreal team has been doing the grunt work on the port itself.
"Initially, the base code port was tackled by our internal tech team, but as Darksiders II started to ramp up heavily, we handed ownership over to a separate team at THQ Montreal," Dalton said. "The Montreal team sent us regular updates and documentation about how they were going to implement the unique elements of the Wii U's hardware."
Darksiders II is a launch title for the Wii U, with a release date of November 18, 2012.
http://www.gamesindustry.biz/article...vigil-designer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 18th, 2012, 14:30 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-782 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* small fix for undo load state while not recording
* save settings necessary for syncing a movie to the .dtm, and load them upon playback
* clear the save state loaded from a previous movie when starting emulation
* fix undo load state and load last overwritten state while recording
* fix recording from save state
* Correct the hotkey labels for undo load state, and load last overwritten state buttons
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 18th, 2012, 14:27 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4407 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4407
rough draft of new RTC dialog
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 18th, 2012, 14:12 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3715 | utunnels | 2012-10-17 03:13:08 -0400 (Wed, 17 Oct 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Incomplete change in entity defense property script access. Now fixed.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
next » |
|
|