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October 28th, 2013, 21:49 Posted By: wraggster
Nintendo's unannounced 3D Pokémon game has been revealed as a detective adventure which stars Pikachu as your sidekick.The as-yet untitled release is being designed for 3DS but may not see light of day until 2015, a report on Japanese TV revealed today (thanks, Serebii).Previously-shown images suggested that Pikachu could creepily copy your facial expressions, but these were actually a demonstration of the mo-cap technology used in the game's development that will allow the character to speak.A special-coloured blue Pikachu will also feature in the game, possibly as its antagonist.Nintendo has yet to officially unveil the game, which has only come to light due to a Japanese TV special on Pokémon Company boss Tsunekaz Ishihar.The report showed new screenshots that demonstrated the game's first-person viewpoint, where a player holding a magnifying glass is able to identify clues in a 3D environment.
http://www.eurogamer.net/articles/20...tive-adventure
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October 28th, 2013, 21:48 Posted By: wraggster
Nintendo has released a list of this week's new European eShop content.
The major highlight is the release of the Wii Fit U trial version.
Available as a free download from Friday November 1, it offers the full, unrestricted version of Wii Fit U (consisting of 77 activities) completely free of charge for 31 days. A Balance Board is required for most exercises.
Players can unlock the time restriction and keep the game forever by purchasing the Wii Fit U Fit Meter - a pedometer that records your steps and detects changes in activity level, altitude and atmospheric pressure - and synching it with the game. The Fit Meter has an RRP of £19.99 and also goes on sale on November 1.
Elsewhere in this week's eShop update, Super Castlevania IV is released on the Wii U Virtual Console, while a sale offers discounts on a variety of Wii U and 3DS games.
Here's the full list of what's on offer. All downloads and price offers will go live on October 31, with the exception of the Wii Fit U Trial Version.
Download software
Wii Fit U Trial Version (Wii U) - Free
Super Castlevania IV (Wii U Virtual Console) - £5.49 / €7.99
Hotel Transylvania (3DS) - £17.99 / €19.99
Special offers
Assassin's Creed III (Wii U) - £11.99 / €14.99 until 7/11/13. Was £54.99 / €69.99.
Marvel Avengers: Battle For Earth (Wii U) - £11.99 / €14.99 until 7/11/13. Was £23.99 / €29.99.
ZombiU (Wii U) - £11.99 / €14.99 until 7/11/13. Was £23.99 / €29.99.
Resident Evil Revelations (Wii U) - £23.99 / €29.99 until 14/11/13. Was £39.99 / €49.99.
Rabbids Land (Wii U) - £11.99 / €14.99 until 7/11/13. Was £23.99 / €29.99.
Sports Connection (Wii U) - £11.99 / €14.99 until 7/11/13. Was £23.99 / €29.99.
Your Shape: Fitness Evolved 2013 (Wii U) - £11.99 / €14.99 until 7/11/13. Was £23.99 / €29.99.
Trine 2: Director's Cut (Wii U) - £5.49 / €6.79 until 14/11/13. Was £13.99 / €16.99.
Resident Evil: The Mercenaries 3D (3DS) - £5.39 / €5.99 until 14/11/13. Was £8.99 / €9.99.
Resident Evil Revelations (3DS) - £14.99 / €17.99 until 14/11/13. Was £24.99 / €29.99.
Football Up 3D (3DS) - £3.59 / €4.19 until 28/11/13. Was £5.99 / €6.99.
2 Fast 4 Gnomz (3DS) - £2.69 / €2.99 until 21/11/13. Was £4.49 / €4.99.
http://www.computerandvideogames.com...astlevania-iv/
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October 28th, 2013, 20:13 Posted By: wraggster
Majesco publisher of the Zumba® Fitness video game franchise that has now sold more than nine million copies worldwide, is jet-setting to the Hawaiian islands in the fourth and final destination trailer that’s part of the Zumba ® Fitness World Party ‘Passport to Party’ series. Lose yourself in the authentic rhythms and joyful dances of the islands with world-class Zumba® instructors Heidi Torres and Armando Salcedo.
Complete your virtual passport with this fourth and final ‘Passport to Party’video by entering the code at the end of the trailer into your online passport at zumbafitnessgame.com. Fans who register on the official site and keep their passport up-to-date can earn up to four entries in the World Party Sweepstakes that will send one lucky winner and a friend on an exotic trip to Puerto Rico, one of the destinations featured in game. As a bonus, participants who complete their passport will also receive a $10 discount coupon off the game, exclusively from GameStop.Zumba® Fitness World Party invites you to escape on a fitness adventure around the world. Immerse yourself in the movement and music of exotic destinations in this fun, effective at-home workout packed with fitness features to maximize your results. Work your body to 40+ new high-energy routines and a world class soundtrack highlighted by Lady Gaga, Pitbull and Daddy Yankee. Zumba® Fitness World Party also includes a new World Tour mode and brand new visual presentation that makes it feel like you’re actually on location around the world with Zumba’s celebrity instructors.
Developed by Zoë Mode, Zumba® Fitness World Party launches November 5th on Kinect for Xbox 360, Wii™ U and Wii™, and November 22nd on Xbox One, the all-in-one games and entertainment system from Microsoft. To find out more visit the official site at zumbafitnessgame.com.
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October 28th, 2013, 17:26 Posted By: wraggster
via http://pdroms.de/
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October 28th, 2013, 17:22 Posted By: wraggster
via http://pdroms.de/
Double Action Blaster Guys by NovaSquirrel is a single player action game but also allows two simultaneous players. DABG for the Nintendo Entertainment System / Famicom is a sequel to “Forehead Block Guy“.
Since the first revision there’s been several bugfixes and changes:
•“Extra stuff” menu on the title screen was removed and the level editor and credits were just moved to the main menu instead
•If the pre-level screen with the objective is skipped with Start, the game no longer starts the level with the game paused and will wait for you to let go of Start
•Credits screen now has website URLs on it
•All unofficial/illegal opcodes are replaced with official ones for better compatibility with emulators that don’t support them
•Fixed a bug where testing a level in the level editor after beating the game would just bring you back to the title
•Fixed a bug where enemies can’t climb over blocks from the right
http://forums.nesdev.com/viewtopic.php?f=22&t=10325
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October 27th, 2013, 23:11 Posted By: wraggster
Earlier this week, Nintendo confirmed that it was ceasing production of the Wii. You probably don't need reminding of its successes, just as Nintendo likely doesn't need reminding of the shadow it has been operating under with its successor. The Wii U, according to every sales report since its release late last year, has been a disappointment and, if you've an inkling for melodrama, something of a disaster. The common consensus is that Nintendo blew its 12-month head start.Yet in spite of weak messaging and third-party support that has already been dramatically reduced, something amazing is happening: heading into the first Christmas where it will be toe to toe with the Xbox One and PS4, the Wii U isn't just sizing up to the opposition - it's fast becoming, I reckon, the best next-gen proposition over the coming months. Maybe Nintendo didn't blow its lead after all - maybe it's been using the time wisely.It's not exactly a turnaround, but rather a small congress of circumstances. Firstly - and most importantly - there's the software. The removal of Watch Dogs from the Xbox One and PS4's launch line-ups revealed one of the underlying problems with the new round of next-gen launches: that mantra of games, games, games rings hollower by the day when there's only a handful of titles worth playing, and not much at all to get really excited about even within that.Best times.
The Wii U's slate may be slim for Q4, but it's got what's sure to be the jewel of the festive season: a new Mario, and a new Tokyo EAD one at that. Some of the concerns about a certain conservatism creeping in to the Galaxy studio's return to the series with Super Mario 3D World has been washed out in the glorious technicolour wave of each new trailer, and in that vibrant, inventive spin on the Mushroom Kingdom there's a bigger kicker, too.There's colour in Super Mario 3D World, and a little of the vibrancy and verve that's sorely missing in so much of a noisy but drab line-up for Microsoft and Sony's consoles. Would you rather wake up to a morning with Killzone, Ryse or Mario? I'd like to think that much is a no-brainer, and if do you like your Christmas soundtracked by throaty violence, let's not forget that the slim third-party support the Wii U has is at least impactful: Assassin's Creed 4 and Call of Duty, two of the seasonal kings, are coming to Nintendo's console, and the former at least looks like a very handsome port.But back to that colour, because the Wii U's really not lacking in it - it's been a quiet first year, but in that time the console's racked up a rainbow of exclusives. There are the greens of Pikmin 3's model village gardens, the comic book reds and yellows of the hyperactive Wonderful 101 and those beautiful, endless blues of Wind Waker HD. Cast a little further back and there's the colourful theme park of Nintendo Land and the parched deserts of Monster Hunter 3 Ultimate - and even the greys and browns of the brilliant ZombiU are distinctive in that game's own odd little way.Inject a little Tokyo EAD magic into that back catalogue and it's hard to deny that the Wii U's line-up eclipses those of the Xbox One and PS4 - and so it should after its lengthy headstart. Is it enough to turn the tide, though? That's a harder ask, but there are at least signs that Nintendo's beginning to push the console in the right direction.The late Hiroshi Yamauchi sowed the seeds for both the DS and the Wii before his departure from the company, and it's telling that the machines made in his absence lacked that Nintendo spark of innovation that's at once thrilling and, more importantly, saleable. The 3DS's strange parlour trick had an instant appeal, but it's one that was only ever half-heartedly explored and, of course, dialled back completely for this year's biggest handheld release and the subsequent hardware redesign.
http://www.eurogamer.net/articles/20...keliest-source
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October 27th, 2013, 23:08 Posted By: wraggster
I know. You've heard it all before.But, in the words of an infamous fairy, listen.Success and greatness are different things, yet people often blur the two. While 99 per cent of commercial entities are here today, forgotten tomorrow, true creatives leave an indelible mark on public consciousness and an inheritance for their protégé.
Shigeru Miyamoto is recognised for some of video gaming's most enduring and pioneering properties, a legacy to which the industry will always be in debt. Yet, while Miyamoto is to Mario what Walt Disney is to Mickey Mouse, the work of the Kyoto born luminary represents more than just a character. His experimental evolution in game design - an arcane paradigm impossible to emulate definitively - is a form of authorship, and The Legend of Zelda: Ocarina of Time, a product of its principles.A work of some majesty, it seems Miyamoto and the R&D class of '98 committed to raise the bar beyond all feasibility, or die trying. Using a Link to the Past and Link's Awakening as a blueprint, Ocarina aggrandizes the series inimitable and elegant formula with beautiful three-dimensional brushstrokes.Distinctive amongst role-playing games and action RPGs alike, Zelda's challenge is weighted in mental engagement rather than combat. A note-perfect symphony of discovery and progression, the player is manipulated into seeing the game not as a linear path, but one of multiple variables. Miyamoto's obscuring of underlying complexities is a particular kind of sorcery, massaging vital elements into an unseen causal timeline. This dexterous finessing cues the player to determine a solution or prompt a development of their own intuition.Although there are instances where Navi, Link's fairy, and other Hyrulean dwellers attempt to steer you in the right direction, it's always with enough ambiguity to ensure the payoff is yours alone. You may be constantly championed for finding a map, exchanging a mask, collecting a token, and of course, opening a chest - but it's the steady market of application and deduction that proves most seductive.In a genre bogged down with picture book storytelling and Barbie and Ken character building mechanics, an emphasis on thinking appears more innovative than ever. Unlike Zelda's past, Ocarina doesn't baby step, but strides, rapidly blooming into a detailed universe where every dusty corner and buried crevice seems to hold some untapped significance. Shopping, fishing, cross-country racing, and the desecration of tombs and tunnels are but a handful of Hyrule's leisure activities. As the landscape unfurls, you leave the forest and travel across Hyrule Field to the castle, Kakariko Village and the Goron lair, and then to Zora's hidden underwater domain and the belly of the beast.Just as you find your feet, the rug is pulled out, leaving Link with a whole lot of growing up to do. Such twists have been done before, of course, but rarely with such resonance. On the Famicom, Super Famicom and Game Boy, Zelda captured us with the power of its composition and peerless execution, but Ocarina lives and breathes, and not by accident.Ocarina of Time's title screen remains one of the most evocative in the medium's history.
Hyrule is a snow globe of pockets requiring your attendance at their far-flung reaches, a broad ecosystem encompassing woodland elfin Kokiri, rock eating mountain Gorons, and capitalistic humans bartering every trinket they can lay their hands on. It's a world with an exclusive fantasy certificate, combining Celtic, Tibetan, Medieval, Egyptian, and Greek mythology for its armoury, temples and monstrous dungeon keepers.It's also unmistakably Japanese, typified by the exotic mystery and chronic lunacy of its inhabitants, the Great Fairy's eminence juxtaposed with her suggestive behaviour, and a ubiquitous threat of adult themes. Skull Kid, prior to his delusions of grandeur, expresses the beginnings of his mask fascination in the Lost Woods; Malon, a young farmer's daughter, rears gaming's most famous steed; and pivotally, princess Zelda recounts the history of Hyrule and its protective Triforce before Ganondorf, king of the desert brigands, threatens the equilibrium of her world.The game's robust aesthetic sees the 3DS tipping its hat to the Nintendo 64 toolset nearly 15 years later. Not only does it remain structurally and graphically superb, but the quality of its supplementary features - from obstacle navigation, weapon implementation, and its exacting brand of lock-on combat - remain very much in a league of their own.Strengthened by a rich, surprising realism in-spite of its cartoon definitions, its dark half, a sinister overtone of dread and pathos, paints Hyrule under a canopy of rainy graveyards, masked cadavers, and the damnation of the Shadow Temple; notable for its leaden guillotines and the corpse figurehead embellishing its River Styx ferry. Slipping from the jovial to the horrifying with tacit maturity, one torchlit encounter in a tapestry of skeletal remains resembles a macabre Lovecraft fantasy: the floor sprouting clawed hands that seize Link by the head while a leathery white creature saunters over to cannibalise him.
Temple ransacking is wedged between unique tasks and excursions that emphasise secondary characters and preface new destinations. The stealth mission inside Ganondorf's desert compound - a multi-tiered villa patrolled by a band of female thieves - is a notable example, not least because of its aloof gender war back-story.Koji Kondo's perceptive musical score underpins every subtle atmospheric shift, effortlessly capturing the eerie, the unknown, the deliciously black and the touchingly heartfelt. He's as guilty as anyone for Ocarina's timelessness, cementing each swell of the heart and accompanying skipped beat with an auxiliary power that transforms it into an old curiosity shop of a game; a dark slice of the weird and wonderful, the comic, the occult, the fearsome and the eccentric.An appropriate musical theme is the Ocarina itself, instrumental as a tool to shift space and time, call on friends, warp to remote destinations, and transport Link into a future where the kingdom has suffered a grave misfortune. While the interim periods are as nuanced and detailed as the main course - an enchanting harmony of puzzles and interconnecting particulars - there are few equals when it comes to the neurological euphoria of a dungeon. The incomprehension when a temple greets you with multiple doorways, passages, ladders, and booming, cavernous hollows, is oppressive; but deciphering the angles and chipping away at its overall form is a matter of unparalleled design wizardry. Stoking the intellect and rewarding intrepid thinking, challenges sit within challenges, an assembly of blocks and timers, a patter of arrows and a hookshot rattle.
http://www.eurogamer.net/articles/20...-retrospective
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October 27th, 2013, 21:21 Posted By: wraggster
[Travis] wanted us to take a look at his N64 portable to see if it could be featured on Hackaday. . Everything on this portable N64, down to the buttons, is milled from aluminum. It’s an amazing build that raises the bar of what a portabalized game system can be.
Inside this anodized enclosure is the circuit board from an original N64. To cut down on the size, [Travis] milled a new heat sink for the CPU and GPU. All the games – quite possibly all the games ever released for the N64 – are stored on an SD card and accessed through an EverDrive 64. Two 5000 mAh Lipo batteries provide three hours of play time on a beautiful high-res screen.
What’s even more amazing is that [Travis] machined all the parts on an exceedingly small, manual mini-mill. Truly a portabalized console for the ages.
http://hackaday.com/2013/10/27/alumi...dy-nintendo64/
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October 27th, 2013, 01:09 Posted By: wraggster
Those bored of staid black will find the selection of charging cradles for the 3DS XL handheld greatly expanded come Halloween, though none of these new colors will be available to you if you aren't a Club Nintendo member.
Like the original, black cradle, this new line of more colorful cradles makes charging the 3DS XL slightly more convenient. Instead of having to plug a small cord into your handheld, the cradle allows players to charge their device by simply dropping the machine in place. The only new addition found in these new cradles is their appearance; new models are available in blue, yellow, red, green and white.
Those of you who are already Club Nintendo members will be able to order the newly-colorful cradles for 500 points once they go on sale on October 31. If you aren't a Club Nintendo member, the process of signing up is quick and fairly painless, but keep in mind that those points are based on how many games you have purchased and redeemed through Club Nintendo. If you're only signing up to grab a new cradle, you'll need to buy at least six games to earn the necessary points.
http://www.joystiq.com/2013/10/25/cl...rging-cradles/
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October 27th, 2013, 01:06 Posted By: wraggster
A death in the family assigns the title of shopkeeper to its owner's descendent in Hometown Story, a town simulation game for the 3DS designed by Harvest Moon series creator Yasuhiro Wada and scored by Nobuo Uematsu. If braving the hells of retail as a bright-faced youth seems overwhelming, know that you'll have a magical sprite named Pochica to spout advice at you as you manage your storefront.
Managing the shop will gradually introduce you to the town's inhabitants, leaving you to decide whether you'd like to help them out of their crises. Gathering items from villagers or the outskirts of town will help your shop grow, granting players a bigger inventory and more foot traffic.
If you're considering taking on another life aside from your Pokedex conquestor your stint as mayor, Hometown Story is on display in actual stores this week.
http://www.joystiq.com/2013/10/26/ps...-of-harvest-m/
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October 27th, 2013, 01:05 Posted By: wraggster
Anyone getting their hopes up for the rumored Luigi 2DS might want to mail their heartbreak directly to Matt (also known as wiggy) of Rose Colored Gaming. In a video interview with Second Opinion Games' Wes De, Matt explained how he modified a standard blue 2DS into a Luigified version of the handheld, complete with a Luigi-shaped indentation on the back of the device.
Matt explained that he sent pictures of the device to "quite a few people" and assumes they made their way to blogs from there. The hardware has yet to be posted to RCG, but Matt laughed that he "would have sent them some better pictures" had he known it would gain traction as a rumored impending version of the 2DS.
Matt said he's "beyond flattered" by the excitement his mod has generated, but also that he hopes no one hates him for it not being official hardware. You hear that, internet? No pitchforking! Given Nintendo's fondness forreleasingspecialeditionsofhardware, however, future special 2DS bundles aren't out of the question.
http://www.joystiq.com/2013/10/26/ro...-of-luigi-2ds/
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October 26th, 2013, 00:54 Posted By: wraggster
Super Mario World HD? Super Mario 64 HD? Such things could happen, according to Nintendo design boss Shigeru Miyamoto.
"That's certainly possible,” he told a reporter panel attended by Polygon when asked if Mario HD remakes are being considered. “But most of our developers are working on new games. We like to have them working on new stuff.
“HD remakes might be a good project for development partners, so that's something I hope we can introduce in the future."
Nintendo has never been afraid of repackaging and reselling its old software, and the recent release of The Legend of Zelda: Wind Waker HD on Wii U shows that the company is at least open to the idea of a visual overhaul for older software.
http://www.mcvuk.com/news/read/miyam...ssible/0123258
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October 26th, 2013, 00:25 Posted By: wraggster
Nintendo wants to keep its focus on new games, not more HD remakes
[h=3]Nintendo[/h]nintendo-europe.com
Even though The Legend of Zelda: Wind Waker HDtripled sales of the Wii U for September, Nintendo doesn't want to do more HD remakes in-house. According to a report by Polygon, Nintendo game designer Shigeru Miyamoto said more remakes are possible, but they would likely come from Nintendo's development partners.
"That's certainly possible, but most of our developers are working on new games," he said. "We like to have them working on new stuff. HD remakes might be a good project for development partners, so that's something I hope we can introduce in the future."
Miyamoto said that Nintendo's upcoming Super Mario 3D World was more indicative of the company's plans: new ideas and old inspiration in a single title.
"If your interest is in finding elements from previous games you'll find them scattered all about," he added. "There is a lot of content like that. We've tried to find some fun new elements that we could incorporate. I certainly wouldn't rule out the possibility of us creating more games like [Super Mario Galaxy] in the future. What we're trying to accomplish here is to create a good entry point for new players."
http://www.gamesindustry.biz/article...-says-miyamoto
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October 26th, 2013, 00:21 Posted By: wraggster
With news of the Watch Dogs and Drive Club delays, I somehow found myself shelling out for a next-gen console ahead of time. Last week, in fact. It has second screen functionality that means I can play in the palm of my hand if Coronation Street is on. It’s HD. And it’s a shiny black box that looks showroom-sleek under my TV. It’s a Wii U.It’s had a sluggish start that’d make even the 3DS blush, but Nintendo’s latest home console has found its way into my heart, and living room, in a big way.Wandering through high street videogame retail has been a bleak experience for the Wii U owner these past 12 months, and I sympathise. The space apportioned the Wii U chart is generally three boxes wide and five games strong. The thing is, those five games, as was often the case with the Nintendo 64 and GameCube, are – in my honest opinion – each worth much more than many of the games battling for space in the top 20 on other platforms. And, dare I speak too prematurely, they’re creatively far more adventurous and engaging than many of the coming wave of early next-gen titles appear to be.While cutting edge in their own way, a key reason Wii U attracted me and my parched purse this month is that its library of games, performance in the charts and current public perception – as a sort of platform curio at odds with the path and preferences of the other platform-holders – is an echo of the past. Just as Sony has been getting its groove back (and wonderfully so) with its PS4 strategy, it seems Nintendo is harkening back to its own pre-Wii status as the outsider with the best software and most unique (and divisive) input method.How appropriate, then, that Wind Waker – the pinnacle of GameCube-era quality – should be the game to get the HD treatment on Wii U. In this context, Wind Waker HD isn’t something I now perceive as fan service, rather, it’s a symbolic echoing of the past. Like the Wii U itself, Wind Waker was greeted with some furrowed brows when it was first unveiled, and like Wind Waker I believe – I hope – Wii U will slowly but surely be welcomed into the hearts of players with equal passion. And how can you forget Pikmin 3, flying the flag for a series that was birthed and blossomed on GameCube. The echoes become louder the more you entertain the notion of Wii U as spiritual successor to pre-Wii Nintendo platforms. There’s generally been poor thirdparty support, with developers either unwilling or incapable of taking risks on the platform. There’s been subpar ports of key franchise titles.But then, as with the N64 and GameCube years, the lack of thirdparty power on the platform has served to make the exceptions to the general lull of quality shine brighter. Rayman Legends and ZombiU might be two of the finest tailor-made experiences on a Nintendo console I’ve ever played. Ubisoft’s risks with these titles may not have paid the dividends in commercial terms that they deserve, but I think this one-two punch of quality defines Ubisoft’s legacy of balancing out-and-out risk and creativity with safer bets that are as polished and perfectly crafted as a punter could hope for. If ZombiU is Ubisoft’s Damien Hirst, Rayman Legends is it’s Royal Doulton, and few other developers in the world would bankroll such diverse projects on such an untested and unproven platform or have the talent under its umbrella to do so.On another positive note, Wii U revives the golden age of stellar Nintendo retail boxart. As the industry shifts towards digital dominance, it’s a joy to see Wii U cover art alive and kicking – unafraid to pump rainbows of colour onto its wraparounds – when so many games seem to be half-asleep, or half in shadow, on store shelves. Where most games brood in the charts, Wii U’s stable brims and bursts with life, making promises to consumers that there’s life, laughter and a labour of love awaiting on each disc. Wonderful 101′s dense, dynamic cover is the artistic equivalent of a pick n’ mix, promising a candy store of action and adventure. Super Mario Luigi Bros. U reminds us all with its cheeky graffiti that it’s the year of the lanky one. Wind Waker’s new cover is framed like a Drew Struzan composition that’s been coloured in by an anime professional; a reminder that you’ve got a classic adventure in your hands that’s already proved its timeless worth.
http://www.edge-online.com/features/...our-christmas/
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October 26th, 2013, 00:17 Posted By: wraggster
"Jon Brodkin talked to indie developers (including the creator of Super Mario Bros. Crossover), former Nintendo employees, and a number of others about where exactly Nintendo went wrong over the past few years. Their conclusions? Nintendo made a number of mistakes, including a lack of an indie-developer ecosystem, a refusal to license out core properties such as Super Mario to other gaming platforms (or even iOS and Android), and platforms that don't appeal to hardcore gamers. While the developers suggest Nintendo is taking steps to broaden its horizons, such as by reaching out to smaller studios, it's questionable whether such efforts will succeed in a world where the PS4 and Xbox One are about to enter the market, and iOS and Android are swallowing up mobile gamers' time and dollars. What do you think?"
http://games.slashdot.org/story/13/1...rave-new-world
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October 25th, 2013, 00:35 Posted By: wraggster
If you thought the Year of Luigi had already delivered plenty enough of the viridescent plumber, think again. Nintendo looks set to make the first 2DSvariant a Luigi one, going by images of a white-and-green system sent by an anonymous tipster to Kotaku.
Nintendo hasn't announced any special editions of its brand new handheld, but the company is rather fond of/addicted to bestowing its systems with tons of different liveries. After all, the House of Mario Luigi has a polka-plumber version of the 3DS that's already out in Japan and now on its way to Europe.
Nintendo released the 2DS earlier this month, giving holiday buyers the option to pick up a cheaper, 3D-less version of the ever-popular 3DS. The smaller, hinge-less handheld is available for $130 in the US, while some British retailers have already chopped £10 off its suggested UK tag of £110 (around $178).
http://www.joystiq.com/2013/10/24/ru...ds-on-the-way/
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October 25th, 2013, 00:34 Posted By: wraggster
For the meticulous player who takes pride in the unblinking, unfaltering dash through a gauntlet of precipitous drops and spinning spikes, multiplayer is probably the worst thing to happen to Mario. As with New Super Mario Bros. Wii, you're often foiled by those you would call friends in Super Mario 3D World.
That jump would have been perfect, but Peach bopped me on the head and sent me to a molten death in the lava below. I would have gotten that hidden power-up and used it properly, had Toad not run off with it first. Who are these other three people and why do they torment me so?
http://www.joystiq.com/2013/10/24/ho...o-op-in-chaos/
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