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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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October 25th, 2013, 00:31 Posted By: wraggster
To celebrate the spookiest holiday of the year, Capcom has slashed prices on its Nintendo 3DS and Wii U Resident Evil games by a sizable 50 percent.
From now until the end of October, prospective bio-weapon slayers will find the Wii U version of Resident Evil Revelations priced at $20 on the console's eShop. The 3DS iteration of Revelations will set you back $10, a price point shared by the handheld Resident Evil: The Mercenaries 3D. After Halloween, these discounts will drift away like so many discarded Butterfinger wrappers on the streets of suburban America.
With discounts in place, should you take this opportunity to add a new Resident Evil adventure to your shelves? That's a tough call. All three of the games included in this discount scheme are relatively middling Resident Evilentries. Our review of Revelations awarded the game 3 of 5 stars, saying that while the 3DS version of the game is impressive, its graphical prowess is notably less stunning on the more powerful Wii U. Resident Evil: The Mercenaries 3D on the other hand, received 2.5 of 5 stars, and is pithily described as "little more than a fully-priced proof of concept."
http://www.joystiq.com/2013/10/24/pr...nt-evil-games/
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October 24th, 2013, 23:40 Posted By: wraggster
If you're in the UK and in the market for a Wii, now is the time to act.
Having confirmed that the machine is no longer being supplied to the Japanese market, Nintendo has now revealed that Europe too will not be receiving any further stock of the machine.
“Wii imports to Europe have been discontinued,” a Nintendo UK rep told MCV. “However, there are still a variety of options for consumers to enjoy Wii games and the Wii gameplay experience.
“Wii U, which is Nintendo's latest home console, is backwards compatible with nearly all existing Wii games and accessories, so you can enjoy a vast library of disc-based and downloadable Wii games and Wii gameplay experiences when you switch to Wii Mode on Wii U.
“Wii Mini is also now available across Europe offering Wii gameplay experiences at a great value. Wii Mini puts the focus squarely on games with over 1200 existing disc-based Wii titles to choose from.”
The Wii will live on in the American market for the time being.
http://www.mcvuk.com/news/read/time-...europe/0123162
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October 24th, 2013, 01:20 Posted By: wraggster
The Wii will be available in the US as usual this year, Nintendo of America has confirmed. Yesterday, Nintendo of Japan announced that it would discontinue production of the Wii, but the worldwide implications of this stoppage were unclear.
"The announcement that the Wii console has been discontinued is specific to Japan," a representative told Gamespot. "There is no change in the status of Wii in the United States, and it is available for purchase this holiday season."
Earlier this month Nintendo of Japan announced that Wii manufacturing is due to end soon. Nintendo has sold 12.7 million Wii consoles since its launch in late 2006.
http://www.joystiq.com/2013/10/22/ni...shelves-in-us/
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October 24th, 2013, 00:46 Posted By: wraggster
Nintendo of Europe has unveiled the contents of the Bravely Default Deluxe Collector's Edition.
The Deluxe Collector's Edition, which will be available from ShopTo in the UK, comes in a game-themed box containing the items listed below
[h=3]Deluxe Collector's Edition contents[/h] - Bravely Default (3DS game card)
- Agnès figurine
- Deluxe art book
- 34 AR cards
- Original soundtrack CD
Developed by Silicon Studio, the team behind 3D Dot Game Heroes, Bravely Default is a JRPG that utilises the familiar turn-based battle system seen in Square Enix's Final Fantasy titles while making use of the augmented reality features built into in 3DS.
Nintendo has confirmed a European Bravely Default release date of December 6 on 3DS. Consumers who pre-order the standalone game or the collector's edition from GAME will receive a smaller art book. Bravery Default will also be available as a download from Nintendo eShop.
http://www.computerandvideogames.com...ed-for-europe/
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October 24th, 2013, 00:40 Posted By: wraggster
Given how many 3DS XL liveries Nintendo has teased of late, collectors are liable to go broke trying to catch 'em all. Fresh out of Japan is yet another pair of the gaming giant's extra large -- or LL -- handhelds , except this time they're sporting orange and black (just in time for autumn!) and turquoise and black color schemes instead ofgame-specific branding. Come November 28th, you'll have the privilege of dropping 19,900 yen ($204) for a bundle that includes a 4GB memory card, carrying pouch and the previously a la carte AC adapter. Sure, last year's bundles may have let you hunt monsters, but these new models are cheaper even after subtracting the price of a free game. Who said Nintendo never gave you anything?
http://www.engadget.com/2013/10/23/j...-colors-again/
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October 24th, 2013, 00:32 Posted By: wraggster
Since launch, Nintendo's base Wii U Deluxe Set has shipped with Nintendo Land; while a fine game, it's not exactly a system seller. The console may soon be more enticing, as Nintendo is replacing its original bundle with a new Mario & Luigi Deluxe Set. The $300 kit now pairs a 32GB black Wii U with both New Super Mario Bros. U and New Super Luigi U -- arguably a smart move when many gamers buy Nintendo systems with the plumber heroes in mind. Nintendo Land will still be available as an eShop download for those who miss the party-friendly title. The new Deluxe Set should reach stores on November 1st, when Nintendo will also cut Nintendo Land's price to $30.
http://www.engadget.com/2013/10/23/n...et-with-mario/
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October 24th, 2013, 00:05 Posted By: wraggster
No one had a better view of the development and evolution of the Wii than Satoru Iwata.
Throughout the console's seven-year life-cycle, the president of Nintendo acted as its biggest cheerleader, defender and, at times, critic. He was a driving force in the company selling over 100 million systems and is now trying to spur that sort of interest in the Wii's successor.
I've been extremely fortunate to speak regularly with Iwata. And since 2005, he and I have been talking about (among other things) the Wii. At the time, the system - which was still being called by its code name 'Revolution' - was viewed to be a hard sell. The controller had only been shown to a handful of reporters - and analysts worried that Nintendo had pressed its luck far enough with the Nintendo DS, whose dual screens were (at the time) viewed as being a radical departure from the norm.
Iwata, though, never wavered in his confidence.
"It's going to be a challenge to take something that's a new concept and new idea and convey to the public ... how to understand it, but honestly I think the Revolution controller is going to be a lot easier to convey to the public than the DS was as a system," he said. "We've learned a lot in terms of how to communicate to people these new and different ideas and because of the experience we had with the DS, we're much more prepared."
Part of the reason for that assuredness was his own experience when using the controller. Iwata might have come from a game development background, but that didn't make him a master of all genres.
"I was a developer for many years before my current role, but I've never been a very good gamer," he said. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."
And while Microsoft and Sony were busy touting the high definition revolution, Iwata stayed laser focused on widening the gaming audience. Of course, the company succeeded at that - but ironically, the lack of high definition graphics later proved to be one of the turning points that marked the beginning of the end for the Wii.
"Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate," he noted. "Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller] to become the standard in video game controls."
Wii Sports Tennis captured everyone's attention
That prediction proved to be a bit too optimistic, but a year later, buzz was building fast about the Wii. Nintendo was gaining praise for its declaration that games for the system would cost $50, instead of the then controversial $60 for the Xbox 360 and PlayStation 3 - and the Virtual Console was making old school gamers giddy.
What many don't recall, though, is that there was some debate on whether titles downloaded from the virtual console would belong to the gamers who bought them. Nintendo certainly considered going in the other direction.
"We can set some limitations as to the time period a piece of downloaded content can be played," said Iwata. "Or, we may opt to let users play as long as they want. This gives us a flexible business model."
Those plans never came to fruition, of course. Nor, for that matter, did an idea about Nintendo using the Virtual Console to release must-have new, cheap first party games. But it, too, was considered.
"If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs," said Iwata. "So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60. ... Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilize traditional distribution channels."
Flash forward to 2008. The Wii is a quantified phenomenon. Retailers are unable to keep units in stores - months after it was released. And Nintendo wasn't able to guarantee people would be able to easily find one in the upcoming holiday.
It was the catbird seat of gaming - but problems were already starting to brew. Core gamers were miffed that the Wii seemed tailored for casual players - and those concerns were stoked by Nintendo's E3 press conference, which went by without a mention of Mario or Zelda - though it did spent .
It was the first time Nintendo had to apologize for the Wii.
"If there is any perception that Nintendo is ignoring the core gamers, it's a misunderstanding and we really want to get rid of that misunderstanding by any means," said Iwata. "We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about Super Mario or Legend of Zelda.
"However, the fact of the matter is the so-called 'big titles' need a long, long development period. ... We really didn't think this year's E3 media briefing was the time to do so."
Ultimately, core gamers never fully returned to the Wii. While New Super Mario Bros. was a hit, gamer interest was shifting more and more to the online mode in games like Call of Duty. Within three years, third party publishers had turned their backs too. By 2011, almost all of the year's biggest games bypassed a Wii port.
In 2009, though, the Wii was in the midst of its heyday. In December of that year alone, the system sold 3.8 million units, according to The NPD Group - nearly three times the number of PS3s that were sold.
That same year, Microsoft announced "Project Natal" at its E3 press conference, which would go on to become Kinect. As Iwata had predicted in 2005, the competition was coming.
That raised questions about how Nintendo planned to stay competitive in the future. The Wii was born of the "Blue Ocean" strategy - a corporate philosophy that encourages creating new demand in an uncontested space (a "Blue Ocean"), rather than going head-to-head with competitors in an existing industry (a "Red Ocean").
"So for the time after the Wii U [arrives in stores], I believe both systems will be on the market for some time"
Satoru Iwata
With the competition coming, could Nintendo find another Blue Ocean? Or was it prepared to fight to keep the increasingly red one it was in? Iwata, at the time, said the company was investigating whether branching in a new direction or making an iterative step from the Wii is the right move.
"We have the greater potential to create the blue ocean market when people are skeptical," he said. "So when we realize that other people are coming into [this] market ... there are two things we [can] do. One is trying to intensify the fun nature of something we are already doing. The other is try to create a new blue ocean."
Two years later, we had our answer - the Wii U was unveiled at E3.
Since the system used Wii controllers and was fully backward compatible, there were some obvious questions about the fate of the once-trendsetting console. Nintendo, said Iwata, had no plans to immediately sunset the system, as it did with the GameCube.
"When we consider the people who are first to purchase Wii U and the people who are going to purchase the Wii, I don't think there will be a great overlap between the two," he says. "I believe that those who are waiting to purchase the Wii now are the so-called 'late adopters' and the people waiting to purchase the Wii U are early adopters. So for the time after the Wii U [arrives in stores], I believe both systems will be on the market for some time."
(You'll have to decide for yourself how long "some time" implies.)
At that point, there was no denying the lack of third-party interest in the Wii. Even Nintendo couldn't avoid it. But Iwata did have some ideas as to why the system had become a low priority for partners - though it wasn't what you might think.
He acknowledged the lack of HD graphics was partially to blame, but also took partners to task for not using their best talent. (And, he said, he hoped the Wii U would lure back the A-teams at other studios.)
"In the US, people are very attracted by the sports and the shooter games - and the quality of those graphics are very important," said Iwata. "As a result, it was not necessarily the case to have the software [for the Wii] developed by the top developers of the software companies. And, as a result of that, Wii software was not able to succeed to the extent that third parties wanted [it] to. For this time around, we are able to expect the top [developers] for the top third parties to make games for the Wii U."
Monday, with the short statement on the Wii's product page that read simply "production over," Nintendo quietly put an end to its Revolution in Japan. And while US production continues, according to Nintendo of America reps, it's only a matter of time.
The Wii U, meanwhile, still hasn't caught on like the company had hoped - and Nintendo has understandably chosen to focus virtually all of its efforts on that system.
While gamers and gaming insiders have blamed the Wii U's soft start on a variety of factors from a weak lineup of games to a lack of real innovation, Iwata has another theory - and it's a surprising one. The company, he believes, may have gotten spoiled by how easily audiences embraced the Wii, which resulted in some missteps as it rolled out its new system.
"We are to blame," he said. "We relaxed our [marketing] efforts, so the consumers today still cannot understand what's so good and unique about the Wii U. Because we're always trying to be unique, it takes some energies on our side to [make] people understand the real attractions about whatever we are doing."
http://www.gamesindustry.biz/article...f-satoru-iwata
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October 23rd, 2013, 01:44 Posted By: wraggster
Terraria creator Andrew Spinks has plans to bring the RPG's sequel to multiple plaforms close to the release of the PC game. Spinks told Pocket Gamer he wants "to code Terraria 2 in a more portable language so it can be released on multiple platforms at launch or close to launch."
One platform the game won't appear on is Nintendo's 3DS, though. "3DS is something I was very interested in getting Terraria on but the system unfortunately cannot run Terraria the way it needs to be ran," he added. Spinks discussed his plans for Terraria 2earlier this month, saying that while the game is not yet in development, he would like for it to feature "infinite worlds" for players to travel between.
The original game is expected to be updated further, with its version 1.2 patch arriving at the beginning of October, though the developer said he has considered bringing a small team in to offer support for Terraria while he moves on to Terraria 2.
http://www.joystiq.com/2013/10/22/te...h-not-for-3ds/
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October 23rd, 2013, 01:42 Posted By: wraggster
Nintendo's brand-new 2DS handheld, which launched alongside Pokemon X/Yearlier this month, is already about £10 cheaper at certain retailers in the United Kingdom. Originally priced at £109.99, the svelte little device can now be had online for £99 from Amazon UK and Tesco Direct.
A couple of brick and mortar installations are also on the discount train, with Sainsbury's matching Amazon's price drop and Argos running its own £99 bundle promotion from tomorrow through October 26, MCVUK reports.
It's important to note that this is not an official price drop from Nintendo, but rather a bunch of British retailers taking a proactive stance on pricing ahead of the imminent holiday shopping season. Regardless, £10 works out to about $400,000 at today's imaginary exchange rates, so it's still worth doing.
Amazon, Tesco Direct
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October 23rd, 2013, 01:37 Posted By: wraggster
Nintendo is developing a new 3DS Pokémon game in which Pikachu can copy your facial expressions, Japanese broadcaster NHK has revealed.Snippets of in-game footage show a 3D model of Pikachu that is able to mimic your smiles, gurns and laughs, as captured by the 3DS' internal camera.Video footage of your face is translated onto a 3D model of your head, with eyes, eyebrows and mouth movements tracked. The same movements are then applied to the in-game model of Pikachu with moderately successful results.The game will be featured more fully in a TV interview with Pokémon Company president Tsunekazu Ishihara, due to be broadcast on 28th October, NHK's schedule reveals (thanks,NeoGAF).
http://www.eurogamer.net/articles/20...al-expressions
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October 23rd, 2013, 01:05 Posted By: wraggster
The portable redesign launched in Europe on October 12 priced at £109.99. But just ten days after release, retailers including Sainsbury's and Tesco Direct are offering 2DS for £99 in-store and online respectively, MCV reports.
From October 23 Argos will begin selling the system for £99 with two games, Lego The Lord of the Rings and Moshi Monsters: Katsuma Unleashed. The deal is expected to last until October 26.
Nintendo announced 2DS in August. The redesigned handheld plays the entire library of cartridge and digital 3DS and DS titles, but "only in 2D".
Nintendo has said the handheld is designed specifically for younger players and "anyone looking for a more affordable entry point into the world of Nintendo hand-held video games."
2DS is available in white & red and black & blue colours in Europe. In North America, black & red and black & blue variations are available.
http://www.argos.co.uk/static/Browse...7C38405924.htm
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October 23rd, 2013, 00:11 Posted By: wraggster
Nintendo’s handheld console 2DS has dropped below the £100 barrier at several UK retailers.
Having arrived in the UK on October 12th at £109.99, a drop to below £100 was always inevitable as Christmas approached, although perhaps some would have thought retail would have waited longer than ten days.
Sainsbury’s is currently offering the 2DS for £99.99 in-store, while the machine can be ordered for £99 online from Tesco Direct.
From tomorrow Argos will offer the console for £99 along with two games – LEGO The Lord of the Rings and Moshi Monsters: Katsuma Unleashed. That deal will expire on October 26th.
Amazon has also started selling the 2DS for £99.
http://www.mcvuk.com/news/read/2ds-d...retail/0122981
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October 22nd, 2013, 13:11 Posted By: wraggster
Nintendo has confirmed Wii U and 3DS titles will be able to offer cross-play support with other consoles, handhelds and mobile devices.
Speaking with VG247, a Nintendo representative backedindie studio Ripstone's recent claim that the company had given the feature the go-ahead for its title Pure Chess.
“We can confirm that cross-platform functionality is possible in certain titles that play on Nintendo 3DS and Wii U, as well as other video game systems not made by Nintendo,” the rep said.
“We are committed to helping developers realise the full potential of their software on Nintendo systems.”
Along with Pure Chess, the rep added that fellow indie Cubeman 2 and Disney Interactive's Disney Infinity will have the ability to play on Nintendo hardware concurrently with those playing on other systems.
“We can confirm that Disney Infinity from Disney Interactive Studios, Cubeman 2 from Three Sprockets and Pure Chess from Ripstone,” the rep revealed.
“All have the ability to play on Nintendo systems while at the same time communicating with consumers using those same games on other systems. Additional games using this functionality are in development.”
Cubeman 2 will feature cross-play with the PC version of the game, Disney Infinity will utilize apps for mobile cross-play, and Ripstone is looking for Sony to approve cross-play for Pure Chess on PS3 and Vita – in addition to iOS and Android.
http://www.mcvuk.com/news/read/ninte...titles/0122951
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October 22nd, 2013, 00:30 Posted By: wraggster
via http://www.emucr.com/
GameYob Git (2013/10/07) is compiled. GameYob is an open-source gameboy emulator for the DS. It has excellent compatibility and speed, and runs many games flawlessly. Notably, it can use the Gameboy Color bios to colorize pre-color games, just like on a real gameboy.
GameYob Git Changelog:
* PLEASE JUST GO TO SLEEP
* Revert last 2 commits
* Fix scaling and sleep mode
* Modify sleep mode behaviour
* Temporarily disable scaling during autosaving. Might fix certain bugs.
* Reset button
http://www.sendspace.com/file/4r35m2
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October 22nd, 2013, 00:27 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3022 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3022
bumped interim version to 2.2.3
http://www.sendspace.com/file/xtkk3n
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October 22nd, 2013, 00:22 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/10/15) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
http://jpfau.github.com/gbajs/
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October 22nd, 2013, 00:21 Posted By: wraggster
via http://www.emucr.com/
Nintemulator SVN r23710 is compiled. Nintemulator is a work in progress multi-system emulator. Plans for emulated systems are NES, SNES, N64, GB/GBC, GBA, NDS.
Nintemulator SVN Changelog:
r23710
A little house cleaning that has needed to happen for a while
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r23698
SFC: Added preliminary color math support, and S-DSP support.
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r23628
GBA: PPU is damn near complete, only thing I knowingly didn't add is mosaic effects. All edge cases for special effects are now working (as far as I know).
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r23625
GBA: Finally fixed Mega Man & Bass' graphical effects. PPU is pretty much done
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r23618
GBA: Added preliminary sprite window support. PPU is nearing completion, still a few edge cases to resolve.
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r23616
GBA: Finally added blending modes :P Not fully implemented, but a lot of games look a lot better now!
---------------------
http://www.sendspace.com/file/34zscq
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October 22nd, 2013, 00:17 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014 Changelog:
- DeSmuME 4806 x64 JIT
- DeSmuME 4806 x86 JIT
- Backup PRO WinDS: Now WinDS PRO backs up your items automatically!
- PRO 2014 WinDS Skin
http://www.sendspace.com/file/n1xvhr
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October 22nd, 2013, 00:13 Posted By: wraggster
via http://www.emucr.com/
Yanese v0.13 is released. Yanese is a Yet Another NES Emulator.
Yanese v0.13 Changelog:
- VSync support: Games scroll is smoother and screen tearing went away. Anyway it's done syncing with DirectSound. It wasn't a easy task at least for me. So you may expect some sound glitches. I don't want to include any third party .DLL.
- Removed DirectDraw support:. Yanese now will use Direc3D 9 and can run in basic graphics cards.
- Removed Disassembler: I think i should make a more powerfull one. Anyway thanks to Blargg for the zip file.
- Save State Format Changed: Sorry the inconvenient, but it had to be that way.
- Fixed other bugs.
http://www.sendspace.com/file/d65fdv
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