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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 4th, 2013, 00:25 Posted By: wraggster
Nintendo caught us all by surprise when it announced its -- all too literally named --2DS handheld last week. But are we really surprised? For a company that found its last success with the "family" experience, and loves to create products in families of their own, it's perhaps surprising that it didn't create a more affordable, more accessible handheld sooner. Either way, it's here now, and will be reaching shelves by October 12th -- just in time to make those Christmas lists. Our list is getting pretty full already though, so we spent a little time with it to see if it could make the cut.
http://www.engadget.com/2013/09/03/n...o-2ds-handson/
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September 4th, 2013, 00:11 Posted By: wraggster
It may be too late to convince third parties to support Wii U, claims Bethesda’s VP of PR and marketing Pete Hines.
Speaking to GameTrailers, Hines said Microsoft and Sony had been discussing hardware with developers for a long time and bringing them in on the process to know what to expect.
He said that Nintendo however had not done the same, and suggested rather the firm had just made a console and released it without developer or publisher input.
“The time for convincing publishers and developers to support Wii U has long past. The box is out,” said Hines. “You have to do what Sony and Microsoft has been doing with us for a long time. And it’s not that every time we met with them we got all the answers we wanted but they involved us very early on and talked to folks like Bethesda and Gearbox and saying, here’s s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work. To hear what we thought, from our tech guys and form an experience standpoint, what we thought."
MCV's sister site Develop has the full story.
http://www.mcvuk.com/news/read/hines...-wii-u/0120627
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September 2nd, 2013, 22:14 Posted By: wraggster
Nintendo's 3DS XL had a bigger screen, was more comfortable to hold and doubled its internal storage. What did it lack? No secondary analog stick, a compelling digital content offering and any sort of oomph under the hood. Those three were nearly deal breakers for our reviewer, who said the handheld was good, but not enough to convince you to upgrade. But was our own Mr. Smith right to damn the console with his faint praise? Share your experiences of owning this device with us in the comments below.
http://www.engadget.com/2013/09/01/hwyc-3dsxl/
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September 2nd, 2013, 19:56 Posted By: wraggster
Devil Survivor 2 will be released on DS in Europe.
That’s because Ghostlight’s campaign to attract enough pre-orders to make its release in Europe financially viable has been a success.
“After a herculean push over the last week, I am delighted to say that Devil Survivor 2 has reached its pre-order target,” Ghostlight's Ross Brierley said in a statement. “A massive (and I do mean MASSIVE) thank you to everyone who ordered the game or posted about it and helped us spread the word. I knew we could count on you.
“We genuinely couldn’t have done this without your incredible support - you have all truly been the difference in making sure that Devil Survivor 2 receives its well deserved European release.
“If you haven’t pre-ordered from us yet but would still like to, Devil Survivor 2 is now available as a regular pre-order and you can place your order safe in the knowledge that the game will definitely be released. Please note that as of today, anyone ordering DS2 will still receive the Gold Edition, but your name will not be featured in the manual.”
The firm announced in August that it hoped to bring the game to Europe but could only do so were it to generate enough interest from consumers before committing to a release.
It later told MCV that it needed 1,800 pre-orders to make the plan viable.
http://www.mcvuk.com/news/read/ghost...target/0120610
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September 2nd, 2013, 19:54 Posted By: wraggster
Rayman Legends may have dropped its Wii U exclusivity, but Ubisoft’s title has still been a success for Nintendo’s machine.
The Wii U SKU accounted for 45 per cent of the UK’s total week one sales of the game. It was also released on Xbox 360, PS3 and PC, with a Vita version to follow later this month.
It also outperformed the week one sales of its predecessor, Rayman Origins, by 20 per cent.
Rayman Legends was initially supposed to be a launch game for Nintendo’s machine, but a little over a month before its scheduled launch it was delayed until 2013.
However, just three weeks before its rescheduled February 28th release Ubisoft revealed not only that the game was no longer a Wii U exclusive, but also that the Wii U version would not be released until much later in the year alongside the other SKUs.
Ubisoft subsequently insisted that the game remained a Wii U system seller despite going multi-format.
http://www.mcvuk.com/news/read/wii-u...rivals/0120613
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September 2nd, 2013, 00:30 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2986 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2986
SDL: Added unity launcher support/features to .desktop file (sf #620; thanks jack david baucum)
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r2985
SDL - install icon and .desktop file on 'install' target (sf#619); thanks Jack David Baucum
http://www.sendspace.com/file/uk5poa
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September 2nd, 2013, 00:28 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2013/08/29) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Lots of input and video additions (unix)
* Joystick input works with multiple players (unix)
* Axes save in the input config properly (unix)
http://www.sendspace.com/file/4ahk1n
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September 2nd, 2013, 00:27 Posted By: wraggster
via http://www.emucr.com/
RiceVideo daedulus-new-fixes-merge Git (2013/08/29) is compiled. RiceVideo daedulus-new-fixes-merge is a branch of RiceVideo. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo daedulus-new-fixes-merge Git Changelog:
* Staring to think i need my eyes checked... thanks Salvy
http://www.sendspace.com/file/spphtg
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September 2nd, 2013, 00:24 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.5-2199 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- NetPlay: bump proto
- Recvfrom tidy and store laste error.
- Fix sendto. This fixes Opera, sorry [SS]
- Fix setsockopt.
- Fix inability to boot NAND contents caused by 04c41c1d3826.
http://www.sendspace.com/file/vpmmu8
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September 2nd, 2013, 00:23 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4749 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4749
fix fsnitroView building on old SDK versions
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r4748
winport: - fix application icon;
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r4747
winport: - forgot .ico files on my latest commit;
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r4746
winport: - add NitroFS viewer;
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r4745
some cleanup in boot process
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r4744
clarify chipId checks and fake booting
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r4743
slot-1 savestates
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http://www.sendspace.com/file/mgc7t6
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September 2nd, 2013, 00:17 Posted By: wraggster
via http://www.aep-emu.de/
A new version from the NES emulator HDNes has been released.
Quote:
Update 27-8-2013:
1. Reduced the slow down of capturing the screen.
2. Added the audio pack function. Currently I know how to make one for SMB only. (It can also be used for adding cheat!)
Update 16-8-2013:
1. Fixed HD pack for 16 pixel high sprites.
2. Fixed DMC channel.
3. Implemented grayscale function.
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September 1st, 2013, 23:54 Posted By: wraggster
The coming fall will be all red and black with the third Planet Virtual Boy Coding Competition starting right now! It will run for the rest of the year, until January 1, 2014. Could there be any better way to spend your time during the cold season than to create hot new Virtual Boy homebrews?
After the 4 months competition period spanning September 1 through December 31, the usual secret PVB community vote will find the winner, whose project will see a limited complete-in-box production run! Many thanks to Minestorm, Uncle Tusker and bigmak for making this possible! And, while I am at it, thanks to Hedgetrimmer and morintari for their support with the official poster plus many others for continuosly reminding me to finally hold another competition. ;-)
For detailed rules and more info, have a look at the Competition Forum.
Now have fun creating, everyone!
http://www.planetvb.com/modules/news...hp?storyid=373
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September 1st, 2013, 23:50 Posted By: wraggster
via http://www.romhacking.net/
Zynk Oxhyde has completed the English translation hack of the obscure game sequel, or rather prologue, of The Tower of Druaga for the NES.
Back in 2001, this hack was first conceived by an unknown romhacking group but have lost interest, leaving Tomato, a professional videogame translator, & his translated script of the game. Since then, Tomato left his script in the Abandoned projects section of RHDN.
On May 2013, Zynk happened to wander into the Abandoned section in search of a project to do. The file, which contained the English script, was accompanied by garbled texts (of which might have been the Japanese text with ANSI to Unicode contradictions), in spite of that, the English texts were spared. Zynk announced this to the RHDN forum, which caught Tomato’s attention & gave Zynk permission to use his script. However, not all of the script were translated which led Zynk to translate the rest of it by context.
After 3 months, the translation was completed but revisions were still made in lieu with Zynk’s other plans for this hack, a player sprite edit. Zynk thought that the game’s graphics are a bit bland especially the player’s character, Ki. Ki’s sprite lacks detail in comparison with box-art & official images of her. In addition to that, Zynk also edited the treasure box items to look like those from The Tower of Druaga. Sprite editing was done after a few weeks.
After all that, the patch for the translation was released with the sprite hack also released separately. However, after the hacks were approved, the files were unusable because of URL conflicts. With KingMike’s aid, the direct link URLs were easily fixed!
In conclusion, the hacks are now readily available for the public!
http://www.romhacking.net/forum/inde...c,16392.0.html
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August 31st, 2013, 22:54 Posted By: wraggster
Nintendo has said there are "no plans" to implement a 3DS-esque Ambassador program on the Wii U, according to a statement made to Wii U Daily. Nintendo recently announced a $50 price change on the Wii U deluxe bundle, which made Wii U Daily question if the company might offer an Ambassador program, as they did when the 3DS dropped from $250 to $170.
According to a Nintendo rep, however, the Ambassador program is "only available to any Nintendo 3DS owner who purchased their system before August 12, 2011 and there are no plans for a similar program for Wii U." The representative also apologized, stating that, "I know this isn't what you were hoping for."
Oh well, at least there's that snazzy-looking The Legend of Zelda: Wind Waker HD Wii U bundle coming soon!
http://www.joystiq.com/2013/08/31/ni...sador-program/
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August 30th, 2013, 22:02 Posted By: wraggster
Dropping the 3D from the 3DS makes perfect sense when you consider Nintendo's goals - the best possible sales of Pokemon this Christmas
[h=3]Nintendo[/h]nintendo-europe.com
Say what you like about Nintendo (most people do, so you may as well join the fray), the company certainly still retains the ability to surprise. Nobody predicted the Nintendo 2DS, an ungainly looking slab that acts as a slightly-crippled younger brother to the 3DS and will almost certainly be the best selling games hardware of this Christmas. After years of promoting the wonders of the 3D display on the 3DS, Nintendo has stripped it out entirely - a move that's unsurprisingly attracted its fair share of derision.
That derision mostly takes the form of "I-told-you-so" smugness from people who have spent years arguing that the 3D tech in the handheld range was a gimmick. Granted, nobody should waste much time listening to the kind of blowhard who thinks that his incredibly cutting and insightful observation that a 3D display in a gaming handheld might be a "gimmick" makes him into some kind of crystal-ball-gazing mystic seer, and Nintendo is unlikely to lose much sleep over the opprobrium of such people. Of course it's a gimmick; the purpose of the 3D display is to make games look nicer and a bit more unique, not to feed the hungry or heal the sick.
"3D display has actually been a remarkably good use of the limited hardware resources Nintendo could pour into a mass-market handheld"
Equally, though, it's a very nice gimmick - with certain caveats. As long as you're sitting in a stable position (cars, buses and trains in motion don't work so well) that lets you hold the 3DS optimally, and as long as you're not one of the small but significant number of people who get awful headaches from artificial 3D effects, 3DS games do look lovely. The illusion of depth gives them a unique appeal that can't be replicated by any other device and makes even relatively simple characters and environments look polished and attractive. For all the caveats and the criticism, 3D display has actually been a remarkably good use of the limited hardware resources Nintendo could pour into a mass-market handheld - while other handheld devices are leapfrogged by technological progress every ten minutes, 3DS software still looks great now largely due to the 3D effect.
The 2DS dispenses summarily with all of that - which is a shame, in some regards, but is also a very good business move. Nintendo may carve its own path, but it's also responsive to the market - and more importantly, it's responsive to the demands of its own software. I've argued many times that Nintendo crafts its hardware strategy around the needs of its software franchises, while its platform holder rivals take exactly the opposite approach. Halo serves the needs of the Xbox platform, but platforms like the Wii and the 3DS serve the needs of Mario and Zelda. In this specific instance, the 2DS exists to serve the needs of what may be Nintendo's most valuable franchise - Pokemon.
Of course, the observation that the Nintendo 2DS' arrival will coincide with the arrival of Pokemon X & Y doesn't make me into a crystal-ball-gazing mystic seer either, since it's perfectly obvious for everyone to see. However, a lot of the comments I've read about this launch strategy talk about Pokemon X & Y being an important title to support the 2/3DS - which isn't a false statement, but is a significantly less useful way of looking at the strategy than the approach which says that the 2DS exists to support the launch of Pokemon X & Y, not vice versa.
"In order to be the optimal platform for the Pokemon franchise, the 3DS needed to be cheaper"
Nintendo's logic works like this - Pokemon, the company's most valuable franchise of recent years, is arriving on the 3DS. Sure, that's going to be great for the 3DS, but the larger question is about how to make it great for Pokemon - ask not what Pokemon can do for your game platform, but what your game platform can do for Pokemon. In order to be the optimal platform for the Pokemon franchise, the 3DS needed to be cheaper, it needed to inspire a bit more confidence in parent purchasers by being more durable and, crucially, it needed to drop the 3D effect in order to assuage the bad press which has dogged the notion of kids playing games with 3D effects has received, at least in North America and Europe. It doesn't matter that this was a USP for the console - what Pokemon needs, Pokemon gets. The 2DS will be a successful launch and drive lots of software sales, but it exists for one reason - to ensure that Pokemon X & Y get into the hands of as many kids as possible in Western markets this Christmas, and beyond.
The single-mindedness of this strategy does result in a number of rather odd issues with Nintendo's handheld line-up. For a start, the original 3DS is really just muddying the waters now - it's perfectly clear that the 3DS XL is the console of choice among the clamshell models, and the existence of three hardware models at three price points doesn't help Nintendo's case with consumers at all. More worryingly, the company still hasn't overcome the key branding cock-up which it made at the launch of this platform. Over 30 million hardware units later, I still talk to consumers (and the occasional utterly misguided industry professional) who think that the 3DS is a new model of the DS with a 3D screen - resulting in several comments over the past few days suggesting that the 2DS is "just a DS". In its anxiousness to tap into the positive branding of the DS, Nintendo has still failed to communicate to many people that this is an entirely new and much more powerful console (and it's repeating the same dumb mistake with the Wii U right now).
"the 2DS and the fantastic slate of software leading up to Christmas guarantee a solid holiday season for Nintendo's handheld"
2DS is going to compound that error, and I expect that the "isn't that just a DS then?" questions will be widespread as Christmas approaches - not least because the "3DS" branding on games, which was designed to put some clear blue water between the old platform and the new, is now about to be subverted by a 3DS console that isn't actually called "3DS". This is a platform which will be bought heavily by not particularly tech-savvy parents and grandparents for young Pokemon fans - would it really have been so much to ask that the company stick with the same branding that's printed on all its games, in order to avoid utter confusion about which games can be played on which consoles?
Regardless, the 2DS and the fantastic slate of software leading up to Christmas guarantee a solid holiday season for Nintendo's handheld - which looks set to continue confounding soi-disant mystics everywhere throughout 2014, as it continues to resist the supposedly inexorable rise of smartphone and tablet gaming. The Wii U, which received a price drop this week and will soon have the option of being bundled with Legend of Zelda: Wind Waker rather than Nintendo Land, is in a tougher position. Iwata is right on this; the price isn't all that important, but the software is vital. Both of these minor moves will help to keep the console alive, but until the company can start to get high-quality software onto the platform and build a portfolio worth playing, it's going to be on life support, at best.
http://www.gamesindustry.biz/article...-power-forward
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August 30th, 2013, 21:56 Posted By: wraggster
Sony and Nintendo have vastly differing handheld visions, as is demonstrated by the contrasting approaches of Vita and 3DS.
That’s the opinion of Nintendo marketing executive Scott Moffitt, who has told GameSpot that Nintendo is the one that has got it right.
"Certainly, on the handheld side, we're heading in a very different direction than PlayStation with Vita," he said. "It really comes back to, in my opinion, the core strategy.
“I believe their view on the market is that the handheld gaming occasion and the home gaming occasion are one in the same, that people just have the desire to keep continue playing their home console game when they leave the house.
"And our philosophy, our belief, our strategy, is that we believe it's kind of a different occasion. The moment of time you're willing to play, the amount of time you have able to play when you're away from home is different and your gaming behaviour is different.
"You're not going to grab the whole bag of Doritos chips and sit on the couch for three hours; you have 25 minutes until the bus comes or whatever it might be. So the nature of the game ought to be a little different and the nature of the experience ought to be a little different."
If Moffitt’s argument is taken as correct, of course, that means 3DS is in more direct competition with the likes of iOS and Android.
There’s plenty of evidence to suggest that his analysis is not quite right, however. Vita has become a thriving platform for low-cast, bite-sized digital indie games. Nintendo, on the other hand, continues to re-sell repackaged core games from its older platforms at premium prices.
http://www.mcvuk.com/news/read/3ds-a...tegies/0120581
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