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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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October 22nd, 2013, 00:09 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4810 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4810
core: - add backup size hack for Dementium II;
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r4809
core: - add DSi Enhanced ROM detection; - add new country code info (O - USA);
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r4808
core: - fix backup memory hacks;
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r4807
core: - more accurate emulation of backup chips (add emulation aux HOLD bit);
http://www.sendspace.com/file/959qvi
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October 21st, 2013, 23:51 Posted By: wraggster
Nintendo has officially halted Wii production in Japan, i.e. the only place where Wiis are produced.
Confirmation came out of Nintendo Japan's website for the console, where it noted "production ended" on the white box that could (translation via Kotaku).The console launched nearly seven years ago in late 2006. It's since sold over 100 million units worldwide with over 30 million in Europe as of January 2012.It's always hard to say goodbye to a console, especially one with such great games as Super Mario Galaxy, Metroid Prime Trilogy and The Legend of Zelda: Skyward Sword to its name. But on the plus side, its successor, the Wii U, is fully backwards compatible. Unfortunately that's not helping it sell very well, as it had only shifted 160,000 consoles worldwide for Q2 2013.
http://www.eurogamer.net/articles/20...n-discontinued
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October 21st, 2013, 21:35 Posted By: wraggster
Need for Speed: Most Wanted did not put in the commercial performance on Wii U that EA was hoping for.
And that, according to the game’s creative director Craig Sullivan, is the reason why the publisher is not bringing the upcoming Need for Speed Rivals to Nintendo’s machine.
“We did a load of extra work on the Wii U version [of Most wanted] and we had a lot of guys working on that stuff, you know?” he told The SixthAxis.
“It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.
“[Rivals] is going onto new hardware, and you have to work out where you focus your efforts. The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.”
http://www.mcvuk.com/news/read/poor-...onsole/0122923
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October 21st, 2013, 21:30 Posted By: wraggster
This morning, having sold over 100 million units worldwide, Nintendo ceased production on the console that secretly won this generation.Wii shouldn’t have worked. Its name, its controller, its outdated innards, a launch line-up without Mario. It was, of course, a sensation for the very same reasons. For a few golden years following its launch in 2006, Nintendo was single-handedly responsible for the game industry’s spectacular growth. Xbox 360 and PS3 preached to the converted; they were more of the same, just bigger, more powerful and more connected. In 2013, as we sit on the verge of a new generation, that sounds awfully familiar.Nintendo wanted more. The story goes that Nintendo, focus testing ideas for its next console, invited a range of ordinary people into a mock-up of a normal living room with two items on the coffee table, a traditional videogame controller and a remote control. The subjects always picked up the remote control first; most were bewildered by what the videogame controller had become, a muddled multitude of sticks, triggers and buttons.Though for traditional audiences Twilight Princess was the must-have launch game, Wii was better defined by its pack-in game – we’d seen party games and minigame compilations before, but none like Wii Sports.The term ‘killer app’ has been softened with over-use through the years, but here was a game which truly justified that description – every swing of virtual racquet turned doubters into believers, and sceptics into players. Without a plumber in sight, briefly, the world became entranced with this kooky, approachable machine from Kyoto. Even the tabloids were seduced – tales of the Queen indulging in a spot of Wii bowling at Buckingham Palace and Wii Fit weight loss were brief respite from the usual ‘murder by PlayStation’ sensationalism. Sadly, normal service has now resumed.Indeed, let’s not forget how important Wii Fit once was to changing perceptions of our industry; allied with Wii Sports’ more active style of play, it turned the Wii into the console it was okay for ‘normal’ people to own; one criticism, that attach rates were unusually low, missed the point entirely. Nintendo had introduced its console into an unprecedented number of homes that have never owned, let alone been interested in, videogame hardware ever before. Surely that was a victory worth celebrating.One doubts that Nintendo was unhappy that its console was often only wheeled out for special occasions, too. It became the good times console – the party starter that would prop up otherwise dull family gatherings and, indeed, inspire post-pub multiplayer long into the night. It’s hardly a legacy to be disappointed with, and for players more familiar with Nintendo’s heritage, there was Mario Kart Wii, surely one of the biggest selling and most-played multiplayer games of all time.There were delights for solitary players, of course. For me, Resident Evil 4′s tense gunplay was never better than in the Wii edition, the satisfaction and immediacy of its point-and-shoot controls lending Capcom’s opus even greater drama. Another improved GameCube port, Twilight Princess, was a vast, varied and captivating adventure, and one that remains strangely underappreciated within the Zelda series. Two Super Mario Galaxy games showed Nintendo at its wildest and most inventive, the second effectively rolling up the platform genre into one dense, immaculate, unimprovable space odyssey. Skyward Sword, meanwhile, packaged up the Wii era with something the platform has always been crying out for – a core-focused fan-pleaser which actually justified its use of motion technology.Move and Kinect didn’t even come close to what Wii achieved, though they clearly intended to. For a while, it seemed as if motion control was the future. It wasn’t – instead, immediacy, accessibility and true mainstream play can be found lurking behind the touchscreens on smartphones and tablets, in numbers far beyond what any mere game console can dream of. A new generation of players will be raised not by Nintendo, Sony or Microsoft, but Apple, Samsung and Google.
http://www.edge-online.com/features/...nintendos-wii/
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October 21st, 2013, 15:40 Posted By: wraggster
Thanks to its community (but surrender to Caesar what is Caesar with Reylak particular), the Lua interpreter for the Nintendo DS " Micro Lua DS "is now in version 4.7.
4.7 changelog wrote:
New features
added to the library Embedded File System (EFS): You can add files to the executable MicroLua to distribute your scripts as one nds homebrew instead of a folder of scripts and resources to them. "hide" for example. This feature is available with sources MicroLua, you can read more on our Wiki SourceForge
The INI library can now encrypt tables it records (Motus algorithm)
When you create a timer, you can give an initial time point, so that the timer will start not at 0 but at that given time (in milliseconds). This feature is also available for their method: reset ([time]) Improvements The INI library can handle tables that have a "simple" structure, that is to say, containing only variable = value pairs with no section [section ]. Therefore, INI.load () function can take a second argument that if it is true indicate that the table to be loaded has a simple structure (the INI.save () function automatically detects the structure) It is possible to use a picture already loaded into memory to create a new Sprite, simply by providing an argument instead of the filename All the information files (eg README) are now written and presented in Markdown The method of Timers: time () is now: getTime () to follow our goal of better naming functions getters and setters DateTimes The system was completely removed in favor of Lua functions os.time () and os.date () Variables in boot.lua the file are now destroyed before starting the shell io.open () no longer launches error when using the character "t" (for "open in text mode" as opposed to "open mode binary "for" b ") in the mode argument to open (it was already the default behavior of the function) The shell base MicroLua now exposes the Lua version used during compilation, the EFS part is better managed; efsroot file is no longer necessary if the user does not wish to include file (the file name can be set in the Makefile) The bat files compiled for Windows are a better and wider use. the make command (their final behavior remains the same) Bug Fixes Fixed the display of memory used in debug mode (which is in kilobytes, not bytes) Corrects System.listDirectory () function, which now works correctly in a folder other than the current folder Fixes bug time on 3DS implementing a bypass bug (details above and on the Wiki) Corrects dsUser.name and dsUser.message: a conversion problem UTF-16 characters provided inconsistent results Changes for developers MicroLua The Makefile has been cleaned up and improved, in its section on the EFS and targets were added: all, cleanall and export (the latter requires that the path export is defined) With migration on SourceForge and a Git repository, the entire file structure of the deposit has changed (the docs folder was also deleted but should be back soon) Our sources of Lua was updated to version 5.2 .2, more their record was limited vis-*-vis its release and is now called simply lua to facilitate updates to the warnings from our code in lualib have been fixed (those produced by 'EFSLib incomprehensible)
Download: Micro Lua DS v4.7.zip
Source: microlua.xooit.fr
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October 21st, 2013, 15:39 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...ef042ff7f973d6
With such a name, we would have expected an application to tailor our good old gray pencil but there is nothing as it is an adaptation of the famous sandbox game " Minecraft "2D for nintendo DS, " MinesDS "in its version 0.1.1 made by Coola , Wolfgange and ray .
Quote:
What 'is in it
The current (development) release contains:
A nicely-generated world, Many Blocks Gravity Colision, Health, Music, Biomes, Lighting, Nifi Multiplayer Day-Night Systen, Sounds, Auto spawning mobs. Controls: A / Up = Jump L & R / X & B = Select Block (The L & R Method Chosen is in the settings) Arrow keys = Move Left and Right Down Mobs = AVOID background cactus. START = Return to TitleScreen.
Download: MineDS v0.1.1.zip
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October 21st, 2013, 15:37 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...ef042ff7f973d6
Here's what you probably dreamed for years, " T & F "of geeker , hammering game console inspired the concept of Track & Field . Thu coded lua, requires the latest version of the interpreter MicroLua DS to work.
Quote:
When I'm bored on vacation, it not laugh! I made a (very) small homebrew, based on the principle of Track & Field (hence the name), where you have to press A and B as quickly as possible to make a good score. Three game modes: - Number Mode: make the most of A / B in 1 minute. -Time mode: 500 A / B in the shortest time possible. Stylus-fashion: as the number mode, with the pen That's all! It was short, but the game really worth it ... Or not!
Download: tf.zip
Source: microlua.xooit.fr
Official Website: sites.google.com
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October 21st, 2013, 15:36 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...ef042ff7f973d6
Here " AvoiderDS "of Zachman , game AVOID them all on the Nintendo DS.
Quote:
Introducing ... AvoiderDS! You are a small black square and your goal is to AVOID the colored balls using the stylus. The balls start moving down from the top, and then every 15 seconds, randomly switch direction! Along with switching direction the level and speed changes every 15 seconds. If you are in Easy mode, the speed Will max out at 2. In Hard ., it maxes out at 3 ! If you touch the edges, or the balls, you die and Have the option to try again . I have tested this on an actual DS, and on NO $ GBA Things to add / change. - High Scores That save to SD. -. Redo Graphics Better sounds -. - Help Pages - Death When you lift the stylus. (To Prevent cheating.) Please let me know what you think of it! Also, if you find a bug, let me know!
Download: AvoiderDS.zip
Source: dsgamemaker.com
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October 21st, 2013, 15:35 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...ef042ff7f973d6
darkspire091 true " Digimon DS "in its Final Beta (I was dealing with someone who knows what he wants!) fangame quite well done Digimon RPG in a very Pokemon-like.
Quote:
Hey guys here is a game that I've beens working on. If you guys can test it out and report any bugs or just give general feedback That would be awesome. The game is similar to a pokemon game goal with digimon. Do not hit continues Unless You have saved the game once. The save function works for the DS. You can hold B to speed up text. Bookcases and NPCs give advice so read what they say sometimes. Almost all of the digimon except the starters are obtainable. Use L and R buttons to switch betweens digimon. I'll fix you guys find any bugs or any general complaints. Have fun I hope you guys like it. edit: I ripped off of pokemon red / blue sprites and credit to Zebub Al-Zemechiel for the digimon sprites. edit: You can hold B to speed up any text. Use B to exit out of any computer or the digipedia. Any feedback of any kind would be awesome! Update: The bug Where do digimon digivolve shoulds be fixed. Sprite mismatch shoulds be fixed. You can hold L or R to scroll through the digipedia now. Download the new file for the fixed New download adjusting the difficulty level of bumps. Update bug fixing Where you can not fight the boss teleporting crystal cave and with the Y button
Download: Final Digimon_DS Beta.zip Source: dsgamemaker.com
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October 21st, 2013, 15:34 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...ef042ff7f973d6
BHSPitMonkey offers version 0.1 " Helli 3D ", 3D adaptation of its existing project" Helii ".
Quote:Helii 3D for Wii This is a 3D reworking of my Helii homebrew game for the Wii console. Like the 2D counterpart, this game was Developed A Few years ago and Does not Have many features (or any audio at all.) Installation Copy the compiled boot.dol, meta.xml, and icon.png files to a directory named / apps/helii3d on your SD card or USB storage device. Usage / Controls Use the A button to start and fly to Use the + button to reset you've crashed Effective Use the HOME button to exit
Download: Helii 3D v0.1.zip Source: github.com
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October 21st, 2013, 15:16 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated. Changes:
- Fixed single core mode crashes in 64 bit Windows builds;
- Fixed missing music in Super Monkey Ball 2;
- Added missing DirectX runtime installer files;
- Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops;
- Fixed various other minor issues.
File: Download
News source: http://dolphin-emu.org
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October 21st, 2013, 15:16 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo GameCube and Nintendo Wii emulator for Windows has been updated. Changes:
- Fixed single core mode crashes in 64 bit Windows builds;
- Fixed missing music in Super Monkey Ball 2;
- Added missing DirectX runtime installer files;
- Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops;
- Fixed various other minor issues.
File: Download
News source: http://dolphin-emu.org
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October 21st, 2013, 15:08 Posted By: wraggster
via http://gbatemp.net/
JoostinOnline has released SysCheck HD Edition, an application which does several checks on installed IOS and custom IOS. Version 2.1.0 includes several bug-fixes, and much better support for the vWii. See the change log for what's new, and join the on-going discussion for more information about this project. Change Log (10/12/13) said: - Fixed HBC 1.1.x detection for languages other than English
- Fixed HBF detection for languages other than English, and removed German message if it doesn't exist
- Fixed compile warnings
- Added support for proper display in Windows Notepad
- Fixed format of meta.xml file
- Updated libCheckRegion so that it supports new Wii and vWii regions
- Fixed Region report for the vWii
- Added check for Shop Channel Country
- Improved code readability
- Support for custom 4.1 System Menu versions (544xx)
- Changed the background and icon
- Changed the English date format to MM/DD/YYYY because that's how it's used in conversation
- Other minor changes
https://code.google.com/p/syscheck-hd/
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October 21st, 2013, 15:06 Posted By: wraggster
via http://www.gateway-3ds.com/
After receiving alot of emails with questions on our new 2.0 firmware update, we decided to answer some recurring questions :
- Are you working on multirom support? Yes, we are working on multirom support. We hope to have it ready for the 2.0 release.
- Are you working on nand savegame support for pokemon/animal crossing? Yes, we will have pokemon and animal crossing working for the 2.0 release, we will not stop until we have this working!
- What can I do with emunand? It will emulate the system's storage and redirect it to SD, which allows you to update the "emulated NAND" to latest firmware while still keeping your system's physical NAND storage to 4.5. This means you won't need to miss out on fun things like eShop and more.
- Will you support retail gamecards? Yes, we will add an option to launch the original firmware (with emunand support) so you can play retail gamecards.
- Will you support saving without needing to close the application? Yes, we are working on directly updating the savegame file on SD when the savegame chip is being updated. We hope to have it ready for the 2.0 release.
- Are you working on supporting online play? We will start working on this after the 2.0 release.
- Are you working on supporting 5.x and 6.x 3DS systems? Yes, we have still not given up hope to support these consoles. But please be patient.
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October 21st, 2013, 15:05 Posted By: wraggster
via http://www.gateway-3ds.com/
After a lot of brainstorming sessions we decided it was time to realise one of the revolutionary ideas that we have in store for you! We have been working very hard to bring you our 3DS console NAND emulation solution that will allow you to run up-to-date firmware, without the need for spoofing!
To accomplish this feature a part of the 3DS SD card is used as a fully mirrored NAND image while still being able to use the SD card like normal.
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October 21st, 2013, 14:55 Posted By: wraggster
Version 1.0 of FacEdit has just been released by thunderstruck. It allows you to edit Faceball and is the tool with which Faceball: Remasterd was created. The features:
- Completely modify all 56 levels of Faceball
- Set wall positions and types
- Place enemies of any type
- Shange enemy strengths
- Change items dropped by enemies
- Set star orientation of enemies
- Change enemy behaviour
- Set item positions
- Set player health
- Set timer
- Change music for levels
- Modify credits
- Change control scheme
- Enable/disable debug menu
- Test in Mednafen
- Flash to Flashboy
- ...and more!
Check it out in our forum!
http://www.planetvb.com/modules/news/
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