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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 21st, 2013, 14:39 Posted By: wraggster
via http://pdroms.de/
gr-ape is an Open Source Apple II emulator for Nintendo DS, powered by devkitPRO, libnds and lots of LemonBoy sweat.
gr-ape – Apple II emulator for Nintendo DS
Consider it as a WIP, it lacks some stuff like configurable keymaps and extensive testing. The video generation takes ~50% of the CPU time and would definitely benefit from optimization, beside the fact that it doesn’t emulate color bleeding. When playing games that make extensive use of disk IO disable vblank to make it load faster (eg. Karateka and Pacman).
http://gbatemp.net/threads/grape-an-...ulator.356060/
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October 21st, 2013, 14:38 Posted By: wraggster
via http://pdroms.de/
lolSnes is a project Mega-Mario started two years ago. He wanted to make a SNES emulator for the DS, that could render most sane games without glitches. So far, Super Mario World is playable, to some extent.
What is currently supported:
* CPU — 99% (all opcodes emulated; may miss a few unimportant bits about timing)
* PPU — ~40% (mode 1 BGs, OBJs, mosaic, master brightness, giant kludge for BG3 prio)
* SPC700 — 80% (most useful opcodes implemented, CPU/SPC I/O, timers)
* DSP — 0% (yep, no sound)
* SRAM with auto-saving
Download Via Comments
How to use it
Place lolsnes.nds in your flashcart's root folder (or wherever DS ROMs are). In the same folder, create a folder
named 'snes', and place your ROMs in there.
You can place savefiles from other emulators too. They have to have the same name as the corresponding ROMs and have
.srm extensions.
lolSnes is able to properly detect the ROM type in most cases. Headered and headerless ROMs are supported, both
LoROM and HiROM.
Start lolSnes and select your ROM in the menu. If all goes well, you should see it run. If not, you'll stay in the
menu. Oh also, there's no pause/stop/reset feature yet, so if you want to run a different ROM, you need to reset your DS.
http://gbatemp.net/threads/lolsnes-s...for-ds.353252/
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October 21st, 2013, 14:31 Posted By: wraggster
via http://pdroms.de/
EgoTrip updated his new game Jewel Warehouse. Its a puzzle/platform game where the idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.
Jewel Warehouse for Nintendo DS
Changes:
Fixes:
* Crate behaviour
* Level 14 bug
* Arrows only make a sound if a different level can be selected.
New features:
* Turn sound effects on/off
* Music, can be turned on/off independently of sfx.
http://gbatemp.net/threads/jewel-war...rm-wip.355813/
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October 21st, 2013, 02:27 Posted By: wraggster
The Legend of Zelda: A Link Between Worlds will etch an additional difficulty option onto its walls for players taking a second pass through its non-linear quest.
Siliconera's translation of series producer Eiji Aonuma's interview withGameswelt revealed that an additional difficulty mode will be unlocked after players complete the main game. Aonuma did not clarify what similarities it will share with Wind Waker's Hero Mode, which doubled the damage dealt to players and removed heart pieces from the game's pots and blades of grass.
In a separate interview with Gamespot, Aonuma noted that the team "made some changes" to the game after Nintendo announced the 2DS to ensure it was fully playable in 2D. "We found out about the 2DS during development ... It's not that you can't play it with 2D, it's just that it becomes clearer when you have the 3D effect on."
A Link Between Worlds is set to venture across the walls of North American and European homes on November 22. Europeans in need of a 3DS XL may want to consider the special edition bundle that's planned for release at the game's launch. North Americans might have the same option, but Nintendo has yet to confirm the bundle's release across the pond.
http://www.joystiq.com/2013/10/20/ze...fficulty-mode/
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October 20th, 2013, 21:23 Posted By: wraggster
Nintendo's Wii U will be getting another platformer this winter to give Super Mario 3D World some company and keep warm through the holidays. Paper Monsters Recut by Mobot Studios is a 2D platformer set in a LittleBigPlanet-like world where everything looks like it's constructed out of ... you guessed it, paper.
The game was first released on iOS devices in early 2012, and subsequently made its way to the PC. Coming soon to the Wii U as Paper Monsters Recut, the reconstructed version will feature new and reworked levels, more enemies and an overhaul to graphics. We'd make a pun about paper here, but that'd be pretty tear-able of us.
http://www.joystiq.com/2013/10/20/wi...g-this-winter/
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October 20th, 2013, 21:20 Posted By: wraggster
Howdy y'all, as they say in Texas - but not California, where most people opt for “hi”. Another week goes by, and we're another week closer to the next-generation kick-off. And of course, the big news of the week was the delay of not one, but two headline next-gen launch titles: Ubisoft's Watch_Dogs (yes, that's an underscore - because apparently that's how you're supposed to type it) and Driveclub. Considering I cited both in a recent “most anticipated next-gen titles” feature, that's a big disappointment for me. It's not the end of the world, sure, but certainly deserves a big raspberry. Why couldn't it be the two NBA titles? Bah.It's Watch_Dogs. Not coming to a console near you any time soon.
Following a price cut of $50, Wii U sales rose 200% from August to September, which sounds really encouraging until you consider that a 200% increase of a few tens of thousands really isn't much. Doubly so, when you also factor in the machine has now been on sale for a year and is about to face some seriously stiff competition when Sony and Microsoft roll out their big guns.There are a whole variety of reasons why Wii U isn't selling, and I talked about one of the big ones in a news story I wrote earlier this week - which is that it's simply not being pushed at retail. An IHS analyst recently did some “secret shopper” testing where she went to a series of retailers and asked them questions about the Wii U. Most couldn't even tell her the difference between a Wii and Wii U. I've heard this from multiple sources, and even seen it for myself, being told, “It's kinda the same as a Wii, but it has a tablet.” Ultimately, my greater point is that Nintendo has done a half-assed job in explaining what a Wii U is - and from retail to consumers, there's an alarming lack of understanding (or worse, a complete misunderstanding) of what it is.It's a shame, because the machine has some really good games available for it, but with the industry at large simply not supporting it very well, and instead focusing on the ease of dual-development between Xbox One and PS4, Wii U is going to have a tough time breaking out of the hardcore market into the mass market. Of course, Nintendo will survive even if the Wii U continues to limp along at its current rate, but to me, it's a shame that such a fun machine is being overlooked by so many who'd very likely enjoy its charms.One of our bigger news stories this week was about Michael Dailly, the creator of the original Grand Theft Auto, who's using GameMaker Studio to recreate the game in 3D. The original game was overhead-viewed pseudo-3D, and Dailly is using that data to basically make the game fully POV 3D. I'm really interested to see how it all plays out.
http://www.eurogamer.net/articles/20...r-from-america
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October 20th, 2013, 21:14 Posted By: wraggster
That was quick. Just a few weeks after it became clear that Nintendo would stop manufacturing the Wii for Japan, the company has quietly listed the console as "discontinued" (upper right) on its Japanese website. From now on, local gamers wanting a Wii fix will either have to pick up the backwards-compatible Wii U or hunt for leftover stock at retailers. It's not quite the end of an era when both the regular Wii and Wii Mini remain available in other countries; with that said, we wouldn't count on the last-generation system hanging around for much longer.
http://www.engadget.com/2013/10/20/n...oles-in-japan/
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October 20th, 2013, 01:00 Posted By: wraggster
Mega Evolutions, one of the new features in Pokémon X / Y that allows players to take their pocket monsters to new heights in battle, will be making an appearance in the Pokémon trading card game (TCG) next year. Starting February 5, players can pick up 10-card booster packs as part of the Pokémon TCG: XYexpansion, which may contain cards that allow them to Mega Evolve one of their Pokémon.
In the Pokémon TCG, Mega Evolutions are only compatible with Pokémon-EXcards, which is interesting, because EX cards sort of already did what Mega Evolutions do: they're suped-up, more powerful versions of existing Pokémon, and they're incredibly popular at TCG tournaments. There is a catch to Mega Evolving your Pokémon in the TCG, though. Once you Mega Evolve, your turn ends immediately, so you have to survive into the next round if you want to attack.
In other Pokémon TCG news, the Kalos Starter Set, which features the first TCG Fairy-type pokemon - who are resistant to Darkness-type Pokémon - will be available November 8 of this year. Both the Kalos Starter Set and the XY booster packs will include a code card that will help aspiring trainers build up their virtual deck in Pokémon TCG Online.
http://www.joystiq.com/2013/10/19/me...e-in-february/
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October 20th, 2013, 00:48 Posted By: wraggster
Nintendo has acknowledged the existence of a game-breaking bug in Pokémon X and Y which will freeze users' games when attempting to save.Anecdotal reports of the problem have surfaced online over the past few days, with reports that it can cause save files to become permanently corrupted.In a post on Nintendo of Japan's official site, the company has apologised for the issue and promised a fix is on the way (thanks, Nintendo Life).Nintendo also provided a map showing where the bug can occur - it's anywhere outside a building within the blue highlighted region below. Don't save your game here and you'll be fine.For anyone who has, and whose game is now corrupted, Nintendo has said that its fix should remedy any broken game saves.
http://www.eurogamer.net/articles/20...aking-save-bug
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October 19th, 2013, 11:28 Posted By: wraggster
Americans wanting that flashy Zelda edition 3DS XL may not have to import a European model. If GottaDeal.com's leaked copy of GameStop's Black Friday flyerproves to be accurate, Nintendo's gold-colored handheld should be available in the US for $220. As overseas, stateside buyers would get both a Triforce-adorned 3DS XL and a download code for A Link Between Worlds. Nintendo hasn't confirmed an American launch, so don't plan your shopping trip just yet; we've reached out to the company for details. Should the Zelda bundle come to the US, though, it may satisfy gamers (and gift-givers) looking for a truly stand-out system this holiday.
http://www.gamestop.com/3ds
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October 19th, 2013, 01:02 Posted By: wraggster
Nintendo sees 200% increase over August hardware sales in wake of price cut for Deluxe Set
[h=3]Nintendo[/h]nintendo-europe.com
Grand Theft Auto V may be the focus of the NPD Group's September software charts when they release later today, but Nintendo wanted some credit for its performance on the hardware side of things. The company today touted last month's performances from both the Wii U and the 3DS.
Starting with the Wii U, Nintendo said the system's sales jumped more than 200 percent month-over-month, thanks in large part to a price cut. Late in August, Nintendo announced that it would be dropping the price of the Wii U Deluxe Set by $50 to match the price of the Basic Set, which did not get a price cut. Additionally, Nintendo launched a limited edition Wii U bundle that included a downloadable copy of The Legend of Zelda: The Wind Waker HD at the $299 price point.
As for the 3DS, the system continued its streak of strong months, topping the hardware sales chart for the fifth consecutive month. Nintendo looks to build on that this month, with the company having just launched the cheaper Nintendo 2DS alongside Pokemon X and Y.
http://www.gamesindustry.biz/article...d-in-september
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October 18th, 2013, 23:24 Posted By: wraggster
This . As you probably already know, thehardware inside those original controllers was dead simple. They’re just a parallel to serial shift register that reads from all of the keys. To get this keyboard up and running [heavyw8bit] simply mounted eight chips inside the gutted toy, connecting two of them to the keyboard keys, and the rest to the array of push buttons he added to the right.
So what’s the point of using this as a quadruple game controller? Are you expecting to see what a full speed-run of Contra looks like using this as the controls? That’s not the point at all. This becomes a musician-friendly frontend for the NES synthesizer ROM called NESK-1. [heavyw8bit] wrote the game/program in order to allow you to use the original console hardware to play all of the sounds you know and love. Our favorite is the arpeggio example heard at about 2:35 into the clip after the break.
http://hackaday.com/2013/10/18/keybo...tune-goodness/
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October 18th, 2013, 23:21 Posted By: wraggster
The collectible Zelda music box revealed by Nintendo earlier this week will not be a pre-order bonus after all.
Nintendo had suggested that the trinket would be offered to those who pre-order 3DS title The Legend of Zelda: A Link Between Worlds.
However, it will actually be for those who buy the Collector’s Edition of the title, which is a £49.99 GAME exclusive.
Also in the SKU buyers will find a physical copy of the game, a code to download it digitally, a poster and a code to download the original Game Boy version.
The latter code, incidentally, will be emailed to buyers as soon as the order is confirmed meaning that “as a result pre-orders for the Collector's Edition can't be cancelled”.
The Legend of Zelda: A Link Between Worlds will be released November 22nd.
http://www.mcvuk.com/news/read/zelda...er-all/0122842
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October 18th, 2013, 23:18 Posted By: wraggster
A game-breaking bug affecting a limited number of Pokemon X & Y players has been acknowledged by Nintendo.
According to a translation via Nintendolife some players found that saving their 3DS game in Lumiose City “can cause irreversible corruption of save data” leaving users having to abandon their saves and start afresh.
Nintendo has on its Japanese website acknowledged the issue and said that it’s working on a fix that should hopefully be available in just “a few days”.
Furthermore, it looks as if the fix may not just prevent the issue but might even resurrect saves that have already been affected.
http://www.mcvuk.com/news/read/ninte...-y-bug/0122848
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October 18th, 2013, 23:14 Posted By: wraggster
Warner Bros has revealed that three versions of Batman: Arkham Origins will not be released on October 25th as planned in Europe.
Eurogamer reports that both the Wii U version and the physical release on PC will now arrive on November 8th. The delay is only applicable in Europe and does not affect North America.
Customers who want the PC game will still be able to buy the digital version of October 25th, when the game will also still be released on PS3 and Xbox 360.
Also arriving on October 25th is the Vita spin-off Arkham Origins: Blackgate. The 3DS version, however, has also been shunted back to November 8th.
http://www.mcvuk.com/news/read/batma...and-pc/0122850
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October 18th, 2013, 22:55 Posted By: wraggster
Platform holder says it is "possible" for games to interact with non-Nintendo formats
Nintendo has confirmed to Develop that developers can create Wii U and 3DS titles that will connect with rival platforms.
Earlier this week, UK developer Ripstone claimed that it was working on a title that would let Wii U owners play against smartphone users.
Now the platform holder has told Develop that not only is it possible to make cross-platform games, but that it is keen for studios to do so.
"We can confirm that cross-platform functionality is possible in certain titles that play on Nintendo 3DS and Wii U, as well as other video game systems not made by Nintendo," a spokesperson told Develop.
"We are committed to helping developers realise the full potential of their software on Nintendo systems."
http://www.develop-online.net/news/n...nd-3ds/0184742
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October 17th, 2013, 01:45 Posted By: wraggster
The Wii U version of Mighty Switch Force 2 will be released via the Nintendo eShop on October 17 in US and October 25 in UK and Europe, developer Wayforward has confirmed.
Mighty Switch Force 2 was originally released for the 3DS in June 2013 and, like its predecessor, promptly confirmed for a big-screen update on Wii U.
Mighty Switch Force is a 2D platform/puzzle hybrid that has players searching through obstacle-filled levels to track down Hooligan Sisters within a time limit.
The sequel is similarly played, but with a slightly differing premise: lead protagonist Patricia Wagon takes on the role of a firefighter who must track down and put out fires and rescue the newly reformed Hooligan sisters in similarly maze-like 2D stages.
http://www.computerandvideogames.com...ted-for-wii-u/
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