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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 14th, 2013, 00:06 Posted By: wraggster
I think we all needed a lift after , so let's run down all the fun and games of this morning's 3DS-focused Nintendo Direct. Here's a point-by-point recap of all the major goings-on.- 3DS Release dates ahoy! North America gets Bravely Default: Flying Fairy on February 7, and Professor Layton and the Azran Legacy onFebruary 28. An ocean's jump sees Mario Party: Island Tour confirmed for European arrival on January 17.
- A rogue bit of Wii U news: Super Mario Galaxy's Rosalina is an unlockable fifth player-character in Super Mario 3D World. Also, check below the break for a video revealing some of the game's other hidden qualities, such as mic integration, Mario Kart-style levels, and an unlockable retro "Luigi Bros." game - in this, the year of...
- Staying with the Wii U, a December-dated system update will allow users to combine their Wii U and 3DS eShop balances, as well as purchase content cross-platform. The update will also bring the long-awaited Miiverse support to 3DS.
- Oh, and new Pikmin 3 DLC is coming next month, too.
- Back firmly with the 3DS: A YouTube app is due on the handheld "later this month."
- Returning to Europe, there's a pocket-sized soccer management sim on the way to 3DS owners there. No, it's not Football Manager Handheld.
http://www.joystiq.com/2013/11/13/ni...e-rosalina-an/
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November 12th, 2013, 23:42 Posted By: wraggster
It's another Direct week, with Nintendo of America hosting a broadcast on previously announced 3DS games due by early 2014. The livestream is due tomorrow, November 13, at 8AM PT/11AM ET. There's no word from The Big N's Japanese or European branches about a simultaneous broadcast as yet, but tradition suggests another 3-for-1 package.
Looking at the Nintendo handheld's upcoming line-up, we might expect release dates for the likes of Mario Golf: World Tour (recently rated by the Australian Classification Board), Professor Layton and the Azran Legacy (already out in Europe), and Bravely Default: Flying Fairy (due in Q1 2014). We might, except we've long learned to expect the unexpected (and not expect the expected) with Nintendo's often eccentric broadcasts.
Either way, you'll be able to join us to find out what's in store, because as ever we'll be hosting all available livestreams in one handy Joystiq post, directly to you.
Update: Sure enough, Nintendo of Europe will have a simultaneous broadcast (4PM UK time) "with a focus on 3DS games for the next few months."
http://www.joystiq.com/2013/11/12/ni...ced-3ds-games/
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November 12th, 2013, 23:36 Posted By: wraggster
Wii Fit U will jog into Europe a week later than planned, now launching on December 13 alongside the North American version. Like most Europeans, I'll be taking advantage of the extra week off by indulging in all that is ludicrously unhealthy - so, pretty much a normal week for me.
Alternatively, would-be fitness gurus can download the game's 31-day trial version, and then maybe purchase the $20 Fit Meter. The add-on which measures activity intensity, is available right now and unlocks the full Wii Fit Ugame when synced with the trial version - bear in mind that offer ends on January 31, 2014, and that you'll still need a Balance Board. Alternatively you can buy the full game plus Fit Meter when it's released next month, although that'll give your wallet more of a workout.
http://www.joystiq.com/2013/11/12/eu...-fit-u-retail/
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November 12th, 2013, 13:26 Posted By: wraggster
via http://www.emucr.com/
Yanese v0.16 is released. Yanese is a Yet Another NES Emulator.
Yanese v0.16 Changelog:
- Optimization: Yanese uses about 15% less CPU than before.
- DMC emulation. It's not perfect by now, but its working.
- Drag and Drop support: Simply drop your .nes file in Yanese window and it will load the rom.
- XBOX 360 D-Pad support trough DirectInput.
- Emulation is "Suspended" when the Window loses the focus or it's minimized.
- Fixed PPU Bugs
http://www.sendspace.com/file/rjt81p
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November 12th, 2013, 13:24 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4867 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4867
core: - add slot2 to savestate;
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r4866
Fix r4862 and make the input system a bit saner.
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r4865
Cocoa Port: - Integrate new SLOT-2 code with all projects.
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r4864
winport: - fix initialize slot2;
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r4863
slot2: - added new games to auto-selection list; winport: - added customizing the keys for Taito Paddle Controller; - now don't need reset DS when you change the slot2 device;
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r4862
Reset the keypad status before reading. Fixes spurious keys being pressed at startup.
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r4861
Integrate the new slot2 system in gtk/cli frontends.
http://www.sendspace.com/file/gkc1cq
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November 12th, 2013, 13:23 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3028 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3028
win32-dont crash when attempting to open file picked as target for CDLogger save stripped rom operation
http://www.sendspace.com/file/6sikdl
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November 12th, 2013, 11:55 Posted By: wraggster
via http://www.aep-emu.de/
RealBoy is a Complete, Fast, Yet Accurate, Free/Open-Source Game Boy® / Game Boy Color® Emulator for Linux/Unix.
Quote:
Version 0.1.2
* gboy_ioctrl.c: Crucial fix to some LCD registers´ writes.
* gboy_joy.c: Minor change to key mapping.
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November 12th, 2013, 00:29 Posted By: wraggster
Nintendo's latest earnings report left many observers worried about the company and its prospects, Yes, Nintendo made a small profit of $6 million this time, compared to losing $282 million in the same quarter last year. That's a significant turnaround. What's worrisome is that the Wii U has yet to show a sustained turnaround (sales have jumped since the price cut, but it's only been a few weeks) and 3DS hardware sales showed a decline from last year. These indicators are interesting, but miss the larger picture that puts Nintendo's current status in the proper perspective.
Let's step back in time to the 1980s, when Nintendo first began to make an impact on the video game industry. From the industry low point in 1985 of about $100 million in retail sales ($213 million in inflation-adjusted dollars) following the crash of 1983, Nintendo led the industry to billions of dollars in annual sales. By 1990, retail sales were at about $5 billion (close to $9 billion adjusted for inflation) - and Nintendo represented 90 percent of those sales.
Think about that for a minute. In 1990, Nintendo was the game industry. Sure, there were some PC games being sold, and some quarters being spent in arcades. Any company that aspired to be a major player in the games business, though, had to build their strategy with Nintendo in mind. Either you built products that worked with Nintendo, or you were competing directly against Nintendo. Consumers who thought about games at all mostly associated them with Nintendo and the company's iconic characters.
"Here's the change that many long-time gamers and even industry executives haven't really internalized: Whatever Nintendo does just doesn't affect the whole industry anymore"
Today, most people in the industry (as well as most consumers) remember this at a visceral level. Many people had a Nintendo game as their very first gaming experience, and Nintendo was the dominant gaming brand of their formative years. Even for older executives, their early careers were dominated by Nintendo, and their memories of the industry at that time are heavily influenced by Nintendo's actions, their products and their marketing.
The picture in 2013 is completely different. The Gartner Group projects total worldwide revenue for games at $93 billion for all of 2013. Nintendo is projecting its revenue for the current fiscal year (which ends in March, but we'll throw in the first quarter for free) at 920 billion yen, or about $9.3 billion dollars. In other words, Nintendo this year represents about 10 percent of the game industry.
That's a stunning change - from 90 percent of the industry to 10 percent in 23 years. And it's not that Nintendo shrank; in fact, the company revenues in 2013 are twice what they were in 1990. The industry, however, has grown about 20-fold in that same time period. This is a remarkable achievement both for Nintendo and the game industry, one that's rarely seen in any industry, much less a tech-based one. Typically early leading companies in a field will either continue to be significant leaders, or they will be acquired, or go out of business. Nintendo's done none of those things - it's just continued to do well, some years better than others, but it's been steady. The industry has grown tremendously around it.
Here's the change that many long-time gamers and even industry executives haven't really internalized: Whatever Nintendo does just doesn't affect the whole industry anymore. It's only 10 percent of the total business, and there are billion-dollar companies making games that aren't even sold in the same geographic areas as Nintendo, much less in the same market segments. Other companies, for the most part, don't base their investment decisions or strategies around Nintendo's actions. Sure, some publishers (a very small number) do at least consider creating products for Nintendo hardware, but even for most of them that's not anywhere near the majority of their business. Total Nintendo-based revenue for Capcom or Ubisoft or Konami does not come anywhere near a majority of the company's income.
Yet we still worry about Nintendo, and that the sales of its hardware aren't going to be leading the pack. We shouldn't worry about the competitive picture, because Nintendo doesn't. The company is rightly concerned with making a profit, and doing that by making good games. Nintendo is back to profitability, and while it may not be the immense profitability of the Wii in its heyday, that's still a good thing. Will the Wii U become a solid seller? Maybe, maybe not... but Nintendo has had consoles before that never sold particularly well (*cough* GameCube *cough*). If the Wii U doesn't generate the sales Nintendo expects in a couple of years, the company will create some new hardware to replace it.
"When Nintendo stops making games that are fun, that's the time to get worried about the company. That time is not now, nor is it any time soon"
In the meantime, Nintendo is profitable and has $10 billion in cash to see it through any possible transitions it needs to make. Do mobile games affect its business? Yes, indeed. Does that mean Nintendo can't sell handheld gaming devices anymore? The 3DS line has sold tens of millions of units so far. Those are respectable enough numbers that many third-party publishers are building games for the platform.
Does the Wii U compare in graphics or CPU horsepower to the PS4 or the Xbox One? Not hardly, but that doesn't matter. Nintendo's really working on a very different level than Sony and Microsoft, selling the experiences to kids (and those gamers who remember the fun they had with Nintendo as kids). Sony and Microsoft are really targeting older gamers, and pushing the wide variety of media capabilities of their platforms. Deeply immersive experiences await Xbox One and PS4 players, as well as some really cool technology and useful features for all sorts of lifestyles.
Meanwhile, Nintendo just keeps focusing on games that are fun, which goes all the way back to its founding as a playing card company. Nintendo's always made things for people to have fun with, including toys and games and playing cards. That's the company legacy, and even though that mostly revolves around technology these days the goal is still to help people have fun. We would all do well to remember that when we think about Nintendo and its place in the game industry.
Nintendo's got a strong lineup of fun games coming for the Wii U, with Super Mario 3D World about to come out, and Donkey Kong Country: Tropical Freeze and Mario Kart 8 and Super Smash Bros. coming out next year. The 3DS has an even more jampacked release schedule of titles, but we're all too busy playing Pokemon X and Y right now to notice these: The Legend of Zelda: A Link Between Worlds, Mario Party: Island Tour, Monster Hunter 4, and Super Smash Bros., among many others.
When Nintendo stops making games that are fun, that's the time to get worried about the company. That time is not now, nor is it any time soon.
http://www.gamesindustry.biz/article...paradigm-shift
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November 11th, 2013, 20:12 Posted By: wraggster
Nintendo has released a list of this week's new European eShop content.
Highlights include the releases of Mega Man X2 on Wii U Virtual Console and Picross e3 on 3DS.
New games
- Picross e3 (Jupiter) Nintendo 3DS (Download) Nintendo eShop from 14/11/13 €5.00 (£4.50). Game Description: The third Picross instalment, Picross e3, has arrived! It includes an all-new mode called "Mega Picross" that's a must-see for fans! Picross is a "Picture Crossword Puzzle Game" in which you use numbers as hints to complete illustrations. The rules are simple and easy to understand. Anyone can do it!
- Madagascar 3 & The Croods: COMBO PACK (NAMCO BANDAI Games) Nintendo 3DS (Card/Download) Nintendo eShop from 14/11/13 €34.99 (£28.49). Game Description: Two full games in one pack! This combo pack contains the full versions of both Madagascar 3: Europe's Most Wanted and The Croods: Prehistoric Party! It is loaded with action and adventure featuring your favourite DreamWorks Animation characters and is sure to provide hours of fun for kids of all ages!
- My Vet Practice 3D - In the Country (Treva Entertainment) Nintendo 3DS (Card/Download) Nintendo eShop from 14/11/13 €29.99 (£24.99). Game Description: Start your own vet practice in the countryside - in fantastic 3D! Build beautiful pens and stables for many different kinds of animals. You decide which animals to treat or to go out on house visits and examine the animals on the scene. Really sick animals can be admitted for in-patient care and healed in your animal hospital.
- Secret Agent Files: Miami (Joindots) Nintendo 3DS (Download) Nintendo eShop from 14/11/13 €7.99 (£6.99). Game Description: Mia is direct, gruff and has a big mouth. She's a good shooter, but she's also klutzy and can be pretty sensitive at times. And she always has a solution. Just not right now. The Secret Service just fired her. She has no money, no papers and no idea how she got into this situation. But she'll be damned if she doesn't find out what this crap is all about - to put it in her words. Stranded in Miami, she now goes to see her mother, whom she hasn't seen in years. And her mother has no inkling of Mia's real job. You will meet a wide variety of people over the course of this gripping tale. Some will be on your side, others not so much. Proceed with caution and be sure to look and listen closely. It's the only way Mia can survive and maybe even find out who or what is behind it all.
- WAKEDAS (CIRCLE Ent.) Nintendo 3DS (Download) Nintendo eShop from 14/11/13 €2.99 (£2.50). Game Description: WAKEDAS is a contemplative and thoughtful shape shifting puzzle game with the perfect combination of eye-candy visuals and serene sounds. Radiant multi-coloured tiles rest on an infinite loop; aim of the game is to group the same coloured blocks together by simply dragging your finger across the screen.
- Mega Man X2 (CAPCOM) Wii U (Virtual Console - NES) Nintendo eShop from 14/11/13 €7.99 (£5.49). Game Description: In the action classic Mega Man X2, X must lead a fight against a new threat: Maverick Reploid rebels known as X-Hunters, plus eight new and deadlier Mavericks! Fortunately, Dr Light has supplied state of the art upgrades. Seek out the capsules to equip X with a Double Charge Shot, Body Armour and more. X can also ride in vehicles like the Mobile Attack Armour and Mobile Attack Cycle. And of course, X can use the abilities of defeated Mavericks, to turn the enemies' weapons against them! This is the US version of the game.
Permanent Price Reduction
- Tom Clancy's Splinter Cell Blacklist, (Ubisoft) Wii U (Disc/Download) €44.99 (£36.99). Was €69.99 (£55.99) Nintendo eShop from 14/11/13
- (Nnooo) Nintendo 3DS (Download) €6.99 (£5.99). Was €10.00 (£8.99) Nintendo eShop from 14/11/13
http://www.computerandvideogames.com...nd-picross-e3/
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November 11th, 2013, 15:20 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Gameboy Advance/Nintendo DS emulator NO$GBA has been released.
Quote:
10 Nov 2013 - version 2.7b
- a22i: prevents unsupported [dest-1] for .pack_lz77 (fixes no$firmware loading)
- help: added caution on unsupported [dest-1] for LZ77UnCompVram bios function
- sav: support for 1024kbyte and 8192kbyte nds flash save memory (both untested)
- sav: dynamically allocates save memory as needed (between 128k and 8192kbyte)
- bugfix: hwreset preserves gba/sav media creation date (got destroyed in v2.7a)
- nds/help: added more nds cartridge rom IDs and nds flash IDs (thanks jimmsu)
- poc/clone: fixed bug in pocketstation bios-clone (added INT_BASE to show_date)
- poc/loader: accepts checksum for newly discovered "J110" BIOS version
- poc/emu: applies 4x4 pre-zoom (less tiny window, avoid StretchDIBits failure)
- poc/help: added notes on BIOS versions (in no$psx help, see there)
- poc/help: added POC-XBOO circuit and sample code for xboo TTY debug messages
- poc/xboo: tty debug window (ascii characters transferred via FUNC3 feature)
- poc/xboo: verify-before-write and skip-if-same (higher lifetime/faster upload)
- poc/xboo: pocketstation upload/download memcard and download bios functions
- nds/help: added basic notes on special ds carts (infrared, nand, microsd slot)
- sound: optional 16bit output (instead of 8bit) (maybe fixes ´noise´ problems)
- gui/setup: uses asia-compatible TabControl instead of unreliable PropertySheet
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November 11th, 2013, 02:12 Posted By: wraggster
via http://www.emucr.com/
Gearboy jailbreak Git (2013/11/02) is compiled. Gearboy jailbreak is a branch of Gearboy. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
* fixed minor warning with LLVM
* updated to Xcode 5
Gearboy jailbreak Git Changelog:
* Merge branch 'master' into jailbreak
http://www.sendspace.com/file/it4xhr
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November 11th, 2013, 02:10 Posted By: wraggster
via http://www.emucr.com/
GameYob Git (2013/11/02) is compiled. GameYob is an open-source gameboy emulator for the DS. It has excellent compatibility and speed, and runs many games flawlessly. Notably, it can use the Gameboy Color bios to colorize pre-color games, just like on a real gameboy.
GameYob Git Changelog:
* Gb Printer enable/disable option
* Gfx tweak
* Fixed a few printer bugs
* Printer registers as printing for 30 frames
* Implement a timeout for the printer
* Get rid of arm7 waitloop
* Merge branch 'printer'
* Icon indicating printing
* Ironed out printer functionality
* Initial printer emulation
http://www.sendspace.com/file/blfyp7
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November 11th, 2013, 02:01 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.1.5 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.1.5 Changelog:
- DeSmuME JIT 4831 x64
- DeSmuME JIT 4831 x86
- NO$GBA 2.7a 'Modify'
- USRCHEAT.dat 01-11-2013
http://windsprocentral.blogspot.com/
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November 11th, 2013, 01:56 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-330 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Revert "VideoCommon: create native texture pool"
* Re-plumb window handle to the dsound backend.
* VideoCommon: fix custom textures
* Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
http://www.sendspace.com/file/x786zp
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November 11th, 2013, 01:55 Posted By: wraggster
via http://www.emucr.com/
NESICIDE v. 24 is released. NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System (NES). NESICIDE is a NES development application written with MFC and works only on Windows. The goal of NESICIDE2 is to bring this application into the modern age; it will support all 3 major platforms, as well as feature an easier to use interface. It will also have a community element that will allow users to share code, multimedia, and even entire projects/games. This is a new project and much is left to be done.
https://sites.google.com/site/nesicideproject/
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November 11th, 2013, 01:54 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2013/11/09) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- more settings twiddling
- clamp adjustment for buffer under-runs
limits audio buffering per iteration so an iteration doesn't block the
main thread too long in case there was a large underrun.
- adding retest notes
- clarify
- Updating readme
Firefox killed low latency audio in nightly it seems
https://github.com/grantgalitz/GameBoy-Online
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November 11th, 2013, 01:52 Posted By: wraggster
via http://www.emucr.com/
Dolwin SVN r31 is compiled. Dolwin is a Nintendo GameCube Emulator for Windows. Dolwin is an emulator of Nintendo Gamecube console. This platform is based on PowerPC-derivative processor, produced by IBM Corp. and codenamed Gekko. Dolwin mainly purposed to emulate homebrewn applications.
Dolwin SVN Changelog:
r31
(none)
http://www.sendspace.com/file/rgmwlx
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November 11th, 2013, 01:51 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3027 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3027
UNIF BMC 12 IN 1 - fixed with correct hardwre info, new "12-in-1" dump is working now
---------------------
r3026
Creating a private feature branch for the voxel engine
http://www.sendspace.com/file/7yr5j4
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