|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
November 25th, 2013, 00:05 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3035 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3035
voxel: scons scripts modified to build fceux-voxel
http://www.sendspace.com/file/8huonm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2013, 00:01 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2013/11/23) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Updated READMEs
* Removed GTK+ for now (unix)
http://www.sendspace.com/file/r4wr1p
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 23:48 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-415 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Unused arguments removed from XFBSource:raw Thanks neo.
http://www.sendspace.com/file/b1ht80
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 23:47 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4904 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4904
Cocoa Port (0.9.10): - Backport changes in r4903 to the 0.9.10 branch.
---------------------
r4903
Cocoa Port: - Add AppleScript for deleting the user defaults files.
---------------------
r4902
Cocoa Port (0.9.10): - Backport changes in r4901 to the 0.9.10 branch.
---------------------
r4901
Cocoa Port: - The Support Request and Bug Report forms now report more application states.
---------------------
r4900
- fix path to firmware settings file (fix [#1354]);
http://www.sendspace.com/file/0rmnii
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 23:16 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
Seb @ s also carried his small pixel art creator " myPixelArt "for editing pixel art at size 16 * 32 * 16 or 32 directly on Nintendo DS. A PC software " myPixelArtDS2PC "is very easy to use included to export your creations ...
Quote:
myPixelArt If you have a liker DS (like R4 or M3) you've probably heard of homebrew, right? myPixelArt is a homebrew DS to make pixel art adapted to the sizes 16x16 and 32x32 prized Nintendo. The interface is simple but effective, and a backup system is integrated to keep all your creations (without exception ^ ^) in a file on your DS. I only programmed in C with the PAlib library (over several months with long pauses, I have other projects ^ ^), and pixel art seen on the big screen in high capture ALL have been created with this game on DS The screenshot with the melon is done on emulator does not handle backups, where the problem of "[1 0]" which does not appear on DS. myPixelArtDS2PC It's cool to see our pictures on the DS, but how to images on the computer? Use it for breakfast myPixelArtDS2PC software very easy to use to export your best creations in sizes as small as 32x32px for icons or so monsters in formats like 1024x1024px!
http://fr.openclassrooms.com/forum/s...-ds-mypixelart
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 23:04 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
Seb @ s offers version 1.0 " myLife "adaptation of the famous game of life for the nintendo DS.
Quote:
With myLife, this is not the game of life you are going to play, no! You will be able to choose your own rules of survival and birth of cells (from over 250,000 possible!), But change the theme of the game: modern (with a beautiful green) or classic. Tired of waiting for the next change every second? Decrease the time to only a few hundred milliseconds! And then you're struggling to draw the figure you want because of the small screen of the DS? Zoom in, five are available: righties can play with your left hand so it will become easier to place the cells! (Maybe I'm a little too ^ ^).
http://fr.openclassrooms.com/forum/s...la-vie-et-plus
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 22:54 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
Quirky offers version 1.17 for the Game Boy Advance " Chaos - Battle Of Wizards "adaptation strategy game to turn out the same name on ZX Spectrum in 1985.
Quote:
Version 1.17 CPU players are less Likely to attack Magic Wood Stability Fixed Version 1.16.1 contains minor tweaks That Will Be in Android build 1.17 Fix touching far right Causing spell cast cursor to go off the screen now Mutation alters trees and walls too GBA and NDS sound and input fixed Add spell descriptions for the more esoteric spells Fix typo in spell descriptions Fix "Mutation" so it can be cast on wizards, upon success All That wizard's creations are mutated. Fix "Raise Dead" so the computer player might cast it more Effectively Stability fixed Version 1.14 Save game to continue later Change the save options screen - no follow just a memory dump from Save options on DS and GBA now too Magic Bow Range for wizards fixed From Android-only version 1.13: removed superfluous numbers on the selection menu Version 1.12 Fix failure to restore options Avoid Some Rare situations can lead to crashes That Versions 1.9, 1.10 and 1.11 contained minor fixed for the Android version only bug version 1.8 Make more consistent sound fx volume dismount wizard Fix bug Speed up magic bolt Add a Message When Meditate's side effect kicks in (it freezes the wizard) version 1.7 Several performance improvements for better battery life Attack sound no follow plays When sound is disabled in the options When a wizard meditates When mounted, Then moves on a Subsequent turn the game Does not crash Any More Wizards are not frozen unfairly Effective meditating When the next spell cast is skipped "Golden Dragon" on the right hand side of the spell list no skirt spills onto the left side of the screen version 1.4 Add an option to quit and return to the title screen Pressing back on title screen exits the game Use the classic frame width around the board Fix spell stats screen for MEDITATE spell
https://sites.google.com/site/chaosbattleofwizards/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 22:52 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
Quirky offers version 1.17 for the Nintendo DS " Chaos - Battle Of Wizards "adaptation strategy game to turn out the same name on ZX Spectrum in 1985.
Quote:
Version 1.17 CPU players are less Likely to attack Magic Wood Stability Fixed Version 1.16.1 contains minor tweaks That Will Be in Android build 1.17 Fix touching far right Causing spell cast cursor to go off the screen now Mutation alters trees and walls too GBA and NDS sound and input fixed Add spell descriptions for the more esoteric spells Fix typo in spell descriptions Fix "Mutation" so it can be cast on wizards, upon success All That wizard's creations are mutated. Fix "Raise Dead" so the computer player might cast it more Effectively Stability fixed Version 1.14 Save game to continue later Change the save options screen - no follow just a memory dump from Save options on DS and GBA now too Magic Bow Range for wizards fixed From Android-only version 1.13: removed superfluous numbers on the selection menu Version 1.12 Fix failure to restore options Avoid Some Rare situations can lead to crashes That Versions 1.9, 1.10 and 1.11 contained minor fixed for the Android version only bug version 1.8 Make more consistent sound fx volume dismount wizard Fix bug Speed up magic bolt Add a Message When Meditate's side effect kicks in (it freezes the wizard) version 1.7 Several performance improvements for better battery life Attack sound no follow plays When sound is disabled in the options When a wizard meditates When mounted, Then moves on a Subsequent turn the game Does not crash Any More Wizards are not frozen unfairly Effective meditating When the next spell cast is skipped "Golden Dragon" on the right hand side of the spell list no skirt spills onto the left side of the screen version 1.4 Add an option to quit and return to the title screen Pressing back on title screen exits the game Use the classic frame width around the board Fix spell stats screen for MEDITATE spell
https://sites.google.com/site/chaosbattleofwizards/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 22:51 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
Productions on Game Boy Advance are more rare, we can not let " Bah-roo-dah "of Brunni , conducted in April, unnoticed.
Quote:
Yop everyone it's been awhile! I recently attended an event on retro consoles and machines (AC 2013, Congis), and there was a speed coding. I allowed myself the pleasure to take my old favorite console of all time, and the reward of a new little toy fun. So it's not much (it should be realized that the basic stuff with 3 mini-games, it was done within 24hrs, I just added an intro, bland and "snowy" screen when you lose) but just for nostalgia I wanted releaser. 's contest rules, it had to have a theme heroic-fantasy (hence the gandalf among others), it has at least 3 tables to the concept of different game, and it also had to have an item that changes the course of game if taken (ie the end in my case). The adventurer, set out on the computer Hector French, was given as an inspiration. So I came up with this concept to revisit three times with 3 games and fairly typical of each era graphics (all done between GIMP and MSPaint ), in order to retrieve a green orb that would change the future for the better. In each table, the orb appears at a time and you can either recover or wait for the next opportunity and score a little more, giving an arcade side that I am the only candidate to have explored given the constraints ( but I like it, it was necessary). So now, the project will be required to change a bit (I would add a 32-bit era, but the engine will not be ready right away), but in the meantime I already book you quite close to that of the component versions. I feel a bit nostalgic. If some of the golden age still read us, do not hesitate to leave a little comment, it would make me really happy.
http://www.playeradvance.org/forum/s...ad.php?t=39121
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 22:49 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
elisherer offers version 1.5.3 of its PC utility " 3DSExplorer ", which allows among others to view information on the 3DS ROMS (CCI/3DS), backups 3DS (sav / bin) and tmd files (TMD)
Quote:
v1.5.3 Revert Supertrim from deleting the last partition record. v1.5.2 Added Trim, Trim-A and Supertrim for CCI by 3DSGuy (aka ps3hen) + (CCI Open up a file and a new menu "ICC" will APPEAR.) v1 .5.1 DFO: Added Some info found by Thib Fixed: title.db update process. Parentool 3ds algorithm fixed (was wrong) v1.5 Added: QR Tool Added: Parental Control Unlocker (for 3DS as found by neimod, and for the DSi / Wii as on marcan's website) v1.4 Added: Support for BCMA / DARC files / containers. Added: DSDecmp GUI for compression / decompression of LZ-10/11/Ovl & Huffman4 / 8. Updated: XOR Tool's file text boxes accept drag & drop (DSDecmp GUI's also). v1.3 (3DSGuy) * Added. cfa have an openable file (Associated with CXI module) Used more general terms for CXI / CFA and 3DS/CCI/CSU with NCCH and NCSD respectively, while the general terms are more broad, They are correct, as a CFA file is not a CXI file. Fixed Number of the NCCH from 13 to 8 in the ICC Module Changed the NCSD header readings to match the current specs on 3DBrew, with the exception of the "ExHeader size / Exheader Hash" As They are always zero in every NCSD. ExHeader Made the year extractable file from NCCH files.
http://code.google.com/p/3dsexplorer/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 22:35 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
Another update in the shade, but news this time, tueidj , Hendricks266 and EDuke32 Team have updated 4103 revision " EDuke32 Wii "porting Duke Nukem 3D or rather game engine " EDuke32 ". Installation process (and play music) in the quote below. The archive also contains " Mapster32 Wii "level editor for working directly via the console game.
Quote:
Installation 1. Download EDuke32 Wii. 2. Extract the archive to the root of your SD card. 3. Place the DUKE3D.GRP and DUKE.RTS game data files in sd :/ apps/eduke32 / (if you are using an SD card, for example). If you are unsure where to find thesis files, see the EDukeWiki Installation and configuration page . 4. To hear the MIDI music, install a soundfont to be used by the software included Timidity.
Quote:
• As an example, try using freepats has recommended soundfont. You can install freepats by the Following method:
1. Download freepats-20060219.zip .
2. Extract the contents of freepats-20060219.zip Directly to " sd :/ usr / local / lib / timidity / . "
3. Copy freepats.cfg from That directory to " sd :/ etc / timidity / ". The file crude.cfg aussi can be used if you encounter problems with EDuke32 Wii running low on memory.
4. Rename the file you just copied cfg to be named timidity.cfg .
5. Launch the game using your loader.
http://wiibrew.org/wiki/EDuke32_Wii
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 22:34 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
chris performs " GoSub DS "first draft of the DS version of the amateur game GoSub , originally appeared at the author's Atari 2600, Odyssey 2 and Virtual Boy. It currently contains 12 levels in which you must cross a course without touching the walls.
Quote:
This is a work in progress. Not very much progress yet. The goal of GoSub is to get treasure. Once you get the treasure, you Will Be Transported to the next screen. Do not touch the coral, if you ram into it, you'll start at the Beginning of the current maze. More info can be found here: http://www.atari2600land.com/gosubds/ . If you know about my GoSub game for the Odyssey 2, Atari 2600, or Virtual Boy, it Will Be a lot like that. --- I've added A Few new things like keys, warps, and music. Right now there are 12 mazes. If you beat the twelfth one, It Will just restart without a key. Please tell me what you think of it so far.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 22:33 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...2d9dd7b71c5857
Here is an alpha version of " ImpulseDS "by Rajveer , F-Zero X-like for Nintendo DS.
Quote:
Nickname: Rajveer
Project Name: ImpulseDS
From: UK
Division: Game
Platform: NDS
Original Enter: Yes
Support Motion: No
Open Source: No
In a past NEO Compo this project won in the top 10: No ImpulseDS is a racing game inspired by F Zero-X All which includes a track editor, ALLOWING you to tracks you've created test. This is an alpha version so Both the track editor and racing mechanics are far from feature-complete version of Windows Will Be A released soon for Quicker track establishment. EDIT: Update # 1 08/20/2013 - fixed bug Where if the last knot in the track WAS deleted, the previous knot Would not Be Automatically selected. EDIT: Update # 2 21/08/2013 - fixed bug Where the "Apply" button on the subscreen Had the wrong height.
http://www.rajveer.co.uk/impulseDS.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2013, 21:31 Posted By: wraggster
via http://www.aep-emu.de/
RealBoy is a Complete, Fast, Yet Accurate, Free/Open-Source Game Boy® / Game Boy Color® Emulator for Linux/Unix.
Quote:
Version 0.1.4
* gboy_keys.c: Added this file to the project for changing key bindings.
* gboy_conf.c: Added this file to the project for handling the new Configuration File.
* Makefile.am: Added new files for compilation.
* Code improvement: LOTS of code cleanups and improvements.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
next » |
|
|