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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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November 29th, 2013, 00:35 Posted By: wraggster
Festival of Magic combines turn-based combat with farming mechanics tossed, all wrapped up in a familiar JRPG-inspired bow. Developer Snowcastle Games is currently seeking $250,000 to finish it up on Kickstarter.
The story, which was written by comic scribe Magnus Aspli and illustrated by Nightmare Before Christmas and Lion King artist Jorgen Klubien, focuses on a village, its sorceress governor and a warlock who has stolen her life force. As young Amon, players must track down the warlock's army and revitalize the withering sorceress in the process.
The game world, Umbra, is one where magic and technology flourished side-by-side. Plumpet Island, the home base for Amon, serves as a hub and farming retreat – there players will grow magical plants that are used for battle. Combat is handled through a pairing mechanic where warrior characters are teamed up with protector characters.
We caught our first glimpse of Festival of Magic during a Wii U indie games montage, but the game is also coming to PC, Mac and Linux. It's already made it through the Steam Greenlight gauntlet and the developer is keen on bringing the game to Xbox One and PS4 – granted it gets funded in the next 24 days.
http://www.joystiq.com/2013/11/28/fe...into-warriors/
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November 28th, 2013, 01:22 Posted By: wraggster
BestBuy Black Friday 2013 Video Game Deals!
Grab the BestBuy Black Friday Nintendo 3DS (Cobalt Blue) with Luigi's Mansion: Dark Moon for $149 (Reg. $169.99) with free shipping! Start gaming immediately with Luigi's Mansion: Dark Moon pre-installed, which takes you on a scary adventure through haunted mansions as you assist Luigi in removing ghosts, obtaining treasure and navigating the twisted pathways of the spooky mansions.
Steps:
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November 27th, 2013, 23:25 Posted By: wraggster
Synth heads and electronic music aficionados the world over love a good rackmount synth. These days, though, synthesis tends more toward small, digital, and ‘retro’ rather than the monstrous hulking behemoths of the 60s and 70s. [gieskes] might be ahead of the curve, here, as he’s built a Game Boy module for his eurorack synthesizer.
The software running on [gieskes]‘s Game Boy is the venerable Little Sound DJ (LSDJ), the last word in creating chiptunes on everyone’s favorite 8-bit handheld. As with any proper Game Boy used in chiptunes, there are a few modifications to the 1980s era hardware. [gieskes] tapped into the cartridge connector with a ‘repeat’ signal that provides slowed down, noisy signals for LSDJ. There’s also pitch control via CV, and the audio output is brought up to 10Vpp
In the video below, you can see [gieskes]‘ euroboy in action with a few Doepfer synth modules. There’s also a very cool pulse generator made from an old hard drive in there, so it’s certainly worth the watch.
http://hackaday.com/2013/11/27/a-mod...y-synthesizer/
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November 27th, 2013, 20:54 Posted By: wraggster
Developer Eutechnyx concludes its DLC plans for the sim-styled stock car racerNASCAR The Game: Inside Line with this week's release of the game's final add-on content pack for the Xbox 360, PlayStation 3, and Nintendo Wii.
Released on a regular basis since the game's launch late last year, NASCAR's "Inside Line Highlights" recreate a wide range of past racing scenarios, and are unlockable using in-game currency. Inside Line hosts a grand total of 28 DLC releases, all of which are bundled in the downloadable "Inside Line Pack," available for $24.99 via the PlayStation Network and the Xbox Live Marketplace.
NASCAR The Game: Inside Line marks Activision's final entry in the NASCAR series, as publisher Deep Silver will take over publishing duties for next year'sNASCAR 14.
http://www.joystiq.com/2013/11/27/na...final-release/
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November 27th, 2013, 20:48 Posted By: wraggster
Last year, Nintendo and The Louvre partnered on a scheme that let visitors to the museum rent 3DS handhelds to access audio tour guides of the Parisian landmark. That was a bit unusual, but it's much less surprising to see Nintendo roll out an enhanced retail version of the guide, which will be released on the eShop in North America on December 2, priced $20. As for Europe, it's available starting today on the eShop, priced £18 in the UK.
As Nintendo President Satoru Iwata detailed in a typically oddball Direct video, the guide's been adapted for use outside of the Louvre, since most of us don't happen to be in the the museum's neighborhood. There are a few additions, like a slideshow mode, and it'll update to feature new rooms and exhibitions that come to the Louvre.
If you want to distill art into cold, hard numbers: You can browse the museum's rooms across 400 or so 3D photos, listen to nearly 300 hours of audio commentary, and check more than out 600 pieces of artwork close up. Surreal Passerby Miyamoto sold separately.
http://www.joystiq.com/2013/11/27/ga...op-next-month/
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November 27th, 2013, 20:47 Posted By: wraggster
Nintendo's homegrown social network Miiverse has been updated with new aesthetics options in preparation for its imminent jump to the 3DS handheld.
Three key changes have been employed in this update. Most crucially, the communities found in Miiverse can now be sorted according to a number of different criteria, such as "Virtual Console" or "Wii U Software." This is even more helpful than you'd expect as the update also increases the number of communities a player can view at once to a level that would seem unwieldy were it not for the new filters.
Nintendo has also instituted changes to your Miiverse profile page and to the communities themselves. Now, instead of seeing the total number of Yeahs you've offered other players' posts, you'll only find a number indicating how many Yeahs a post has received. Viewing posts in communities has also changed, as now Miiverse will first display posts from those who have actually played the community's game of choice, instead of displaying newest posts first, regardless of who they came from.
Miiverse is slated to hit the 3DS in December. There's no solid date on when that might happen, but a new 3DS social network delivered just prior to Christmas might help bolster Nintendo's holiday revenues.
http://www.joystiq.com/2013/11/27/wi...ber-3ds-debut/
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November 27th, 2013, 01:08 Posted By: wraggster
My love affair with Mario began in December 1993. All-Stars rarely left the hatch of my Super Nintendo, muscled out only by certain special cases like Yoshi’s Island or Super Star Wars. Or Star Wing. Or anything that pushed my SNES to the limits and further towards Lawnmower Man-style vicarious visions.Similarly, Mario 64 was hard to dethrone from my N64. Only Turok’s £74.99 price-tag (a whopping £100 when you factored in the memory card you needed to save the thing) could oust it some weeks post-launch.The cycle of Mario’s supremacy wasn’t to repeat in my life, however, as Sunshine began the cruel new Nintendo regime where Mario titles wouldn’t necessarily spearhead a hardware launch. Mario was no longer the first impression made on my new console, my new Gamecube, new Wii, new 3DS, new Wii U. Luigi stepped in admirably to bat first innings for Gamecube in 2002 and while Luigi’s Mansion was a wonderful whirlwind of a game, the cycle had been broken. Mario was no longer the chauffeur to a Nintendo console’s new features, showing off the early promise and potential. Instead, he was being rolled out as the console’s second wind for consumers on the fence. Unsure about a new Nintendo console adding to your yarn of wires? Allow us to introduce a certain moustachioed gentleman. Mario had become more tactical – he wasn’t a day-one killer app (Nintendo console features would become the killer app themselves with Wii’s motion control, Wii U’s gamepad and 3DS’… 3D), he was a day-120 emergency sales storm in a red hat.And so I walked away from Mario. He was always in my peripheral vision, sometimes wandering temporarily back into my life in more bite-size adventures such as New Super Mario Bros and 3D Land. But he was never my focus of attention in the way he had been before. Even Galaxy and its sequel, outstanding as I knew them to be, couldn’t pull me away from other commitments. I had new friends. I had Drake for leaps and bounds and Master Chief for flights and fights beyond the stars.Then I saw the trailer for 3D World. Cat suits. Four players. Bedlam. It was silly, slapstick and – after years of other trivial pursuits – it was refreshing. It was as colourful as a carnival and deranged as a drunken night at a funhouse. Having been away so long, eating nothing but steak and eggs, here was candy canes and sherbet dips.Then I came across someone playing it. Sat next to me on a sofa playing it off the Gamepad screen. The pixels popped, the characters careered around the screen. Having sustained my portable diet with iOS, Android and Vita for so long, this was a whole new place, dimension. It was a colouring book compared to a stencil. And then I picked up a Wii Remote and dived in for a co-op dragon ride. Over half a dozen free-wheeling, free-falling river rapid rides we learned to co-ordinate jumps, turns and unify our objective.The next stage had us battling Koopas, dodging shells, sharing pick-ups, launching each-other at flagpoles. We flipped it to the big-screen and Mario’s 3D World exploded like a firework.Then it was onto Bowser, scuttling behind his motor volleying bombs back at him on a castle wall.Then it was the peril of an earlier-than-usual sand world. Pecking birds, sinking sands…
http://www.edge-online.com/features/...a-decade-away/
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November 27th, 2013, 00:45 Posted By: wraggster
Masamichi Abe's current project teased by Tekken's Katsuhiro Harada
The designer behind Nintendo's quirky strategy series Pikmin is apparently hard at work on a new IP for the platform holder.
That's according to a Twitter post by Tekken's Katsuhiro Harada. When a fan asked Harada if Abe, who also previously worked on Tekken 2, had retired, Harada revealed that the designer had returned to Nintendo. He is in Nintendo Kyoto now. working on some Nintendo original title RT @2Andrin what happened to Masamichi Abe? Is he retired?
— Katsuhiro Harada (@Harada_TEKKEN) November 26, 2013 The tweet was spotted by Polygon, which reports that Abe had previously moved away from Japan after his work on GameCube title Pikmin 2.
He has since been working at Nintendo's Seattle office, helping to develop titles such as Metroid Prime: Hunters and Mario vs Donkey Kong: Minis March Again.
There is no word on what this new IP could be, nor which platform it is being developed for. In recent years, Nintendo has experimented with new IP on its digital eShop marketplace, releasing titles like Pullblox and Dillon's Rolling Western, while most of its retail releases have been based on established franchises such as Mario, Zelda and Pokémon.
http://www.develop-online.net/news/p...new-ip/0186530
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November 26th, 2013, 01:56 Posted By: wraggster
Grab the DISNEY INFINITY Starter Pack (Xbox 360/PS3/Wii/Wii U) for $54.99 (Reg. $79.99) at Amazon! In Disney Infinity you have the freedom and endless opportunity to create stories and play experiences starring some of your favorite Disney and Disney/Pixar characters. The Disney Infinity Starter Pack comes with the following:
- 1 Disney Infinity Video Game
- 3 Disney Infinity Figures: Sulley, Captain Jack Sparrow, and Mr. Incredible
- 1 Disney Infinity Base
- 1 Disney Infinity Power Disc
- 1 Starter Pack Play Set Piece
- 1 Web Code Card
Check it out: DISNEY INFINITY Starter Pack
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November 26th, 2013, 01:45 Posted By: wraggster
Everyone's in a tizzy about the "new" console generation, conveniently forgetting that, market-wise, it was already here a year ago with the release of Nintendo's Wii U. It isn't as advanced technologically as the new Sony's PlayStation and Microsoft's Xbox One, but the Wii U's like the kid who still likes Ninja Turtles when everyone's moved on to Power Rangers: They might not be as cool, but they're still your classmate, and they're still going to graduate with everyone else. Nintendo might seem a little square compared to Sony and Microsoft right now, but it still has the skills to succeed in school.
At launch, Nintendo sold out its entire initial allotment of 400,000 Wii U's -- which looked promising -- but after the holidays, sales softened significantly and continued to slide. By E3, the situation wasn't looking so good. Just a few months later, Nintendo announced a price cut of $50 for the console, reducing its profit on each unit sold. However, the price reduction also moved a lot of units, with the Wii U experiencing a 200 percent uptick in sales for the month of September.
http://www.engadget.com/2013/11/25/w...out-the-wii-u/
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November 26th, 2013, 00:29 Posted By: wraggster
As the new generation of hardware landed Stateside this month, I heard as much post-release grumbling as pre-release hype. “The software line-ups are too similar; there’s no differentiator”. “It’s best to wait”. “They aren’t about games anymore”. “Where’s Drive Club?” All this and the hardware’s only been on retail shelves – or flying off them – for less than a month.Why so cynical? To be honest, I’d been of a similar mind about the current generation of portable gaming consoles until just last week. My 3DS had specks of dust glinting on its cover as if it was a metallic two-tone. My Vita screen had the lone streak of a finger running diagonally across its amazing OLED screen from the last time I’d played Gravity Rush (admittedly, Persona 4 did spring it back to life temporarily, but the dust streaks remained, like scars). 3DS launched over two years ago. Vita launched well over 18 months ago. And, until recently, I hadn’t felt that i’d had nearly the value for money out of either I’d hoped for. I was the post-release grumbler incarnate.And then last week happened. A Link Between Worlds and Tearaway are two of the best games of the year. They’re both perfect partners for their host platforms: inconceivable on any other device – iOS, Android, whatever. How refreshing to see the dedicated portable come back firing on all cylinders after being written off by smartphone evangelists. Every single feature that separates 3DS and Vita from touch devices is used and abused by Nintendo and Media Molecule’s teams. As smartphone titles catch up to the systems and superiority of Nintendo’s canon, the question is often raised as to how Nintendo will be able to justify its higher price-points and refrain from porting titles onto mobile. The answer is A Link Between Worlds.Like the very greatest titles of each generation, they serve to redefine their host hardware, A Link Between Worlds and Tearaway reset all expectations. A Link Between Worlds makes even the 3DS’ sound chip sing; like it was designed with the single purpose of pumping out tweaked and modernised versions of A Link To The Past’s original arrangements. The 3DS itself, it seems, is the real link to the past; the link to Nintendo’s golden age where consumers’ patience was rewarded with its designers’ peerless innovation; a sort of sonic screwdriver that adds new, irresistible features to pre-existing stories and systems making them unimaginable – impossible – on other hardware. A Link Between Worlds offers another strong argument, finally succeeding Mario 3D Land’s bar set two years ago, for glasses-free 3D as a meaningful, affecting device to add texture and sense of place to what might otherwise be unremarkable scenes.Similarly, Tearaway makes you realise what every single function on Vita is for; how it wasn’t a ‘throw everything at the wall’ R&D cock-up; it was a Tearaway machine all along. Built for your face to be plugged into its sun, beaming with delight as you tap, swipe, tear and shout. A Link Between Worlds and Tearaway are more than simply wonderful, genre-defining games, though. They’re important because they douse the flames of doubt that were dancing around their host platforms for so long. They’re a reminder – when all around are questioning the new generation’s features, rightly interrogating their actual present offerings in light of their pre-release promises – that not only does hardware need to mature, but that design teams need to mature alongside them.
http://www.edge-online.com/features/...n-impulse-buy/
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November 25th, 2013, 23:25 Posted By: wraggster
If the animated Pokemon show the franchise grew up with wasn't really your thing, you can try a different, sans-Ash Ketchum origins story with Pokemon Origins. Destructoid noticed that the fourth and final episode of the series, which is based off the Pokemon Red / Blue storyline, is now available in English. You can watch all four episodes on the Pokemon website or go mobile with The Pokemon TV app in the App Store or Google Play store.
Each episode runs just over 20 minutes. The series follows Red's journey from Pokemon Zero to semifinalist for the title of Pokemon Champion, with the other contender being that smug jerk, Blue. There's also an encore battle involving Ash's quest to finish filling the Pokedex. If you're willing to take a break from your own conquest in Pokemon X & Y, Origins is a nice way to remember how the Kanto region laid the foundation for the world of Pokemon.
http://www.joystiq.com/2013/11/24/po...available-now/
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November 25th, 2013, 23:22 Posted By: wraggster
As we close out the honored, seemingly endless Year of Luigi, Nintendo has one more gift planned for Mario's lanky brother. A Cobalt Blue Nintendo 3DS with a preinstalled copy of Luigi's Mansion: Dark Moon will hit store shelves on November 28 for $169.99.
The Cobalt Blue color scheme -- a deeper shade than the platform's Aqua Blue launch model -- is a favorite among 3DS software bundles, having been introduced in a Fire Emblem: Awakeningpackage deal but never released as a standalone product in North America. Luigi himself inspired a fan-made Nintendo 2DS mod last month, which was later auctioned off for charity.
Of course, it might be more appropriately festive if the 3DS included in theDark Moon bundle was colored green, but eh, what are you gonna do? Luigi's year is almost up, and maybe Nintendo's getting tired of him strutting around like he owns the place.
http://www.joystiq.com/2013/11/25/lu...year-of-luigi/
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November 25th, 2013, 00:15 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.1.8 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.1.8 Changelog:
- DeSmuME 0.9.10 JIT PGO x86 (Optimizado)
- DeSmuME 0.9.10 JIT PGO x64 (Optimizado)
- VBA-M r1228
- VBA-Link Fix
http://windsprocentral.blogspot.com/
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November 25th, 2013, 00:12 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online Git (2013/11/19) is released. GameBoy Online is a GameBoy Color emulator that utilizes HTML5 canvas and JavaScript audio APIs to provide a full emulation of the console.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Git Changelog:
- Update to latest XAudioJS
http://gameboy.grantgalitz.org/
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November 25th, 2013, 00:11 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2013/11/20) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
- Update markdown to indicate that master is post-1.0
- Fix RCNT default
- Do proper alignment writes to video memory
- Fix how 8-bit writes to video memory work in some cases
http://jpfau.github.com/gbajs/
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