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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 23rd, 2006, 01:00 Posted By: wraggster
ETK again posts an update about his Megaman clone for the Nintendo DS:
More changes!
-Hero can shoot in all 360º
-Shoot angle can be changed with stylus (the hero aims where you want)
-Changed hero animation while walking
-Changed hero gfx while jumping
-Changed the door gfx
-Added FadeIn and FadeOut effect when level starts
-Added a smoke effect when hero dashes
-Added 'AutoRun' button
-Now you can shoot with L button (for when you use the stylus)
-Changed: Jump while using dash (will make you jump far)
More info --> http://etk.scener.org/
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May 23rd, 2006, 00:42 Posted By: wraggster
Moonlight has released a new version of his all singing all dancing app/shell for the Nintendo DS which has so many features you need to try it out, heres whats new:
Version 1.3 FinalBeta 3
- External memory driver's M3 built-in memory can use 28MByte (about 4250x3400 pixel).
- The bug to which the Jpeg plug-in did not decode 8bit mono image was corrected.
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May 23rd, 2006, 00:13 Posted By: wraggster
via slashdot
Satoru Iwata, Nintendo President, recently talked with GameDaily about the rumors surrounding the $249 Wii price point, his take of the PS3 price point and controller, and to reassure us that the GameBoy is far from dead! 'You may want to check our past records of price points when launching past hardware... I think you'll agree that we always come up with an affordable price point
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May 22nd, 2006, 19:32 Posted By: wraggster
Article from Spong
Newsweek, America’s second largest circulation weekly magazine in the U.S. is running a story this week suggesting that Nintendo’s recently unveiled Wii “could cap off a remarkable comeback.”
This follows laudatory pre-E3 reports in Time magazine, America’s first largest circulation weekly magazine, earlier this month – which you can read about on SPOnG right here.
Nintendo’s PR machine, so it would seem, is quietly seeding the story of Wii right where it needs to be – bang in the centre (center? – Ed) of the US mainstream. Aside from Miyamoto appearing on Larry King to demonstrate the device, it’s hard to see what else it can do to spread the word (and SPOnG would not be at all surprised if this is part of the company's ‘Q4: Wii US PR strategy’!)
Newsweek’s N'Gai Croal offers a quick round up of E3 to non-gaming readers, and introduces Nintendo who is, in his opinion: “placing a double-or-nothing bet on the Wii, which closely resembles a television remote. The hope is that its more appealing, intuitive, gesture-based interface…will lure a wider audience of women, parents and the elderly.”
Croal goes on to offer some context, outlining how Nintendo's share of the U.S. game market, “plunged from a high of 90 percent during the '80s to less than 14 percent today; it's fared only slightly better in Japan and worse in Europe.”
Now, however, he goes on to say, “thanks to new management, a new strategy and a timely assist from its long-profitable handheld-gaming division, Nintendo is finally poised to regain some of its lost market share in the home-console business.”
Satoru Iwata is introduced as ‘the difference maker’ who, “started a task force inside the company to figure out why nongamers didn't play games, and how to attract them to the pastime. Beginning with the successor to Nintendo's popular Game Boy Advance handheld, Iwata and his team determined that they could draw a new audience only by radically changing the machine's interface. The result was the Nintendo DS.”
The DS succeeded, as SPOnG knows, due largely to what Newsweek refer to as the “genius of the company's master game producer, Shigeru Miyamoto.” Newsweek gives the now often used examples of Nintendogs and the Brain Training games to back up this argument.
The Wii is introduced in the piece as “the second part of Iwata and Miyamoto's expand-the-audience strategy” and as “instantly appealing… in a manner reminiscent of Apple's retro-futuristic iPod.”
Miyamoto admits to Newsweek that the first set of Wii games are essentially little more than new ways of controlling the same old games, but also stresses that that won't be the case forever. "Two years from now, we'll have a strong lineup that can only be played using this interface," he says.
Newsweek then goes on to interview a number of leading third party publishers to ascertain their opinions on the Wii, including EA’s John Schappert, supervisor of two large studios in charge of Wii development, who tells the publication: "We looked at the success Nintendo had on the DS by starting with a clean slate, and that's the approach we're taking on Wii."
Laurent Detoc, head of U.S. operations for Ubisoft, (who "spent a hell of a lot of time playing Goldeneye") had apparently long wanted to establish closer ties with Nintendo, so jumped at the chance, when Nintendo approached the team to make a first person shooter for Wii.
"I would use the dominance of the DS in Japan to predict the future for Wii, since the vision for Wii is similar," Michihiro Ishizuka, president of the Konami’s game division, told Newsweek.
"Not only will fan boys buy it [Wii], but it will also be the second console of choice for PS3 or Xbox 360 owners,” added analyst Michael Pachter of the U.S. research firm Wedbush Morgan.
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May 22nd, 2006, 17:35 Posted By: wraggster
New DS Accessory at Lik Sang

MAX Media Player turns your Nintendo DS into a powerful home entertainment device, with movie playback, music on the move and a convenient picture viewer.
At the heart of MAX Media Player for DS is Datel’s exclusive MAX Media Player. Just insert the cartridge into your DS’s game slot, and boot up our fully featured browser. From here, you can play your MP3 audio tracks, watch videos and view your JPEGs on your DS’s screen.
MAX Media Player for DS comes supplied with a 4GB hard drive unit, which you plug into your DS’sGBA cartridge slot. It draws its power directly from the DS – no additional batteries are needed. And 4GB is a lot of storage space. Enough, in fact, for up to ten full-length movies. Or over a thousand music tracks. Or thousands of digital pictures.
First of all, you connect your MAX Media Player HDD unit to your PC with the USB cable supplied. Open the Media Manager PC application (also supplied), and use it to transfer your media to the 4GB hard drive. It’s easy – the PC application even converts movies to a format your MAX Media Player can understand, and resizes your digital images so they fit perfectly on the DS screen. Now you can kill time on that long journey by watching movies on the move or listening to your favourite sounds. You can take your digital holiday snaps round your granny’s or down the pub without printing them out too!
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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May 22nd, 2006, 17:30 Posted By: wraggster
Looks like we've got some bad news for those in our audience anticipating a DS Lite in black -- looks like Apple isn't the only one making the dark version of their portable a little more inaccessible than its white counterpart. So far as we know we're still slated for that June 11 launch of the "Polar White" DS Lite in the states, but unless they're gonna surprise us with some additional colors it looks like Europe will be getting black first come June 23rd. And don't be fooled by Nintendo's press shots above, we don't think there's a muddy gray / brown shade en route as well, just black and white due Europe for about £99 or €149.99 ($185 or $191, depending on your region).
Screenshot via Comments
via engadget
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May 22nd, 2006, 17:25 Posted By: wraggster
Following Sony's announcement that it expects roughly fifteen titles to be available at the PS3's launch, 'net reports suggest Nintendo's lucky Wii launch number could be sixteen. However, it looks like the list has been compiled based on hearsay and information revealed at this year's E3, rather than being the official Nintendo-sanctioned definitive line-up.
Many sites are currently listing the following games as primed for release come the Wii's launch later this year and - based on what we know so far - it seems more or less accurate, if not conclusive:
The Legend of Zelda: Twilight Princess
Metroid Prime 3: Corruption
Wii Sports
Red Steel
Tony Hawk's Downhill Jam
Madden NFL 2007
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Super Monkey Ball: Banana Blitz
Metal Slug Anthology
Trauma Center: Second Opinion
Elebits
Marvel: Ultimate Alliance
Blitz: The League
Rayman Raving Rabbids
SpongeBob SquarePants: Creature from the Krusty Krab
Disney/Pixar's Cars
However, we put in word to Nintendo Europe who responded thusly: "Nintendo has not announced its launch line up and will not until closer to launch. All that has been said is that titles available in the launch window could include Zelda, WarioWare and Mario."
Furthermore, Nintendo revealed that reports of the Classic controller and light gun add-on arriving at launch are incorrect. However, there's further news on what we can expect to be unpacking when we pick Wii up on launch day: "We have not confirmed which controller attachments will be available at launch either, other than we plan to include one Wii Remote and one Nunchuk controller [in the Wii bundle]."
Via CVG
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May 22nd, 2006, 17:24 Posted By: wraggster
We learnt it the hard way - the tube isn't the ideal place to train your Nintendog. After several dirty looks and a series of unpleasant exchanges, we never took Nintendogs on the train again.
We're obviously not going anywhere near the tube with it then, but that doesn't mean you can't train your virtual doggies in public when Dalmatians & Friends waddles into the shops on June 16. Officially announced today, the new editon of Nintendogs will have six of the most popular mutts from previous versions available, including - wait for it - Dalmatian.
So not strictly a new release, Dalmatians & Friends is more of a remix of previous Nintendog flavours. But with Nintendogs sales now surpassing six million worldwide and 2.5 million in Europe, we're sure there are plenty of people willing to give up their cash regardless.
Nintendogs: Dalmatians & Friends is out on June 16. We're off to make a, ahem, secret pre-order.
Via CVG
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May 22nd, 2006, 17:10 Posted By: wraggster
Nintendo's Shigeru Miyamoto has described Sony's decision to include motion-sensing technology in the PS3 controller as "flattering", whilst criticising the company for simply producing the same games with better graphics.
In an interview with Canadian publication the Edmonton Sun, when asked if he thought Sony had copied Nintendo's idea for the Wii's remote controller, Miyamoto replied: "It’s kind of what always seems to happen. But the fact that they looked at what we were doing and decided it was a good path is kind of flattering; it kind of reinforces in our minds that we’re doing the right thing."
"What they’ve done is just take your standard controller and add in this motion-sensing device that’s similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don’t think they’re anywhere close to that."
Miyamoto went on to discuss Sony and Microsoft's showings at E3, stating: "They’re talking about the next generation of the same old videogames - it’s the same old experiences with new graphics."
"And while there are people who enjoy that, we’re really talking about the next leap in interactive entertainment, and really bringing interactive entertainment not just to videogame fans but to everyone."
However, questions have been raised as to whether gamers want to play with a controller that requires plenty of physical movement, rather than one which allows them to simply sit on the sofa. But according to Miyamoto, there are plenty of options available: "The fact of the matter is, if you want to, you can play in much the same style as you did before."
"You can sit with Zelda and just with little movements you can control the game perfectly well. Similarly with tennis, by kind of slapping the Wii remote against your hand, you can play the game that way if you really want to."
"As people get better and better at the individual games, it may be that their motions drift from the more exaggerated to the less exaggerated. But at the same time, I tend to find that moving around a bit more tends to be more fun."
As for the Wii name, which has met with a mixed reception in the UK, Miyamoto said that some Japanese gamers have also found it hard to get used to: "In Japan, a lot of gamers thought it was a strange name, and the comment we got the most was that it doesn’t sound like the name of a game system."
"What we did find with the casual gamers or the non-gamers - because it does sound so different and unique - it doesn’t sound like a game system. And that’s a plus for them."
Via GIBiz
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May 22nd, 2006, 17:06 Posted By: wraggster
Nintendo has announced that the DS Lite, the redesigned version of its multi-million selling dual screen handheld, will launch in Europe on June 23rd, priced at GBP 99.99.
The original DS has already proved hugely popular with consumers around the globe, with 16 million units sold so far. The new model is around 60g lighter and two thirds of the size of the original, and features four screen brightness settings. It will be available in Europe in a choice of two colours - white or black.
Nintendo has lined up a healthy selection of software titles to coincide with the launch of the DS Lite. Brain Training, the mind exercising game which has taken Japan by storm, will launch here on June 9th. A new edition of Nintendogs - subtitled Dalmatian & Friends - will hit the shops a week later, followed by New Super Mario Bros. on June 30th.
July 7th will see the arrival of music maker Electroplankton and Big Brain Academy, a more lighthearted version of Brain Training.
via GIbiz
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May 22nd, 2006, 03:04 Posted By: wraggster
Ficedula has released SylphAMP, heres the info:
SylphAMP is a Winamp-to-NDS interface; install it in WinAmp as an output plugin and all the audio is streamed to a DS on the local network rather than sent to the speakers.
See the readme for instructions on how to use. Bear in mind this is an early alpha-style release with possibly the most horrific UI in existance. And it isn't very functional either. But if you want to stream MP3s and so on from WinAmp to your DS, it just about manages that most of the time
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May 22nd, 2006, 02:59 Posted By: wraggster
ETk posted this wip news about his megaman clone for the DS:
Uhm.. next level finally added. Had to update the event editor and game again.
Game Changes:
-Added teleport.
-Fixed palette bugs when change level.
-Event code optimized.
Event editor changes:
-Added option to edit level name and path
-Added Teleport type events
-Can save automatically the event data now
-Changed pointer
-Changed colours, location, etc..
-Fixed some minor bugs
No new demo yet, sorry
More info --> http://etk.scener.org/
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May 21st, 2006, 20:26 Posted By: Öhr
Moonlight has released a new version of his all singing all dancing app/shell for the Nintendo DS which has so many features you need to try it out, heres whats new:
Version 1.3 FinalBeta
ImageControlTimeOutSec item was deleted to [System] section of global.ini.
[ImagePlugin] section was added of global.ini.
MSPV40 was built in. An external memory of GBA cart (M3/SC) is used as cache.
MSPV40 was used by the BMP/PNG/JPG/PSD plug-in.
The dynamic font package function for creation was added of Setup.exe.
Function to extract all storage files was added of Setup.exe.
A thumbnail function was added.
[Thumbnail] section was added of global.ini.
The double screen option is unstable. Please think that it is not possible to use it basically.
[HiddenItem] section was added of global.ini.
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May 21st, 2006, 18:09 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[21.05.2006]
* fixed a tree sorting bug introduced with the 20.05.06 version
* modified guilayer->Close() to actually remove the layer from the gui (mem save)
* fixed GE_TIMER not passing GUI on event
* fixed: wrong stack & link register shown on crashdbg
[20.05.2006]
* speeded unit enumerating functions and reduced stackload
+ added first gui implementation for menu's
* ip settings are no longer hardcoded
+ ip settings are now loaded from & saved to "net.conf"
[19.05.2006]
* fixed darkenscanline did randomly (wrong flag-check) not modify the first pixel
[18.05.2006]
+ new map option VIEWPORT=(x,y) to set the starting viewport
+ added internal volume control for soundstreams (for upcoming options menu)
+ added internal volume modifier for all effects (max effect volume)
+ added custom gametimers (in preparation for time caused events)
+ new map option MAPNAME= to name a map (will be shown in multiplayer or saves)
+ started to work on the hosting list
[17.05.2006]
* fixed all compile warnings (no more compiling spam )
* fixed a long searched error in the sorted tree. (possible invalid return of GetBrother())
+ added more test functions to multiplayer test. (atm IP & Such are hardcoded according to my test environment)
[16.05.2006]
* fixed timing issues with streamed sound/increased the rinbuffer size
* added more failure checks to streaming, new control functions (Stop,IsPlaying)
* fixed a mode wrong wifi mode while scanning for APs
* if the game finishes, the current sound stream is stopped (it endlessly looped the last cache before)
+ The multiplayer test should now be able to associate to any not wep-protected AP
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May 21st, 2006, 18:05 Posted By: wraggster
It looks like Nintendo left the classic 1Up trick in the New Super Mario Bros. game. To get unlimited lives just go to world 2-4 and near the end you will see a turtle walking down the steps. Jump down on him, but don't kick the shell. Next, get on the step below the turtle shell, push up against the step and then jump straight up without touching the D-pad. You;ll start to bounce on the shell and the 1Ups will start to just roll in.
Via Kotaku
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May 21st, 2006, 18:01 Posted By: wraggster
Nikolas posted this news
Hello people. I've been recently working on a Tales of Dagur save editor/cheat tool called DarkMagic. Now, DarkMagic has reached a point where it can actually be useful, so I thought about publicly releasing it now. Thanks to LiraNuna for releasing Tales of Dagur's source code ^_^. I will also release source code for DarkMagic soon.
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May 21st, 2006, 17:56 Posted By: wraggster
It's fairly well-known by now that in The Legend of Zelda: Twilight Princess, Link will be traveling between Hyrule and the Twilight Realm, a dark, grey place that causes him to transform into a wolf.
Well, according to Eiji Aonuma, by way of an interview conducted by magazine Electronics Gaming Monthly, the Twilight Realm has received a makeover and will now feature a vibrant set of colors, distinguishing itself from Hyrule in that way. No screenshots of the changed look have made its way onto the internet at the time of this post, so hopefully we'll see something pop up soon.
Via Revfanboy
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May 21st, 2006, 17:35 Posted By: wraggster
Press release info from Datel:
MAX Media Dock is an amazing new storage device for your DS and DS Lite console.
MAX Media Dock allows you to store and access content saved on any Compact Flash card, releasing the potential of your DS as a full media playback device!
MAX Media Dock is compatible with readily available Compact Flash cards which offer some of the best value flash memory around. Cards up to 8GB can simply be snapped into the MAX Media Dock providing access to huge storage potential on your DS.
MAX Media Dock includes the Max Media Player/Dock DS cartridge which allows you to navigate and run content stored on your MAX Media Dock’s Compact Flash card though an intuitive, stylus controlled browser interface.
To get all that content onto your MAX Media Dock use the built in High Speed USB 2.0 port to connect the Media Dock to your PC. Windows will automatically recognise your card allowing you to quickly and easily Drag and Drop content onto it.
With MAX Media Dock you will also be able to enjoy numerous games and applications developed by talented programmers in the DS’s thriving ‘Homebrew’ community as well as watch high quality video and listen to MP3s!
MAX Media Dock is also available with 1GB and 2GB Compact Flash cards included, see alternative items.
MAX Media Dock is perfect for Movies, Music, Games, Home Brew and more!
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May 20th, 2006, 19:48 Posted By: wraggster
New GBA homebrew release, heres the info:
Hey, I just started doing GBA development so I made a little game to test the waters and see how different it is VS. PC Development. Wolf-Pac is similar to the old school Pac games, but not exactly a clone. It was done in Mode 3 and uses Raster Graphics, it features one level and most of the elements of the old Pac games. It is kind of a tribute to my Dad because he was like a Pac-Master back in the 80's. It was also a good exercise and got me good and warmed up for some more deving.
You can check out some of my other projects and news at:
http://jinrohdev.vze.com
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May 20th, 2006, 19:42 Posted By: wraggster
New GBA Homebrew game:
Space Empires Advance (SEA) is a port of the Space Empires computer game to the GameBoy Advance. SEA is a turn-based strategy game in which you design the ships in your fleets, construct and battle them with other players, colonize on other planets, and even control your empires researched technology. SEA supports up to four players, human or CPU, and features Multiboot and Save Swapping, so that you and a friend can have 2 games going, and swap the games after each turn. The galaxy is randomly generated for each game, to always keep the gameplay new and exiting.
This alpha release (1.4) features the title screen, main menu, a working New Game menu, and duplication(multiboot is used to duplicate the game). At the end of the New Game menu, a Galaxy is displayed, followed by a system view of the individual solar systems. L and R can be used to cycle through them. This part will be moved to another place later.
Menu Controls:
Up/Down: Navigate menus
(A): Select
(B): Back
Text Entry Controls:
Up/Down/Left/Right: Choose letter
(A): Add letter or press button
(B): Jump to the Back button
(Select): Jump to Default button
(Start): Jump to Done button
You can get more information, and the latest release of SEA, at this website:
www.gamesforfree.net/natso/sea/
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