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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 25th, 2006, 23:13 Posted By: wraggster
Fears that Nintendo's Wii might be neglecting hardcore gamers in its bid to reach the mass market have been allayed this morning with the news that EA's Medal of Honor: Airborne may well be parachuting onto Wii in November of this very year - at least over in the US.
How do we know? Well Medal of Honor: Airborne has just been listed by US online retailer EB Games with a launch date of November 1, this year.
Perhaps even more significantly, it's been given a retail price of $49 which seems a fairly decent indication of what premium Wii games might cost you over in the good ol' US of A.
Of course prices and release dates are subject to change, especially in the heady world of online retail, but at least the listing gives a first indication of what we might have to cough up for Premium Wii titles - fifty bucks, which roughly equates to around 26.71 of our great British poundies. It looks like we're going to be getting some pretty decent value out of Nintendo on game prices.
Still financial considerations asides, it's the prospects of using the Wiimote and Nunchuck controllers in Airborne which have us most excited. Will be able to use them to steer our parachutes in some intriguing dropzone action? The running and gunning should certainly be a unique next-gen experience compared to PS3 and Xbox 360 versions of Airborne.
The possibilities seem endless and perhaps you have few suggestions of your own to make in the comments below. Either way, we look forward to spraying some more Airborne Wii your way soon.
Via CVG
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May 25th, 2006, 23:12 Posted By: wraggster
Speak to those who managed to worm their way into the Nintendo stand at this year's E3 and some of them will whisper the word "Elebits" breathily into your ear. Then lick your chin. You see, Konami's new Wii, erm, yank-'em'up was, for many people we spoke to, the surprise of the show.
Despite it's simplistic appearance, the game's a bizarrely transcendental experience. The basic idea is to roam the environments - in E3's case, a kitchen and garden - using the Wiimote to push, pull, yank and fondle everything in your path, in a desperate bid to hunt out the mischievous, titular Elebits. Once you've found them, it's possible to harness their electrical abilities to boost your own powers, meaning you can lift and shift objects of greater size.
Basically, it's a game about throwing stuff around. Hooray then! Konami has released a bunch of - it has to be said - not particularly inspiring shots of the game, but we've stuck them up mainly as a way of wedging Elebits into your cranium for later reference.
Disappointingly, none of the shots seem to have followed Nintendo's guidelines of whacking a gigantic picture of somebody playing the game in an excitingly frenzied manner alongside the screen.
Screenshots Here
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May 25th, 2006, 23:06 Posted By: wraggster
Nintendo has predicted sales of six million units by next March for its upcoming home console, the Wii. That's according to Reuters, anyway. Furthermore, the company expects to have flogged over 17 million units of software during the current financial year.
Nintendo's predictions arrive as the company announced a 19 percent fall in annual operating profits, blamed on dwindling sales of the GameCube - that little purple thing in the corner of your room, just in case you've been wracking your brains, trying to remember what the hell it is for a while.
An annual operating profit of 110 billion yen is expected by the end of March 2007 - less than the predicted 113.74 billion yen by, er, some yen. Nintendo is hoping that the forthcoming Wii will give them ample excuse to roll around in a giant money pit shouting, "Rub my back Martha, there's a barnacle in my bathrobe!".
Via CVG
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May 25th, 2006, 12:34 Posted By: jojotjuh
moonlight posted this on his site:
2006/05/25
my dear
To dear homebrew developers and dear M3/SC/EZ4/G6/MK/MML and other hardware developers.
MoonShell is free.
Remodeling and uploading to the public are free.
Partial use of the source file is possible, too.
(Attention!! The GPL library is not permitted to be recycled partially.)
The G6 exclusive use and the EZ4 exclusive use, etc. are also possible.
Permission is unnecessary. The report mail to me is also unnecessary.
Advice.
MoonShell (and plug-ins) was made by using devkitPror17 and libnds-20060201.
The subutility was made by using Delphi7.
The DPG decoding slows if libnds-20060410 is used. This is not recommended.
A new device can be easily added by processing the following. (We wish sincerely to express our gratitude for Chishm. )
gba_nds_fat_2006-02-09_unicode_M3SD_ReadAlignDetect/disc_io.c/c and io_xxxx.c/h
I do not understand excluding Japanese. really!
It is my personal hope.
MoonShell uses the GPL library.
However, I do not compel the source files making public.
I do not complain even if the remodeled source file is not made public.
However, I am interested in the source file.
Especially, the CF/SD access library of 'G6 and EZ4' is convinced that there is demand for the great number of people.
It is felt that it is useful also for the homebrew applications other than MoonShell.
However, I do not compel it. It acts freely without permission and I do not care.
I am sincerely wishing NDS to prosper... bye!!
http://mdxonline.dyndns.org/archives/nds/
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May 24th, 2006, 23:48 Posted By: wraggster
Via Spong
If you haven’t seen it already, check out the latest bed-bound Japanese advert for Nintendo’s New Super Mario Bros, played on a 'can’t-make-them-fast-enough' DS Lite.
You will see the lovely Nanako Matsushima, the well known Japanese actress and model (if anything, you probably know her for her role in the splendid horror film Ringu) reach a stage of ‘heightened pleasure’ through playing with the Big Fella on her little DS Lite. Jumping around on her bed on her knees, screaming with joy. As all girls do, in secret.
Before you check out the ad by clicking right here, also bear in mind that a rough English translation of the above commercial goes like this: “Ah, something came, something came, something came. Ahh. Jump! Jump! Jump! A big one appeared. Huge. Waaaaaah. Yippie! What's this? What's this? I'm so happy! Wow, sooo strong. Oh, it's over. *laughs* "
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May 24th, 2006, 23:20 Posted By: wraggster
Shigeru Miyamoto, Nintendo's celebrity game designer and the mind behind Mario, Donkey Kong, and The Legend of Zelda, is rarely seen without a smile and the exuberance of a boy on Christmas Day.
It's rare to hear the industry vet say something negative about anything, but in an interview with CNNMoney's Chris Morris, Miyamoto does talk about something that he didn't initially like--the name "Wii."
"When we first thought about it, myself and others felt that the name Revolution was very appropriate to what we were doing," he told CNN. Like several of the Nintendo faithful, he did eventually come around, citing the Wii's main mission of being as nonthreatening to nongamers as possible. "So we thought [Wii] was more friendly and inviting," he said.
One way of getting the non-gaming crowd into games is to actually put them into the game. Those who saw the Nintendo pre-E3 press conference this year will recall the doubles tennis match played between company bigwigs Miyamoto, Reggie Fils-Aime, Satoru Iwata, and a contest winner. Each player's character (save for the contest winner) had cartoonish representations of themselves rather than a generic player model.
Miyamoto implied that this process of personalizing characters may not be limited to just those with the best parking spaces at the company. "We have some different ideas about how to take advantage of that functionality--and we will be sharing that type of functionality with third parties."
On the mainstream console front, Sony first put characters' faces in games with the PlayStation 2 game Tony Hawk Underground in 2003, and further explored the idea with the EyeToy camera peripheral. Microsoft has already announced a camera for the Xbox 360, due for release this fall. While Miyamoto did not go into detail, his carefully chosen words could mean a camera peripheral is in the works for the Wii.
One of the biggest bits of news at this year's E3 was the pricing of the PS3 at $599 for the high-end model. Miyamoto, like other gamers, did a double take when he heard the news. "I knew...it was going to be expensive. Even then, it was a bit of a shock. But I think it's clear that they don't want to lose a lot of money per unit."
Sony was also behind one of the other surprising announcements of the expo--the PS3 controller would be motion sensitive, like the Wii's. One word often associated with Nintendo is "innovative." How does Miyamoto feel about Sony's...sincerest form of flattery?
"That always seems to happen and we kind of expected it," he said. "We've gotten used to others copying what we do--and we're having a lot of fun with it."
Via Gamespot
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May 24th, 2006, 19:02 Posted By: wraggster
Didou posted this:
Well, I just quiclky come to show you the early stage of my terrain rendering engine...
It begins to run not so badly, even if it's pretty not optimized. Next, stuff to make a real game will be to add... Ideas ???
Anyway, I still have some deltas, constants and tutti quanti to refine...
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May 24th, 2006, 19:00 Posted By: wraggster
Orkus has released the 4th version of his Puzzle game made with palib for the Nintendo DS, heres whats new for this release:
- 0.4 (21.05.06):
* added menu screen
* new levels
* fixed jump bug (jump too far after 3 green tiles)
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May 24th, 2006, 18:57 Posted By: wraggster
Dustin has released the first version of his Collection of mini games, heres the info:
Collection is an assortment of mini games that I am producing. At the moment there are only 4 but I hope to get more up quickly. Ideally after I get 20 or so of these games together I might make some sort of adventure mode where games are unlocked as you go along but we'll see. Also I'm working to emplement FAT saving of highscores as highscores are kinda the point of the game. If anyone has a suggestion for a game or wants to help by making a highscore style mini game in PAlib (I don't know how to do regular NDSlib yet unfortunatly) feel free to send it in to nitsud at gmail dot com.
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May 24th, 2006, 18:50 Posted By: wraggster
JimmyL has updated his awesome looking RTS game for the Nintendo DS, heres the info:
Time for another update, this time with online play! I've spent some time the last few days fixing various sync bugs in my code, and this is the first version with which I've managed to play a complete network game without any noticable problems, so I figured I'd take my chances and release it before I did find something. I included a fairly bare bones lobby, you can host and join games, but you won't know who you're playing against unless you recognise the other persons ip address. The game's currently limited to 1 on 1.
Taking a cue from blubb, you'll need to forward port 9999(UDP only) if you want to be a server, otherwise you'll get listed in the server list but no one will be able to join.
You'll also need your ds firmware configured to connect to your router using Mario Kart, Animal Crossing, or some other wifi enabled game.
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May 24th, 2006, 18:47 Posted By: wraggster
David Brady posted this news:
After my release the other day, I was extremely tired. I had been working on Dissonance for about a week with 16 hour days, and I really felt in need of a break. So I've been spending all my time since then playing all the Half-Life that I could. I played through Half-Life, Half-Life: Opposing Force, and Half-Life: Blue Shift in preparation for Half-Life 2: Episode One. But I've quenched that need for the time being, so I can concentrate on Dissonance again. I've built a new binary of Dissonance against sgstair's cvs release... so it might fix some obscure bug. However, I don't notice much difference myself, and so my source has not been updated.
Anyways, due to the discussion going on on the dswifi forum, I can say that the next release will likely have two key features. Higher volume, (or adjustable pre-amp), and support for some sort of playlist. Right now, I am thinking about just appending an M3U or something to the end of the ROM, and calling it a day for now. But the grand plan is to support the shoutcast directory. It's just a lot of work getting there.
More info --> http://grey.drunkencoders.com/
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May 24th, 2006, 18:35 Posted By: wraggster
via wiifanboy
Wii got back. IGN has posted some near-pornographic shots of a nude Wii, revealing its backside in what we can only assume is some drug-induced lapse of common sense on the part of the console. Really, it's always been such a well-behaved machine! IGN has even been so bold as to post pictures of cables plugging into its backside with reckless abandon.
Screen Via Comments
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May 24th, 2006, 18:26 Posted By: wraggster
Info via Megagames
The new details mention a microphone built-in to the headset which will allow the controller to be used as a straight-forward VoIP phone. The news also mentions that users will be able to use the phone for video calls although it does not clarify exactly how a camera will come into play in the setup. The interesting news however, relates to the phone/address book details which will be stored on the controller suggesting that Nintendo expects each user of the Wii in the household to own their own Wiimote.
The inclusion of a microphone built-into the controller, along with the speaker announced at E3, will also offer gamers more freedom during online play as they will be able to communicate with fellow gamers without the need for a headset. This makes sense as most images we have of people playing with the infamous device, show them standing up and at some distance from the console.
Just when you think Nintendo has no more Wii related mysteries the company hits you with another one and this time it is the addition of Wiichannel.com to the list of Nintendo owned domains. Rumors of a Wii dedicated interactive channel that will carry animations, games and game trailers, TV shows and other audio/visual content have already started doing the rounds but as most of us have found the hard way, Nintendo is not playing by the book on this one; so expect nothing and anticipate everything.
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May 24th, 2006, 18:23 Posted By: wraggster
Via IGN
It won't be long now. In just a little more than two week's time, Nintendo will launch the long-awaited redesign for the Nintendo DS system. The DS Lite is coming, with its brighter screen and smaller, tighter design, and Nintendo has released to retailers the box art for the next generation Touch Screen system.
The DS Lite will launch in one color: Polar White, a very iPod-like hue. The system will release on June 11th for 129.99, the same price as the current generation Nintendo DS.
Screen Via Comments
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May 24th, 2006, 18:16 Posted By: wraggster
Bronto has released a new version of NDSMail
Heres whats new:
- Supercard SD Write support
- Settings-stuff fixed
- Improved feed support (now even displays most HTML feeds)
- uses the latest version of dswifi
- misc. bugfixes
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May 24th, 2006, 17:23 Posted By: wraggster
Via Spong
leading peripheral manufacturer Logitech has confirmed that it will be providing third-party peripherals for Nintendo's Wii. Of course, this wouldn't usually be worthy of note, however, Nintendo's offer to make the Wii motion and position-sensing technology open to publishers, developers and companies like Logitech, means the emerging platform could well be the home of some very weird, very intuitive controllers.
"Logitech is always considering the newest platforms, technologies and opportunities to provide great peripherals," Logitech's Ruben Mookerjee, Director of Product Marketing for Interactive Entertainment told us. "The new Nintendo Wii platform is intriguing and with their innovative controller approach, we think it will be successful in the marketplace. At this time, we cannot comment on any products we are working on or specific platform support; however, given Logitech's history of working with Nintendo, especially with the Logitech Speed Force Wheel, we look forward to supporting the platform."
This comment follows yesterday's news that Nintendo had briefed developers, publishers and third-party peripheral companies that it would be more than happy for them to develop any device they felt fit to best suit the innovative tech employed by the Wii.
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May 24th, 2006, 17:14 Posted By: wraggster
Despite not being playable at E3, Super Smash Bros Brawl for Wii was the talk of the show thanks to its highly amusing trailer, which revealed the characters due to feature in the cartoony scrapper - including newcomers Pit and Meta Knight who we've managed to dig up the latest screenshots of.
Meta Knight is of course the nemesis of Kirby, the gurning ball, and usually appears as a boss in many of Kirby's games. Meta Knight isn't as evil as his menacing armour might suggest as he's a chivalrous and noble warrior, even offering a sword to the unarmed Kirby at the start of one battle.
Pit is the angelic hero of the Kid Icarus games, who helped the imprisoned Goddess of Light, Palutena, defeat the evil Medusa. Pit's main weapon is his Sacred Bow of Palutena from which he can shoot arrows of light.
Screenshots Here
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May 24th, 2006, 16:58 Posted By: wraggster
Divineo USA have posted the sale of the M3 Adapter SD version. standalone., heres the details:

M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console.
Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.
One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
Buy at Divineo USA
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May 24th, 2006, 16:54 Posted By: wraggster
Here's a fun game to try at home: whenever someone asks you a question, look at the ground and firmly state, "I'm sorry, I can't give you that information". Frustrating, isn't it? Anyway, it seems that Opera executive vice president Scott Hedrick invented that little past-time before the rest of us.
Speaking to IGN, the ee vee pp remained tightlipped on much regarding Opera's deal with Nintendo to implement web browsing functionality in the upcoming Wii console. However, using our special magnifying glass of sheer scrutiny, we gleaned that Opera plans on offering Nintendo a fully equipped "custom version of the Opera browser, incorporating the Wii remote control into this unique browsing experience" for its new console, although media player functionality has yet to be announced.
As for the thorny issue of user input, given the Wii's lack of keyboard (unless Nintendo has something up its sleeve), Hedrick explained, "The Wii remote control is an extremely advanced tool. Opera plans to use this to its full advantage and it will provide an intuitive way to surf the Web. Imagine the possibilities in terms of surfing with a motion sensitive remote control." He continued, "I cannot specifically comment on the lack of keyboard, but many devices running Opera don't have keyboards, such as the Nintendo DS, and feature on-screen keyboards to solve this problem."
It's currently unclear how Nintendo plans to distribute the browser right now, but Hedrick was prepared to reveal that "it will not be sold as a separate item, as it is for Nintendo DS." Whether this means the browser will be incorporated into the Wii's operating system or available as a download via its Virtual Console service remains to be seen.
Via CVG
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