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May 19th, 2006, 23:53 Posted By: wraggster
When the first trailer for Super Smash Bros. Brawl emerged last week, our gathering of crack reporters stood around and stared at the nearest PC in various states ranging from goggle-eyed shock to juvenile s******ing - largely thanks to the wholly unexpected appearances of Pit, kind-of nude Samus, Solid Snake and a (faintly disturbing) farting Wario. Now though, the game's producer Masahiro Sakurai has revealed a little more on the game, set for launch next year.
In his latest column in Famitsu, as translated by IGN, Sakurai discusses the reasoning behind his - somewhat controversial decision - to eschew the fancy features of Nintendo's brand new Wii remote in favour of a more traditional control scheme for the game: "I was given the task of creating Smash Bros. Of course, the topic becomes, how should we use the special remote controller? During the planning stages, we gave a lot of thought to this."
Ultimately though, Sakurai's team decided to rein in their plans for the game's control, deciding that constructing an elaborate new system just for the sake of it, would make things too difficult.
Also in his column, Sakurai touched on Brawl's online functionality, revealing some of the problems his team is encountering. Although the exact nature of the game's online play is yet to be announced, Sakura stated that, "There are some annoying areas. While it's definite that the switch to online raises the possibilities for a game, there are lots of considerations, like manners, and level differences." Despite this, Sakurai appreaciates the value of online gaming: "It increases the opportunity to interact with players who are playing the same game".
Via CVG
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