|
|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 14th, 2006, 07:34 Posted By: wraggster
With the recent release of the DS Lite and also the many advances with new flash cards and passme devices being released it gets very confusing for newcomers to choose which is best.
So to all you DS Homebrew fans out there, Whats the est Way to Get Homebrew working on the DS ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 21:21 Posted By: wraggster
News from DSFanboy
Japanese magazine Corocoro has several scans that reveal a plethora of information regarding the upcoming Pokemon incarnations Diamond and Pearl. While plenty of trivial boring inconsequential details were given about specific Pokemon and moves, the highlights are as follows:
The tentative Japanese release date for both games is September 28th, 2006.
The new legendary (read: boxart worthy) Pokemon are Diaruga (Diamond Version), who controls time, and Parukia (Pearl Version), who controls space.
The antagonists are known as Team Galaxy, who will be featured in Pokemon Ranger as well.
In battles, the bottom screen will be used for menus and the like. Easy viewing of other Pokemon's status?
WiFi features will be in full force, but they utilize...gulp...the dreaded Friend Code system.
That's right, folks, Friend Codes are back. Nintendo seems unwilling to let go of this rather archaic system, though it might be slightly more excused in the Pokemon universe...a grand list of fifty thousand players offering and looking for certain Pokemon types might make things a bit too easy. The ability to pick up a quick match with a stranger, however, would not be unwelcome...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 21:19 Posted By: wraggster
bob_fossil posted this update of his game for the DS:
New:
- Up / down / right d-pad buttons now do the right thing in the spell select menu.
- Fixed some more text colours.
- Hopefully, touch screen input is a little bit more relible.
- Touch screen
- works in 'DISMOUNT WIZARD' message.
- works in player select screen
- Fixed end game colour cycling.
- Cursor could go out of bounds if you tapped across the bottom of the screen.
Still broken:
- Creatures aren't highlighted at start of movement round.
- Sleep mode option doesn't work.
- Wizard death routine.
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 21:11 Posted By: wraggster
Didou has released a new version of his thinking game for the Nintendo DS, heres whats new:
Hi,
I fixed the screens flipping problem.
By the way, I added a few animations.
I changed some of my UGGLY  ) textures.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 20:44 Posted By: wraggster
When will Nintendo ship its next-generation games console, Wii? Nintendo's not giving a precise date, of course, but some retailers are beginning to hazard guesses. Whether they're based on inside knowledge or the latest internet rumours we leave to you.
Amazon.co.uk, for example, presents an array of Wii-compatible games, all of which are due to ship on 24 November. So too, it seems is the console itself, which has even managed to garner a pair of five-star reviews. Not bad for a machine you can't see outside of a Tokyo lab.
The famous etailer has no price posted for the console, but importer Renchi.com wants £136.75 for it. No great insight there: that's the dollar-to-sterling conversion price based on the assumption Wii will cost $250 Stateside.
Shopto.net, on the other hand, has a more realistic UK price: £150 - kind of what we'd expect based on what Nintendo has said about the US price and what we know of the inevitable UK mark-up. The online retailer also says the console will ship on 15 October.
GIven the recent suggestions by market analysts that the Wii will debut sooner rather than later, presumably to get in ahead of Sony's PS3, Shopto.net's date sounds interesting. Of course, it may not know, and the suggestions that Nintendo is already ramping up Wii production may simply indicate the manufacturer wants to make sure no consumer gets left out on the big day. Whenever it is..
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 20:10 Posted By: wraggster
Just to keep you up with everything Zelda, we've got our hands on a collection of concept artwork from The Legend of Zelda: Twilight Princess to share with you.
The art includes sketches of new creatures and locations from the new game, which is due for release this year for GameCube and Wii.
Star of the game is, of course, Link who must explore the vast land of Hyrule in order to uncover the mystery of the Twilight Realm, which has plunged the world into darkness. This time Link has the power to transform himself into a wolf as well as having the aid of a mysterious figure called Midna.
In the pictures you can see the new design for Gorons and some freaky pictures of clown-like characters Raka and Tobi.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 20:04 Posted By: wraggster
The innovative Wii has clearly caught the eye of the world's biggest entertainment software company. Today, Electronic Arts announced that it has six games in development for Nintendo's upcoming console.
In addition to the previously announced Madden NFL 07 and Need for Speed Carbon, gamers can expect to wave the magic Wii-wand to the tune of a new Harry Potter game. Nintendo's Wii Sports won't be the only place to play 18 on the Wii--a Tiger Woods PGA Tour game for the console is also in the works. The Wii will also hit the slopes with SSX, and in what can be considered another sign that the new console isn't just a kids machine, the street thugs of The Godfather are headed to Wii-town.
But that won't be all. In a statement today, the company says that even more Wii games that are currently in development will be announced in the coming months.
"Once we started to experiment with Madden on Wii, there was an explosion of innovation. Everyone in the studio is energized by the creative opportunity afforded by both the hardware and controller," said EA senior vice president John Schappert.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 01:29 Posted By: wraggster
If you really love your DS lite, watching this video may seem cruel and unusual. You might start to cry little a little sissy, actually. But on the bright side, you’ll learn that Nintendo makes extremely durable portable devices that, as a result, have absolutely nothing in common with iPods or Microsoft products. I’ve never had a Sony entertainment product die on me… so ladies, when you break up with your lying, sneaky, tax-cheating boyfriend steal his PSP and send us a video of what you did with it. Until then, here’s five different videos people smashing and setting their xboxes on fire. Hehe FIRE FIRE!!
Watch the madness here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 13th, 2006, 01:22 Posted By: wraggster
Heres a new Flash Cart for the DS Market and one that looks very interesting too, heres some info:
Ninjapass for the Nintendo DS and DS Lite is the perfect solution for accessing DS media from any GBA flash storage device. Simply snap in the Ninjapass dsflash cartridge, and that's it ! Media, freeware, executables and other files stored on your flash card can be launched. The Flash Cart revolutionised the GBA Homebrew scene, and with Ninjapass dsflash , it will do for the DS too.
Check it out Here --> http://www.winsunx.com/list.php?mod=Brand_Ninja
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 20:31 Posted By: wraggster
HtheB has improved some more the look of the MSN Messenger clone for the DS.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 20:26 Posted By: wraggster
ETK has posted some more WIP news about his Megaman clone for the DS:
Hey guys what's going on? This time I have fixed more things than added because I can't continue adding things if there is something I have to fix... well.. I can.. but I have to do it sooner or later XD
The most important updates are a 'new bubble effect' and a 'level complete screen'. Well, here are the list of changes I made:
Changes:
-Fixed: The bug that doesn't let you jump while you dash is fixed now.
-Fix: Dash jump is shorter than a Normal jump
-Fix: Now you can only dash when you crouch
-Fix: fixed sprite gfx glitches when they are created out of screen
-Fix: the arm will not disappear when you are on x=0
-Fix: the shots appear where the arm is, and not in the center of megaetk
-Fix: fixed bouncing shots
-Fix: fixed arm gfx glitches when there is an item that doesn't rotate
-New: added bubble raising effect
-New: added E-Points to use in the future to buy power-ups, weapons, etc..
-New: added Level complete screen
-New: added new static-monster that aims to you and shots with angle
-New: added small and medium sized particles. (Only using small and medium now, big particles aren't cool :P)
-New: particles movement changed-> if there is a shot going to right and collides with a wall, the particles will go to left. same with shots going to left, up and down..
-New: added a time counter
-New: hero can aim with D-Pad holding the Y button now.
More info --> http://etk.scener.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 20:24 Posted By: wraggster
simonjhall has released a wireless debugger for the Nintendo DS, heres the info:
This is a wireless debugger for the Nintendo DS. It allows homebrew developers to interactively debug their applications running on a real Nintendo DS.
Things it can currently do:
- suspend the program at user-defined breakpoints
- step individual instructions, assuming the program has paused at a breakpoint
- step whole lines of source code
- inspect memory locations - and assuming a symbol table is present in the original ELF - variables and other structures can be read and their values can be changed
- inspect the state of all registers in the user ARM execution mode - including the program counter, link register, stack pointer and status register
- evaluate all types of ARM branch and condition instructions, allowing you to follow the execution of code properly in most circumstances
- it has a blacklist function, which defines which functions shouldn't be stepped into (when a b/bl/bx instruction is encountered). This is useful to prevent the debugger from stepping inside itself, or functions used by the debugger. If you do step into the debugger, it will probably get into an endless loop and hang.
- it can break on invalid memory access, signalling a SIGBUS message to the host debugger
- it can break when an invalid instruction is executed - this signals a SIGILL message to the host debugger
- both these exceptions destroy the original instruction in memory, so if you read the original opcode back from DS memory you'll get the breakpoint stub opcode instead. To get the real opcode, disassemble the ELF instead. If there's demand for having the real opcode left in memory I'll make the changes required to fix this.
- with minimal work, it ought to be able to co-exist with applications which use sgstair's wireless library
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 20:04 Posted By: wraggster
Lazyone has posted some screens and news of his progress of coding a Mac emu for the DS, heres the info:
Thanks to the help of the people in #dsdev the display corruption bug has been fixed, shown below is the emulated Macintosh Plus looking for a startup disk.
Slightly corrupted output from the Macintosh Plus emulator MiniVMac, but proves that early macintosh emulation is possible.
I will be working on this while I try and track down a sound bug in wolfenstein 3d and get a few more features in before another release
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 19:42 Posted By: wraggster
WhiteX of Emulation 64 posted a new review of the game Rockman ZX, heres some info about the game:

A new series of adventures in the Rockman franchise, Rockman ZX features two playable characters -- a male name Van and a female named Eile -- who can expand their Hunter armor from normal to X mode and Z mode by collecting "Live Metal" as well as call upon special powers.
More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
Heres the review:
Rockman ZX
Rockman ZX (RMZX) is the first original Megaman game to hit the DS, it is an
old school 2d action packed platformer and a sequel to the GBA Zero series.
This review is a non spoiler one targeted at people that may want to import
the game since it is out only in Japan for now.
Presentation/graphics 10
A perfect score, RMZX has the most beautiful and detailed backgrounds,
character sprites and animations i have ever seen on the DS.
Even better than Castlevania, it is the best you can get for a 2d game, while
not using the DS 3d capabilities, ZX gives it a run for it´s money on sprite techniques.
Also to note are the gorgeous special effects, anime cutscenes and the full voiced
ingame script.
Music/sound effects 9
The music set the stages tones just fine, melancholic on the raining area,
fiercy on the burning one and so on...
The sound effects do their job well, along with the voices on combat, they
help you get the feeling of a powerfull war being waged upon you.
Once again, all the dialogue is voiced and it will be dubbed again for
the English release.
Gameplay 10
RMZX is a very fun game, it starts with the main character, Vent or Aile,
merging themselves with the Biometal Model X, that is no more than the
power and memories of Megaman X of the X and Zero series, after that you
go finding models of Zero and the "Guardians" from Megaman Zero series.
The thing is that each model has it´s own set of abilities and you can change
models on the fly, that mix of different styles combined with different perils make the gameplay shine.
You can go with model Zx and come to a platform you can´t reach, change to model Hx and
jump-dash with it, while at the high ledge, you see an enemy below, no problem, change to
model Fx, edit your shots trajectory and nail the pesky guy from your safe place, brilliant.
The stages come on a Metroid-esque style, much like the later Castlevania games, you go
from area to area, accomplishing missions and defeating the bosses, each model comes with
a card key to unlock doors color coded with them while the innate abilities of the models
help you reaching places that you could not do before acquiring them, the map could be more
organical though.
The Biometals are acquired from defeated bosses as any Megaman game, the catch is that they are
on a specific place within the boss body, while hitting there causes more damage, it also damages the Biometal, making it more expensive to repair, yes, you will use energy cristals to repair your Biometals,
so the question is, do you want to risk losing a battle to save E-cristals?
DS factor 7
It utilizes the lower screen for the Guardians Biometals, each with a distinct effect, the 3d engine is not used but one of the less utilized DS feature is very well developed here, the GBA slot.
If you insert MMZ3 or MMZ4 you can battle 8 more bosses from those games,
it is a nice way to take the dust out from the old GBA carts.
Learning curve 7
Well, it took me 5 secs to learn it but, hell i am a hardcore Megaman fan!
For the casual gamer, it may take some 15 minutes to get the hang of it,
but mastering all the models may take some 5 hours of your life, i recommend
for newcomers to the series to use the easy difficulty setting, if you can stand the heat, go normal.
Lasting appeal/game modes 8
It can last very long if you want to unlock everything, find all the data disks, play both Vent and Aile.
EDIT: there are minigames, don´t know how to unlock them, but if you go to the arcade on area C-2, one of the machines will be on and you´ll get to play a soccer minigame for 20 e-cristals, since there are more four
machines, it may have more minigames.
Final considerations
This could be very well considered the best Megaman game ever and it is.
It is a must have for all the die hard fans and a very good game for the newcomers, one of the best of the DS.
What more can you ask, anime cutscenes, full voiced dialogues, big game, multiple gameplay styles, it has it all.
Videos - http://www.rockmanpm.com/?p=video/zx
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 19:38 Posted By: wraggster
New From SuccessHK

An adventure game based on Columbia Pictures' CG-rendered movie, Monster House is a thrill-ride tale about three kids who must do battle with a mysterious home that is determined to eat every trick or treater in sight on Halloween. The Monster House videogames allow players to experience key moments of the movie as all three playable characters from the film as they explore the house room by room, while also taking on unique adventures that were inspired by the film.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 19:31 Posted By: wraggster
New From SuccessHK

An adventure game based on Columbia Pictures' CG-rendered movie, Monster House is a thrill-ride tale about three kids who must do battle with a mysterious home that is determined to eat every trick or treater in sight on Halloween. The Monster House videogames allow players to experience key moments of the movie as all three playable characters from the film as they explore the house room by room, while also taking on unique adventures that were inspired by the film.

To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 19:23 Posted By: wraggster
New From SuccessHK

An adventure game based on Columbia Pictures' CG-rendered movie, Monster House is a thrill-ride tale about three kids who must do battle with a mysterious home that is determined to eat every trick or treater in sight on Halloween. The Monster House videogames allow players to experience key moments of the movie as all three playable characters from the film as they explore the house room by room, while also taking on unique adventures that were inspired by the film.

To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 12th, 2006, 19:21 Posted By: wraggster
New From SuccessHK

Konductra is a touch-based puzzle game where players match colored tiles, create patterns, and work to block opponent's lines. It also features online play over WiFi.

To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
next » |
|
|