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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 21st, 2006, 05:06 Posted By: Bonic
This is my first homebrew game! I used PALib for this game too.
What it has that people love: Sound, No lag, Sonic, Level Builder.

What it has that people hate: Route10 is messed up, game has location glitches, don't jump like a crazy idiot. No AI, my code is not finished. 360 Engine, What the freak? Dude, I don't got time like that!
Note: This is a alpha, its very buggy, point any glitches you find, and if you want to help me, post some coding tips.
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October 21st, 2006, 02:42 Posted By: wraggster
Well just sitting here at the DCEmu Newsdesk in Nottingham and a nice piece of news was just delivered, a fantastic looking replacement DS Case thats actually nicer than the original. Check out this screen:

Heres some details:
The Magnum Chrome Premium Edition is the highest range of the SHOCK! series of replacement cases and serves to complement the present range of color selections (including originals). Not only does it replace the scratchable surface of the present DS Lite casing, it pushes the limits of aesthetics and places the DS Lite in the same league as high-end electronics.
The whole idea behind the Magnum Chrome Premium Edition is to eliminate the possibility of external scratches forever. By using the expensive process of copper-nickel-chrome electroplating, we were able to achieve a permanently superior protection layer that is both highly durable and aesthetically pleasing.
If you were to change to the Magnum Chrome Premium Edition ONLY, the process comprise of only 4 replacement parts. It should take you less than 10 minutes for assembly as we have simplified the prcedure to a mere 3 steps which is very similar to replacing the faceplate of the PSP :
Step 1 : Peel open the screw pads and unscrew the screws. Remove the battery, top cover and bottom case (and of course, the GBA cart cover).
Step 2 : Swap the 3 bottom case parts (the battery cover square screw placeholder, the stylus holder and GBA cart metal guide). Put the power and volume button on the new case. Replace the top, bottom cover and the GBA cart cover with the Magnum Chrome parts.
Step 3 : Re-screw the parts back into place and paste all the screw pads back. You now have a new SHOCK! armour that is second to none!
More info and check out the other colours at NDS Central
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October 21st, 2006, 01:03 Posted By: wraggster
Meteos was one of the first puzzle games to hit the Nintendo DS, and its unique touch screen controlled action-based tile-swapping gameplay, as well as its quirky visual style makes it one of those games held in high regard with early-adopting Nintendo DS owners. It's an excellent game, and Buena Vista knows it -- the company now has the rights to the property and is working with the game's original development team -- Q Entertainment -- to offer up a second run of the design. Buena Vista stopped by the office this week to show us a work in progress version of Meteos: Disney Magic, and if you think it's just a Mickey Mouse-skinned version of the original game, read on.
First of all, for those not familiar with Meteos, here's a breakdown of the gameplay: blocks of various colors rain down from the top of the screen, and the only way to get rid of them is to arrange three or more of the same color either vertically or horizontally using the stylus to drag them around. Unlike other puzzle games like Tetris or Puyo Pop, in Meteos these tiles don't disappear when matched. Instead, they turn into "rockets" which are used to boost the tiles on top of them off the screen. The more tiles you match while they're rocketing off the screen, the more powerful the boost...which comes in handy when the gravity in some levels get a little "heavy."
The biggest change to the design of Meteos in Meteos: Disney Magic is its new orientation: you now play the game on the system by holding the DS like a book a la Brain Age. This change gives players a lot more vertical real estate without hindering the rest of the design. Number two: in Easy and Medium difficulty, you can now swap tiles left and right, so long as there's tiles on one side of them. In the original design, you could only slide tiles in the same column, up and down. Because of this, many players utilized a "scribble" technique to randomly boost tiles away by quickly slashing at the screen. With the left/right idea, it makes scribbling less helpful -- players that plan have much better potential for winning now since they'll be pulling off combos that just couldn't be possible by scribbling up and down.
But yes, just as the name suggests, the Meteos design is now "skinned" with Disney themes. We've played levels from The Lion King, Winnie the Poo, Toy Story, and Nightmare Before Christmas, each with their own set of tiles that match the property. And like the original Meteos, each "book" has its own gravity...Nightmare Before Christmas had the heaviest we've experienced in our hands-on, while The Little Mermaid, being underwater, had the floatiest. There will be the same multiplayer focus that's in the original design, so expect single and multi-cart support in Meteos: Disney Magic. But no Wi-Fi Connection support. Bummer.
The game's still Meteos, though, even with the cute Disney franchises branding the puzzle games. The new "book" orientation and the horizontal and vertical sliding mechanics add a significant amount to the already excellent puzzle design. The game's scheduled to hit shelves in February.
Via IGN
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October 21st, 2006, 01:02 Posted By: wraggster
Heres an excerpt
At this year's Electronic Entertainment Expo, we were exposed to Buena Vista Interactive's original Nintendo DS title Spectrobes. It was here that the game made its public debut, but honestly, E3 isn't a very good venue to show off a deep concept like Spectrobes -- so it's a good thing that Buena Vista made the trek over to our offices this week so we could get a better idea of what to expect in this upcoming action RPG.
Spectrobes is in the works at Japanese development studio Jupiter -- you might recognize the name as the team that worked directly with Square Enix and Buena Vista for the Game Boy Advance "continuation" of Kingdom Hearts. That relationship has apparently strengthened with Buena Vista, as the two companies are working together to establish a brand new RPG universe for Nintendo DS gamers. Spectrobes has a lot in common with Pokemon, but there's a lot here that's unique to Jupiter's design, and it's at least a game that pushes a lot of the unique capabilities of the DS hardware.
Full Article
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October 21st, 2006, 00:55 Posted By: wraggster
papafuji posted this news/release:
hello everybody,
my name is papafuji - and i'm new on this forum -
just a message to say that Babylon, a very fast a minimalist strategy board game has been released... wifi connection has not been coded yet, but one and two players modes are available...
you can find it here : http://gugusse.central.free.fr/papafuji
have fun with it
ppfj
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October 21st, 2006, 00:52 Posted By: wraggster
Christ has updated his site with new maps for his AMap4DS proggy, heres whats new:
Hi,
Some new (metro) maps are released for your Nintendo DS:
- AMAP4DS-Barcelona-Metro
- AMAP4DS-Guangzhou-Metro
- AMAP4DS-Madrid-Metro
- AMAP4DS-Montreal-Metro
- AMAP4DS-New-York-Subway
You can download them on my homepage:
http://www.andreani.net/ds/
I keep going the underground world tour
Christ
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October 21st, 2006, 00:48 Posted By: wraggster
StudioXcel posted this:
Help Wanted: Scorched Earth DS #1
Just popping in
Objective: Port the childhood favourite "Scorched Earth" to the DS with updated graphics, physics, and gameplay.
Information: I was looking through some vintage games on some sites, and came across Scorched Earth. It was (and still is) and amazing 2D tank game for the PC (circa 1991-1995) that had amazing physics (for that time) and boundless gameplay. After a quick battle with my friend, I decided I want to share this game with a new generation. After soon realizing I am not able to conquer such a project easily at this moment, I was left with one decision: Seek help.
Plans: Gather a team (2-4 people).
- Project Manager
- Head Coder
- Graphics
- Other
Decide on plan of attack with the project.
Develop game....
Conclusion: I hope I can get some interest in this project, and hopefully get it as a finished project. I have some great aspirations for this, and I know there are people here that are very capable of this project.
Contact me at JGudbranson@gmail.com if you are seriously interested or just want more information.
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October 21st, 2006, 00:44 Posted By: wraggster
The Board game known as Omalone has been updated to v1.7, heres whats new:
Only UI fixes (for instance, closing the NDs will pause the game now). Go to the download section to get it. A 2.0 version is planned soon, with Wifi inside...
For this Wifi version we'll need testers.
Please contact us : omalone.nds at gmail.com
There will be nothing to earn, except a great game for all of us !!!
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October 21st, 2006, 00:35 Posted By: wraggster
Dustin posted this News/release:
OK, so here's the beta version of my new little game. It's pretty simple but I think it's also pretty fun. You are this small "ship" (it's kind of abstract everything's just balls). You can move in any direction and you must not get hit by the enemies which are flying at you from every direction. You have no weapons but can slow down time to better dodge the enemies. To do this you simply press b and everything but you will slow down. You can only slow time for a little while though. The amount of power you have left is shown on the bottom screen. As your power drains the bottom screen turns from a bright red to black. To regain your power you must grab one of three power ups.
1. gives 10 points and restores half your power
2. destroys all enemies on the screen and restores half your power
3. restores all your power
And that's it. You gain points by staying alive and by grapping power up number 1. Now this is only the beta as I want to get peoples opinions so I can change stuff. Here is a list of things that I know are not in here yet.
1. Highscores and saving
2. Multiplayer (2 people on one DS will be added)
Here's some stuff I would like feedback on...
1. Music (how important is it and what would go well)
2. Maybe more power skills (like slowing down time) for the player.
3. Enemy movement patterns
4. Powerup affects
5. A better name
6. anything else you think would be cool
Thanks!
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October 21st, 2006, 00:29 Posted By: wraggster
Robotdawn have released a new homebrew game called Invasion, heres the details:
Survive as long as you can by fending off heatseaking missiles using your UFO's shockwave defense.
As a homebrew Nintendo DS game, Invasion requires some form of hardware for running homebrew or an emulator to play it.
How to play
Use the stylus to guide the UFO around the screen. Fire shockwaves by pressing any button or a direction on the d-pad. Pause the game with the start button. You can select your preferred background music by tapping the speaker icon on the main menu.
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October 21st, 2006, 00:24 Posted By: wraggster
Via DSfanboy
Grasshopper Manufacture is certainly developing a reputation for unpredictability. Opinions on their last Nintendo foray, Killer 7, were all over the place -- some loved the twisted rail-shooter, others hated it, and many just scratched their heads and offered up a simple "wtf, mate?" Their new Atlus-published RPG Contact, while a little more straightforward, seems to be getting the same wide range of responses. As this is a metareview, Contact seems like a metagame; it's the little things that are praised, the inclusion of other games, references to games, influences from games, the touches from old school games. Unfortunately, the actual game seems to have suffered a bit -- even the most praise-worthy reviews indicate some gameplay issues.
1UP - 80%: "Savvy players will almost certainly enjoy all these little references and arty concepts, so it's a shame the entire package won't hold up to their scrutiny. In crafting their gaming curiosity, Grasshopper has made some design choices that are simply curious. The autobattle system is far from engaging ... fighting enemies in Contact is a woefully straightforward process. It's impossible to dodge or block attacks. In fact, the player can only watch as Terry trades hits with his target."
Games Radar - 60%: "Contact is a mixed bag and will delight some while disappointing others. It feels "classic," but the flipside of that is "outdated." Even though it's chock-full of personality and pomp, Contact falls short on fun, with some disappointing shortcomings. Casual RPG fans will have no problem finishing this game in less than 14 hours and a lot of that time will be spent backtracking through previous areas and grinding to boost your stats before boss fights. Also, weapons and special attacks unlocked near the end are just as unimpressive as the ones you begin with. Contact does sport an incredible surprise ending that adds depth and changes your perspective on all the main characters in the game. However, its impact is greatly diminished by the extremely short play time."
Yahoo Games - 70%: "The linearity is one area where Contact is particularly disappointing. You'll end up stuck because you can't figure out how to trigger a certain bit of scripting (pay attention to the dialogue!), or maybe you can't figure out the trick to defeating some inscrutable boss battle. Or perhaps you haven't quite leveled up enough to easily dispatch the latest round of monsters in a new area. At times like these, all of Contact's charm can't save it from the tedium that bogs down a lot of RPGs. But it's still as solid as they come, not terribly spectacular, but the perfect fare for devotees of the genre."
So it seems Contact definitely reaches out with its intriguing concept, and Grasshopper knows how much we like references and in-jokes, but RPGs have evolved over time for a reason. Some of that evolution should have perhaps been maintained for this title.
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October 20th, 2006, 23:37 Posted By: wraggster
Activision, Atari and Ubisoft games will carry a Suggested Retail Price of $109, while EA has indicated that it will stick to a $99 SRP. THQ has yet to deliver any details.
Nintendo’s own stance has not yet been publicly finalised either, however it’s Wii Remote will retail for $69.95, the Classic Controller and Nunchuk attachment will sell for $29.95, while the Wii Play bundle, containing the game and a controller, will be available for $79.95.
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October 20th, 2006, 23:14 Posted By: wraggster
News from Divineo USA
We will receive the first small batch of DS-Xtreme early next week (~oct 24th). We will be able to fullfill the majority of the pre-orders. The newest pre-orders will have to wait approximately 10 days, for the second batch of DS-X to arrive.
Thanks alot, and be sure we'll ship all pre-order as soon as we can.
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October 20th, 2006, 21:22 Posted By: wraggster
CraigT has updated his Spectrum Emulator for the DS, heres whats new:
Just a quick sneeky release to add support for the SuperCard SD (and possibly other SD based devices).
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October 20th, 2006, 20:19 Posted By: wraggster
News from Divineo UK
NDS DS-Xtreme 4Gbit - All pre-orders for this item have now shipped - we have a very limted number left!
Heres more details about the DS-Xtreme:

The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
Does NOT require anything else to operate. All is in the cart, and the USB cable to connect to your PC is INCLUDED!
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October 20th, 2006, 20:11 Posted By: wraggster
Admittedly, the basic nature of Wii Sports limits the variety of shots you can get, so they all look rather similar.
Still, these look like shots of the final game and, although it's no graphical shocker, you can see in these shots how much Nintendo has polished it's visuals since the E3 version shown in May.
Let's just shut up about graphics on this one though - it's good fun and comes with the machine, so even if you consider yourself too 'hardcore' to like it, your parents and grandparents and little siblings certainly will. December 8 is the big day, guys, and grans.
Screens here
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October 20th, 2006, 17:42 Posted By: wraggster
New press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, is pleased to announce ZENDOKU, a new puzzle game for PSP and Nintendo DS platforms. Developed by Zoonami Ltd, ZENDOKU blends exciting puzzle battle action with addictive Sudoku gameplay.
Set against a whimsical Far Eastern backdrop with a light-hearted martial arts theme, ZENDOKU offers a variety of colourful characters and a comprehensive range of single-player and wireless multi-player game modes.
Choose your character and use the unique controls of your handheld console to attack or defend against your challenger, or race against the clock, all while completing one of an infinite number of ZENDOKU’s puzzle permutations.
With an intuitive play style, an accessible learning curve, and entertaining character storylines, audiences everywhere can find the path to enlightenment with ZENDOKU.
“ZENDOKU brings a fresh and accessible approach to the enormously popular Sudoku puzzle craze. We look forward to working with Zoonami and take ZENDOKU to a global audience.” said Larry Sparks, Head of Brands Management, Eidos.
“ZENDOKU’s focus is fun and innovation,” said Martin Hollis, CEO, Zoonami. “We’ve turned a familiar paper and pencil game into a puzzling, battling, micro-gaming, fighting extravaganza.”
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October 20th, 2006, 17:22 Posted By: wraggster
Via Gamespot
Last week, Nintendo announced that it would be selling the Japanese GameCube version of The Legend of Zelda: Twilight Princess exclusively through its online store. This begged the question of whether or not the game would be made a Web-order exclusive elsewhere, as well, a question Nintendo representatives didn't answer at the time.
Now the GameCube edition of the game has disappeared from the online stores of gaming specialty retailer GameStop and that of its subsidiary, EB Games. As of press time, a GameStop representative had not responded to GameSpot's requests for comment on the product's removal from the sites.
While GameStop may not be soliciting preorders for the current-gen Twilight Princess anymore, other online retailers like Wal-Mart and Best Buy still have product pages for the game up and are taking preorders. Nintendo's own official Zelda site also still lists the GameCube Twilight Princess as coming out December 11.
Originally announced in 2004, the GameCube edition was once scheduled to release day-and-date with the Nintendo Wii system and then was pushed back a few weeks to December 11 in the US, with no reason given. The GameCube version was on display at the Electronic Entertainment Expo 2005 and drew hours-long lines from hordes of Zelda fans, but it was nowhere to be seen at this year's E3, with the Wii lineup (including the next-gen edition of Twilight Princess) instead being the cause of the lines around Nintendo's booth.
[UPDATE] Since this story went live, Nintendo has contacted several online media outlets, including Joystiq, to deny the GC Zelda has gone the way of the dodo. "Online reports about the Nintendo GameCube version of The Legend of Zelda: Twilight Princess are incorrect. The amazing game will be available at retail outlets nationwide on December 13," a rep reportedly said.
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October 20th, 2006, 17:20 Posted By: wraggster
At a retail-targeted event in London last night, Nintendo confirmed that it will be pulling out all the stops to promote the Wii and DS this Christmas - with a budget of more than GBP 12 million set aside.
A huge marketing campaign is planned for the launch of the Wii, which will go on sale across Europe on December 8. Plans include TV and cinema advertising, plus an extensive press campaign and sampling initiative.
Nintendo plans to spend GBP 6.5 million (EUR 9.7 million) on promoting the console between now and December. A further GBP 4.5 million (EUR 6.7 million) has been earmarked for the January - March period.
There are also plans to give DS sales a further boost as the Christmas season approaches. Nintendo has set aside a marketing budget of GBP 6 million for the handheld, and plans to ship another 1 million units by the end of the year.
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