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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 24th, 2006, 23:24 Posted By: wraggster
Zoo Digital tells CVG it's got four Wii games up its sleeve for release next year
The list includes Toot & Puddle, Sea Monsters, Balls of Fury and what would appear to be a dual-game package that includes Chicken Shoot and Egg Catcher.
A Zoo Digital spokesperson (or zoo keeper) was unable to disclose any further details on any of the games to us.
Here's Zoo Digital's full release schedule for 2007:
Actua Pool - DS - 26 Jan 07
Hot Wheels Ultimate Racing - PSP - 02 Feb 07
Princess Natasha 'Student-Secret Agent-Princess' - DS - 02 Feb 07
Uno/Skipbo/Uno Freefall Compilation - DS - 02 Feb 07
March of the Penguins - GBA/DS - 02 Feb 07
Another World - GBA - 09 Feb 07
Chicken Shoot + Egg Catcher - DS/Wii - 04 May 07
Hot Wheels All Out - GBA - Q1 07
Harlem Globetrotters World Tour - DS - Q1 07
Freedom Wings - DS - Q1 07
Wiffle Ball Advance - DS - Q1 07
Uno 52 - DS/GBA - Q1 07
Uno Freefall - GBA - Q1 07
Frisbee Freestyle/Frisbee Golf - DS - Q2 07
B-17 Fortress in the Sky - DS - Q2 07
Toot & Puddle (Call of the North) - GBA/DS/Wii - Q3 07
Sea Monsters (Nat Geo) - DS/PS2/Wii - Q4 07
Balls of Fury - DS/Wii - TBC
Barbie Compilation - GBA - TBC
Lionel Trains "On Track" - DS - TBC
We can't wait to get our hands on Ball Of Fury.
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October 24th, 2006, 23:23 Posted By: wraggster
Cooking Mama, a game that has players preparing meals on the touch screen of the DS, looks like the sort of game that would only see the light of day in Japan.
But after a successful launch in the US, the game will now be making its way to Europe in December.
Bizarre as it sounds, Cooking Mama looks like a lot of fun. Controlling a superstar Chef in the making, players have to prepare various meals with tuition and scrutiny from the all-knowing Mama, using the stylus to slice, fry, stir and mix various ingredients together.
Open your mind to the weird and wonderful, then scroll your browsers down to take a peak Taito's innovative new game, now with lovely English text.
Screens Here
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October 24th, 2006, 23:22 Posted By: wraggster
Konami is revitalising some of the best games in its history in a new retro compilation package, Konami Classics Series: Arcade Hits for DS.
The most exciting games in the package include Gradius, Track and Field and the awesome Contra (better known as Probotector over here), which will contribute to some serious button wear on our DSes. Also on the 12-game list is Rush 'N' Attack, Yie-Ar Kung Fu, Roc 'N Rope, and Circus Charlie, with more yet to be announced.
The great news is that each game will be included in their original form as well as an updated and "remixed" form that will take advantage of the many DS functions. It will also allow players to select between horizontal and vertical screen settings, which use the two screens to imitate the configuration of the original arcade display.
Even more interestingly, the game will include a bonus feature that gives players the history of each of the titles in the compilation, and even let you listen to over 100 game songs and sound effects, for teary-eyed moments.
Konami Classics Series: Arcade Hits is due to release in the US in March 2007, but a European is yet to be confirmed, although we're hopeful it will make it here because it sounds ace. We're already pestering Konami about it - keep your eye on us.
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October 24th, 2006, 23:20 Posted By: wraggster
More bad news for DS owners; Konami has delayed the release of Castlevania: Portrait of Ruin to February 2007.
With the extra development time, the final game will include online spell trading, as well as a shop system that allows you to buy and sell items found in the game over the internet.
The game will also include a two-player co-operative Boss Rush mode, which lets you and a mate take on the game's many bosses one after the other.
It's disappointing to see so many of the biggest DS titles skipping the Christmas holiday to next year (Zelda: Phantom Hourglass in particular), but when they sound as good as Portrait of Ruin does, we're willing to wait.
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October 24th, 2006, 23:08 Posted By: wraggster
In the latest issue of US publication, Electronic Gaming Monthly, president of Factor 5, makers of the Star Wars Rogue Squadron games, expressed his disappointment with Nintendo's new Wii console.
Factor 5, currently developing Lair for the PS3, deemed the Wii a "GameCube 1.5" in reference to its relatively similar technical specifications, also describing the console's audio ability as "relatively mediocre".
We guess that means the Wii won't be getting any more Rogue Squadron games for the development studio.
Furious Nintendo fanatics should feel free to shout hysterical "GAMEPLAY over graphics" statements in the comments section below.
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October 24th, 2006, 23:05 Posted By: wraggster
In an interview with Game Informer, Suda 51 revealed new gameplay and plot details regarding Heroes, the psychedelic-looking shooter in development for Wii.
"The hero is Travis Touchdown, and he's a professional killer. There is a sort of killer association where the killers are ranked, and Travis wants to get from the 10th rank to the 1st... Travis will have to kill each of the 10 killers that are ranked higher to become the best killer," Suda explains.
Heroes will be a free-roaming third-person shooter that "takes place in Santa Destroy, a small town on the East Coast of America. The player will be able to move freely in the town and there will be main missions and sub missions. There will be smaller enemies between the boss fights."
Interestingly, the "Light Saber" will be Travis' only weapon, which can be seen in use in the awesome trailer for the game. Players will wave the Wii Remote to perform various slashing moves although Suda explains that "quick cuts", which allow players to kill opponents in one slice, will prevent the player's arm from tiring.
Coming from the minds behind the distinctively stylised Killer 7, we're expecting Heroes to be an innovative and unique shooter with intense action and plenty or hard-hitting violence.
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October 24th, 2006, 07:46 Posted By: wraggster
New from Play Asia:

features
Also known as "Phoenix Wright: Ace Attorney Justice for All" outside of Japan
Play from the first person perspective through four shocking new cases
Two distinct gameplay segments
Investigation phase – survey crime scenes, interview witnesses and gather evidence that will be used in court
Court phase – present findings from the investigation to support your case, listen to testimonies, examine witnesses, and determine what is fact from fiction so you can prove your client's innocence
New "Psyche-Lock" feature – some witnesses may be keeping the truth under tight lock and key (aka the "Psyche-Lock" state), so in order to break them down, successfully open up their Psyche-Locks with a series of correct questions or catch them on their inconsistent testimony
New life bar represents Phoenix's status in court – by presenting incorrect evidence or following misguided attempts to break Psyche-Locks, Phoenix's life bar will go down; the only way to regain this stat is to successfully open a witness's Psyche-Lock
Use the DS touch screen to navigate the game’s interface and become deeply involved in court room proceedings by using the microphone to yell "Objection", "Take that" and more!
Colorful cast of characters include both new and familiar faces
Language: English/Japanese (selectable)
description
Enter a courtroom like no other in the sequel to Capcom's surprise hit Phoenix Wright: Ace Attorney.
Phoenix Wright: Ace Attorney Justice for All (aka. Gyakuten Saiban 2 in Japan) introduces four new cases featuring new characters, plot twists and gameplay features. Players resume the role of Phoenix Wright, a defense attorney who must prove his client's innocence against the toughest of odds and most ruthless of adversaries.
As in the first Phoenix Wright game, each case involves two distinct storylines. In the investigation phase, you survey crime scenes, interview witnesses and gather evidence that will be used in court. Then it's on to the court phase, where you pesent findings from the investigation to support your case, listen to testimonies, cross-examine witnesses, and tease out fact from fiction so you can prove your client's innocence. All presented in a comical anime style.
Just like its predecessor, Gyakuten Saiban 2 features full English/Japanese text support. Just press the lower button on the game's start screen to switch the game into English.
Gyakuten Saiban 2 is the second game in the popular court room battle series from Japan and ported from the original GBA™ version Gyakuten Saiban 2 to the Nintendo DS™. The game is released as "Best Price" budget release version right away.
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1iyq.html
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October 24th, 2006, 02:33 Posted By: wraggster
Ive been posting news about this flashcart for weeks and today i finally got a chance to try it out for myself, firstly heres a pic of it:

The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
Thats the info now check out the DS-Xtreme Review.
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October 23rd, 2006, 22:48 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
Here's what's new in v0.1.0:
* When the player has died three times, GAME OVER is displayed.
* Added manual zooming to game settings. If not enabled, the game uses auto zooming.
* When out of gas, machine gun shoots bullets less often.
* Missiles create bigger explosions.
* Enlarged big explosions.
* Added mines.
* Mines and missiles have limited supply (currently five per plane).
* Added support for creating circular holes in the background graphics (previously
only rectangles were supported).
* When the player's plane explodes, a circular area of pixels is removed from the
background graphics.
* Increased max gravity by 50%.
* Added some preliminary sound effects.
* Sound FX and the music can be turned off in the game configuration menu page.
* The planes are now 3D!
* Gravity is taken into account when dead reckoning the opponent planes.
This is what we'll demo at the IGDA pub night tomorrow. Well, there might be a couple
of new things tomorrow, can't tell you yet.
Download and Give feedback Via Comments
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October 23rd, 2006, 22:44 Posted By: wraggster
Via DSfanboy
Not to be confused with the many awesome mods we've seen, this design of the DS Lite is nothing short of official. Revealed to Famitsu, the new DS Lite design is for the upcoming game Love and Berry. The title already has its own special e-reader attachment set for release, so we assume this special edition DS Lite design is meant to be the knock-out punch in a combo that is sure to leave Japanese gamers down for the count.
Check out the New DS Lite Colour coming soon via Comments
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October 23rd, 2006, 22:26 Posted By: wraggster
Via Kikizo
Dr Kawashima's Brain Training has until now done a fantastic job of keeping the DS in the limelight. Supported by a relentless, long-term advertising campaign, the game has toughed it out in the top 10 since the beginning of the summer and kept the DS on people's minds. But what else does Nintendo have in store for the portable this year?
Unfortunately, not much, by the looks of the latest release list Nintendo sent out on Wednesday. Several big DS games have fallen victim to the slow localisation process and now find themselves taking residence in the first quarter of next year.
There are just four DS games coming from Nintendo over the rest of this year. The biggest of these is Yoshi's Island DS, the follow-up to the uniquely styled Super NES hit. Outside of this, DS fans are going to need to keep an eye on import stores if they want to keep up with the new stuff this year.
The Christmas season is the time for gifts, though, and Nintendo is cashing in on this with a new, pink edition of the DS Lite. Scoff if you must, but the similarly hued version of the original DS sold well in the UK.
Below is the full list of DS games and hardware updates coming from Nintendo between now and the end of March.
Nintendo DS Browser - 6 October
Sudoku Master - 27 October
Nintendo DS Lite Pink Edition - 27 October
Pokémon Mystery Dungeon: Blue Rescue Team - 10 November
Tenchu Dark Secret - 2 November
Yoshi's Island DS - 1 December
Star Fox Command - 26 January
Actionloop - 26 January
Harvest Moon DS - Quarter 1 2007
Mario Slam Basketball - Q1 2007
Magical Starsign (tentative title) - Q1 2007
Diddy Kong Racing DS - Q1 2007
Mario Vs Donkey Kong 2: March Of The Minis - Q1 2007
Phoenix Wright: Ace Attorney Justice For All - Q1 2007
Pokémon Ranger - Q1 2007
Children Of Mana - Q1 2007
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October 23rd, 2006, 22:24 Posted By: wraggster
Via IGN
Konami Digital Entertainment, Inc. today announced that just in time for the 20th anniversary of the Castlevania series, consumers who pre-order Castlevania: Portrait of Ruin for the Nintendo DS at Gamestop, EB Games and GameCrazy locations nationwide will receive, at the time of purchase, a limited edition box set at no additional cost containing items that document the history of this legendary franchise. Highlighting 20 years of one of the most celebrated video game series of all time, the Castlevania: Portrait of Ruin limited edition gift with purchase comes in a highly collectible wax-sealed box and includes the following items:
Art Book: This 48 page book details the artwork of every game in the Castlevania series and features an embossed cover.
20th Anniversary Soundtrack CD: Spanning 20 years of music that has defined the Castlevania series, this soundtrack contains songs from nearly every Castlevania game ever made, including four never before released tracks from Castlevania: Portrait of Ruin.
Stylus and DS Game Case: Emblazoned with the Castlevania logo, this extendable stylus is sure to give virtual vampire hunters the edge in their next handheld encounter with Dracula, while the transparent game case lets gamers keep both Castlevania DS adventures out of harm's way.
Timeline Poster: Detailing key events and characters in the history of Castlevania, this fold out poster features a timeline on the front and a Castlevania: Portrait of Ruin poster on the back.
Breaking new ground in the Castlevania series, Castlevania: Portrait of Ruin lets players continue the battle against the evil minions of the night as two playable characters, Jonathan Morris and Charlotte Aulin. Players can choose to use Jonathan's whip-cracking melee abilities or Charlotte's magical prowess individually or team up together for the first time in the history of the franchise as they explore all new levels and environments. Players can also play online with friends and wirelessly trade items using the Nintendo® Wi-Fi Connection service.
Castlevania: Portrait of Ruin will be available for the Nintendo DS this December. For more information, please visit www.konami.com
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October 23rd, 2006, 22:15 Posted By: wraggster
RawmeatCowboy (yum) got some of the first shots of the illuminating Wii gift card that will be available at Target. It's all part of an elaborate scheme to get you to buy more shit at Target. The card is obviously too thick to easily fit in a wallet, so Target expects you to forget the gift card at home and be forced to buy their goods without the gift card. Geniuses! Actually this card looks pretty snazzy—even if it is thick as hell.
Screen Via Comments
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October 23rd, 2006, 22:11 Posted By: wraggster
Wing Island is a novel flight sim swooping on to Nintendo's Wii this year and here's the first handful of shots to give you an idea of the quaint, non-violent missions you can expect to fly through. Hit the images tab above for more airborne views.
Wing Island's appeal is in its unique controls - you hold the Wii-mote just like a toy plane, tipping, pitching and rolling your hand to pilot your on-screen bi-plane through a selection of missions, including Spot the cows, Deliver the medicine and an air battle checkpoint chasing raceathon. Performing a "neeeoowwwwrrrhhhhmmmnnn" noise at the same time is entirely optional.
For instance, Spot the cows tasks you with soaring across an island looking for the milk-giving farm animals and clocking them by flying close. Deliver the medicine has you dropping medical supplies from the air to a stricken island village, while at other times you might be flying through crevices and over cliffs in formation, collecting a set number of balloons in a time limit.
We had a go with Wing Island and found that the controls work pretty well. Our only worry is that it can get very uncomfortable quickly, and your wrist isn't versatile enough to bank and dive in both directions - just try it for yourself with a toy. But with a tweak to the sensitivity, Wing Island should be an entertaining, if very basic, aerial adventure with Wii.
Screens Here
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October 23rd, 2006, 21:59 Posted By: wraggster
Need for Speed Carbon on Nintendo's Wii console will provide four different control options in an attempt to make motion-sensitive racing as easy to pick up as possible.
The default setting sees the Wii-mote used as a steering bar, held parallel to the ground and turned like a wheel in order to manoeuvre your car on screen, but the three other setups offer more ways to take on your street-racing rivals. Hit the images tab for more explanation in pictures.
Carbon's other control schemes use the Nunchuk. First, you can roll the Nunchuk left or right to steer while holding the Wii-mote at a 45-degree angle, raising or lowering it to accelerate or brake. Or in another setup you could hold the Wii-mote pointing straight up, dipping it to accelerate and using the Z button on the Nunchuk to brake. Finally, you can also opt to use this Wii-mote option while steering with the Nunchuk joystick.
With no 'normal' set up - using the Wii-mote's ability to act as a standard controller - EA seems to be serious about experimenting with some interesting solutions for motion-sensing gaming. "Non-gamers had no trouble picking it up," producer Larry LaPierre told US publication Newsweek of NFS Carbon's default steering-wheel setup.
"The Wii market is more casual, so that's why this is the default control," LaPierre explains, adding that "experienced gamers don't like it much. So we have alternatives". We're still unconvinced that 'experienced gamers' will choose the Wii experience over identical (and better looking) games on other platforms. But what do you think of the odd controls you'll be wrestling with on Wii? Why not hit the forums and release your views?
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October 23rd, 2006, 21:22 Posted By: wraggster
Contact has just leaped to the top of our DS Import list, after Rising Star confirms it won't reach European shores until February 2006.
This is disappointing news for DS owners that were looking forward to the title which sees players interact with two separate worlds - one on each screen - in a strange pet-simulator with stat-building RPG elements.
No need for tantrums though, the game is now out in the US. Why not jump on the import bandwagon and ship it in for under £30.
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October 23rd, 2006, 13:00 Posted By: wraggster
News from PataterSoft
The Theme
The theme of the Thanksgiving Harvest Homebrew Competition is simple: Harvest Season and Thanksgiving. Any game or demo that has a turkey, cornucopia, thanksgiving holiday related food, autumn leaves, pilgrims, etc. in it would meet the theme.
Official Rules
The Thanksgiving Harvest Homebrew Competition is a means of providing the Nintendo DS homebrew community a platform for friendly competition around a common theme. Only Nintendo DS game or demos adhering to the theme will be considered. All games and demos entered must not contain any pre-existing game code or pre-existing demo code. Any entry is allowed to use universally available pre-existing non-game and non-demo code, such as the libraries libnds, pa_lib, libfat, and libwifi. All games and demos must not contain pre-existing content. Any entries submitted after November 20th, 2006 at midnight Greenwich Mean Time (GMT) will not be considered. Entries not adhering to the submission rules will not be considered.
Winners will be announced by November 23rd, 2006 by midnight GMT. Entries will be judged on creativity, adherence to the theme (festiveness), execution, and polish.
How to submit
Email your submissions to compo [at] kraln (dot] com. Include your binary and a quick readme which should include a brief overview of what it is exactly that you are submitting.
Make an archive with the .nds file in zip or tar format. The inclusion of source code is recommended but not required. Please note that all entries, including source code, will be made available to the general public at compo end. If you do not want your source code distributed, do not submit it with your entry.
Prizes
1st Prize: $50 USD
2nd Prize: $25 USD
3rd Prize: $15 USD
Wildcard: $10 USD
Prizes subject to change (we expect more prizes). Quebec residents are ineligible for prizes.
Details for coders at link above
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October 23rd, 2006, 12:54 Posted By: wraggster
Shash has posted some new news about his progress on DeSmuMe the Nintendo DS emulator for Windows:
Been busy with real life and stuff... So only 2 old screen shots today, and no chit-chat:
Both of them have a few bugs: the first one texturing is missing, due to texture coordinate generation failing, and the second one has problems with some of the block types of compressed textures.
Have fun 
More details
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