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October 25th, 2006, 17:29 Posted By: wraggster
Wii. Like it or not, the name and the console it represents arguably receive more favorable buzz than any other current game platform. Is it because of a departure from the traditional definition of next-generation gaming, the industry's fascination with its prospects, or that motion-controls with inferior graphics are in-fact a blast to play on a large scale? Hopefully by late November (post launch), we'll be closer to a definitive answer, but some are still obviously and understandably coming to terms with how Nintendo defines next-generation gaming:
Ars Technica on the concept of next generation: "That 'next-gen hardware experience' that I've come to expect as a birthright of console gaming will be missing from the Wii. Things that were graphically and computationally unthinkable in the previous generation will not suddenly become possible with the Wii ... Zelda: Twilight Princess is a launch title for the 'next-gen' Nintendo console. This is a GameCube game, people!"
Factor 5, developer of the excellent GameCube launch title Rogue Squadron II, is "extremely disappointed" with Wii calling the console a "GameCube 1.5" while ragging on the system's inferior graphics and audio capabilities.
While I'm sure everyone got the 2005 E3 memo stating that Nintendo wouldn't embrace power advancements with Wii, I thought "next-gen" was in the eye of the beholder? The two above critics appreciated Nintendo's previous systems (by their own admittance in one way or another), so maybe they just feel slighted by not getting a GameCube 2. Any readers out there feel the same this close to Wii's launch? The line has been drawn.
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October 25th, 2006, 17:23 Posted By: wraggster
It's just a rumor for now, but it seems like EBGames/GameStop wants to stop a repeat of last year's Xbox 360 eBay fiasco by cutting off employees who auction off their consoles.
This scheme is going to be hard to police, but retailers will probably scan employees' console serial numbers and compare it to serials listed on eBay—which if employees are smart, won't be. Unless EB/GameStop HQ buys up auctions and THEN compares the consoles to the listed serial numbers, it's unlikely that anybody will actually get caught.
Most likely just a scare tactic, but one less console sold on eBay means one more console in the hands of someone who actually wants to play.
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October 25th, 2006, 17:11 Posted By: wraggster
Nintendo UK has sorted out a bit of confusion about whether it will sell its component (i.e. progressive-scan capable) Nintendo Wii cables in the shops.
Earlier this week, IGN reported that American gamers would be forced to buy their US$ 29.99 component cables off the Internet, through Nintendo's store, Best Buy, Circuit City or EB Games.
But, says Nintendo, that shouldn't be the case over here. "At present in the UK we plan to sell Wii accessories through the normal retail channels," we were told this afternoon.
Nintendo Wii supports pretty much every TV ever, despite its quirky new control system, but with its competitors banging the "high definition" drum pretty hard, Nintendo recently reconfirmed that it will support 480p resolution.
And, having seen the system several times since E3, we can confirm that it looks very pretty when they do.
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October 25th, 2006, 17:09 Posted By: wraggster
Via Eurogamer
Ubisoft has extended its cosy little publishing love-in with Oblivion makers Bethesda to cover the latter's forthcoming Star Trek games for PC, Xbox 360, PS2, PSP and DS, with games for each due out here this December.
So that's Star Trek: Legacy, which features voice work from all five Star Trek TV captains and is due out on Xbox 360 and PC, Star Trek: Encounters for PS2, and Star Trek: Tactical Assault for DS and PSP.
Interestingly, the latter will be up against another Ubi-published sci-fi title, also for DS and PSP: Star Wars Lethal Alliance. Fight! Fight! Fight!
As you may know, Star Trek: Legacy is due out on 21st November in the US, although Ubi hasn't specified a particular time in December for its arrival here, while Encounters is out now in the US and Tactical Assault will hit DS this week and PSP on 14th November across the pond.
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October 25th, 2006, 05:39 Posted By: Bonic
SonicDS 1.2 Beta, is a big improvement of the alpha! Heres a list of things that have been added/fixed!:
Plays larger levels
Improved the engine
Has AI, but I didn't add it to the Sample files(If you want AI, build it with your level)
You can jump from under platforms!
Can play more music!
Has death engine(Not in samples)
Sonic has a faster jump
Hold Y to speed up alittle.
Has rings!(Not in sample)
Sonic The Hedgehog!(LMAO)
This game still has no lag, sound, a level builder(Improved), and Sonic!

Works on any emulator!
Sample Levels: Route 48, Stick World
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October 25th, 2006, 02:09 Posted By: wraggster
Heres an excerpt
A little less than two months to go before the sequel to Castlevania: Dawn of Sorrow hits the Nintendo DS. Castlevania: Portrait of Ruin is a promising follow-up that removes gimmicky touch-screen elements in favor of a hardcore Castlevania experience on the dual-screen handheld. We've already had tons of hands-on play with versions in the past, but Konami stopped by the office so we could check out the multiplayer component that can be experienced both locally and over the internet.
There are two different "connectivity" modes: a cooperative Boss Rush mode as well as a Shop players can set up to sell item for a decent profit. The shop is exactly what it sound like it is: a player chooses a set amount of items from his or her inventory and sells it for the in-game value to prevent cheating (you know, give a buddy a super rare item for a single penny? Not going to happen). When players sell their item to a friend, the item doesn't leave their inventory...they're selling a "copy" of it to the other player. This is good for players that might not have an item that the other player managed to secure deeper in the game. While in the other players' store, they're visually represented by their choice of Castlevania creature on the other person's screen.
Full Article
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October 25th, 2006, 02:07 Posted By: wraggster
Nintendo has issued an official statement on a couple of tiny bugs gamers have been discovering in Pokemon Diamond & Pearl, the latest entry in the zillion selling Pokemon series.
Following the Japanese release of the games two weeks back, Nintendo states that two bugs have been reported. This will only make sense if you've actually played the games (and seeing as how Diamond & Pearl have only been released in Japan so far, we're sure that means just a few of you), but here are the specifics.
A: After entering the Union Room from the second floor of the Pokemon League, when you try to go up to the second floor of the Pokemon Center, you get stuck in a wall never to return.
B: In a special room in the Pokemon League, if you face the automatic entrance and use the "Naminori" skill, you get stuck in a wall never to return. Nintendo warns that you shouldn't do this, as it could lead to a loss of data.
Nintendo has posted solutions to both bugs. They're pretty specific, so for the few who actually imported the Japanese versions of these games, we'll point you in the direction of Nintendo's official Q&A page.
One of Nintendo's solutions, for those silly enough to have saved their game while stuck in a wall, suggests that players take the DS to a retail DS Station, which, starting 10/27, will be able to fix the problem. That's a first for the service!
The US versions of Pokemon Diamond & Pearl, due out next year, should have these problems fixed.
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October 25th, 2006, 02:01 Posted By: wraggster
Heran Bago released his first game : Marbl ! Basically, you play as a marble. The direction pad makes you build momentum in one direction. You can also jump and dash. It's also not bad visually, I'd like to imagine. not too bad for 80% MS Paint...
The demo uses sound as well as hardware rotation. So to play it perfectly, you should really use the real hardware.
If you must use an emulator, please use DualiS. It's the only one right now that I've tried that can emulate both the rotation and the sound. Even then, the sound emulation isn't perfect. Believe me, I've checked around.
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October 25th, 2006, 01:21 Posted By: wraggster
VH1 announces its latest contest, Digging for DS. We’re giving away five (5) Nintendo DS Lites each with one (1) Nintendo DS Game over the next five weeks. (Actually six weeks - we’re taking a break from the contest during Thanksgiving week). The contest is simple. Each Monday check in here at Game Break for the week’s five questions. Send an email with the correct answers to vh1gamebreak@vh1.com by midnight on Thursday of that same week and we’ll pick a winner on Friday. You can dig for the answers to all the questions either in the archives of Game Break or in the games on games.vh1.com .
The fine print is all right here for your reading enjoyment, but if you’re itching to get started here are the first five questions. Happy digging and good luck!
Week 1
1. What is the first unlockable celebrity character in VH1’s Escape the Paparazzi game?
2. What is the license plate number that appears in the first screen of the online demo of Mystery Case Files: Huntsville?
3. How many points is a Shadow Lord worth in Joust?
4. What was the first Nintendo DS title written about in Game Break?
5. How long has it been (in years) since the release of Nintendo 64?
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October 25th, 2006, 01:14 Posted By: JKKDARK
Sega announces Dominic Scott Kay to lend voice to Charlotte's Web game
SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that actor Dominic Scott Kay, who voices the role of Wilbur in Paramount Pictures'/Walden Media's presentation of a Kerner Entertainment/Nickelodeon Movies production, the holiday release Charlotte's Web, will reprise his role in the DS™ and PC versions of the Charlotte's Web video game. The game is scheduled for release on November 14, 2006 and will also be available for the Nintendo Game Boy® Advance and mobile phones.
"I love video games and I'm really excited to have my voice in Charlotte's Web," said Kay, who made his debut in the 2002 hit Minority Report. "I think it is so cool that the first game I've ever worked on is based on a story that everyone loves. I can't wait for it to come out so that I can play it with my friends and family."
Players of all ages will explore the charming world of Charlotte's Web as Wilbur and Templeton the rat in four interactive environments, including Zuckerman's Barn, a Junkyard, the Countryside, and the County Fair. Each area offers numerous challenging levels, a colorful cast of characters, and a variety of mini-games. Through his familiarity with Wilbur in the upcoming movie, Kay is able to bring his big-screen movie magic to the character in the DS and PC versions of the game.
"We are excited to have a talented actor like Dominic Scott Kay join the project," says Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Kay's colorful performance and energetic voice brings Wilbur to life, and makes this magical gameplay experience feel just like the movie."
Charlotte's Web will be available on the Nintendo DS System, PC, and Game Boy Advance this fall. The game is rated "E" for Everyone by the Entertainment Software Rating Board.
Charlotte's Web is a new, live-action adaptation of E.B. White's beloved classic, which is the best-selling children's paperback of all time. In Charlotte's Web, a very small pig finds that the most powerful force in the world is the bond of friendship. Wilbur, a pig and the runt of the litter, has a youthful manner that makes him seem naïve to the other animals in his new barn, but to Charlotte – the spider who lives in the rafters – he is a welcome friend. Their friendship is shown to be a lasting one when the other animals reveal that the pig's days are numbered. It seems that only a miracle will save Wilbur's life, but a determined Charlotte spins words into her web in an effort to convince the farmer that Wilbur is "some pig" and worth saving. The magical story of loyalty and sacrifice comes to life in this live-action adaptation.
The motion picture Charlotte's Web will be in theaters nationwide on December 20th, 2006. The film has been rated G by the MPAA. More information on the film can be found at http://www.charlotteswebmovie.com.
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October 25th, 2006, 00:27 Posted By: wraggster
New from SuccessHK

Product Features of Nintendo DS NDS Lite Quick Battery Charger
Quick charge function
3 Hours fully charge
Compatible with original or 3rd party lithum rechargeable battery
come with mini battert cover screw driver and USB power cable
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October 25th, 2006, 00:25 Posted By: wraggster
New from SuccessHK

Brainiac and his villain cronies have developed a master plan to conquer the world and eliminate the Justice League forever. Using the extraordinary super powers and expert fighting techniques of the Justice League, players must save humanity from Brainiac's destruction and the even darker forces that are lurking in the universe. Features Superman, Batman, The Flash, Wonder Woman, Green Lantern, Martian Manhunter, and Zatanna. Key voice talent and engaging storyline, with in-game banter and 3D cinematic cut scenes
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October 25th, 2006, 00:07 Posted By: wraggster
New DS game released:
Tales of the Tempest, the first Tales title for the DS concerns Caius, a boy with the ability to unleash the beast inside him, and his quest to find his true parents. The game is presented in 3D and uses a battle system similar to Tales of Rebirth. Enemies and allies are all on 3 lines, with the player switching between them at will. The Touch Screen may be used for special attacks never before seen in the Tales series, allowing lots more variety in battle. The big feature of this game is the ability for certain characters to transform into werewolves, gaining extra power and speed at the cost of techniques.
Namco's Nintendo DS™ RPG game Tales of the Tempest is finally in stock today, available at US$ 48.90 only. Also shipping at the same time is Hori's Tales of the Tempest DS Lite Accessory Set, containing a Tales of the Tempest branded Protector Kit (up/down part) and a slim type Card Case DS.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 25th, 2006, 00:05 Posted By: wraggster
New DS game release:
Pinky Street: Kira Kira * Music Hour is a rhythm action game, based on a series of three touch panels for you to interact with as the beat rolls by. You hold the Nintendo DS™ sideways, with the touch panel on one side for gameplay and the other side showing a full-body view of your dancer and her competition. Your movements will be completed with your stylus.
Up top is a meter showing the song's beat and one of three color blips for an upcoming beat. That color will light up one of the three touch panels when it reaches the beat, and you must take action in that panel to hit the note. Sometimes the note will be just a single tap, other times it will light up with arrows that you must stroke for the music hit. Build your "Rainbow" combos and beat your opponent on the dance floor either in single player or multiplayer mode.
The game also contains a full story mode to play through. Included in this is a large mall town to explore, with several points of interest for your smiley-faced female dancing idol. You can go shopping for outfits for her or visit clubs to play games. There's even a cute photo booth for fashion-crazy girls (and pervy boys) where your 3D character will strike a number of poses as you take pictures of her.
Pinky Street: Kira Kira * Music Hour for Nintendo DS™ is shipping today as standard version (US$ 48.90) and First Print Limited Edition (US$ 59.90), which includes a figure of the game's main character. The latter has only arrived in limited quantities today, but more supply is confirmed later this week, covering all remaining preorders as well as new orders.
More Info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 24th, 2006, 23:45 Posted By: wraggster
A Best Buy employee who wishes to remain anonymous sent in the above pre-launch Wii setup for the retailer including a 22-page memo documenting which stores will participate in the promotion. The letter, written by VMSM (third-party Nintendo marketer?) and addressed to "Best Buy Retail Management," names 249 participating stores and includes installation instructions for two, four-foot "Coming Soon" billboards with one count-down clock. Billboards are expected to hit stores on November 1.
While it looks big, keep in mind those white boxes could denote existing inventory. More interesting, however, is the display copy: "When you hit a drum, swing a raquet or a bat, why should you have to press a button?" A new slogan that perhaps effectively communicates Wii's take on the game interface.
Screen Via Comments
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October 24th, 2006, 23:43 Posted By: wraggster
Via Joystiq
Modojo examines what they call "a series of mistakes" made by Nintendo in managing the Game Boy and claim the handheld line all but dead. The portable site blames a lack of advertising, a high Micro launch price of $99, and poor peripheral support for the suggested demise and even likens the Micro's performance to that of the Power Glove and Nintendo 64 disc-drive. Ouch!
From the article: "When it was announced that the Nintendo DS was going to be a portable gaming device that not only played Nintendo DS games, but GBA games as well, it pretty much defeated the purpose of owning a GBA in the first place ... Nintendo pretended to support the three pillars as a way to fight Sony's looming release of the PlayStation Portable. If the new dual screen and touch screen didn't appeal to the mass market then Nintendo could fall back on the Game Boy."
When rumors surfaced back in May that Nintendo would discontinue the Game Boy from an interview with Reuters, Iwata denied the claim in speaking with Game Daily saying his original quote was taken out of context, and only that Nintendo is currently focusing its efforts on the DS and Wii before planning a GBA successor. You make the call: Will Nintendo kill off the Game Boy, or not?
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October 24th, 2006, 23:42 Posted By: wraggster
In their recent press release concerning revenue forecasts, Ubisoft pledged seven more Wii title, in addition to the seven announced at launch, bringing the total to 14 Wii games by March 2007.
The first concern we have is the seven launch titles. Prior to the press release, we knew of eight confirmed launch titles (listed after the break). Which game is not making the launch window? Ubisoft's press release did not provide any further elaboration of the seven Wii launch games, but we think prime candidates for delay are Splinter Cell: Double Agent and Blazing Angels.
That leaves us with six unknown non-launch titles due for release before March. Of them, one will be a "non announced new brand." Does that mean the other five will be sequels, adaptations, or other franchice iterations?
Ubisoft releasing 14 titles within as many weeks of the Wii launch is a big gamble. The publisher-developer aspires to topple EA as the No. 1 publisher worldwide, but is this a route of quantity over quality? If Ubisoft's titles prove to be consistently high caliber (or, at least, pretty decent), then perhaps their assault on the Wii library will prove fruitful. However, if a string of titles within that period turn out to be low quality garbage, then Ubisoft is doing nothing to help the company long-term.
The eight previously-confirmed launch titles for Wii:
Rayman Raving Rabbids
Red Steel
Far Cry
Blazing Angels: Squadrons of WWII
Monster 4x4 World Circuit
Open Season
GT Pro Series
Splinter Cell: Double Agent
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October 24th, 2006, 23:32 Posted By: wraggster
When gamers rip their Wii out of the box this December, the console's WiFi-compatible functionality will allow them to surf the internet on their TV, and here are the first shots of it in action.
The simple-looking web browser will be controlled using the Wii Remote's pointer. A panel across the bottom of the screen appears to include back and forward-page buttons, an 'eject' button that presumably exits the browser, and a button with a star on it which we know to be for bookmarks. We're waiting on feedback from Nintendo as to what the other button does.
The browser will be a downloadable option to all Wii owners, and will be free for the first six month, after which users will have to pay a small fee. Just to make it clear, these charges are only applied to web browsing. All of Wii's other online services, including online gaming, will be permanently free.
For your viewing pleasure (and salivating anticipation), we've also included brand new shots of the Mii editing screens and message boards in use, as well as the banners you'll see before booting various Wii game discs, including Zelda, Wii Play and Wii Sports.
December 8 can't come soon enough.
Screens Here
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