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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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October 28th, 2006, 12:27 Posted By: wraggster
Via Menshealth
Karl, Birmingham, MI asks
Q: How can I get my girlfriend into playing video games?
The Girl Next Door Answers:
Calling her over to watch as you pistol-whip a hooker in GTA or solve the riddle of the moon druids in Myst IV is not the way. Maybe you should buy that new Nintendo system with the stupid name, Wii. It was designed in part to suck video-game-dissing women into the virtual world. Personally, I'm addicted to Rockstar Games' Table Tennis and Tom Clancy's Splinter Cell Chaos Theory.
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October 28th, 2006, 12:04 Posted By: scorpei
Hi all,
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I've finished my review of the DS-Xtreme adapter. I've tried to cover most things but if you feel there is something missing or wrong don't hesitate to ask/say so on my news page. I will add it to the FAQ section of the review if it's a useful question.
linky!
Yours,
Scorpei
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October 28th, 2006, 10:47 Posted By: wraggster
Call it a bonus, call it a gimmick, but we're bound to see Wii games getting packed with wacky control schemes. First up Metal Slug Anthology, promising five nontraditional schemes in addition to GameCube controller support. We suppose it'll add some replay value, but some of these just look like annoyances:
"Nunchuk Control Stick" - movement and fire controlled with Nunchuk; grenades tossed by flicking Wiimote
"Tilt Wii Remote" - tilts control movement; d-pad "up" to jump (no nunchuk attached)
"Wii Remote" - classic controls; flick to toss grenades (no nunchuk attached)
"Arcade" - hold Wiimote vertical against surface (emulates joystick); nunchuk fires and jumps (flick it for grenades)
"Nunchuk Only" - Nunchuk controls all (except weapon switch and alternate attack)
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October 27th, 2006, 22:27 Posted By: wraggster
Infantile Paralyser have released a new version of the Image Viewer for the Nintendo DS, heres whats new:
Version 0.26+2 2006/10/26
The bug that became a mirror image if it rotated by 90 degrees in the slide show mode was corrected.
Version 0.25 2006/10/23
Even if the reduction ratio was changed, the cursor position was maintained.
The reduction ratio change icon was brought together in the pop-up menu.
The function was allocated in UP/DOWN/LEFT/RIGHT and L button (Or, A/B/X/Y and R button) respectively.
The preservation folder of the IPK file can be specified with img2ipk.exe.
When a thumbnail mode was begun, the cursor position was corrected in the screen inside.
A small bug was corrected.
The user interface was changed a little.
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October 27th, 2006, 21:31 Posted By: wraggster
Press release:
Release Date: 2007
The pony you always wanted in the palm of your hand!
Choose from 7 breeds and create and customise your very own pony. Make sure it is well groomed, clean and happy. Take it for trail rides to keep it fit and watch out for birds, animals and hidden rare gifts to collect. Make your pony beautiful with gifts and matching sets of accessories ensuring your pony is the best pony in the whole stables!
Features:
Brush with the stylus to make sure it’s the best-groomed pony in the stable
Clean your pony with shampoo and conditioner to give it a shiny coat
Find new trail entrances and hidden gifts by touching the screen on a trail ride
Spot animals on trail rides with the stylus
Use the stylus to write the name of your pony
Place rosettes and update your secret diary everyday
Use the stylus to remove stones from your pony’s shoes
* Keep up to 3 ponies in your stable at any one time
Screen Via Comments
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October 27th, 2006, 21:24 Posted By: wraggster
Via Spong:
Nintendo has released another batch of videos on the official Wii website, showing a number of families and individuals enjoying Wii Sports bowling, baseball
Whilst gamers hanker for Red Steel, Zelda: The Twilight Princess, Super Mario Galaxy and Metroid Prime 3: Corruption it seems that Wii Sports, has become the flagship title at the centre of Nintendo’s plans to take Wii to the great unwashed, non-gaming masses.
There is of course a great and serious danger inherent in this strategy, which nobody so far seems to have picked up on.
Not that it won’t work. It will. But what do you do if you want to play any of the ‘proper’ games mentioned above, yet you can’t get your gran and your annoying little sister off of Wii Sports?
SPOnG foresees many a family argument over who gets to control the Wii-mote this coming Christmas holiday period!
More Info --> http://us.wii.com/experience_gallery.jsp
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October 27th, 2006, 21:11 Posted By: wraggster
The Wii Kiosks are going up all over Japan, allowing Nintendo faithfuls, a.k.a. the entire population between 2 and 80, to have a go at the Wii before launch. And by "have a go", we mean look but don't touch.
The big screen shows the instructional video over and over, similar to the infinitely repeating instructional video at the Star Trek: The Ride Ride we rode on in Las Vegas—much to the despair of said ride workers.
Screens Via Comments
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October 27th, 2006, 19:42 Posted By: wraggster
Although the Wii won't be on sale for weeks, Nintendo is already enjoying robust financial numbers. Today in Tokyo, the company reported a 54.4 billion yen (around $459.5 million) profit for the first half of its fiscal year, which ended on September 30.
The figure is a 48 percent increase from the 36.63 billion yen (approximately $309.2 million) the company reported during the same period the prior year. The Kyoto-based game giant rang up 298.82 billion yen (approx. $2.52 billion) in overall six-month sales, a massive 69 percent increase from the 176.36 billion yen (around 1.49 billion) it took in from April-September 2005.
To anyone following the game industry, the reason for Nintendo's success will be unsurprising. The company announced it has sold more than 10 million units of its DS handheld this year, a trend which accelerated after the sleeker DS Lite was released this spring. So far, the company has sold 26.82 million units of the DS and DS Lite since the platform debuted in late 2004.
Brisk sales of DS hardware translated to brisk sales of DS software. New Super Mario Bros. has sold 6.76 million units worldwide since it went on sale in May. Another popular game, Brain Age: Train Your Brain in Minutes a Day, sold 4.59 million units during the April-September period--bringing its lifetime sales total to 8.51 million units. The game hit Japan in May 2005, arrived on US store shelves in mid-April 2006, and came to Europe in June 2006.
Despite its surging sales, Nintendo's full-year outlook remains the same since it revised the figure upwards three weeks ago. The Mario factory now predicts its net profit for its entire business year, which ends on March 31, 2007, will be 100 billion yen (about $850 million), a 20.5 percent increase from its previous estimate of 83 billion yen (about $705 million).
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October 27th, 2006, 18:46 Posted By: wraggster
New Super Mario Bros. takes Nintendo Game of the Year award
It seems Nintendo's "He's is Back!" slogan used in the game's TV commercials couldn't have been truer
Mario fans have been calling out for the mascot to return to his 2D platforming roots to follow up on the legendary Super Mario World on the Super NES, and when New Super Mario Bros. landed on DS, it was destined to do well.
We thought the game was a tad on the easy side but then, so did everyone who had previously tackled the hellish, cannon-filled airships in SMB.3 or swooped their way to the secret exit on Cheese Bridge. But for the mainstream, its innovative two-screen platforming was perfect, and its nods to the old games make it retro cool.
Luckily, you won't have to wait another 15 years for more 2D Mario action because Super Paper Mario is on its way to Wii and, although it's some way off yet, it's looking brilliant.
Via CVG
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October 27th, 2006, 18:42 Posted By: wraggster
Via CVG
Those cutesy little muts trot away with The Sun Family Game and Bliss Girls Choice awards
Nintendogs, the game that crops up every time Nintendo brags about how successful the DS is, has snagged two awards at the prestigious Golden Joysticks.
Taking home The Sun Family Game of the Year and bliss Girl's Choice awards, Nintendo's innovative pet simulator has been recognised for expanding the appeal of videogames to those elusive female types that usually avoid control pads like bad smells.
Nintendogs and Nintendo's mainstream-targeting Touch Generation games have worked wonders for the DS, which has seen soaring worldwide sales. And now the ladies are on board, us videogame-obsessed guys might actually be able to speak to real girls without having to leave our Mario T-shirt at home.
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October 27th, 2006, 14:58 Posted By: wraggster
Swing your eager over to that little thumbnail on the right to see the latest Red Steel trailer, which shows off the game's four-player modes including an insight into how the innovative 'Killer' mode will work.
As well as the usual deathmatch mode, Red Steel will feature a Killer mode that will have players individually receiving mission objectives from the speaker in their Wii Remote.
About half way through the trailer, one of the Remotes bleeps and then says: "you are the target". Obviously, that player then has to try to stay alive for as long as they can whilst the other three players try desperately to be the one that gets the kill.
You will also see the four players performing over-exaggerated diving manoeuvres on the sofa, and hiding behind bits of furniture in the room. If any of that were actually necessary we wouldn't have the energy to play the game for more than five minutes. Rest assured, lazy gamers, that when you eventually play the game the controls are so sensitive that you'll barely even need to move your wrists.
Red Steel will have players shooting and slicing their way through the streets of Tokyo from December 8.
Trailer Here
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October 26th, 2006, 22:59 Posted By: wraggster
Christophe Andreani has released a new version of his excellent Map for DS App for the Nintendo DS, heres some info:
AMAP4DS (A map for DS) is a simple, easy to use and fast map viewer. It is first designed for metro and bus maps. It is not distributed alone but always with a specific map. You can find free several maps downloads below. Due to DS technical limitations it is not possible, for now, to load your own maps into AMAP4DS. If you need a map you can't find here, please, send me an email: christophe@andreani.net , I may add it in a near future :-)
AMAP4DS V3.0 offers one more zoom level (5 zoom levels available) and larger map resolution: up to 1536 x 1536
New v3.0 downloads:
AMAP4DS-Paris-Bus" is a Paris (France) bus map for the Nintendo DS.
"AMAP4DS-Osaka-Subway" is an Osaka (Japan) subway map for the Nintendo DS.
"AMAP4DS-Munich-U-Bahn" is a Munich (Germany) U-Bahn (subway) map for the Nintendo DS.
Download at Official site here --> http://www.andreani.net/ds/
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October 26th, 2006, 22:53 Posted By: wraggster
News/release from The Dude:
Here is my version of the game Boggle for the DS.
It has wifi multiplayer support by connecting to or hosting a server. This allows you to play against and to chat with other players.
The object is to create words by connecting the letters on the 4x4 board of dice. Letters must be adjacent to each other (can be horizontal, vertical or diagonal) and you may not use the same die twice for one word.
The minimum word length is 3 and you get 1 point for 3-4 letter words, 2 points for 5 letter words, 3 points for six letter words, 5 points for 7 letter words and 11 points for words longer than 7 letters.
To join a server, select the "Join Server" option and input the IP of the server you would like to join. The IP you input should be saved in SRAM and loaded the next time you start. The default IP is the IP of a server that I am currently running, although I do not know how long I will have it running for.
You can start a server on the DS by selecting the "Start Server" option. Port 8070 must be forwarded from your router to your DS to allow other users to connect.
You can also run a dedicated server on your PC by running the included BoggleDSServer.exe program. Port 8070 must be forwarded from your router to your PC to allow other users to connect.
Thanks to my buddy Xander for the graphics.
Please leave questions, comments and bug reports.
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October 26th, 2006, 22:50 Posted By: wraggster
knight0fdragon posted this news/release:
So here is an update to my photocup game the graphics should be better and I fixed some bugs. Some comments would be nice so that I can have something nice and polished done, and I will work on the photo parser to allow a bigger range for the touching of tiny dots.
Also if some people can test it on various flash cards, I would really appreciate it, thanks.
Also should support DSRumble and WarioWare Rumble
Cards I have tested it on:
Supercard CF -> runs, and saves
XG2 flash Lite -> runs, and saves
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October 26th, 2006, 22:34 Posted By: wraggster
Game|Life has scored some precious hands-ons with Ubisoft's Wii launch titles and also managed some time with the Phoenix Wright Ace Attorney: Justice For All (DS) import while traveling to and from the Ubisoft offices. Check out the coverage:
Monster Truck 4x4 and GT Pro - "...just old games with Wii controls shoehorned in, and how do you really get excited about that?"
Red Steel - "I didn't play Red Steel at E3 ... So I had no firsthand knowledge of the game until today. And what I played was great. Apparently they've made great strides between E3 and today, because the controls ... were spot-on..."
Rayman Raving Rabbids - "...this might be the best non-Zelda game of the launch, and easily a great showpiece for the controller's abilities."
Splinter Cell: Double Agent - "After spending a half an hour struggling to complete the first level of Double Agent on Wii, I went home, popped in the PS2 version, and blasted through it unscathed in minutes."
Phoenix Wright Ace Attorney: Justice For All (DS import) - "Not only is the game bilingual, it's actually a global product. When plugged into an American DS system, the title bar on the console's menu screen reads -- instead of Gyakuten Saiban 2 -- 'Phoenix Wright: Justice For All.'"
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October 26th, 2006, 22:32 Posted By: wraggster
Gamers who missed out on Wii preorders at EB Games and GameStop earlier this month are getting a second chance at launch day giddiness. Toy monolith Toys "R" Us will begin taking preorders for the Wii on Sunday, October 29, the retailer confirmed today.
A $50 down payment is required to get the all-important voucher that will guarantee one of the $250 systems the day it is released, November 19.
However, that may not be the only console the store takes preorders for on Sunday. Over at Gaming Age Forums, a poster who claims to work for Toys "R" Us says that PlayStation 3 preorders will also be taken on October 29, which, if true, could make for strange bedfellows among those camping out on Saturday night for a good spot in line.
According to the poster, who goes by the nom de plume "jetsetmario," each store will have roughly 12 to 25 Wiis, four to 10 60GB PS3s, and one to four 20GB PS3s.
More evidence of PS3 preorders comes from Toys "R" Us' "Big Book"--the retailer's holiday print advertisement that is mailed out, available in-store, and circulated with newspapers. Scans of the ad, which will be released later this week and tells customers to "reserve [a PS3] now," hit the Internet and are causing a whirlwind among those eager to secure a hard-to-get PS3 on launch day.
Representatives from Toys "R" Us were unavailable for comment on PS3 orders as of press time.
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October 26th, 2006, 22:30 Posted By: wraggster
Via Slashdot
Gamasutra is reporting on reporting, with financial information from some of the large gaming companies becoming available this week. Nintendo, who had already previously raised projections, saw their profits up 72% over last year. This dramatic increase was credited largely to the DS, with 10.9 million units sold in the first six months of this year alone. Sony, on the other hand, dropped profits by 94% over this time last year. The company attributes this largely to the battery recall and PS3 start-up costs. From the article: "The company's games division reported a ¥43.5 billion ($366.6m) loss, from a ¥8.2 million ($69,000) profit in 2005, thanks to research and development, manufacturing and marketing costs related to the launch of the PlayStation 3. Sales and operating revenue were down by 20.5 percent to ¥170.3 billion ($1.43bn). A decrease in hardware sales worldwide was attributed to a drop in price for the PlayStation 2 and PSP. Software sales also decreased overall, although individual PSP sales were up on the previous year. Combined profit from the PS2 and PSP business was described as 'relatively unchanged'."
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October 26th, 2006, 19:17 Posted By: wraggster
News from Play Asia:

Play-Asia.com has opened preorders for three upcoming Nintendo licensed First4Figures Collectible Statues, based on the popular The Legend of Zelda and Metroid Prime franchises. All figures are strictly limited, hand cast and hand painted, individually numbered and come with an authenticity card. Don't miss this chance and submit your preorder now. Only available as long as supplies last...
Official product descriptions:
Very little is understood about the demigod know as the Fierce Deity. With his history shrouded in mystery, the dark and mighty warrior was trapped into a mask, a mask which allows the wearer to inhabit the Fierce Deity's powerful body. Powerful and evil, could this mask's dark powers be as bad as Majora? When young Link dons the Fierce Deity Mask, he manages to harness its power without being corrupted and is transformed into Fierce Deity Link for ultimate showdown with Majora…
First 4 Figures is proud to present Fierce Deity Link, the first collectible statue in the First 4 Figures highly anticipated Legend of Zelda collectible statue series. With inspiration taken from the official Majora’s Mask Fierce Deity Link artwork, the statue has faithfully recreated Fierce Deity’s powerful and mysterious character and pose. Raising his double helix sword high above his head, he is ready to take on any his enemies. Towering at over 14.5 inches to the tip of his sword hilt, Fierce Deity Link will be in scale with the others in the series.
Cast in high quality poly-stone, the statue is hand finished and hand painted. Comes packed in a foam interior full colored box with a card of authenticity. Highly limited at only 2,500 pieces available worldwide.
The Legend of Zelda - Fierce Deity Link Statue is on preorder to ship November 2006 at a price of US$ 99.90 only.

Edition size: 2,500 worldwide
Artist: Ryan Lim
Base Concept Artist: James West
Height: 14.5 inches
Hand cast and hand painted
Individually numbered and comes with an Authenticity Card
More Details Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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October 26th, 2006, 19:12 Posted By: wraggster
We were skeptical about AiLive's motion-making development tool when it was announced earlier this month, but after seeing a tech demo of LiveMotion in action, we're convinced it can produce novel work. The problem is the price. At $2,500, LiveMotion is only attractive to a select crowd and excludes smaller parties who will likely turn to Microsoft's XNA project for a more affordable creative outlet.
Nintendo should consider setting up a program, like XNA, that would invite indie game makers and hobbyists to explore Wii's ingenuity. The DS's success has shown that there's an interest, a market, for small quirky games -- it's what Jaffe was getting at; an era of churn'em-out hits. With Wii, Nintendo could p0wn this niche.
More Info
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October 26th, 2006, 18:55 Posted By: wraggster
Via Kotaku
Pikachu is not your friend. Doesn't matter if toy maker Tomy has dubbed this torture device "Tomodachi Pikachu" (Friend Pikachu), the yellow pocket monster is the enemy and must be destroyed. And the 150 plus Pika words this stuffed demon speaks, thereby encouraging small children like my son to repeat over and over again? Hogwash. Those red light-up cheeks are a mere foreshadow to the blinding rage the product will ultimately unleash. That being said, I'll probably buy it for my son's birthday
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