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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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October 30th, 2006, 00:00 Posted By: wraggster
CNN has paired up with Nintendo to bring news updates to the console. Heres some info from Edge the UK Magazine:
Laurent Fischer interview
- He doesn't expect all of society to immediately jump on board from day 1. At first it will probably be mainly the hardcore and casual gamers buying it, but little by little he expects more people to come on board through word of mouth, advertising etc... much like the DS. He says word of mouth has played a huge part in the DS's success in Europe.
- He says in Europe the DS has done a wonderful job of capturing the female gamer and the casual gamer, but getting the non-gamers still has some way to go yet. NOE's goal is to get the DS selling as fast as it is in Japan where on a weekly basis they're still not able to fulfil the demand, becaue they're attracting such a broad audience. "In Europe I don't expect us to be in that position for some time, but we're on the way. It will take one year, certainly and with the Wii it will take the same time. We know it's a long way to get out of the videogaming ghetto"
- He says when creating games Nintendo doesn't say "this is going to be a gamer's game and this is not." He says a lot of hardcore gamers enjoy Brain Training, because it's something different and another good example is Animal Crossing. Nobody at Nintendo thought Animal Crossing would be a very massmarket game. It started out as a hardcore game with people around the world going crazy for it, then it became a bridge between the hardcore, casuals and the wider population, which included females and people looking for a different concept. In Japan they were surprised by the strength of Animal Crossing's sales and every week NOE says "WOW" at the sales. He said on the GameCube it only sold 150,000 in Europe but the DS game has already passed 850,000
- He says for months and months he had to sit and see journalists politely smiling when he told them DS is stronger than the PSP, but he knew from the start it would take off eventually, because he tested it on the people around him. He said his wife kept stealing his DS which has never happened with their other consoles and his neighbour - an awful old lady - became addicted to Zoo Keeper. She'd played Tetris long ago and now she was hoooked on Zoo Keeper. "If there was one person who wouldn't play a videogame, it was her"
- He says he's not worried that people can download the old (Virtual Console) games on the PC. He says it's important to be able to play them on your TV screen and doesn't think playing a NES game on the PC is something you'll really love. "Of course, you can play them on your PSP via emulation too! [laughs] Actually most PSP owners I know are using them for Nes and SNES games"
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October 29th, 2006, 23:57 Posted By: wraggster
New release from POSPI
This is my first DS game so I hope you all like it. It's a 2 player deathmatch game where you both play on the same DS. The object is obviously to kill your friend, which you can do by knocking them off the bottom of the screen or using one of the 18 weapons that are randomly populated into the level, which also happens to be randomly generated.
All the action takes place on the top screen, whilst the bottom shows the scores and that type of thing. It's been intentionally designed to be very retro and so there's no real use of the DS's more unique features.
Still in beta stages, and a little unstable (especially on emulators). If you get a lot of crashes there's a debug version so you can let me know what class & function it's dieing in. Planning to add wifi multiplayer, statistics saving, stylus menu controls and of course stability and bugfixes somewhere down the track. *Glances at top of screen* - maybe I'll enter it in this cool dev compo when it gets better as well 
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October 29th, 2006, 23:50 Posted By: wraggster
Nintendo Co. Ltd. plans to launch its videogame business in Russia later this year, competing with Sony Corp. and Microsoft Corp. in a growth market, business daily Nihon Keizai Shimbun said on Sunday.
With the U.S., European and Japanese game markets maturing, the Japanese video gamemaker known, for game characters such as Mario and Pokemon, needs fresh markets with strong growth potential.
Nintendo's European unit has already appointed a local agency to start selling its game hardware and software in November, the newspaper said.
Nintendo officials were not immediately available for comment.
The Kyoto-based company saw its operating profit more than treble in the fiscal first half to September thanks to its hot-selling DS hand-held games.
It will start rolling out its new game console, the Wii, next month in the United States, staging a three-way battle with Sony's upcoming PlayStation 3 and Microsoft's already-available Xbox 360.
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October 29th, 2006, 23:49 Posted By: wraggster
New release from Mollusk:
The rules are simple : the bottom left virus is activated. Every virus of the same color it touches becomes activated too. You can change the activated color by clicking on the colors below... Activate all viruses in less than %d moves, and you win !
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October 29th, 2006, 23:47 Posted By: wraggster
Via CNN
9. Nintendo DS Lite
Now I'm not saying that I haven't seen women playing with Sony PSPs, but the DS is the more female-friendly platform. Why? Gals say it's the games. I say his-and-hers matching DS units means game on--which is better than game off.
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October 29th, 2006, 23:34 Posted By: wraggster
Nintendo fanboys gushed all over YouTube (and their pants!) today at a new promotional trailer for the Wii. For those who have yet to pick up on the console maker's subtle formula for making commercials, we'll guide you through the process:
Find a group of people of varying age, ethnic background, gender, and height.
Give them all Wiimotes.
Have them stare into the camera and smile while they wave their arms maniacally.
If need be, splice footage as a means to explain why people may be shaking their arms maniacally at the screen (else the audience might think these Wiimotes are magically controlling us -- you, sir, will not make a marionette out of me).
The video manages to splice footage of most of the high-profile launch titles, including the how-is-it-not-ready-for-launch Wario Ware Smooth Moves -- apparently the developers are taking some extra time fine tune the game's complex graphics.
You might notice a dichotomy between the groups playing certain games. Wii Sports had a family of players, Excite Truck attracted a teenage audience of male and female. Metroid Prime 3: Corruption and Twilight Princess, however, were both played by the loner twenty-something male sitting in a dark room. Are you trying to tell us that our 80-year-old Irish albino grandmothers won't get a kick out of wielding two samurai swords in a Yakuza-inspired environment?
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October 29th, 2006, 22:38 Posted By: Kramer

BigBen Interactive, a company that makes accessories for consoles such as the PS2, Xbox, and Gamcube, are launching into the world of the Wii with a strange peripheral attachment for the Wii-mote.
The device looks almost exactly like the Wii's Nunchuck, but instead of having an analogue stick, it has a 'D-Pad', and it is black. One question remains with this device. How are gamers supposed to play 'Zelda' with a D-pad? It is possible, but not convenient.
UPDATE:
Just to answer the question of some of the guys at the Nintendo forums, we do not yet know when it is coming out, or if it is necessarily coming to the US. We here hope that it isn't. For the price, we bet that it will be about $15 dollars, considering that the official Nintendo one will be $20 or so, and this one appears cheaper to make. Oddly enough, it doesn't appear that there is a wire to attach it to the 'Wii-mote', it could be because the device is wireless. As you can see on the side, there is a 'On' and 'Off' switch.
Source:GoNext
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October 29th, 2006, 16:03 Posted By: jojotjuh
I just saw this zip file on the supercard site called supercard-i/o and it contains three asm files including one with the supercard micro in it so i dont know if this is old news but these are fat drivers for all supercard versions out there.
EDIT: confirmed, these are NEW. since they are also made fro the rumble series (which dont work like the normal cards.)
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October 29th, 2006, 02:34 Posted By: wraggster
Tharandur posted this news/release:
My first post
This game is a Magical Drop version based in Naruto's universe. The controls are easy:
(A) -> Catch
(B) -> Throw
(R) -> New line (used like a speed-up, the lines appear automatically)
(START) -> Pause, quit announces,...
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October 29th, 2006, 02:30 Posted By: wraggster
CraigT posted some new WIP news of his Spectrum emu for DS:
Some of you who have used SpeccyDS 0.1a may have noticed a problem with the sound.
Occasionally, a small scratch or pop will be played. You can hear it when the Spectrum is playing a fixed tone, such as the BEEP command, or during the lose-a-life music in Chuckie Egg.
I knew what was causing the problem, the ARM9 processor (which runs the emulation) was feeding too much data to the ARM7 processor (which plays the sound), but couldn’t originally get the two processors to synchronise correctly.
I had another look at it last night. I scrapped the original timing code on the ARM9 and replicated it with the timings on the ARM7 to make sure they are running at exactly the same frequency.
This seems to have fixed it. The BEEP command sounds much better and plays a nice constant tone. I quickly played a few levels of Chuckie Egg and didn’t notice any more problems. It also means SpeccyDS runs at a more accurate speed than before (it was running slightly too quickly in v0.1a).
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October 29th, 2006, 02:12 Posted By: wraggster
Sektor has released a new version of Hexen for the Nintendo DS, heres whats new etc:
This is a port of Hexen to the DS. Rich did all the hard work. I just added support for more devices and changed the controls. It has sound and touchscreen support. Save games don't work. You need the retail hexen.wad, it is not compatible with the shareware version. Saves are written to /data/hexen/ but if you try to load them, you will get an error like "Corrupt save game: Segment [108] failed alignment check".
It uses Chishm's libfat to read the hexen.wad. Libfat is compatible with MK2/3, GBAMPCF, M3CF, M3SD, SCCF, SCSD and NinjaDS. I'm not sure about DS-X.
If you have a G6, EZ4Lite or a 256mbit flashcart then you will need to use the GBFS version. The GBFS version requires the .wad file to be attached to the .nds, rather than stored seperately.
Controls:
- dpad to turn and move.
- touch screen to look around.
- A button fires.
- Y button jumps.
- L button cycles through inventory.
- R button cycles through weapons.
- X button uses objects (doors, switches)
- X button + dpad to strafe
- B button uses the selected inventory item.
- Select brings up the menu and exits out of it (acts as escape).
- Start selects menu items, or toggles the automap when not in a menu.
- X+Up/Down on dpad flies up/down while in fly mode.
Touch screen sensitivity can be changed in options menu. There is a special ds menu for changing gamma and other ds-specific things (such as level warp and give all cheats).
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October 29th, 2006, 01:38 Posted By: wraggster
Nintendo’s Planning General Manager Mitsuaki Hagishima was interviewed recently in the latest issue of Nintendo Dream in Japan. In summary, Hagishima revealed that Nintendo does not have any plans for a different colored Wii, however they do plan to release different Wii-mote colors. The reason for Nintendo releasing in the United States first was in order to get the console in before Thanksgiving.
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October 29th, 2006, 01:27 Posted By: wraggster
Kevin has released a new version of his WFCStatus app for the Nintendo DS:
added 6 games including Tony Hawk's Downhill Jam and Megaman Starforce.
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October 29th, 2006, 01:20 Posted By: wraggster
News from Extreme Enterprises:

This just in. The Astro Yellow completes the SHOCK! color range (first series anyway) that will surely grab your mates' attention. As a reminder, the SHOCK! series of DS lite replacement shells will be shipped to our resellers in the first week of November and thereafter to all direct customers. Hesitate no further if you're already thinking of changing the case of your liking. This will be available very soon!
NOTE: All our shells are coated with very high quality acrylic finishings which provides excellent protection and durability. This special coat is able to withstand ultra-long periods of abrasive use (common to gaming) as well as resistance to the saltiness of sweaty palms and smears that causes color fading. Overall, a greatly enhanced case that will give you a customised look that will last. We hereby present the Astro Yellow:
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October 28th, 2006, 12:34 Posted By: wraggster
Via IGN
In a year full of strange (or unique, depending on your perspective) DS game ideas, perhaps the strangest (or most unique) was Konami's Stock Sales Trainer. Developed by Metal Gear Solid mastermind Hideo Kojima, this game promised to do for stock trading what Brain Age did for brain training.
The Konami game isn't even out yet, and we already have another stock trading game on the way. Capcom has announced Kabu Trader Shun (Stock Trader Shun) for the DS. Picture the Phoenix Wright series with stock trading instead of the courtroom drama, and you'll have the basic idea behind this unique adventure title.
In Kabu Trader, you play as Shun Aiba, an 18-year old who's always dreamed of being a stock trader. Shun has just been summoned by his father's sole pupil, Toru Narasaki, who promises to teach Shun the tricks of the trade.
In addition to offering all the story and dialogue of an adventure game, Kabu Trader features an action-based trading mode. You face off directly against rival traders in the game's Versus Trade battles, making use of special Trading Arts to reach monetary goals as quickly as possible. New Trading Arts can be purchased in a Trading Shop. You also earn new arts by improving your trading rank and advancing through the storyline.
During the versus trade battles, the top screen shows a stock price chart, with the bottom showing how much money you and your rival have. You can select to buy or sell stocks, but aside from this, we're not sure how this "battle system" works just yet.
The look of the game and its anime-style characters will remind some of the Phoenix Wright series. Like that series, the game uses cut-in animation scenes to intensify battle scenes. At a glance, one could mistake this for a stock-trading mini game in Capcom's popular courtroom drama series.
Despite the apparent similarities, the producer and director of Kabu Trader are different from those of Phoenix Wright. The producer of the new game is Tatsuya Kitabayashi, who previously produced Irregular Hunter X and Rockman Rockman for the PSP. The director is Ikuo Ando, who did planning on Demento and headed up scenario for Breath of Fighter V. In a recent interview conducted by Weekly Famitsu, the two revealed that development on Kabu Trader Shun began in Spring of 2005.
To get a first look at the title for yourself, head on over to the game's official flash website. Shun is the girlish guy with glasses. Toru is the dude with the goatee. The female character is Hanako Kirikagura, another one of Toru's students and the daughter in a family of entrepreneurs.
Stock Trader Shun is set for Japanese release in 2007. A US release hasn't been announced, but given the popularity of Phoenix Wright, we'd say it's a strong possibility.
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October 28th, 2006, 12:31 Posted By: wraggster
rosered has made a rather excellent case for his/her Nintendo DS Lite, made from wool it looks like a New Controller.
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More Info
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