|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 12th, 2007, 22:46 Posted By: wraggster
Via Rebug comes a new release of the impressive CPC 6128 emulator for NDS.
- New keyboard 3/4. - Resize of the automatic screen. - More interlacing at the time posting of the screen. - The scrolling of the screen (Via the key R) now also functions into horizontal. - The sound is of better quality - Support of ROMs zippées functional. - Support of the DLDI in order to be compatible with all old linkers and to come (!! Caution!! That wants to say that you owe patcher the file .nds before being able to use it) - the change of pallet is again possible for each line. (possible modification via the menu hack)
Download and Give Feedback & Compatibility Reports Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 22:36 Posted By: wraggster
via highsnobiety
Here we present you now the first preview of what Run Athletics has waiting for you in 2007. They start with a collaboration with Nintendo on their classic Legacy model.
The sneaker features the Nintendo logo on the back heel and Nintendo characters (Yoshi, Mario) on the inner soles as well as on the outer sole. The upper is entirely made of a pattern made up of characters that you find in the Mario game of Nintendo. On the tongue there is a big "M" for Mario.
Definitely a fun collaboration and the fans will probably be excited about this sneaker.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 22:30 Posted By: wraggster
via dsfanboy
It's full of numbers! Who'd have thought? That does make it somewhat more easy for the non-Japanese speaker to navigate, so if you're so inclined, go dig around for the screens and more, including lots and lots of very clear images proclaiming Picross WiFi action will be available soon.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 22:14 Posted By: wraggster
via wiifanboy
First we had a Wii being played on a GBA SP, now we have it on the DS Lite. It seems hooking the Wii up to strange screens is all the rage now. With the brighter screen, the DS Lite is obviously the best choice for playing your Wii on an almost completely useless, tiny screen. Still though, as we said with the GBA SP, it at least makes for a cool video. Check it out past the post break.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 22:14 Posted By: wraggster
via wiifanboy
First we had a Wii being played on a GBA SP, now we have it on the DS Lite. It seems hooking the Wii up to strange screens is all the rage now. With the brighter screen, the DS Lite is obviously the best choice for playing your Wii on an almost completely useless, tiny screen. Still though, as we said with the GBA SP, it at least makes for a cool video. Check it out past the post break.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 22:10 Posted By: wraggster
New from Vincrash
A library written in C to access the Wii Remote's abilities. Currently able to toggle LEDs and rumble, as well as use the IR sensor to control the mouse pointer.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 22:07 Posted By: wraggster
Via MCVuk
Nintendo claims that its Nintendo Wii is more in demand now than it was when it launched last month.
The console giant has told MCV that retailers have reported that they are receiving more requests for the system than ever.
“Many retailers are reporting some instances of higher demand for Wii in the New Year than they had experienced for launch last year as word of mouth and interest in Wii continues to spread and grow,” a Nintendo spokesperson told MCV.
Although a free stock situation looks to be some time off, MCV has contacted retailers who have said that they largely understand the situation.
Joint managing director of CHIPS Don McCabe told MCV: “Although we’ve had Wii stock delivered in fair numbers and pretty consistently, we could have done with more – but so could have everybody. That said, Nintendo and Koch have obviously given us as much as we can and we have no complaints.
“Over Christmas, we had Nintendo fans knocking on doors and windows in the morning to see if we had Wiis in.”
"We're making constant and multiple deliveries to retailers across the UK to cope with the unprecedented demand for Wii highlighted by its record breaking UK launch,” added Nintendo’s spokesperson.
This morning, Nintendo raised its full year profits forecast by 20 per cent off the back of impressive Wii and DS sales. Targets for the amount of Wii games it expects to sell globally have been raised from 17 million to 21 million, whilst the firm is aiming to sell six million Wii hardware units by the end of the financial year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 21:26 Posted By: wraggster
Via AmpedNews
Nintendo executives must be patting themselves on the back right now; they essentially shut down any and all naysayers of their innovative, and sometimes overly ambitious, ideas and products. According to recent reports, the Wii sold 1.1 million units in the U.S. from its November 19 launch through the end of 2006. That’s quite an impressive number which beats out the PS3’s 687,300 units with its November 17 release date. But does this mean the Wii will win out in the long run? Or perhaps it’s just beginner's luck. The latter is doubtful, though the former isn’t exactly a guarantee. Here are three things, however, that would undoubtedly aid in the Wii’s overall success. To most these few pointers will appear to be common sense; but you’d be surprised to see how poorly Nintendo has been able to capitalize on these very simple concepts.
1) For Pete’s Sake, Get Some Third Party Support
Wario Ware: Smooth Moves is one of the few games that is coming out in the Wii's near-future.Although the Wii’s launch lineup was a pinch better than the PS3’s, it wasn’t the best we’ve ever seen. Well, how many launches are spectacular, for that matter? The point is, even though the Wii had an alright launch lineup, how will it do further down the road when the PS3 and Xbox 360 are sweeping up all of the third party publishers? The PS3 may seem a bit shaky right now, but don’t be fooled, as soon as its third party cavalry comes through in about mid-2007, it will be at the top of its game. The Xbox 360 is probably at that middle ground. It’s not bad by any means, but its support isn’t nearly as extensive as Sony’s. So where does that leave Nintendo? Well it’s anyone’s guess, but it could leave them begging for scraps at the edge of the table.
There were a fair amount of third party games in the lineup, including Red Steel, Call of Duty 3, and Trauma Center: Second Opinion. But what’s on the horizon for the console? Bust-A-Move: Bash and Sonic and the Secret Rings? True, Wario Ware: Smooth Moves is coming out soon, but outside of those three, there’s really nothing on the radar for the Wii until March, according to Gamestop. With only three titles coming out between now and then, you can officially say that of the games coming out, one-third of them are first party titles. What’s going on here? This has been a plague of Nintendo’s consoles since the N64, and it’s about time they break it. Although the Wii is the wildest thing Nintendo has ever created, and they have totally differentiated themselves from their competition, they may have separated themselves too much. Third party publishers may be looking at the Wii with uncertainty, but considering these numbers, they should be clamoring to jump on board and help Nintendo climb above the competition.
2) The Internet is a Series of Tubes
So maybe Ted Stevens has nothing to do with Nintendo, but the fact still remains that the Japanese gaming giant needs to finally jump on board the phenomenon that is the internet. And I mean make a real effort, not some half-assed attempt. Sure they “plan” to offer more online support, but a Wii optimized Opera browser, weather reports, and a small handful of online ready titles isn’t something I would consider solid online support in the face of Sony’s PlayStation Network; let alone Xbox Live. Nintendo really needs to create a plan for an online strategy. The fact is, online play augments the game’s longevity, and adds more possibilities for developers to toy with. I’m sorry, but I really don’t need a Mario Party 8; but if you’re going to shove it down my throat, at least give me online multiplayer.
A lot of games would be better off with online support. Wii Sports was basically a demonstration game, but do you realize how much fun it would be to play online? It’s not like there would be a lack of players to compete against. Let’s be real: 1.1 million people bought the system last year in the U.S. alone. There would be a huge amount of people to test your tennis skills against. Or how about a game of bowling? Imagine taking Cooking Mama: Cook Off online against another aspiring virtual chef. I’m thinking Bravo’s Top Chef-sponsored Cooking Mama competitions. It’s almost become standard for games to incorporate some form of multiplayer, and with the numbers Nintendo is pushing, they have the installed base to support it.
3) How Many Times Can I Swing a Sword?
Cooking Mama: Cook Off is all you need to pretend to be an at-home mom cooking for a family. Who doesn't want to fry some sausage patties?This isn’t so much of an immediate problem as it is a future concern. What does the future hold for sword-wielding adventures and gun-toting exploits? The concern has been risen that emulating the same real life tasks from game to game will eventually get old. Essentially what Nintendo has on their hands is a gimmick. Don’t get me wrong now--it’s a great gimmick and one that I think will last...if utilized properly. So far they haven’t run into any issues with variety. I can cook, play football, drive a truck, shoot a gun, and cut open a patient--what more can I ask for? The problem lies with the flood of mediocre games that come out offering the same exact features of titles before it. Unless publishers in the future push the limits of innovation, as the console itself did, it will simply grow stagnant and there really won’t be much to write home about.
This is a possible concern that Nintendo will have to address alone. Setting up stricter guidelines for third party publishers to follow in order to receive Nintendo’s blessings would only hurt them. At the same time, if they're going to rehash, they need to perfect their re-creations.
No one really knows how Nintendo will fair in the long run. The success they have been reveling in could be consumer infatuation, or they could have genuinely captured the hearts of gamers, children, and parents across the globe. Whatever it is, the fact remains that they sold 1.1 million units in the U.S. alone last year and 989,118 units in Japan. Certainly, those figures raise at least one eyebrow. Nintendo has done a good job appealing to the public, and if they can maintain that craze for the rest of the console’s lifespan, then they should be set. We very well could see the return of an entirely revitalized Nintendo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 21:15 Posted By: wraggster
New from SuccessHK

* Exciting arcade-style racing action with unique cel-shaded graphics
* Use your Wii controller as a fully functional steering wheel with fluid drift-style control, physics and scored runs based on how far you can drift
* 82 real cars from 10 Japanese car makers - Mazda, Nissan, Mitsubishi, Honda, Subaru, Suzuki, Toyota, Mitsuoka, Dahiatsu, ASL and more
* 5 gameplay modes including drift combo and split-screen multiplayer
* Dominate the competition in drift mode by mastering awesome drift combos
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 21:14 Posted By: wraggster
New from SuccessHK

* Games include turning the Wii remote on its side and pumping it up and down to inflate a balloon, swinging it in your arms to make a man run a race, making a slashing motion to cut a barrel, turning it on its side to turn a crank and placing it on the hips and wiggle to make a character use a hula-hoop
* Under Wario's tutelage and with the help of the Wii Remote, players will swing, spin and squat their way to victory
* Over 200 lightning-quick microgames, with controls that range from scribbling to flailing
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 21:09 Posted By: wraggster
New from SuccessHK

Inspired by the "superhero movie within the movie" finale of the movie, Disney's Chicken Little: Ace in Action features Ace, the superhero alter ego of Chicken Little, and the Hollywood versions of his misfit band of friends: Runt, Abby and Fish-Out-of-Water. The crew of the intergalactic Battle Barn faces off against Foxy Loxy and her evil Amazonian sidekick, Goosey Loosey, who have an evil plan to take over Earth. Battle evil alien robots through multiple levels across the solar system and combat your foes in one of three distinct game play modes: Ace on foot as a soldier, Runt as the driver of an armored tank, or Abby as the pilot of a spaceship. The original Chicken Little and his friends Abby, Runt and Fish we know from the film are featured in cut scenes throughout the game.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 21:08 Posted By: wraggster
New from SuccessHK

Product Features of Nintendo Wii Wii Crystal Force(3rd Party)
Transparent and ultrathin close-fitting protection shell
Perfect protection for your remote controller
Protect your controller from scraping and dirty
Available colors: Clear and Transparent Black (You could request specify color during ordering)
Please mark down the color you want in remark column when order
More Description of Nintendo Wii Wii Crystal Force(3rd Party)
This product is designed with close-fitting protection shell which is highly transparent and very thin. This cover is easy to change and can give your controller dazzle beautiful color. It is also very light and will not affect operation.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 20:58 Posted By: wraggster
Via NG
GameCube’s dead? Not to publisher O3 Entertainment, which is publishing a new GameCube shoot ‘em up. O3 tells Next-Gen backwards compatibility offers small publishers low-risk opportunities.
Outside of still strong sales of the PlayStation 2, the industry has its eyes fixed on the new generation of consoles. But with backwards compatibility, small publishers can take advantage of the install base of both old and new console generations, and in theory make more sales.
Santa Clara, Calif.-based O3 will be publishing the GameCube game Radio Allergy, a title developed by Japan’s Milestone studio, which is also responsible for another O3-published shoot ‘em up, 2005’s Chaos Field. The company describes its upcoming vertical-scrolling shooter as “a modern day revival to the classic arcade style shooters like Gradius and R-Type.”
O3 product marketing manager Mike Pepe told Next-Gen that backwards compatibility gives publishers additional venues to make more sales, thanks to a larger compatible hardware userbase.
He added, “With the prices that you can sell a GameCube title for, it’s a lot more reasonable currently than going with the Wii, which of course is a lot more expensive for us to garner [titles for] and also a lot more expensive for the customer to buy.”
It’s not a strategy that larger publishers may necessarily be interested in, but for small, more specialized companies like O3, it just might make sense. The earlier Chaos Field had respectable sales of 15-20,000 units, according to Pepe—not bad for an import-focused publisher with only seven employees.
While O3 is quick to point out that Radio Allergy is compatible with the wildly popular Wii, backwards compatibility isn’t the only reason O3 is bringing a game to Nintendo’s fading GameCube.
“There’s still a large following for shmups [shoot ‘em up games] on the GameCube,” said Pepe. “We’ve actually been prodded a lot by the fan base out there to put one out.”
A version of Radio Allergy also appeared in Japan on the Dreamcast, and is known as Radilgy (or Radirgy or Rajirugi). News of a GameCube version surfaced in late December, with O3 confirming the game today with an official announcement.
Perhaps the most notable GameCube shmup is Treasure’s Ikaruga, published by Atari in 2003. The cult classic is regarded as one of the most elegant, insanely challenging tributes to arcade-style shmups.
Radio Allergy is set to launch in February for $19.99.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 20:56 Posted By: wraggster
Via alt-ctrl
For the second in our occasional series about alternate input devices for videogames, we present you with an exclusive look at the control schemes for SSX Blur, the latest entry in Electronic Arts' acclaimed snowboarding franchise. "SSX is a lighthearted, colorful, over the top game," producer Alex Hyde told Level Up in an email. "The motion-sensing features of the Wii controllers seemed a natural fit to the sports of skiing and snowboarding, and at the same time allowed us to add a level of depth to the game that isn't possible on a traditional gamepad using a complex combinations of buttons. Also, the fact that the control scheme is more physical causes the player to be much more engaging and immersive experience, which is a real plus." We plan to get our hands on it within the next few weeks; for now, enjoy our exclusive screens, pictured below.
Screens at link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 17:24 Posted By: wraggster
Via Insert credit
Whilst From Software are often known to produce games involving wave after wave of killbots, they do have other works within their portfolio. One of these is the Kuri Kuri series.
The original game, on the PlayStation 2, was a moderately endearing puzzle platformer set over nine worlds with requisite boss battles. It didn't do that great and From Software shelved it as a consequence. Now in the clear and present glare of the DS Lite's omnipotence in Japan, Kuri Kuri has been jolted back into action.
Bear in mind though that their last DS game, Tenchu Dark Shadow, was akin to having nutty fecal matter ground into your cornea, here's hoping that Kuri Kuri DS is a departure from that hellish experience. The word "kuri", in case anyone is wondering, means "chestnut" in Japanese but the doubling up of the word has rather amusing ramifications; in that manga artists use "kuri kuri" to denote the sound of breast fondling.
Definitely a game for the kids then.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 17:06 Posted By: wraggster
via gibiz
The Japanese software market rose 125 per cent in 2006, to 363.89 billion yen (EUR 2.33bn), with Nintendo the most successful company in the market.
Hardware sales for the market as a whole also climbed to 261.9 billion yen (EUR 1.68bn), a 160 per cent increase for the last twelve months, according to data from Enterbrain.
The Nintendo DS was the best-selling hardware in the region, clocking up 7.5 million units sold, leaps ahead of its closest rival, the PSP, which sold 1.9 million units. The PS2 managed 1.5 million units sold.
Nintendo also sold 24.2 million units of software in 2006, which rises to 29.8 million when including sales from affiliate, The Pokemon Company.
The second highest-selling publisher was Square Enix, which managed sales of 6.8 million units.
The top ten best-selling games for 2006 also included eight Nintendo titles - all for the DS - with only appearances from Square Enix (Final Fantasy XII, PS2) and Konami (World Soccer Winning Eleven 10, PS2) breaking up the pack.
Pokemon Diamond/Peal was the number one selling game with 4.3 million units sold in the region, while New Super Mario Bros. was in second place with 3.8 million units by the end of the year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 17:03 Posted By: wraggster
via gibiz
A buoyant Nintendo has pledged to continue to manufacture the Wii console at "full bore," in order to satisfy customer demand, after the release of independent sales data from NPD.
The figures revealed that the Nintendo Wii has sold 1.1 million units in the 44 days since launch in North America, supported by software releases such as The Legend of Zelda: Twilight Princess, which totalled 1.5 million sales though Wii and GameCube SKUs combined.
"Millions of players, both hardcore and brand new, are already enjoying the unique entertainment provided by Wii, but demand for the system remains incredibly high," said NoA president Reggie Fils-Aime.
"Our work is just beginning. We're dedicating ourselves to maximising both manufacturing and distribution full bore throughout 2007, to make sure everyone who wants to experience the future of videogaming can do so just as soon as possible."
It wasn't just Nintendo's home console that performed well in 2006. The DS managed to sell 1.6 million units in December alone, bringing total sales in the region to 5.3 million.
Top-selling software for the DS included New Super Mario Bros. which shifted 2 million units in 2006, while Brain Age: Train Your Brain, sold 1.1 million copies.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 17:03 Posted By: wraggster
via gibiz
A buoyant Nintendo has pledged to continue to manufacture the Wii console at "full bore," in order to satisfy customer demand, after the release of independent sales data from NPD.
The figures revealed that the Nintendo Wii has sold 1.1 million units in the 44 days since launch in North America, supported by software releases such as The Legend of Zelda: Twilight Princess, which totalled 1.5 million sales though Wii and GameCube SKUs combined.
"Millions of players, both hardcore and brand new, are already enjoying the unique entertainment provided by Wii, but demand for the system remains incredibly high," said NoA president Reggie Fils-Aime.
"Our work is just beginning. We're dedicating ourselves to maximising both manufacturing and distribution full bore throughout 2007, to make sure everyone who wants to experience the future of videogaming can do so just as soon as possible."
It wasn't just Nintendo's home console that performed well in 2006. The DS managed to sell 1.6 million units in December alone, bringing total sales in the region to 5.3 million.
Top-selling software for the DS included New Super Mario Bros. which shifted 2 million units in 2006, while Brain Age: Train Your Brain, sold 1.1 million copies.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 12th, 2007, 16:58 Posted By: wraggster
via eurogamer
Ignition Banbury has had to drop support for the GameCube controller from the forthcoming Wii version of Mercury Meltdown Revolution.
"We've had to drop support for the GameCube controller as it's a very much 'at developers own risk' proposition and we're not masochists!" studio manager Ed Bradley told Eurogamer, in an interview due to be published in the near future.
Originally the game was set to offer control via tilting the Wiimote, but also analogue support through the Wii classic controller and GameCube pad. The Wii classic controller will still be supported.
And there's lots of good news in other areas, with Bradley confirming that the team allocated loads of time to making sure the game offered excellent feedback for its tilt controls - something that's crucially important in a game like Mercury.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
next » |
|
|