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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 7th, 2007, 21:40 Posted By: wraggster
During an interview with IGN that mainly focused on the company's recent acquisition of Demonware, a third-party source for networking solutions, Activision confirmed its plans to bring online functionality to Wii games. What they implied during said interview, however, was that they would be the first third-party publisher to flip the online switch in its games.
What exactly was said to imply as such, you ask? Well, Duke Collins responds to the question of online play in Wii games, stating "If you look at our track record, we've always been pretty much the first network guys on any platform coming out," backing up that implication when asked directly if they would be developing online-enabled games for the system by saying "Yeah, I would say we do." Can you say rock?
via wiifanboy
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March 7th, 2007, 21:26 Posted By: wraggster
Newly released for Nintendo DS:

Seiken Densetsu: Heroes of Mana is a real-time strategy role-playing game for the Nintendo DS. The game takes place 19 years before Seiken Densetsu 3, and features an all new cast of characters, as well as a few returning heroes from Seiken Densetsu 3. Take control of Roger, a skilled sword combatant in the Pendan Kingdom army. Using an air ship as your base, summon monsters to defeat oncoming enemy attackers.
Buy Seiken Densetsu: Heroes of Mana
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March 7th, 2007, 21:24 Posted By: wraggster
Newly released for Nintendo Wii:

Bomberman Land Wii features a collection of various, Wii Remote-based minigames.
The player uses the Wii Remote to point and destroy falling rocks coming out of a volcano located in the background. The player also receives bonus points for shooting at the rocks consecutively without missing. In the Pierrot minigame, the Wii Remote is used to balance a giant bomb on a stick, which grows in size as the game progresses.
The player must also avoid objects falling off from the balcony, which will cause the stick to tilt. If the stick manages to tilt too much, the bomb will fall off and explode. The Space Tube minigame uses the Wii Remote to tilt the tube that Bomberman runs through, which makes Bomberman jump or turn right and left. The player must also avoid obstacles including closing doors and spikes.
Buy Bomberman Land Wii
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March 7th, 2007, 21:12 Posted By: wraggster
The Wii is a cute little console that looks pretty nice in both a home theater or a living room, though we've heard some reports about people being a little creeped out by the Wii's all seeing, pulsating blue eye. iPod white is all the rage these days and Nintendo embraced it rather successfully. As Nintendo fans are well aware, however, if the Wii follows in the path of the company's other modern consoles it will only be a year or two before Wiis are launched in a variety of colors.
Some people can't wait for Nintendo to get around to offering new colors, and by some people we mean the team at Xtreme Enterprises. A couple of weeks ago we took a look at the company's first Wiimote and Nunchuck shells (story). Today the team revealed the first pics of the full Wii replacement shell the company has in the works.
More Info
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March 7th, 2007, 15:48 Posted By: JKKDARK
via el33tonline
SEGA of America and SEGA Europe today announced that six of its SEGA Genesis library titles are now available for download on the Wii Shop Channel. Wii owners can download Streets of Rage, Bio-Hazard Battle, Gain Ground, Comix Zone, Bonanza Bros. and Sword of Vermilion, with prices starting at 800 Wii Points. Wii Points can be purchased online or at retail outlets.
“The Wii Shop Channel continues to be a great avenue for gamers who want instant access to classic SEGA Genesis titles,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America. “Streets of Rage, Bio-Hazard Battle, Gain Ground, Comix Zone, Bonanza Bros. and Sword of Vermilion, are all great titles that were popular hits in their day and now they have a second life via Wii’s Virtual Console.”
Here is a list of the SEGA Genesis titles (descriptions provided by SEGA):
Streets of Rage - A top secret crime organization has taken over what used to be a happy, peaceful metropolis and now no one is safe. Rampant crime and violence are commonplace after the syndicate bought off government officials and the majority of the police force with lucrative bribes. Frustrated by the corruption on their force, a group of young officers quits with a plan to take back the city in their own way. With special hand-to-hand combat abilities, Adam Hunter, Axel Stone and Blaze Fielding step onto the Streets of Rage to risk it all to save their city, even if it means putting their lives on the line.
Bio-Hazard Battle - An army of biogenetic mutants has gone haywire, terrorizing the world and putting the future of the planet Avaron in jeopardy. It's up to you to defeat the mutant menaces and restore order before it's too late! Through eight levels of intense action, you'll be up against some of the nastiest, most vile creatures you've ever seen from mega amoebas and nuclear crabs to electroworms and gut-grabbing insects. You’ll have four different Bioship fighter crafts to choose from, each with unique handling capabilities and weapon systems. Hop into your fighter craft and save Avaron from certain doom!
Sword of Vermilion - When the evil wizard-king, Tsarkon, invaded Excalabria with his massive army, King Erik V had no choice but to turn his infant son over to his most trusted warrior, Blade. As his castle burned, King Erik also gave Blade a valuable, ancient family heirloom for his son, the Ring of Wisdom. He asked Blade to leave at once in the hopes that the young heir to the throne would survive. Blade raised Erik VI as his own, knowing one day the prince would fulfill the prophecy of the Malaga fortune tellers. Now, eighteen years later, Erik VI returns to Excalabria to avenge his father’s death and reclaim the kingdom.
Comix Zone - Sketch Turner, an artist from New York City, is drawing during a huge thunderstorm when a bolt of lightning hits his picture and brings it to life. The image, Mortus, is a megalomaniac mutant who wants to become human and rule the earth. Mortus magically transports Sketch into the pages of his comic book so he can end his creator’s life and become real. Once inside the story, Sketch meets General Alissa Cyan who believes he is a superhero who has come to save their post-apocalyptic world from Mortus. Sketch soon discovers his superhero powers and he can instantly fight like a one-man mercenary platoon!
Bonanza Bros. - Mobo and Robo Bonanza are watching TV when the screen suddenly flickers and a shadowy figure appears. The mysterious man offers them a lucrative sum to help test the security in his many buildings by retrieving certain items. They agree to get the job done in just three minutes, but they don’t yet know that each building is packed with security guards and there is a huge reward if they are apprehended. Fortunately, they are equipped with bullets that can knock the guards unconscious for a few seconds. Help the Bonanza Bros. infiltrate a number of different locations ranging from banks to mansions to casinos!
Gain Ground - In the 31st century, the human race was near perfection: no war, no poverty, and no conflict. With nothing to worry about, people lost their ability to cope with problems and their survival instincts were nearly forgotten. The United Earth Government grew concerned over the vulnerability of the passive planet and created the Gain Ground system, a war simulator to help humans rediscover their lost instincts. Yet, the system malfunctioned and they became prisoners in their own creation. Team up with two courageous comrades to rescue your fellow humans and destroy the system.
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March 7th, 2007, 00:03 Posted By: wraggster
UK consumers are still struggling to pick up Nintendo Wiis, IGN has discovered - despite the fact it was launched in Europe three months ago. High street retailers, including GAME and HMV, have both reported short supplies of the machine, with any limited stock they do get selling out in a matter of hours.
"Wiis are like gold dust", said one store manager, who admitted that many customers queue outside every morning in the hope that new stock arrives. In fact, of the 20 retailers we contacted all across country, only one - Toys R Us in Bristol - had Wii consoles left in stock. All other shops had completely sold out and most had no idea when more consoles would be available, with a handful of retailers still trying to fulfill launch pre-orders three months on.
However, by far the most worrying aspect of our investigation was the fact that some retailers had been seriously deprived of stock, with one store manager telling us they'd only received two deliveries since launch and that their last delivery contained a meagre five units. Even those shops fortunate enough to get regular shipments have complained they only get a maximum of a dozen units at a time and that any new stock has "sold out within minutes".
Commenting on the shortage, a spokesperson for Nintendo UK said, "The sheer level of demand for Wii over the launch period was something that no one could have anticipated. While we were certainly very well prepared for a good launch the level of demand we saw, and continue to see in the New Year, remains very high". However, Nintendo believes the shortage is only a short-term problem and claims it's addressing stock issues: "We are continuing to make multiple and regular shipments across the UK to ensure that we keep up with demand".
Meanwhile, Fiona Haldane from GAME remained positive about the demand for Wii: "We are still seeing a huge customer demand for the Nintendo Wii and as soon as stores receive stock they are flying off the shelves within minutes. The console appeals to so many customers and has expanded the gaming market to a new consumer. As soon as we receive stock in we want to sell it and are working closely with Nintendo to ensure we satisfy the customer demand."
via ign
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March 6th, 2007, 23:44 Posted By: wraggster
eXdreAm has released a new version of the Pong game for the DS, heres whats new:
Only one day after the first release, there is a new version of Pong
New features:
AI (still easy to win)
You can switch between 1 and 2 player mode with "SELECT" (also while playing against your DS)
original retro scoreboard
Same controls:
Player1: UP/DOWN
Player2: X/B
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March 6th, 2007, 23:41 Posted By: wraggster
Infantile Paralysiser has updated MoonShell to version 1.7 Final Beta. Moonshell is an awesome media player for the Nintendo DS:
Ver1.7 doesn't change excluding the DPG decoding at all. Please copy the NDSROM file for adaptor onto media that have installed Version1.6 (or Ver1.7beta0/1/2).
Version 1.7 Changelog 2007/03/06:
The DPG video decoder do speed-up.
OGG was supported with DPG audio. (Only very low bit rate.)
'Touch panel GUI draw bug' in DPG playing was corrected.
The bug that was not able to be ended with DPG/MP2 was corrected.
The GUI drawing bug when starting was corrected.
Start DPG playing from resume. The color bug was corrected.
The NDSROM plug-in was enabled. (It disabled in Ver1.7b0/1.)
The OGG option was added to DPGEnc.
'Smooth frame blending' option was added to DPGEnc. (It was up to now always enabled.)
The bug that was not able to do the pause while DPG was playing was corrected.
When DPG was begun, the bug to which garbage was displayed was corrected.
The channels of DPG information windows was changed to the format.
The START button can be customized to soft reset.
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March 6th, 2007, 22:39 Posted By: wraggster
via dsfanboy
The New Gamer might not have enjoyed their stay at Hotel Dusk: Room 215, but they appreciate the work put into creating its memorable characters. Adding onto the unique visual style, each individual has a rich set of expressions and postures to communicate with. When one of the hotel guests describes a mannerism of the game's protagonist, you know exactly what he means by "that serious look in [Kyle's] eyes."
Sonic's toe-tapping idle animation and King Hippo's falling shorts were also cited as great examples of unforgettable character details. Simple idiosyncrasies like that stay with you long after you've finished playing a game. What unique traits have you seen give a collection of pixels an identity? Was it Midna's sigh? Or Dry Bones' skeletal chuckle as he passed you in Mario Kart DS?
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March 6th, 2007, 22:16 Posted By: wraggster
Amponzi has released a new build of the DS Emulator for windows called DeSmuME
Heres whats new:
Sprite Rotation for alternate sized sprites works now
(Fixes Super Princess Peach and Megaman ZX crashes)
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March 6th, 2007, 22:05 Posted By: wraggster
During that same Media Arts Festival Yoot Saito demonstrated Odama with Wii controls at, the fellow responsible for directing Okami, Hideki Kamiya, talked a bit about Twilight Princess. His words, however, were not as one expects when someone is talking about Link's latest adventure; words strung together in such phrases as "it was phenominal" and "my life has been profoundly changed" were not used. Instead, Kamiya could only muster an apathetic response when asked how he felt about the game.
Kamiya said "To be frank, I was disappointed when I saw [Twilight Princess'] visuals. I'm a Zelda freak -- it's no overstatement to say that I created Okami because of Zelda. I really wanted [Twilight Princess] to have that regal aura, because Zelda was what we were aspiring to. I wanted it to show me things that were surprising, but..." Wow, we thought the visuals were downright impeccable at times, such as riding Epona across Hyrule Field during the day.
What do you guys think?
via wiifanboy
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March 6th, 2007, 22:04 Posted By: wraggster
via wiifanboy
According to AMN, the latest issue of EGM confirms that Mario Party 8 has been pushed back from its release date of this month to the vague release date of Summer 2007. Color us sad as we were really looking forward to this title (as most of you undoubtedly were), and now with the vague release date, we could honestly be receiving this title as late as the end of August, which is just criminal.
Guess the next Nintendo game we all have to look forward to is Super Paper Mario, eh?
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March 6th, 2007, 21:52 Posted By: wraggster
New from SuccessHK

The Ice Age is ending and our subzero heroes return in this action adventure video game set in a melting paradise of water parks, geysers and tar pits. Manny the Mammoth, Sid the Sloth and Diego the Sabre-Toothed Tiger are back and realize that the melting glaciers will soon flood their valley. With the help of everyone's favorite sabre-toothed squirrel from the first movie, Scrat, help your big friends cross the perilous landscape to safety. Scrat will dig, swim, sniff, spin and roll his in his never-ending quest to collect acorns. In the process, he serves as the unwitting hero in the quest to save the land from a giant flood
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March 6th, 2007, 21:43 Posted By: wraggster
Nintendos awesome Yoshis Island released for Nintendo DS (Jap Version)

Spread the Word
Return to the colorful wilds of Yoshi’s Island in a new platforming adventure for Nintendo DS.
A mysterious floating island has suddenly appeared over peaceful Yoshi’s Island. Soon after its arrival, a gaggle of kids vanishes from the island school. Thankfully, Baby Mario, Baby Peach, Baby Donkey Kong and Baby Wario manage to avoid being kidnapped. Now, Yoshi and the four young superstars must set out on a wild and colorful quest to rescue the kids and investigate the ominous island hovering overhead. Thanks to the power of Nintendo DS, all of the lush vistas and perilous paths of Yoshi's Island span two screens.
The Yoshis populating this wild and mysterious island take turns transporting the babies. Each baby gives Yoshi access to unique powers while they cling to his back: Baby Mario gives Yoshi speed; Baby DK gives him strength and the ability to climb vines; with her umbrella, Baby Peach gives him the ability to float high, and Baby Wario gives him magnetism (perfect for grabbing grown-up Wario's favorite things: coins!).
Buy Yoshi's Island 2 / Yoshi's Island DS
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March 6th, 2007, 17:34 Posted By: wraggster
via kotaku
When Japanese customers won't buy your 18K gold stylus for the Sharp W-Zero3 smartphone, there's always the DS Lite. We've seen 18K gold touch pen before, but never gold bandwagoning. Retailer Coffret Jewelry actually advertises that its ¥63,000 (US $536) touch pen can be used with the Nintendo DS. Well, of course it can. It is a stylus!
More Info
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March 6th, 2007, 17:28 Posted By: wraggster
via insert credit
Housewife Superstar is a DS game from a new thai game developer by the name of Studio Nocturne, though they haven't put up their site yet. I met them today at GDC because of this entrancing poster you see below. I've got closeups of the bottom bits too, as you'll see. The game, though it's just in concept form now, is basically about being the perfect housewife - learning flower arranging, embroidery, dressing up, and various other things, but all a bit tongue in cheek, not taking it seriously. It looks really fun to play, and the story bits are definitely inspired by Ouendan, which isn't so bad.
This is one title I really hope comes out. They had a number of other very nice looking game concepts on display as well, which we'll handle in a new post entirely. For now, check out Housewife Superstar.
Screens Via Comments
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March 6th, 2007, 17:04 Posted By: wraggster
EA's Wii version of Medal of Honor: Vanguard releases on March 30, and to whet your FPS appetite for its deployment four new screenshots have been released. Take a look and see what you think.
Vanguard focuses on US Airborne operations during WWII, players strapping on jump boots as a corporal in the 82nd Airborne Division and fighting in the Western Theatre. From the shores of Sicily into the heart of Nazi Germany, EA is promising that the action will be epic and intense.
Screens Here
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March 6th, 2007, 17:02 Posted By: wraggster
With exception of Snake, the odd golf game and, of course, Sonic the Hedgehog, mobile phone games are generally rubbish. But that could change.
The 'Using Touch, Sight and Gesture in Mobile Games' Keynote at GDC today, headed up by Developer Paul Coulton, demonstrated some interesting new tech to be utilised by mobiles games of the future.
Motion-sensing technology was pointed out as a key factor for the development of mobile games, with ball-tilting and driving applications demonstrated, according to Next-Gen.biz.
"The possibilities are endless with this technology. It's about thinking of new ways to play games, that might be played by very different people than we are used to," commented Coultron.
"Wii has had an amazing impact but this technology in mobile phones could ultimately be even more dramatic."
More interestingly, the use of mobile phone cameras in games was also discussed, suggesting that they could be used to 'aim and shoot' in-game targets using the real world.
We're trying to get our heads around that one - but it involves more than just taking a picture of your face and putting it onto an in-game character, so we're intrigued.
Maybe mobile games will actually be, dare we say, good in the near future.
via cvg
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