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March 8th, 2007, 19:13 Posted By: wraggster
via cvg
Hidden in the corner of Nintendo's GDC expo booth is the first mutliplayer demonstration of Legend of Zelda: Phantom Hourglass.
The demo pits two players against each other in a Pac-Man-style battle mode, with one player controlling Link and the other guiding three enemies around the map using stylus-drawn directions.
The player controlling Link is tasked with collecting as many Tri-Force pieces littered around the stage as possible, though the larger the pieces you pick up the slower you will be able t move. Once the baddie player successfully captures our green-hatted hero roles will swap and the game goes on.
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March 8th, 2007, 02:47 Posted By: wraggster
The last we saw of The Legend of Zelda: Phantom Hourglass was at the Electronic Entertainment Expo last year where Nintendo cobbled together a four level demo for the show. Since then, all has been quiet in the first touch-screen Zelda game. At the Game Developers Conference in San Francisco today, the company prepared a new demo for show floor attendees which spotlighted a new mode in the upcoming DS game: battle mode.
The demo at GDC did not have any single player component. When players booted up a system and touched the screen to begin a game, the system would automatically search out a system also looking for a second player. When two systems connected, the battle began.
In this two player competition mode, one player controls Link while the other controls three armored guards. Players who assume Link's control do so via the established touch-screen mechanics introduced in the E3 demo -- Link moves in the direction of where the screen's being touched in relation to him, so he'll move faster if the screen's touched further away from his centralized position. Players who take control of the guard have the map on the touch screen and guide them via drawn paths. The task: collect Triforces scattered around an enclosed dungeon and bring them back to your colored area while avoiding the guards that wander the playing field. If a guard captures Link, their turn's over and control swaps between the players.
There's a surprising amount of strategy involved in this mode. For example, the "Guard" player can always see Link on the map, but Link cannot see the guards on the map until he picks up a Triforce. The downside to carrying a Triforce is that it weighs Link down, and moreso as the Triforce pick-ups increase in size. Some Triforces are tiny and worth fewer points, but only slow down Link's movements a little bit. Huge Triforce pickups are worth more points but slow Link down to a crawl.
Almost as if the designers took a cue from Pac-Man, Link can hit escape tunnels at the top and bottom of the map, which are also surrounded by a "safe zone." While in these zones, Link cannot be touched by guards since the guards can't wander into them. Link also disappears from the guard player's map while in these zones...but if Link's carrying a Triforce, the Guard player can still see that Triforce move...giving away Link's location.
On top of all this, there will be power-ups scattered throughout the dungeon. Red power-ups can only be used by the red player, blue pick-ups by the blue player. Red players can run over blue power-ups to destroy them and take them out of play. Power ups include giving Link or the guards an extra boost in speed, or allowing Link to take a hit from the guard. Guards can activate power-ups that turn blowers on within the dungeon that will block Link's path with enormous gusts of wind.
At the end of three Link and three Guard turns for each of the competitors, the game calculates how many Triforce points each player earned within the battle and decides the winner...and in the demo it's a very uneventful "Win" or "Lose" screen.
It's a pretty cool tease of a mode that will eventually make it into the final product, but Nintendo's still not talking release dates for Phantom Hourglass. Nor do we know if the multiplayer will be accessible single cart or if it will be an online mode. Visually the engine nor the Wind Waker toon style hasn't changed since we saw the E3 demo.
We'll have more on The Legend of Zelda: Phantom Hourglass as the game continues in its development cycle.
via ign
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March 8th, 2007, 02:46 Posted By: wraggster
At the Game Developers Conference in San Francisco today, VP of Development at iNiS Corporation Keiichi Yano announced at his session entitled "From 'Ouendan!' To 'HELP!'": Inside the Elite Beat Agents" that the upcoming Ouendan sequel will feature a new rival group of Ouendan cheerleaders that players will both encounter and play.
Keiichi Yano mentioned that Nintendo will reveal more details on the sequel, later this week, but he gave us a glimpse of the new game and characters on the overhead projector. He also revealed that the original cast of Ouendan characters will return with a slight, ever so subtle edgier art style.
The sequel will be called Moeru! Nekketsu Rhythm Damashi: Osu! Tatakae! Ouendan 2, which, according to Keiichi Yano, loosely translates to "Burn hot rhythm soul!"
In his panel at GDC, Yano revealed the behind the scenes effort in not only bringing the Nintendo DS rhythm game Osu! Takakae! Ouendan! to life in Japan, but what lengths the team went to bringing the design to the US with different characters. He credited inspirations such as Ghostbusters, Men in Black, and The Blues Brothers for the creation of the Elite Beat Agents team, as well as Austin Powers and Charlie's Angels for their drive to motivate through music.
One tidbit of note was the revelation that the Elite Beat Agents were originally inspired by The Village People, and that the team was originally set to be called the Disco Rangers.
No details were revealed on a possible sequel to Elite Beat Agents, only hopeful words that the series may continue in some capacity...either as a continuation on the Nintendo DS or on a different game platform. Yano did seem very excited for the Wii platform in particular, and mentioned that Inis is in talks with Nintendo about developing on the system.
via ign
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March 8th, 2007, 02:44 Posted By: wraggster
via ign
During a session at GDC this morning titled 'Burning Mad - Game Publishers Rant,' time was taken about half way through to allow developers a chance to spew their own rants. One speaker, Chris Hecker, currently working on Spore at Maxis, took the opportunity to call out Nintendo for not taken games seriously.
"The Wii is a piece of shit!" Hecker began his talk, which was called "Fear of a Wii Planet." He blasted a few bars of Public Enemy to set the tone. Hecker said the Wii is nothing more than two GameCubes stuck together with duct tape, and that the console isn't powerful enough to provide the next-gen experience he has been waiting for.
Although he stated the system is "severely underpowered," Hecker noted that he wasn't simply referring to the Wii's graphical capabilities. He wants to spend a console's CPU making games more intelligent, and he has found the Wii doesn't have the power to process things like complicated AI.
Hecker also took Nintendo to task for not taking games seriously enough. "It's not clear to me that Nintendo gives a shit about games as an art form," he said. To illustrate his point, he searched for references to games as art on all three console manufacturers web sites. While he found numerous such references on both the official PlayStation 3 and Xbox 360 sites, Wié.com had none at all. He then shared quotes from executives at Sony and Microsoft talking about games as a serious artistic medium, and then a quote from a Nintendo executive saying the company only wanted to make "fun" games.
Hecker ended his spirited rant with two demands for Nintendo: First, recognize and push games as serious art. And two, "make a console that doesn't suck ass."
Vent your anger at his comments
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March 8th, 2007, 02:22 Posted By: wraggster
GrizzlyAdams has updated MythRemote :
MythRemote is a remote control application for the DS. It is for use with MythTV front-ends only.
Whats New etc:
Automatic LCD backlight off.
Three pages of touchscreen buttons.
Support for latest DSLite wifi hardware (using DSWiFi CVS)
Return to menu (libCartReset)
Three Frontend IP Configurations (configurable at runtime)
LCD fade out
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March 8th, 2007, 02:17 Posted By: wraggster
Shadow90 has released a new paint app for the Nintendo DS:
It may not be nothing special, but it is a basic drawing application.
Made entirely with PAlib it is in early development.
What's more, I'm only 12!!!
PS. SuperCard only for now!!! rename a approriate
Start plays music, not select
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March 8th, 2007, 02:12 Posted By: wraggster
The guys behind Gnirfleo the free Internet Browser have released Screenshots of their app in progress:
Sorry it took so long, had some trouble with signing in to Blogger: (Updated to the new blogger, but forgot that I had to log in with my e-mail instead of my account name.., but everything works fine again. Thanks for being patient.
Now, this is the browser fully working. As you can see, you have to hold the DS like a book. This can be changed if you want to, but trust me: Once you've tried this: you don't want anything else anymore! I mean it! It works so nice:
Sorry for the quality, just taken with a webcam.
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March 7th, 2007, 23:07 Posted By: wraggster
Bong has posted a new release for the DS, heres the translation:
Presentation:
The purpose of this application is to make function your DS like a pad without wire for PC.
History:
0.1:
functional customer and waiter (tested lengthily with zsnes)
file of configuration xml
compatible dldi (tested only on supercard sd)
PAlib for the interface
How to use:
Insofar as I develop only under linux, for the moment, only my happy colleagues will be able to test the thing. Can be a version win will come later.
To make function the waiter, you will have need for the modules uinput and joydev beforehand charged.
The waiter will reach the nodes /dev/misc/uinput | /dev/input/uinput | /dev/uinput according to your system…
Ensure to have the rights necessary on these nodes (unless making turn the waiter in root, which I do not advise you).
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March 7th, 2007, 22:58 Posted By: wraggster
via dsfanboy
We aren't sure how to feel about the announcement of DS and Wii games based on the Disney TV-movie High School Musical. On the one hand, it they're music games, and we categorically get very, very excited about all music games. On the other hand, it's based on a made-for-television movie, which, despite High School Musical's popularity, still makes a negative statement about the quality of the property.
The DS game involves dancing competitively, and creating and sharing videos of those dance performances-- it sounds kind of like Unison. We're going to have to go watch the movie now and try to sort out our feelings.
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March 7th, 2007, 22:57 Posted By: wraggster
via dsfanboy
By the time Final Fantasy Fables: Chocobo Tales hits shelves next month, we'll hardly even need to play it! We've already seen several of the minigames in action, and GameVideos has added even more to the collection.
And we know, we're not fooling anyone. We're going to play this one until our fingers cramp. That little chocobo is just too cute to resist, and we're helpless when it comes to Final Fantasy.
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March 7th, 2007, 22:53 Posted By: wraggster
Confirmation - Cubed³ has just spoken with a representative of the UK branch of Xider to confirm exactly what will be coming to the Nintendo DS in 2007. In response to our enquiry, it has been confirmed that Luminator and Ankh 1 will indeed be heading to the DS, the former being released on 18th May, 2007 and the latter on 31st August, 2007, both retailing for £29.99.
Great news indeed! Especially as others are definitely on the way, but just cannot be discussed at the moment.
Keep it locked to Cubed³ for further details...
Original Update - According to an update over on popular gaming website Gamasutra, Xider has revealed to of its Nintendo DS projects for 2007. The list mentioned is as follows:
Luminator DS (May),
World of Chaos (May),
European Street Racing (May),
Ankh (August)
There is a little bit of ambiguity in the way the article is phrased, though, so Cubed³ has attempted to make contact with Xider to get some clarification on the matter.
Stay tuned to see the final verdict...
Original Story - In what has been quite a busy day for news, a new games publisher has revealed its DS plans and a rumour has appeared about Sega resurrecting the Daytona racing franchise. First of all there is news of Xider stating it will release twelve games across the DS and PC throughout 2007. However, before getting your hopes too high, none of its DS projects have been announced yet. What is interesting to note, though, is that it will be bringing Telltale Games' previously download-only title 'Bone' to retail on PC, plus a sequel to Ankh. With Telltale's current love for Nintendo's Wii, could that be spreading over to the DS as well, via Xider? You can only hope so...
As for the Sega news, long-running UK Industry favourite EDGE recently held an interview with Sega's Racing Studio in which there was a suggestion made that a new entry in the Daytona racing series could well make an appearance...at some point in the future...and that the team is definitely a big fan of previous Daytona games. Vague? Most definitely. So certainly do not hold your breath for this one.
via cubed
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March 7th, 2007, 22:50 Posted By: wraggster
It's a good time to be a DS gamer, especially if you think games could be serious business. In an interview with German financial magazine Finanzen, NoE's Laurent Fischer talked about the Wii shortage as well as the success of the DS, and the impact of bringing the talking Cooking Navigator to European handheld owners. Unsurprisingly, the cooking simulation, which guides users through recipes, is seen as a follow-up to Dr. Kawashima's Brain Training. We can't wait to see the English-language version in action!
via dsfanboy
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March 7th, 2007, 21:56 Posted By: wraggster
via wiifanboy
When we say screenshot explosion, we mean it. JeuxVideo put up fifty screens from Bleach for everyone outside Japan to sigh over. It's been out there for months, and we haven't seen any sign of a non-Japanese release, which we think is a travesty, particularly after seeing the trailer. Hit the jump for a selection of screens, and let us know what you think the odds are that we'll ever see this in an English-language version.
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March 7th, 2007, 21:51 Posted By: wraggster
With the help of a custom GlovePIE script the Wii remote can be used to play Stepmania. The demo shows that instead of pressing keys or stomping on arrows you move the remote: up, down, left or right. It’s a new way to experience DDR, but hopefully Dance Dance Revolution: Hottest Party will be more innovative than this.
Video at Siliconera
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March 7th, 2007, 21:48 Posted By: wraggster
via wiifanboy
The first Wii game likely to ship with a peripheral in the US (not counting foam doodads) is not a Nintendo first party game. It is a licensed game. From Disney. Based on a made-for-TV movie.
Disney Interactive is bringing an adaptation of their hit movie High School Musical to the Wii as a karaoke game. The story of the game will follow the first movie, while also affording players the chance to sing the songs from the second. We weren't really aware karaoke games needed or could support stories, but we'll accept it. High School Musical is set to ship this August with an included microphone.
High School Musical is facing competition only from Dance Dance Revolution: Hottest Party in the race to be the first US-released Wii game with a special controller as well as the first full music game for the system. That's pretty progressive for Disney!
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March 7th, 2007, 21:45 Posted By: wraggster
via siliconera
Packaged in my copy of Fire Emblem: Goddess of Dawn was a small brochure for Touch Generations titles on the Wii. The Touch Generations brand has been used by Nintendo to select games that gamers and non gamers can enjoy. In Japan the Brain Training (Brain Age), Picross DS and English Training titles have been part of this brand. In North America Nintendo of America used Touch Generations to highlight Nintendogs, Magnetica and Club House Games. Nintendo of Japan selected two Wii games as Touch Generations titles in the brochure, Wii Sports and Hajimete no Wii (Wii Play). Obvious picks, but Nintendo is proud of the brand and they are continuing to use it on the Wii.
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March 7th, 2007, 21:44 Posted By: wraggster
Rumor has it that Crave Entertainment is going to publish a version of Dave Mirra BMX Challenge on the Wii. The rumored release date is Q3 2007 and the game is said to retail for $39.99 USD. The source of the rumor comes from Codename Revolution, who say a distribution contact of theirs confirms the news. Still, even if it is true, is anyone even interested?
The weird thing about BMX titles is that none have really enjoyed the success of the Tony Hawk series. That isn't for wanting, though, as the Matt Hoffman and Dave Mirra games tried to enjoy the skateboarding game's success in the BMX world. So, are you one of those BMX fans? Looking forward to some BMX action on the Wii?
via wiifanboy
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March 7th, 2007, 21:42 Posted By: wraggster
A pair of anticipated titles from Hudson are set to release a little bit earlier than expected. With Wing Island and Kororinpa both set to release on the 20th of this month and retailing for $39.99 each, this should help quench the thirst of gamers who feel they are suffering from a gamer's drought.
So, who's going to be picking these games up? Getting both, or are you only going to get one? Could you care less about either?
via wiifanboy
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