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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 11th, 2007, 17:45 Posted By: wraggster
Updated release from ratx of his rom trimmer:
Heres a new version that fixes a couple of reported problems. The output filename munging routine has been re-written and overall is more cautious in regards to trimming. Thanks to _psychowood_ and Rejk. I haven’t tested this version much and I’m thinking it will need more tweaking to get the right compromise between trimming and preventing overtrim. As always if you find problems please comment.
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March 11th, 2007, 17:42 Posted By: wraggster
via playeradvance
Four years. Yes you read well, quatres years! It will have taken four years for Foxy to integrate in its first homebrew GBA, Deflektor, the sound. And while speaking about lesson, which are those which we must draw? And although even the fastest coder of the history of homebrew GBA can take time to finish a project even after years! While at the same time it is on other projects. That wants to also say, and there I become again serious, that an unfinished project does not want inevitably to say abandoned. Then coders of all the horizons, leave your keys USB your old projects which you think abandoned. Foxy shows us an example and we must follow it. Let us stop our projects in order to leave with the future generations, a ludic inheritance GBAtesque at the level of the console! Amen
Download --> http://www.foxysofts.com/index.php
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March 11th, 2007, 17:39 Posted By: wraggster
via playeradvance
Foxy had 10 minutes in front of him; and it had the idea to make the bearing of mythical (if, if!) Goldrunner (Atari ST/Amiga) on this dear GBA. It is about a Shot Them Up with scrolling vertical, which, for the time being [I leave from now on the word to Mr Foxy] “is not playable. On the screen titrates, while supporting on “start”, one arrives on a test of the scrolling of the play. One can move the vessel, but nothing more for the moment.” Thank you Foxy.
http://www.foxysofts.com/index.php
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March 11th, 2007, 17:32 Posted By: wraggster
via playeradvance
The sublissime Arialia, goddess among the DS, delivers the new version of DSPhoto to us, a visual display of photograph for Nintendo DS. It improved time of loading of the jpegs and scaling. With this intention, it used the version beta of the libjpeg 6b. The zoom was also implemented. The scrolling oar a little on the other hand. This problem should be regulated with the next version. Lastly, Arialia currently works on the function email.
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March 11th, 2007, 15:49 Posted By: wraggster
News from JSR
Aireplay is a Wifi Packet injection software, well known for Wifi Hacking.
I decided to port it to NDS as most of the new Wifi Chipset allow only Packet Capture and Aireplay is only available on Linux. Having a mobile wifi hacking solution is also a good idea...
In this build, the only activated function is the Broadcast Deauthentification module which allow to deauthenticate every user connected to a specific Access Point. It's useful for capturing ARP Request or flooding the wifi trafic.
*SPECIAL NOTES*
Most of Aireplay Linux functions are ported but not included. The NDS Wifi Driver allow only capture of packet sended at 1/2mbit rate. As all the function, unless the one included in this build, require capturing some packet from client side, you can't use them as the Client send them at over 2mbit rate(11mbit...).
I have no solution for this problem. If you have an idea/solution to set/slowdown the traffic rate to 2mbit, send me an email here : jsr(.)exp(@)gmail(.)com.
I will implement your solution and release a full build.
Usage :
------------------------------------
AireplayNDS_EarlyBuild.nds for NDS Cart (Slot-1)
AireplayNDS_EarlyBuild.ds.gba for GBA Cart (Slot-2)
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March 11th, 2007, 15:34 Posted By: wraggster
Deniska released a GPS app for the PSP and now A.A. van Zoelen is near to publically releasing his GPS App for the Nintendo DS:
Heres Some Screens:
SPREAD THE NEWS
Today i finally made it. Not only do i get raw data on screen, now i can format it too. But there is more!
It got graphics now!
This weekend i tight all code snippets that i made and tested the last week together into my first version of a GPS device. I am amazed how accurate it is. despite the old SiRF II chipset. I had many hurdles to take and i took them all. I love this project and i will continue to make it better.
Cant wait for a release for the Nintendo DS
More at aa van zoelens site
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March 11th, 2007, 15:22 Posted By: wraggster
News from Natrium 42:
You can now control my prototype RoboDS bot located in my basement in Kitchener, Ontario, Canada. Please go to natrium42.com/robot. Yes, the robot does have a laser
The setup consists of open RoboDS prototype and DSerial2, 3 cameras, an old computer acting as a camera server and my webhost. One camera is a Canon PowerShot A70 and provides periodic photos uploaded via FTP. Second camera is Logitech webcam, it provides top view video stream to the driver. Third camera is a wireless spy camera attached to the bot itself. It provides first-person view to the driver. The web interface uses AJAX with a PHP back-end to control the bot as well as to control the queue of people. Main concerns were the number of people and security. I cannot host all the people from my home connection, so I can only provide live video stream to the driver. Other people in the queue can see the digicam photos periodically uploaded via FTP. Security was needed so that it wouldn’t be possible to cut in line or view the live video stream or control the bot despite not being in the driver position."
This has got a video too that eventually sings "rock, robot rock"!
http://natrium42.com/blog/
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March 11th, 2007, 14:55 Posted By: wraggster
AgentQ has released a new beta version of ScummVM for the Nintendo DS, heres whats new etc:
THERE ARE NO CHANGES TO FILE LOADING/SAVING IN THIS RELEASE. IF YOU CARD DOESN'T HAVE A FULLY WORKING DLDI, YOU WILL NOT BE ABLE TO USE SCUMMVM DS ON A SLOT-1 CARD. THERE IS NOTHING I CAN DO ABOUT THIS.
These beta releases are meant to be bugfix only, but I've slipped in a new zoom feature since so may people asked.
These are the new features in v0.9.1a beta3 of ScummVM DS:
Added 100%, 200% and 'Fit' options while zooming (Hold L and press A/B)
Allow CD audio tracks to start from track 1 or 2
Fixed long filename support to allow Mac versions of Scumm games to run
Fixed broken turning controls during fights in Indiana jones
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March 11th, 2007, 14:48 Posted By: wraggster
via wiifanboy
We've seen plenty of cakes shaped into Wii remotes and even the Wii console itself before, but a classic controller cake? That's a new one for us! A thoughtful girlfriend treated her gamer paramour with this chocolate dessert for his 21st birthday. We're not sure if he will be able to actually play Virtual Console games with it, but he'll have to find a Wii remote cake to hook the controller onto first before we can find out!
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March 11th, 2007, 14:46 Posted By: wraggster
via ign
The makers of Wish Room, Harvest Moon, Chulip, Final Fantasy XII and Dragon Quest VIII are teaming up for a new super project for the Wii. Project O (a tentative name, of course) has just started development at two southern Japanese development studios, Cing and Town Factory, to be published in Japan by Marvelous Interactive.
This title is already getting attention due to its growing list of development talent. Serving as producer is Marvelous Interactive's Yasuhiro Wada, general producer of the Harvest Moon series. The game's designer is Yoshiro Kimura, who worked on moon (PlayStation) and Chulip (PS2), and has signed on as a contractor for Marvelous in order to do this title. Another key member of the Harvest Moon series is also reportedly working on the game. Kimura also brought in Kazuyuki Kurashima, another staff member from the moon days.
Not enough for you? Well here are a couple of guys who's past games you'll definitely recognize. Project O's programming is being headed up by Town Factory's Youichi Kawaguchi, the main programmer of Dragon Quest VIII. Hideo Minaba, the art director of Final Fantsay XII, is also on board, providing the artwork for the game's world.
Wada and Kimura shared a handful of first details on the new project with Japan's Famitsu magazine. And by "handful," we really mean just a few! In fact, even after reading a three page interview, we're not 100% sure what the game is going to be like.
Wada revealed that his inspiration for Project O originally came from a Doraemon toy set. Similar to the "secret tools" that appear in the popular children's animation series, Wada imagined a tool that allows players to create a world, give it life, and observe the subsequent happenings. He likens this to the game Sim Earth. But in addition to a distant view of the world, he wanted to let players experience the world from the first person perspective of one of its residents. He likens this to Sim People.
Project O started with the idea of being a combination of Sim People and Sim Earth. But it's since become something a bit different, thanks to the influences Kimura took from Norikazu Yasunagano, who created World Neverland for the PlayStation back in 1997. That title was a "life simulation," where players could experience the relationships between artificial intelligence driven characters.
Which at long last brings us to a vague statement describing the kind of game we'll be getting with Project O. The game will combine the life simulation elements of World Neverland with the presentation of Kimura's own Chulip. On top of all that are simulation elements from Harvest Moon. The game will feature simulation, adventure and even a few real time action elements.
The simulation elements will push the Wii to the limit, promised Wada. When in the god's perspective, the game will display dozens of characters simultaneously, each moving using unique AI routines.
Another big point, mentioned Wada, is that on top of the simulation elements, the game will deliver the feeling of being part of a storyline. In the interview, he promised something different from any previous game. Kimura chimed in and noted that there's one exception: the Harvest Moon series. Kimura feels that Project O will be similar to Harvest Moon in that it will feature a loose storyline surrounding the simulation gameplay.
If all this seems conceptual, that's because it may just be. The game is currently being worked on by just the six staffers mentioned here, with the hunt currently on for the seventh staff member, a musician. Marvelous has also started seeking designers, programmers, planners and assistant directors for the game proper, and has placed a big two page advertisement in this week's Famitsu.
We're going to have to wait until 2008 to play this potential dream project for the Wii
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March 11th, 2007, 14:44 Posted By: wraggster
via wiifanboy
EA Sports demonstrated its commitment to making the Wii port of Tiger Woods PGA Tour 07 a success by casting the title star for the game's commercial. While this move seems like an obvious one, it would have been easy to just fill the 30-second spot with gameplay shots and close-ups of the polygonal golf pro. Instead, the TV advertisement features the sports celebrity demonstrating the Wii's unique controls with a graceful swing. Read on for the classy video.
Video Here
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March 11th, 2007, 14:38 Posted By: wraggster
The Movie streaming software for the PSP is now available for the Wii and PS3 too:
Wii? Miiii? Yeah! Now you can watch your favorite movies on your Wii, streaming from your PC! Just as easy it is for PSP users, now PiMPStreamer extends its use by being a fully HTTP browsable FLV video streamer… Just point your browser at it! You can even use it on a FLV capable pocket PC. Or PS3 !! (not tested)
How does it work for the Wii? Install PiMPStreamerSetup-0.80.msi at your PC. Run PiMPStreamer, and point the Opera browser on the Wii to the PC’s ip address at port 3333 (configurable). Select the video file and happy streaming!
For the PSP users: no new features this version…
Note: I tested it with a wireless Wii… And it is really BETA for the FLV streaming part so if you have bugs/questions please MAIL. (and donate) And also only with short clips, I dont know if the Wii is capable (memory wise) to stream long FLV’s ..
via pimpware
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March 11th, 2007, 14:34 Posted By: wraggster
A few weeks back, Activision showed off the PS3/360 version of Spider-Man 3 to a small gathering of journalists. The PS3 and 360 versions, developed by Treyarch, feature interactive cinematic moments, a sprawling Manhattan with an extensive sewer and subway system and a "gangs of New York" dynamic that evolves crime on the streets as you play through the game. Nothing was said about the Wii version at the time.
Curiosity got the best of us, so IGN spoke to Vicarious Visions' CEO Karthik Bala and controls designer Jonathan Mintz about what Spidey 3 will be like on Wii. As you might expect, the Wiimote and Nunchuk enable you to swing through Manhattan in a way never previously experienced by gamers. We also learned if Miis will populate Manhattan, if Spider-Man 3 on Wii will support progressive scan and find out about two villains appearing exclusively on PS2, PSP and Wii.
full article at IGN
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March 11th, 2007, 14:19 Posted By: wraggster
via joystiq
The April issue of EGM lands on newstands March 13, but the folks at Obvious Diversion have already sampled the goods. The big "news" is Mushroom Kingdom Hearts for Wii. According to the magazine that never lies, it's Kingdom Hearts sans Final Fantasy characters with Nintendo's Mushroom Kingdom folk in their stead. Over 41 characters will be featured in the game that's set to make more money than the Sultan of Brunei could ever dream of.
EGM's April issue is a famous launching ground for concepts that seem too good to be true. Remember how excited we were when the realistic Wind Waker remake was announced? Wait. That was an April Fools joke? Think what you may, but EGM hasn't officially confirmed Mushroom Kingdom Hearts as a prank. You might want to place a pre-order this weekend. Go ahead, we dare you.
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March 11th, 2007, 14:18 Posted By: wraggster
Heres the Listing
Wii
April 9: Super Paper Mario - Nintendo
April: Prince of Persia Rival Swords - Ubisoft
April: Bust-A-Move Bash - Majesco
April: Bioncle Heroes - Eidos
May 15: Mortal Kombat: Armageddon - Midway
May 29: Mario Party 8 - Nintendo
May: Tamagotchi Party On - Namco Bandai
May: Disney's Pirates of the Caribbean at World's End - Disney Interactive
May: Escape from Bug Island - Eidos
May: Spider-Man The Movie 3 - Activision
June 11: Big Brain Academy - Nintendo
June 25: Pokemon Battle Revolution - Nintendo
June: Cosmic Family - Ubisoft
Spring: Heatseeker - Codemasters
Q2: Legend of the Dragon - American Game Factory
Summer: Shrek the Third - Activision
Summer: Transformers the Game - Activision
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March 11th, 2007, 14:17 Posted By: wraggster
Heres the listing:
Nintendo DS
April 22: Pokemon Diamond and Pokemon Pearl - Nintendo
May: Pirates of the Caribbean 3 - Buena Vista
May: Dragon Ball Z: Harukanaru Densetsu - Atari
May: Pony Friends - Eidos
May: Diner Dash - Eidos
May: Touch the Dead - Eidos
June 4: Nintendo DS browser - Nintendo
June 4: Planet Puzzle League - Nintendo
June 11: Touchmaster DS - Midway
June: Zendoku - Eidos
Spring: Naruto Ninja Council 3 - Tomy
Spring: Time Ace - Konami
Spring: Death Jr. and the Science Fair of Doom - Konami
Q2: Rune Factory: A Fantasy Harvest Moon - Natsume
Summer: Shrek the Third - Activision
Summer: Transformers: Autobots - Activision
Summer: Transformers: Decepticons - Activision
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March 11th, 2007, 14:13 Posted By: wraggster
via kotaku
It seems like the game cakes just keep on coming! Kotakuite Eric was leaving his old job for a shiny new one within the game industry and ex co-workers had this amazing NES cake made for his going away party.
The cake is yellow, the controller is two Hershey bars with nougat between them, connected to the cake by black licorice, and the whole thing is that hard-sugar frosting.
That hard-sugar frosting, I believe, is called fondant.
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March 10th, 2007, 18:30 Posted By: gunntims0103
news via gamingbits
Nintendo of America is releasing a couple new Wii commercials in the coming week. The two commercials are based on creating a Mii. Wii gamers already know the success Nintendo has on its hands with the Miis. The Mii commercials show Nintendo knows it as well by placing it in the spotlight with these two ads.
View commercials via link provided
gamingbits
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March 10th, 2007, 18:25 Posted By: gunntims0103
news via mercurynews
NINTENDO'S INNOVATIVE SPORTS SIMULATIONS CAPTIVATE A NEW POPULATION OF GAMERS
It's too early to say that Nintendo's red-hot new console, the Wii, is bringing huge numbers of newbies to video games. But it's not too early to /recognize/ cite the hints of exactly that kind of revolution.
Could the Wii be a short-lived fad? Not likely, but impossible to rule out. Could its converts people with almost no previous gaming interest turn out to be a relatively small pool of consumers? Sure.
But until hard research arrives, we're left with anecdotal evidence that is remarkably rich and intriguing.
Nintendo says employees are recounting one example after another of reeling people in as soon as games such as the ""Wii Sports'' versions of tennis and bowling are demonstrated. Those games are based on using the Wii's one-hand remote to simulate the movements you would make if you were playing those sports for real.
Reggie Fils-Aime, Nintendo of America president, says he has a non-gamer girlfriend how did that happen? and that he doesn't have to worry about her becom ing sick and tired of all things Wii. Instead, he says, she's usually the first one in any group to say she wants to keep playing.
Skeptics can argue that anything Nintendo reports is self-serving. But feedback from Mercury News readers has been just as emphatic. It's not just a local reaction Web readers are putting in their two cents from around the country.
And it's the bowling game, despite a huge first wave of publicity about
the tennis game, that's inspiring some of the best anecdotes.
In a comment posted on the Mercury News blogs, one gamer wrote that he never had been able to interest his mother in anything he played and that she hadn't even tried a game since the 1980s. But when the Wii entered the house late last year, ""She noticed my brother and I playing bowling, and a few minutes later . . . we were playing a video game together.''
It wasn't just a momentary attraction, either: ""She used to love bowling, but due to a bad knee and busy schedule, hasn't been able to play in years. (The) Wii brought back some of the fun that she'd been missing, so I left it at her house. She plays with my brother at least once a week. I couldn't imagine her wanting to play if the game were done with traditional controllers.''
The ""mom'' factor shows signs of emerging as a Wii theme. Before the console launched, there was considerable speculation about whether the Wii could draw in meaningful numbers of new women players. But consider this tale from the blogs:
""I also brought my Wii console home for Christmas, and my mother, who I have never seen try any game except for "Tetris' in her life, after seeing what my brothers and I were doing, asked to play some "Wii Sports' tennis! It was definitely a moment to get out the camera and take a picture!
""I thought she would enjoy it and then let others play. No! She proceeded to play game after game for over an hour! I have been completely amazed at how the Wii brought that out of her (finally!) and how she can now appreciate my love for gaming.''
There are scattered press reports of group events being inspired by the Wii a video-game bowling tournament at a retirement community in the Chicago area, for instance and a recent comment on the Mercury News blogs referred to a Wii-themed party:
""My girlfriend's dad and his partner (both 50ish) bought a Wii. Not after seeing ours in action, but after visiting a some of their friends for a Wii party. Now they have more games then me. I am amazed this is the first console they have ever owned. The pull of "Wii Sports' and "Wii Play' is stunning.''
The recently released ""Wii Play'' is a mix of sports and non-sports games, including table tennis, billiards and ""Tanks!'' (a maneuvering and shooting game). In a small way, it symbolizes the next challenge for the Wii: Sustain the interest created by sports simulations with a broader set of games.
Among the upcoming major titles are ""Super Paper Mario'' (early April), a more traditional video game despite including Wii innovations, and ""Mario Party 8'' (late May), a conglomeration of group-oriented games. If Wii newbies migrate to those games, we can start talk ing about Nintendo changing the entire culture of entertainment.
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