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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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April 14th, 2007, 22:54 Posted By: TeenDev
Here’s the final version of GBAMP Multiboot Selector. It now has support for MightMax’s loader, DSOrganize, MoonShell, and other.nds. I have added a GUI if want to call it that. It’s basically just a graphic on each screen showing the same info that the text version did. Here’s a screenshot:
Believe it or not I made both of those pictures using DSO and Phidas.
Thank you DragonMinded and Tassu for making paint programs.
Mightmax’s loader must be named mightymax.nds. DSO can stay they defualt name of DSOrganize.nds.
MoonShell has to be moonshell.nds. And whatever other loader or anything, really, has to be other.nds.
This will be my last planned version until someone finds away to boot in GBA mode with the newer libnds and DKA r20, or someone suggests another interesting feature.
Enjoy!
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April 14th, 2007, 20:06 Posted By: DaddyCool
Hey People, It's me I have finished CoolSweeper Evolution There's Quite A Few Bug Fixes In This Version(One Of The Fixes Needs To Be Confirmed)
===Bug Fixes===
Fixed Error In Visual Boy Advance where you would Click An Area And It Would Only Affect The Top Of The Screen
Fixed Error Where User Would Have To Turn off their game boy If They Found A Mine In The Top Or Bottom Right Hand Corner(Very Rare)
===Unconfirmed Bug Fixes===
Fixed Error Where game would not go to the next level after a level was completed(This One Needs To Be Confirmed, to tell DaddyCool If This Bug Has Not Been Fixed Write An Email to daddycooldev@googlemail.com)
Screenshots:Coming Soon
A Multiboot Version Has Now Been Added
If You Discover Any Bugs that are really BUGGING you, you can let me know at the above email address.
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April 14th, 2007, 19:08 Posted By: wraggster
When Michael Bay unleashes his vision of the live action Transformers movie this July, Activision will be right there with not only console renditions of the flick, but also a pair of action games made specifically for the Nintendo DS platform.
That's right, a pair. Two versions of Transformers will hit shelves for the summer release: Transformers: Autobots, and Transformers: Decepticons. If you want to be the good guys or bad guys, you've got to pick up the proper version because, even though the two games will feature similar gameplay, each version will have its own set of characters, missions and story progressions. This isn't a Pokemon-style release; you're getting two different experiences with the two different Transformers games on the Nintendo DS -- there will even be environments unique to each version; for example, Autobots will head through Antarctic levels, where the Decepticons will have exclusive access to Desert terrain.
Developed by Vicarious Visions, the team responsible for the DS versions of Spider-Man and Tony Hawk, Transformers will challenge players with more than twenty different missions and have the opportunity to scan and assume the form of more than 30 different vehicles. How cool will it be when you'll be able to transform into a sports car, fighter jet, or helicopter and zoom around the open world environments? You'll even be able to customize your paint job.
Transformers will fully support the Nintendo Wi-Fi Connection service for the ambitious "AllSpark War." Players will link up to the internet and combat to try to see who the more powerful side is. Team Death Match and AllSpark Sports will also be available for up to four players over local Wi-Fi.
Watch for a release of Transformers on the DS just in time for the theatrical release on July 4th.
via ign
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April 14th, 2007, 19:07 Posted By: wraggster
After announcing Cool Herders last month, publisher Alten8 is continuing its support for DS with an old school shoot-'em-up titled Cosmos X2, currently in development at Saturnine Games.
Taking its queue from side-scrolling shooters like R-Type, Cosmos X2 sees players gunning down hordes of enemy spaceships, navigating space debris and defending the outer colonies. Maps and radars are displayed on the bottom screen, while the top screen shows all the shooting action.
Alten8 is promising that Cosmos X2 and Cool Herders are just two of 10 titles it currently has lined up for DS, ranging from action, casual, RPG and "other styles", whatever they might be. It's also planning on publishing releases for both Wii and PC too.
Cosmos X2 is set for release some time this year
via ign
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April 14th, 2007, 19:06 Posted By: wraggster
via ign
At its Gamers Day 2007 event in San Francisco, Capcom debuted the first playable version of its quirky, stylized puzzle game, tentatively titled Project Treasure Island Z. We can tell you for certain that eventually the offering will be given a new name, but for now that's the official moniker. Treasure Island Z's producer, Hironobu Takeshita calls the endeavor a "sort of puzzle-adventure game in which you use the Wii controller to solve many different puzzles," and adds, "Wii is a very innovative piece of hardware. What this game represents for us is that we've tried to think through the best and most interesting way to be as innovative with the controls as Nintendo has with the hardware."
Some snobby Wii elite wrote this title off as shovelware from the moment Capcom released the first screenshots of it -- it employs a cel-shaded technique very similar to The Legend of Zelda: Wind Waker (and just as beautiful, based on some of the gameplay scenes we've witness in motion). We, on the other hand, were always intrigued by the style and hoped that there would be solid content, controls and challenge to match. There is. With this game, Capcom has created a title that harkens back to the beloved adventures of old and frankly, having gone through a four-level demo during its presentation, we concluded that it was one of the best efforts at the event.
This is Zach. Get to know him.You play as Zack, who aspires to become the greatest pirate who ever lived. The character is flying through the sky in his ship when it is shot down, leaving him to land -- float down, really -- to an island below, where he discovers hidden treasure and the prospect of helping a cursed pirate. The game is comprised of seven major theme worlds and more than 20 sub-areas to explore and you will over the course of the adventure make your way through jungle ruins, ice temples, airships, ancient castles and more. There are also, incidentally, more than 35 enemies to encounter, 80 objects that can be manipulated in some fashion and 500 items to search for and collect. Capcom is promising upward of 40 hours of gameplay, which surprised us in a big way. The locales are vibrant and remarkably pretty -- the simple cel-shaded graphics may not be the ideal solution for gamers who seek gritty, realistic affairs, but nevertheless Treasure Island effortlessly ranks as one of the most striking titles on Wii.
Full article
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April 14th, 2007, 17:41 Posted By: wraggster
Awesome new release from Damian Yerrick
RAC is a homebrew tool to back up an Animal Crossing: Wild World (ACWW) town (or the save data of any other DS Game Card with a 2 Mbit save chip) to a SLOT-2 storage device for Nintendo DS. It is capable of displaying the town name and names of residents in ACWW saves, and it names each backup after the town name and current date. It can also restore saved data from a SLOT-2 device to such a Game Card.
It does have some limitations:
RAC does not back up the game itself, only your town. (This limitation is by design to discourage copyright infringement.)
RAC cannot back up save sizes other than 2 Mbit (256 KiB).
RAC can back up and restore save data of other games with 2 Mbit save, such as Oideyo Doubutsu no Mori (おいでよ どうぶつの森, the Japanese version of ACWW) or Mario Kart DS. But RAC cannot display info from these games, and it uses the town name "Non-ACWW save" when saving backups.
RAC cannot backup to SLOT-1 storage devices due to limitations in the ability of the devices to support card swapping. It does work on GBA Movie Player CF and SuperCard SD.
RAC should be run on a Nintendo DS, not on a PC under emulation. Emulators vary in how well they support 2D graphics palettes, ARM7 peripherals (touch, sound), Game Card save, and especially SLOT-2 memory cards.
Use RAC at your own risk. If you have a SLOT-2 device that can also use REIN r17, use REIN in parallel for a few weeks and compare the backups using md5sum before relying on RAC. I also encourage you to back up the SLOT-2 device itself regularly.
DIGG THIS NEWS
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April 14th, 2007, 17:34 Posted By: wraggster
New release from T4ils;
How to play :
After the wonderful splash screen, choose how many player you want in the game.
Next, choose the type of each player (computer or human) with the help of the little buttons.
Once done, press start and a level will be generated. If it pleases you, validate it with A and play it. If not, press B to generate a new level.
note : When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured.
The game is meant to be played with the stylus.
When you have to play (a little noise will warm you and there will be a small text on the bottom screen), you have to select one of your territories.
To do so, the territory must belong to you and have more than 1 unity.
(If you want to cancel your choice, simply click the territory again)
The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you.
Once the enemy is chosen, it's time for war.
The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending)
The biggest number wins the war, draw gives victory to defense.
Attack wins :
attack : you leave an unity on your territory and the rest will move onto your new territory
defense : you lose your territory and your unities
Attack loses :
attack : The number of unity of the territory drop to 1
defense : You don't get any damage
When you can't play anymore, simply press start to skip your turn.
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April 14th, 2007, 17:31 Posted By: wraggster
News/release from Wizlon :
Here it is, finally, my first homebrew DS game. In fact, the first game I've ever made publicly available. And you get to see it first, you lucky people.
Big Win (working title) is essentially a slot machine game that you will usually bump into late at night in your local pub. At the moment the only working features are spinning the reels, holding the reels and nudging the reels. I will be implementing loads more features over the coming (insert a random measure of time here). I've included more info in the readme in the download if you're interested.
Let me know what you think... enjoy!
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April 14th, 2007, 17:29 Posted By: wraggster
Hacken.cc have posted some info of whats new in the upcoming flash cart from the g6 team:
NDS YOU CLEAN ROM game show icon automatic identification display
NDS game CLEAN ROM text title
automatic translation function. TouchPod many new settings and themes skin from the definition of desktop
all touch / control keys main GUI menu system
The unique super PDA function, the world time and calendar, slate, the notebook can pronounce English-Chinese Dictionary, Chinese-English Dictionary, Chinese Dictionary should be an all-new multi-media extension of a. DSM unique, DPG, GBM Super Video CD-player, with two Dual-screen movie playback. Sound improved MP3, OGG multifunctional music player, support synchronous lyrics and background broadcast
Super unique electronic schoolbags View, support the Notepad, Word document, web browsing and other documents to support more bookmarks, font sizes, CICS code switching, multi-mode switch-Two-Screen View
Super Photo browser, can touch navigation and positioning Dual-screen combination of two models here support *.BMP, *.JPG, *.GIF. *.PNG Photo
Super multi-tasking Windows windowing system, Movies and the entire operation of six buttons. complete set of support options, automatic shutdown, broadcast mode. energy saving settings-convenient SLOT-2 a double-guide mode. SLOT-2 to lead off the series G6/M3 Commodities directly switched to NDS or GBA mode
unique guide mode selection function, Quick Start may set standards or NDS main interface manually activate three. With industry-leading technology PASSCARD guide operation, compatibility of the best four. guide the brand SLOT-2 other products directly into NDS or GBA mode
Extension NDS SLOT-2 products with the standby mode / dormancy with support functions
set up to guide the program automatically stored function
boxart via comments
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April 14th, 2007, 17:24 Posted By: wraggster
New release of the rom sorting application for the DS:
Heres whats new:
Here's the changelog for V3.1:
-Share your opinions! A new 'Reviews' section now exists where users can submit and share their personal views on a game.
- Games can be added through File>Add Games. This is because Linux users may experience a program closure when dropping a game that already exists onto Rominator.
- You now have the option to remove the Multi-Language tag from the game's name.
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April 14th, 2007, 17:19 Posted By: wraggster
New software from the r4ds team:
The R4 Team made once again the impossible, who would know that the R4 would have support for Action Reaply Cheats ? None i think... Well, but they did!
http://www.r4ds.com/
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April 14th, 2007, 17:13 Posted By: wraggster
News from Kojote:
Poussin Advance is a puzzle game similar to Sensitive on the C64. You are a small chicken and need to get from one stall to another. While doing this, you need to make all green and darkgreen fields disappear, by stepping on them.
Poussin Advance will be the successor of Xump - http://www.psilocybindev.org/xump.php
More details
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April 14th, 2007, 17:08 Posted By: wraggster
via dsfanboy
Ontama is a new rhythm game for the DS. Which is, really, all we needed to know for our hype-generating machine to go into full power. In case you hadn't noticed, we tend to get worked up about the music games.
Rather than telling little mini-stories like Elite Beat Agents, Noise Factory's new game seems to be a somewhat more stripped-down, arcade experience, with characters that seem to be limited to describing gameplay. We don't exactly know how the game works, but we can tell that you touch little round creatures (probably the Ontama themselves, since that translates to "sound balls" or "music balls") to send them into icons on the top of the screen; you then hit directions and buttons that correspond to those icons at the right moment, like Parappa the Rapper
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April 14th, 2007, 16:50 Posted By: wraggster
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.
Heres whats new:
- Sound support, both speaker and AY-3-8912.
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April 14th, 2007, 16:41 Posted By: wraggster
Eke-eke has released a new Gameboy emulator for the Nintendo Gamecube & Nintendo Wii.
Heres the release info:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port as it doesn't need GCLinux to run, only load the DOL into your console using various methods and have fun !
Features:
- Gameboy and Gameboy Color emulation with sound
- DVD & SDCARD support for rom loading
- support for 8MB roms
What's missing (work in progress):
- a nice GUI (for this wip, I quickly copypasted SMSPlus Gui sources)
- SRAM, Savestate and RTC loading/saving support
- User Configurable emulator options (to replace original .rc files support)
Menu:
Play Game : Run the game you just loaded or return to game
Reset Game: Reset emulator
Load from DVD: DVD must be ISO9660
Load from SDCARD: Roms must be placed in a directory named GBROMS
On DVD or SDCARD, the maximum number of files per directory is 1000. You CAN use subdirectories.
Stop DVD Motor: save the DVD Lens life
SD/PSO reload: if you used SDLOAD to load the DOL, come back to SDLOAD menu
Options & STATE Managment are not yet functionnal.
In-Game:
- Z Button let you come back to the menu when playing a game
- A is Button A
- B is Button B
- START is START Button
- X is SELECT Button
Thanks to Sofdtev for the generic libogc porting & GUI display sourcecode !
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April 14th, 2007, 16:34 Posted By: wraggster
The Nintendo Wii has now sold over 2 million Wii hardware units in Japan as of April 13, Famitsu publisher Enterbrain reported today.
The Wii reached the milestone in about 19 weeks, not quite beating the speedy sales of the PlayStation 2, which sold the same amount in the 15 weeks after its launch.
Nintendo had a rather soft start in the region with only 400,000 units available for launch in Japan because of shortages. But the company managed to sell a million units during 2006 in the region and sales are expanding.
At the same time, the Wii managed to already pull off a couple million-seller titles with “Wii Sports” (which isn’t bundled with the Wii in Japan) and “Hajimete no Wii”.
The Wii has sold in excess of 2.5 million units in North America and more than 2 million in Europe, bringing the worldwide grand total to over 6.5 million units.
via nextgen
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April 14th, 2007, 16:25 Posted By: wraggster
via zelda universe
I'll admit it, I'm not very good at Japanese, but there's one piece of news that I was able to dig out of the Phantom Hourglass feature in the latest issue of Famitsu... Phantom Hourglass will allow players to voice chat with each other!
So I've been only trying to learn Japanese on my own, so it takes a long time for me to translate anything decently. But from the little I know, I was able to piecemeal this together from the main text of the article. Now let's just hope I didn't screw anything up in translation!
"The Nintendo DS reaches its full potential in the latest work of the Legend of Zelda series! The game's greatest trait - the stylus control system! In this series's latest game, you use the stylus to draw the moment of the boomerang and other weapons, as well as the ship's route. Also, the game employs the Nintendo Wi-Fi connection to allow people to compete and even voice chat with each other."
People outside of Japan have been waiting a long time for the DS Chat Headset to come out, and it will first see the light in America on April 22nd along with the newest games in another classic series. The DS headset will be used to help promote Pokemon Diamond and Pearl, but it looks like Zelda fans will probably have a reason to get their hands on one of the accessories as well.
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