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April 13th, 2007, 07:30 Posted By: wraggster
New from Play Asia
Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped! The two brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone but Mario. The mysterious villain then forces Peach and Bowser to get married, creating a rift of dark energy that threatens to tear the universe apart! Only Mario can save the day...but he can't do it alone.
What at first glance appears to be your classic 2-D adventure ripped straight from the stylized pages of the Paper Mario universe, soon turns into an hysterical 3-D action game possible only on Wii!
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April 13th, 2007, 00:59 Posted By: wraggster
via iGN
We recently got a rare treat at the IGN offices. Representatives from EA UK dropped by with the latest build of Harry Potter and the Order of the Phoenix for the Wii, and let us sink our teeth into the substantial adventure. We sat down with the game's executive producer, Harvey Elliot, for a taste of what the game had to offer.
For this latest entry in the Harry Potter series, EA UK took a cue from Grand Theft Auto, astonishingly enough. Harry Potter and the Order of the Phoenix actually has a whole lot in common with that beloved franchise. That's not to say that Harry is going to be beating down hookers with a baseball bat or anything. Rather, for this adventure, EA UK opted to implement the sandbox-style mission structure of the latest GTA games. Littered throughout the game are "discovery points," which function as milestone markers. These discovery points can be activated by completing various challenges, and reward the player with spell and level advancements.
Potter and friends are growing up.The new sandbox structure of the game means that you can devote much of your playtime to scouring Hogwarts for every last mission, rather than progressing through the game's actual storyline. What this effectively does is bring Hogwarts to life in a way not seen before in a game. The digital version of the school is filled with recognizable elements from the fiction, and characters will be rewarded for seeking them out. Doing tasks like corralling a group of Snitches in a room and setting them loose on some levitating books will not only elicit a chuckle from Potter fanatics, but also will yield some discovery points.
None of this is to say that the game ignores the formidable storyline of the movie. On the contrary, the game's plot plays a supportive role to its celluloid counterpart, filling in the events between the climactic moments dealt within the film. Everything that happens in the game will have a lasting effect on the world. When designing the levels for the game, the developers had access to the film set and well as the design documents used for the movie. This made for a vision of Hogwarts that is more true to the movies than we could have imagined. The game designers opted to use the movie's vision of Hogwarts because it is more visually iconic. Walking through the castle as the myriad of portraits shift around and the staircases revolve is easily as impressive in the title as it is in the movies.
The Wii-specific controls for the game seem remarkably well put together. Once Harry's wand is drawn, the Wiimote can be used to directly control the spells you cast. Everything is handled through accelerometers; there is no pointing in the game whatsoever. Any of the game's spells can be cast quickly and easily, merely by a flick of the wrist. Thrust the Wiimote forward, and Harry will propel an object away from himself. Motion upward with both the Wiimote and nunchuk, and Harry will cause an object to levitate in the air.
Use the motion functionality to levitate objects.Once you have an object floating, you can move the Wiimote around in 3D space to reposition it. This actually worked better than we had assumed it would, although it is not yet perfect. There are puzzles that require placing objects in specific places, which is somewhat irritating because of the inaccuracies involved in the motion controls. Despite this, it was a lot of fun to wave the Wiimote in the air and see Harry react in turn. Hopefully the spell system sees some refinement before the game's release because they were already enjoyable, even at this early state.
Visually, the game is quite obviously a port of the PS2 version. That's not to say that it looks ugly -- far from it -- but there are some aliasing issues, as well as some blurry textures. Still, the project runs at a fairly consistent 30 frames per second throughout and looks impressive nevertheless. It also supports 16:9 widescreen and 480p. From a visual design perspective, though, the game is quite striking. Hogwarts and its environs are brought to life flawlessly. We took the rare opportunity to turn on the game's debug mode and fly through the levels, and we came away really impressed. All of Hogwarts is connected seamlessly, creating a palpable sensation of being in the famed wizardry school. Technical shortcomings aside, the team at EA UK did a remarkable job of recreating Hogwarts and all of its many inhabitants.
Harry Potter and the Order of the Phoenix still remains an enigma to some extent. What we saw of the game really intrigued us, and left us most definitely wanting more; however, there is still a whole lot that we don't know about the title. Most of the game's missions are still a mystery at this point, but the brief taste we were privy to was certainly enjoyable. EA made some promises about a Quidditch mini-game and playable versions of Sirius Black and Dumbledore, but we didn't get a chance to scope them out yet. The game comes out sometime in June, prior to the film's release in theaters on July 13. Be sure to check back once we get our hands on a final build of the game.
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April 13th, 2007, 00:54 Posted By: wraggster
rrc2soft have updated the Chinese learning application:
Features:
Grammar, Listening, and writing lessons. It is also possible to create your own lessons.
Exams of every lesson: Quiz, "Cards".
Animated ideograms in the writing lessons.
Pinyin phonetics: Ideograms will be read by the NDS.
Dictionary / Pinyin reader (based on CEDICT).
Configuration: Left-handed / Right-handed (for writing lessons), speed of the animated ideograms.
Save and Load your progress, with 4 persons able to use the same NDS (using DLDI).
(Open) Source Code
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April 13th, 2007, 00:43 Posted By: wraggster
XtenDSCoder have released a new DS Game maker for the DS:
Developing Games for the Nintendo DS has been difficult. Many programs have been released for the PC including Gamemaker which make games for Microsoft Windows, and another for the Xbox, but I have not found a simple program for the Nintendo DS which requires no code knowledge at all.
XtenDS changes that. If you want to make games for your own Nintendo DS but you don't know where to start then you need this program.
Basically, XtenDS is a gamemaker for the Nintendo DS. Instead of learning complex code and following complicated guides you can use XtenDS which cuts out all the legwork.
Because of the difficulty of creating such a project, and the fact that it has not been done before has made this project slow, but this promising release should spur me on to enable more and more possibilities!
What is best, is the fact that XtenDS is free. And not only is it free, it is fast! On average it takes XtenDS less than 1 second to compile a single game!
XtenDS is currently still being developed. So don't expect quake on 2 screens yet.... expect text based adventure games!
Because I haven't had time to create an installer (I plan to using InnoSetup or something), You will have to put XtenDS in the right folder. Don't worry, it isn't rocket science, it's just a matter of copying the files from the ZIP into this folder:
C:devkitPro,PAlibExamples,Text,HelloWorld
If you do not put it in here it will not work.
So copy the files into there, and you can double click "Invisionsoft XtenDS.exe" to make a game.
The interface is pretty self explanatory, anything which is disabled is not finished. Like I said XtenDS is not done and don't expect much at this stage.
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April 13th, 2007, 00:40 Posted By: wraggster
Updated release from Bassacegold:
While I’m waiting for graphics to be done for Atari Boxing I have started a new project. TabPro DS, with this program you can read guitar tabs on your DS! Right now theres not much to this program, it only reads one file and it doesn’t have a file browser to pick other files. So if you want to switch tabs your just gonna have to use DS organise and rename the tab files. To use your own tabs, just copy the tab into a .txt file, rename it to tab.txt and paste that into the Tab folder on the root of your card.
Controls: D-pad scrolls the tab ,L and R fast scroll through the tab
Heres a list of what I plan on adding:
Auto scrolling
file browser
Tab notes( display information of tabs on bottom screen such as the order of each riff)
Guitar Tuner( maybe. Im still undecided)
If you have any suggestion please leave a comment. Remember to patch with DLDI if it is not working.…
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April 13th, 2007, 00:33 Posted By: wraggster
Updated release from Bassacegold:
I’m just posting a quick update for combocracker, before it had issues and wouldn’t work on some flashcarts but now that I rewrote everything it should work properly on all cards now. Not that anyone really uses this anyways…
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April 12th, 2007, 23:53 Posted By: wraggster
Shash posted some more news of his work on the DS EMulator for windows called DeSmuMe:
For a long time, I've been using a texture cache I coded for my own builds, that hasn't been uploaded to the CVS yet (neither I know it will be) as it needs a cleanup and uses some C++ only stuff which would be time consuming to port.
The main benefit you get from using a cache is uploading to openGL as little as possible per frame. In fact, it's rather simple: whenever a texture is going to be uploaded, you get some sort of magic number from the texture (I currently use some type of CRC) to be used as an identifier, if it's already in the cache you just enable it, if not, it's just a matter of uploading it to openGL and then adding it to the cache for further use.
In my current implementation I lack one important feature that wouldn't be hard to add: flushing unused textures. Dynamic textures or textures not longer used (from the previous level, menu or else) remain in the cache and, more important, in graphic cards memory. Right now is not that much of a problem, but I'm sure it would be after a few hours of gameplay.
I also toyed a bit with checking directly the palette texture formats prior to conversion, so I can save some precious cycles, but it's lacking serious testing: with paletted formats you've way less data, and CRC's are likely to collide easily, thus giving false matches while checking if cached, and glitching rendering. Anyway, seems like something important, as it can save quite a lot of CPU time.
Today's screenshot is based on some optimizations on the CRC creation, as some profiling showed it was taking too much time to compute. I changed a bit the way it works (and expect it to work as good as in the past :P) so I could get a bit more of performance. Along with some optimizations here and there, that's what I got:
That's running on the same configuration as the previous screenshots, a Northwood Pentium4 at 2.6ghz with a Geforce FX5600. I expect to get a bit more of speed in the future, but I'm not sure how much, as I've been unable to work on desmume in the 5-6 days. Oh, and the emulator menu is different from previous screenshots, as I'm using a build I use to develop stuff and then merge into the CVS: I never cared to change the menus from the base source code yopyop released.
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April 12th, 2007, 23:50 Posted By: wraggster
Former Xbox hacking team, Team Avalaunch have posted details of a new modchip for the Wii from them:
The first and Official Wii modchip from Team Avalaunch!
Features:
Supports all Wii regions (PAL, NTSC-U and NTSC-J)
High quality PCB and components
Comes in high Quality ESD bag
Ready with pretinned wires
Double-sided tape for easy fitting
LED Indicator for checking install and for error readouts
Compatible with DMS, D2A and D2B dvd drive chipsets
Compatible with rev1 and rev2 dvd drive boards
Compatible with DVD-R, DVD+R, DVD-RW and DVD+RW (No need to change bitsettings)
Upgradeable via DVD
Bad flash recovery mode (even recoverable after pernicious code)
Stealth mode
Direct boot Wii games
Direct boot GC games
Boot Wii Imports (Partial)
Boot GC Imports
Multi-disc support
Built-in audio fix
Stay tuned for more information about Features, Pricing, and Release date!
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April 12th, 2007, 23:44 Posted By: wraggster
There's a genius in the higher management of Sega who recently came to a revelation. "My God," he said, "we can make a crapload of money by bringing back popular franchises that find suitable uses for the Wiimote." And lo, his word became gospel, and now there's a tasty rumor on the horizon that he teachings are spreading far and wide: the classic arcade rhythm title Samba de Amigo may be coming to the Wii by year's end.
We don't need to tell you, of course, that the Wii was originally designed for the express purpose of shaking maracas. It's brilliant. If you're wondering how this title can compare to more traditional rhythm-based games, here are some for your enjoyment. Here's to you, Sega executive guy.
via wiifanboy
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April 12th, 2007, 23:30 Posted By: wraggster
new press release:
At last, you can manage your media and play it back on your Nintendo Wii with ease! MAX Media Manager Pro is the perfect media management solution. You can transfer MP3s to your supplied SD card, and even rip CDs. Video footage can be converted and condensed, and you can subscribe to Podcasts, manage your picture collection and even swap gamesaves with people from all over the world!
MAX Media Manager Pro’s audio manager lets you rip the tracks from your favourite CDs and transfer them directly to your 1GB SD card using your PC. Alternatively, copy your digital music collection instead. It’s easy – just insert the SD card into the supplied USB SD Card Reader and plug it into your PC. When you’ve transferred the files, you can remove the SD card and play back your tracks on your Wii. 1GB is enough to store around 250 songs, or approximately 35 hours of listening, so you’re not short of space.
Video files can be converted and transferred too. You can control the precise size, aspect ratio, zoom, bitrate and audio settings, and encode your movies to fit precisely on the available space on your SD card, ready to be watched on your Wii. You can even rip DVDs directly to the card, as long as they’re not copy-protected.
Viewing your digital photos and other such images on your Wii is really easy with MAX Media Manager Pro. You can stretch, zoom, resize and generally mess around with your photos as much as you like, then transfer them to your SD card for viewing on your console. As a gigabyte is enough for over a thousand standard digital photos, you’ve the means to make a really impressive slideshow.
With MAX Media Manager Pro, you can also subscribe to Podcasts and have them downloaded directly to your computer. Using RSS for automatic updates, the shows of your choice are saved to your PC, ready for you to transfer them to your Wii for listening, or even viewing – video Podcasts are automatically transcoded and saved in a format your console can play back.
Last, but by no means least, MAX Media Manager Pro for Wii is your key to a world of downloaded gamesaves. You can download saves from the internet for use with your favourite Wii games, back them up to your PC and even email them to your friends.
MAX Media Manager Pro contains everything you need, straight out of the box. There’s a 1GB SD card, a USB Card Reader for your PC and a MAX Media Manager Pro software disc. With our exciting product and <I>your</I> imagination, there’s no limit to what you can achieve with MAX Media Manager Pro…
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April 12th, 2007, 23:29 Posted By: wraggster
new press release:
Want to get the most from your Nintendo Wii? Of course you do! And now you can with High Definition Solution Pack! It contains a HD component cable so you can, watch your Wii with a needle-sharp picture quality on your HDTV, a 1GB SD card to store your saves and media, and as a special bonus, we’ve thrown in a copy of the MAX Media Manager Pro PC application so you can organise your files with ease!
High Definition Solution Pack’s audio manager lets you rip the tracks from your favourite CDs and transfer them directly to your 1GB SD card using your PC. Alternatively, copy your digital music collection instead. 1GB is enough to store around 250 songs, or approximately 35 hours of listening, so you’re not short of space.
Video files can be converted and transferred too. You can control the precise size, aspect ratio, zoom, bitrate and audio settings, and encode your movies to fit precisely on the available space on your SD card, ready to be watched on your Wii. You can even rip DVDs directly to the card, as long as they’re not copy-protected.
Viewing your digital photos and other such images on your Wii is really easy with High Definition Solution Pack. You can stretch, zoom, resize and generally mess around with your photos as much as you like, then transfer them to your SD card for viewing on your console. As a gigabyte is enough for over a thousand standard digital photos, you’ve the means to make a really impressive slideshow.
You can also subscribe to Podcasts and have them downloaded directly to your computer. Using RSS for automatic updates, the shows of your choice are saved to your PC, ready for you to transfer them to your Wii for listening, or even viewing – video Podcasts are automatically transcoded and saved in a format your console can play back.
Last, but by no means least, High Definition Solution Pack is your key to a world of downloaded gamesaves. You can download saves from the internet for use with your favourite Wii games, back them up to your PC and even email them to your friends.
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April 12th, 2007, 23:14 Posted By: wraggster
via kotaku
Golf is the kind of sport that is really only meant to be played as a video game. Joining country clubs, reserving tee times, wearing ugly clothes, and carrying fifteen pounds of metal for a whole day looking for a ball smaller than the palm of my hand somehow doesn't beat out staying in bed and ignoring items that need to be returned to Ikea on my weekend schedule.
Right now, all the jazz is focused on Tiger Woods PGA Tour 07, but for those who like a little more fantasy on the course (dolphin sand dunes, uh, yes please!), there is a glimmer of hope that Nintendo will offer one of their famous Mario golf games for the Wii in some way shape or form after some of their new trademarks were posted for Joy Mecha Fight, Wii de Yawaraka Atamajuku, Mini Mini Daikoushin!, Brownie Brown, and of course, Mario Open Golf.
Although I desperately want Mario Open Golf as a regular game, there is the possibility that it will only be released as a VC game since it has already been confirmed for it in the European, Austrailian and New Zealand on their Wii Shop channels.
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April 12th, 2007, 23:14 Posted By: wraggster
via kotaku
Golf is the kind of sport that is really only meant to be played as a video game. Joining country clubs, reserving tee times, wearing ugly clothes, and carrying fifteen pounds of metal for a whole day looking for a ball smaller than the palm of my hand somehow doesn't beat out staying in bed and ignoring items that need to be returned to Ikea on my weekend schedule.
Right now, all the jazz is focused on Tiger Woods PGA Tour 07, but for those who like a little more fantasy on the course (dolphin sand dunes, uh, yes please!), there is a glimmer of hope that Nintendo will offer one of their famous Mario golf games for the Wii in some way shape or form after some of their new trademarks were posted for Joy Mecha Fight, Wii de Yawaraka Atamajuku, Mini Mini Daikoushin!, Brownie Brown, and of course, Mario Open Golf.
Although I desperately want Mario Open Golf as a regular game, there is the possibility that it will only be released as a VC game since it has already been confirmed for it in the European, Austrailian and New Zealand on their Wii Shop channels.
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April 12th, 2007, 22:56 Posted By: wraggster
via gamespot
Source: Greek gaming site Contra.gr.
What we heard: Before the lights dimmed at Nintendo's press briefing at the 2006 Electronic Entertainment Expo, the audience was already excited. However, when Shigeru Miyamoto took to the stage, the crowd, as they say, went wild.
Adding to the excitement was the fact the legendary game designer was in a full tuxedo with tails. Using a Wii remote, he conducted an orchestra of Mii avatars performing a symphony on a gigantic screen, evoking thunderous applause. Later, the game, titled Wii Music, was demoed on the E3 show floor, and reportedly appeared in European Nintendo release schedules as coming out sometime this year.
However, four and a half months into 2007, the exact release dates of many high-profile games, such as Super Mario Galaxy, remain unknown. For Wii Music, though, the window may have closed somewhat. According to an interview on Contra.gr partially translated by a Joystiq reader, a Greek game executive pegged Wii Music as arriving at the "end of the year." He said the game would allow players to conduct the entire orchestra as well as control individual musicians. Players can reportedly create their own songs which "might" be sharable with others via the WiiConnect24 online service.
The Contra.gr interview also apparently reveals a new hybrid game/network service called the "Health Pack." It claims the game will act as a personal trainer of sorts, guiding users through specific exercises. It will also apparently collect "biometric" data which will then be uploaded to an as-yet unannounced Wii Health channel. According to the story, said data will then be uploaded to "hospitals" contracted by Nintendo to provide "checkups." Summaries of the checkups would then be sent back to the Wii user WiiConnect24.
The official story: When contacted by GameSpot, Nintendo of America reps claimed to have "no information" on either game and declined comment.
Bogus or not bogus?: Given its obvious mass appeal, a holiday release date for Wii Music is a no-brainer. As for the Health Pack, the notion certainly fits into Nintendo's current Wii-as-workout messaging, most recently evidenced by the company's donation of the scarce console to YMCAs. Also, if the "checkups" are simple physical fitness assessments of weight-height ratios--which can be easily entered via a few data points--such a service is perfectly plausible.
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April 12th, 2007, 22:10 Posted By: wraggster
A Nintendo distributor has let slip some juicy new info about the Wii Music and Health Packs that Miyamoto has been teasing us with since the E3 show last year, which appear to suggest the coming of a new Wii Health channel.
Speaking to Greek site, Contra.gr (linked with babelfish translation), the CEO of Greek Nintendo distributor Nordec Multimedia, George Katrinakis, revealed that the Wii Health Pack will have users perform exercises, and "biometric elements" will be gathered and sent to hospitals contracted by Nintendo "via the corresponding channel that will exist in the Wii". Sounds like a new Wii Channel to us.
Speaking about the Wii Music Pack, he went on to uncover that it will allow players to use different instruments, presumably with clever use of the Wii Remote's motion control.
He also said, according to the rough babelfish translation, that players will be able to create their own musical compositions and send them to others via the internet.
A Nintendo UK correspondent told CVG there had been "no official new details" issued by the company.
No official release date has been set for either packs.
via cvg
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April 12th, 2007, 22:05 Posted By: wraggster
Suda 51 has told CVG that the inclusion of online play in Wii game No More Heroes is still up in the air, though he is very interested in it.
Koichi 'Suda 51' Suda is one of Japan's more interesting game developers and his upcoming Wii title No More Heroes, is shaping up well. CVG recently caught up with the developer in Japan for a quick interview that you'll see later this week.
When asked about the chances of online play appearing in No More Heroes, Suda replied, "This is still up in air. Personally, I am very interested in online play."
Should online play fail to make the final cut, there's every chance that Suda will go on to concentrate on an online game for his next project: "I want to undertake an online game once the No More Heroes project is completed," he said.
via cvg
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April 12th, 2007, 21:37 Posted By: Shrygue
via Nintendo DS Fanboy
New York City Pokemon fans: Nintendo wants to catch you all! If you are near the Nintendo World Store on April 22 and want your purchase of one of the first copies of Pokemon Diamond or Pearl to be a big deal, why not pick up your copy there and check out their launch party?
Nintendo promises that their event will bring attendees "live stage events, a Pokemon scavenger hunt, contests, and cool prizes like exclusive premiums, Pokemon Nintendo DS Lite units, Pokemon gear, and even tickets to some great summer sporting events!" Pokemon Nintendo DS Lite units, huh? Better go early to beat the eBay vultures. You know, so you can get your own to sell on eBay.
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