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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 16th, 2007, 23:32 Posted By: wraggster
Zoggzog has released a new Space RPG type game for the DS which basically is like the classic Elite for your Nintendo DS.
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April 16th, 2007, 23:28 Posted By: wraggster
New from stravingo:
As promised, version 0.1 of Ka-BoOm is now available! Beware, the game must be played on a real DS and not on an emulator, because of speed issues, as well as graphical bugs due to alpha blending of 3D sprites. And there is another reason: you need the mic!
Indeed, the most original feature of Ka-BoOm is the following: in all others minesweepers, it can happen that you clic on a cell containing a bomb at the beginning of the game, without having time to sweep an area. So you loose, without having any clue that there was a bomb in this cell. So frustrating .
In Ka-BoOm, when this case occurs, the bomb doesn't explose immediately. The bomb appears on the upper screen and you have 2 seconds to blow in the mic to extinguish the fuse ! Have fun !
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April 16th, 2007, 22:45 Posted By: wraggster
Rodolfo Portillo has released an update to his port of ScummVM for the Nintendo Wii and Nintendo Gamecube:
Apparently this version should fix problems with SD Gecko cards. Check it out below
First heres a screenshot, thanks roman:
Heres the release notes:
INSTRUCTIONS
1. Copy the files in the archive to a folder named scummvm within your SD Card.
2. Copy any games supported by ScummVM to your SD Card.
3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.
4. Run scummvm.dol either using SDLoad or any method of your choice.
For those of you who dont know heres what scummvm is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
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April 16th, 2007, 22:22 Posted By: wraggster
New Space Invaders Emulator for the Gamecube and Nintendo Wii from Softdev:
Midway Space Invaders Emulator
A libOGC example.
softdev April 2007
Introduction
============
This is a very simple machine to emulate. I hope this shows the basic
principles of emulation, and in particular, how to do it on GameCube
with libOGC.
The target audience is people interested in how an emulator works, and
those who are interested in how to do the basic functions on GameCube.
The Emulator
============
The emulator code is almost completely contained in mwsi.c
Memory, port I/O etc are all in there.
You will need to acquire the Mame romset for this. It should
contain invaders.e, invaders.f, invaders.g and invaders.h
Each ROM image is exactly 2Kb in size.
Create a directory on your SD, called Invaders. Copy the four
ROM images to there.
Unpack the samples.7z provided to the same directory.
You're now ready to see how the emulator looks.
Joy Buttons.
A = Fire
START = Insert Coin
X = One Player
Y = Two Players (alternating)
Z = Tilt
Left/Right = Go on ... guess
Support Functions
=================
In the support subdirectory, you'll find the source of the GameCube support
functions. Here is a brief description of how to use them in your own
projects.
gx_supp.c
Before using the GX functions, you need to supply a Graphic Mode object, a
couple of framebuffers and a double buffer switch. For now, they should be
named as follows;
extern u32 whichfb; /*** Double buffer switch ***/
extern u32 *xfb[2]; /*** Video buffer pointers ***/
extern GXRModeObj *vmode; /*** Graphic Mode Object ***/
These are setup in main.c, before calling the GX routines.
void GX_Start(int width, int height, int haspect, int vaspect)
To use GX_Start, you need to know the width and height of your output display
and the aspect. The aspect values are calculated as 80x60 equals 4:3.
An example, this emulator needs an aspect of 224/256, or 44H, 50V.
Your display width and height MUST be divisible by 4. The GX scaler uses
RGB565 colours, in Nintendo tiles of 4x4.
void GX_Render(int width, int height, u8 * buffer, int pitch)
GX_Render will scale your output to fit the TV screen in the aspect you chose
previously with GX_Start.
Although the pitch is double the width in the example, this may not always be
the case, so it's here for completeness.
sd_supp.c
int SDH_FindEntry(u8 * srcdir, u8 * searchentry, u8 * foundentry, u32 * size)
This is an SDCard helper function. Specifically, it helps you overcome the
users who aren't sure what upper and lower case mean (Mouse Jockeys Mostly )
int SDH_LoadFile(u8 * filename, u8 * buffer, int length)
This function is a simple way to load an entire file, or part of a file to
a memory buffer.
audio_supp.c
Although there are no generic functions for audio, every emulator is a little
different, it should give you enough of an idea of how to use audio on the
GameCube.
Credits
=======
Z80 C Core - Juergen Buchmueller
libOGC - shagkur
Where to next ?
===============
Those of you who find this stuff interesting will be pleased to know that this
board supports around another 30 or so games, with minor modifications between
each. A new goal perhaps ??
Enjoy - hope this all helps you in some way.
GPL
===
This project is released under the GNU Public Licence v2.
A copy of this document is in the docs directory. Please ensure that you
distribute this document with any derived sources.
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April 16th, 2007, 20:52 Posted By: bandit
You're hearing it first here at DCEmu Reviews. I have word directly from the makers that a new Wii Nunchuk is being manufactured. This is not coming from Nintendo like the new colors that was talked about or the rumored Madcatz Nunchuk or any of the well known manufacturers. This is coming from a up and coming third party accessory manufacturer. It will be available within a month. No price or if there will be different colors.
I will have pictures and any other information once it has been provided and expect a review once I receive it. For now, this is all I have.
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April 16th, 2007, 20:29 Posted By: wraggster
New from Play Asia
features
Total Touch Screen functionality-use the Touch Screen as your paper and the stylus as your pencil
Edit Mode allows you to create and edit images for use in puzzles. Send or trade your creations with a friend via the Piece Trade feature.
Distraction System changes simple puzzles into frantic challenges that involve quick thinking. Each character has a unique Distraction Set. Block different portions of the screen depending on which character you use.
An easy to understand Tutorial and 10 skill-building Tutorial Levels help you become a Toon-Doku master
Four single player modes: Stage, Instant Play, Vs. CPU and Edit
Speed Battle, Adversary and Single Puzzle Race multiplayer modes let you face off against a friend
Vs. CPU mode lets you practice your skills before they count
Single Card download for up to 16 players allows others to try Instant Play Mode without having a Toon-Doku game card
Start the game with four playable characters and unlock five more in Stage Mode
Create your own puzzles using multiple options
Start with 18 images (9 pictures and 9 numbers) in a collection that expands with 200+ unlockable images throughout the game
Mark System lets you make up to nine notes on each square
description
It's Sudoku with pictures! Toon-Doku takes the challenging fun of traditional Sudoku and adds in cartoon picture-based puzzles and multiplayer competition. Younger players will be less intimidated by the 200+ images they can unlock, edit and place on the game board. Three multiplayer modes add head-to-head play that gets fast and furious with the unique Distraction System players can use to thwart their opponent's progress. Toon-Doku gives the popular numbers pastime a whole new look!
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April 16th, 2007, 20:26 Posted By: wraggster
New from Play Asia
features
Expert strategy reduce all monsters to mere paper tigers
X marks the spot with all 48 treasure map locations revealed
Full recipe lists for cooking up the best items
Complete your 256-card collection with our tips
Pixl-perfect tips for making the most of these new companions
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April 16th, 2007, 20:17 Posted By: wraggster
New from Play Asia
features
Each of your hands controls an awe-inspiring weapon
Use the Nunchuk™ to carve the deadly Daggertail through your enemy's flesh
Devastate your enemies with stealthy Speed Kills by timing your controller movement
Outsmart the opposition in pulse-quickening chariot races
description
Your homeland is besieged. Your people are enslaved. Now, you must use the Wii™ controllers to wield an array of ancient weapons and bring peace to your shattered land. You've never played Prince of Persia® quite like this.
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April 16th, 2007, 20:16 Posted By: wraggster
New from Play Asia
Don't Fall Flat! Make sure you tear it up on both the Flipside and Flopside of Count Bleck's mindbending geometric gauntlet with our Official Nintendo Power Player's Guide! Super strategies for pounding all of your flattened foes! Awesome flipping tips to power up your platforming! Detailed maps of every chapter and all hidden item locations revealed! Complete strategy for Super Paper Mario for Wii!
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April 16th, 2007, 20:12 Posted By: wraggster
New from Play Asia
features
Revolutionary gameplay brings party games into a new era by combining exploration, card combat, minigames and multiplayer into one exciting package.
Addictive card battling brings many Final Fantasy elements to life in a fun 3D pop-up book art style. Call upon the powers of Cactuar, Cait Sith, Ifrit, Tonberry and other creatures to aid you in battle as you challenge the world via Nintendo Wi-Fi Connection.
Limitless fun after the adventure ends: Continue the excitement by engaging in more than a dozen minigames with up to three friends via wireless multiplayer.
Test your skills in any of the 23 different microgames that make full use of the dual screen and touch screen functionality.
description
As a loveable chocobo, players will tap, swipe and slide their way through fables from the Final Fantasy world as they journey to rescue their lost friends and restore peace to the land.
Developed exclusively for Nintendo DS, Final Fantasy Fables: Chocobo Tales features a fun and enchanting world filled with trademark characters from Final Fantasy. Featuring innovative stylus and touch screen functionality, the game invites players to engage in dozens of minigames and microgames as they turn pages on the next chapter of the Final Fantasy franchise.
Price: US$ 34.90 (~17.74 GBP) - No Region Protection
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April 16th, 2007, 20:01 Posted By: Shrygue
via Nintendo DS Fanboy
For gamers in the U.S., tax time has passed, and that means that some of you are just about ready to relax with a shiny new game. If that's the case, we sure hope you like word and number puzzles, because that's the dominant theme this week.
US releases- Classic Action: Devilish
- The New York Times Crosswords
- Sudokuro
- Toon-Doku
European releases- Diddy Kong Racing
- Zendoku
Japanese releases- Gakuen Alice: WakuWaku * Happy Friends
- Lise no Atelier: Ordre no Renkinjutsushi
- Nodame Cantabile
- San-X Chara Sagashi Land
- Shichida Shiki Training Unou Tanren Unotan DS: Otona no Sokudoku Training
- Wi-Fi Taiou: Sekai no Daredemo Asobi Taizen
Australian releases
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April 16th, 2007, 19:48 Posted By: Shrygue
via Nintendo Wii Fanboy
This week sees the release of only one game, although for puzzle and franchise fans, it's a good one. Sure, Wiimote controls might not revolutionize this franchise, but fan favorites will still find a lot of appeal in this title. Available this week is none other than:Any of you plan on picking this game up tomorrow? Remember, East Coast gamers, we generally get games the day after their ship date.
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April 16th, 2007, 19:36 Posted By: Shrygue
via Computer and Video Games
The first Wii entry Goddess of Dawn has just been released in Japan but Nintendo is already pondering online functions for the next installment of Fire Emblem, while a DS version is also likely to emerge.
Speaking to Japanese mag Dengeki DS & Wii Style and translated by IGN, Nintendo's Hitoshi Yamagami says that it decided to focus on single-player and hold back on Wi-Fi for the first Wii Fire Emblem, "However, for the next title, if we have the chance, we'd like to use it."
On the subject of the dual-screened handheld Yamagami also said that Nintendo feels "that the SRPG genre is suited for the DS," so we'll probably see the series crop up on that some time in the future as well.
Good news for series fans then, but unfortunately we're still waiting for word on a Western release of Goddess of Dawn, which is currently generating positive buzz from the Far East.
We will as always let you know the second Nintendo sends word of a European date.
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April 16th, 2007, 19:25 Posted By: wraggster
press release:
Three classic games from three classic systems. The only problem you'll have this week is deciding which one to download first. For the best retro gaming around, it's time to pay a visit to the popular Wii™ video game system's Wii Shop Channel.
Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Punch Out!!® Featuring Mr. Dream (NES®, 1 player, 500 Wii Points): As young boxer Little Mac, players have a once-in-a-lifetime chance to battle the big guys of the World Video Boxing Association circuit. Take them on one by one, starting with skinny Glass Joe. Battle up through King Hippo and all the way to the WVBA Champion himself. Players use their best jabs, hooks and power uppercuts to knock out opponents, but must pay attention to subtle changes in their body position to dodge jaw-breaking blows. With great graphics, addictive action and a touch of humor, this game will keep players entertained for hours.
Virtua Fighter™ 2 (Sega Genesis, 1-2 players, 800 Wii Points): Virtua Fighter was the very first 3-D fighting game in the industry and introduced six unique characters, each with their own martial arts style. In Virtua Fighter 2, the intrepid fighters return to the World Fighting Tournament. Players take to the stage to see who will claim the championship title. Will it be Lau Chan, Kage-Maru, Wolf Hawkfield, Jeffry McWild, Akira Yuki, Jacky Bryant, Sarah Bryant or Pai Chan? The answer lies within. Players immerse themselves in this technically challenging game and see if they have what it takes to be the champion of the second World Fighting Tournament.
Bonk's Revenge (TurboGrafx16, 1 player, 600 Wii Points): The "hardheaded" hero is back for more in the second installment of the Bonk series. Taking place in the Monster Kingdom, Bonk the Caveman makes his way toward King Drool III. Bonk's Revenge is a side-scrolling action game in which players Jump and "Bonk" (head-butt) their enemies while they make their way to the goal at the end of each stage. Double, even triple, attack power by eating the meat that appears in a stage. There are eight different hidden bonus stages, and the Dinosaur Train that appears after players defeat a boss will change depending on how many Smileys they've collected. With new actions such as the Triangle Jump and the ability to climb trees, as well as seven variety-packed stages, Bonk's Revenge will keep players playing over and over.
For more information about Wii, please visit wii.com.
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April 16th, 2007, 19:18 Posted By: wraggster
press release:
Publisher Playlogic Entertainment, Inc. (OTCBB: PLGC) announces the acquisition of the survival horror game “Obscure II” from French development studio Hydravision. The sequel of the innovative Obscure© will be released in Q3 of this year on PC and PS2. The release for Wii is set for Q4.
Obscure II (PC, PS2, Wii) takes place two years after the gruesome events of the first game. The survivors have gone on to college and try to return to their normal lives. After the discovery of a beautiful but strange plant on school campus, events take a turn for the worse. Soon, the college students have to battle for survival once again.
Players of Obscure II can choose their character and one AI controlled sidekick. In total there are six playable characters, each with their own unique abilities. These can be switched at various points in the game. Due to the game’s unique co-op feature, friends can join at any time to team up and attempt surviving Obscure II together. There are many available weapons to keep the monsters that hunt you at bay. Light might be the players’ biggest ally because you never know what’s lurking in the shadows.
Stefan Layer, VP of Marketing & Sales of Playlogic International N.V: “I am extremely pleased that we added Obscure II to our line up. The first instalment was well received by both press and public. Hydravision has pushed the envelope with Obscure II and I am confident that the game will do even better then its
predecessor.”
Dominique Morel, CTO of Playlogic International N.V: “Obscure II displays refined talent in every aspect, from high attention to visual details and optimized control schemes; and a dense and intense in-game atmosphere. It’ is a thrilling and unique game with polished game features; an incredible experience.”
Denis Potentier, CEO of Hydravision: “We are happy to work together with Playlogic on Obscure II; they meet all of our expectations and I'm sure that their expertise will be very positive for the game. The two-person cooperative gameplay of Obscure II has been fully optimized. I think players will love this game."
Features:
Adventure and action in a teen horror movie scenario
6 charismatic characters with unique skills Unique co-op mode: second player can join in at any time Highly detailed and rich 3D environment Find clues and solve various riddles and mysteries Vast variety of weapons and horrifying monsters Stunning soundtrack performed by the Boston Symphonic
Orchestra and the Paris Opera Children’s Choir
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April 16th, 2007, 19:15 Posted By: wraggster
press release:
SEGA® Europe Ltd. and SEGA® of America Inc. today announced the development of Sonic Rush Adventure™ for the Nintendo DS™ system. Sonic Rush Adventure will seamlessly utilise both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic’s classic high-speed 2D gameplay in the ultimate Sonic handheld experience. Developed by SEGA Studios, Sonic Rush Adventure for the Nintendo DS will be available in Autumn 2007.
Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush™, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.
Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.
Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.
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April 16th, 2007, 00:17 Posted By: TeenDev
The R4 team have just released a cheat code editor that lets you manage your Action Replay DS cheats. Here's the info from them:
"R4 OS V1.08 from the official version began to point game R4 support functions databases and database users ordinary people support the government, the ordinary people editor for creating and editing user database They support user manual input, also supports the introduction of XML documents."
This could also be used to make the cheat files for NitroHax...
PS: It works with the M3 Simply, too.
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April 15th, 2007, 21:19 Posted By: wraggster
Interesting News from The Hylia
When I first heard the report on Zelda Universe that there would be voice chat in Phantom Hourglass, I was a bit shocked. After seeing that the translation was done by somebody who is not proficient in the language, I was high skeptical and refused to report on it until confirmation could be obtained.
However, as this news broke after NOA closed on Friday, I was forced to employ Patricia's Japanese skills again to get to the bottom of this mystery for now. Below is a full translation of the entire Weekly Famitsu scan:
"The beginning of an adventure with a new feeling that challenges you to use the stylus!
The newest game of the Legend of Zelda series fully exploits the functions of the Nintendo DS! Let us introduce this game's greatest feature: the stylus system! In the newest installment of the series, you can draw with the stylus the path the boomerang will follow or the route of your ship. It also uses the Nintendo Wi-Fi connection for a versus mode.
Smash via Wi-Fi! The one-on-one vs. mode
In the versus mode, you take turns to play as the offense and the defense as you scramble for the force pieces on the map. The objective when you're playing as the offense is getting the force pieces and taking them to your base. As the defense, you'll have to control three pursuers by drawing their movements in order to hunt down Link.
screen captions:
Lineback [romaji: Rainbakku], the greedy sailor.
Link ventures with Lineback. He's got an evil-looking face, what's his goal?
Throw the boomerang!
Aim for the switch surrounded by walls with your boomerang. Think well and draw its path.
Fire the cannon!
The ship follows the route you draw. Attack the enemies that show up using the cannon.
The sword controls change
Touch an enemy or slide the stylus around Link and he'll swing his sword.
Hiragana indicators!
During the game, touch the kanji you can't read and its furigana will appear. Little kids will be happy with this.
A quick point-match playing in the offense and defense.
It's a battle in which the offensive controls the main character and the defensive draws the moves of the pursuers. "
Here was her take on the ZU report:
"I've read the whole article and it doesn't mention anything about chat. I think someone misunderstood the "tsuushin" part in the purple rectangle, which literally means communication or correspondence, but in this case it means "by", or "via"."
So, there you have it. No voice chat in Phantom Hourglass for now. Hope that clears everything up.
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April 15th, 2007, 21:11 Posted By: wraggster
Students at UCSC have recreated the first level of Donkey Kong using 6,400 Post-it notes stuck to the windows of the E2 building. It took a team of about 10 people five hours to complete the work, which will remain in place until May 1.
http://www.soe.ucsc.edu/~inio/dk/
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