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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 10th, 2007, 20:33 Posted By: Shrygue
via Eurogamer
Good news, Virtual Console f-- Sorry chaps, random battle. Dun dun dun. Whack. Cool. Sorry about that. I was just about to te-- How inconvenient! Another random battle! Let me just sort this out. Right. Well anyway, this week's Virtual Console update is headli-- Oh for the love of Mike! This week's-- STOP THAT. Thi-- Breath of Fire II! It's Breath of Fi-- Oh I give up.
Also on Virtual Console is Galaga '90, a 1989 (obviously) TurboGrafx-16 version of the classic arcade shoot-'em-up you'd have to be pretty desperate to still be playing, unless I'm missing something. Frequently the case with retro wotsits, mind you. Thirdly and finally, Virtual Console fans in Europe can download Volleyball for the NES.
Volleyball goes for 500 Wii points (GBP 3.75 / EUR 5.00), Galaga '90 will set you back 600 (GBP 4.50 / EUR 6.00) and - dare we risk it? - Capcom's turn-based RPG Breath of Fire II for SNES demands 800 of your Wii points. Which is GBP 6.00. Or EUR 8.00. Phew! That wasn't so bad in the e-- Right I'm playing something else.
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August 10th, 2007, 20:31 Posted By: Shrygue
via Eurogamer
Scans from the latest issue of Japanese weekly Famitsu show off some new sections of Super Mario Galaxy, including a desert world and a haunted house - where Mario himself becomes a Boo ghost.
Screenshots also show Mario squaring up against (well, running away from) a giant mole boss that's dragging itself angrily out of the ground, while another shot on the same page sees him transformed into a bee.
You'll probably want to see for yourself - in which case you should spirit yourself across to the NeoGAF thread hosting the scans and join in the frenzy.
Super Mario Galaxy is due out later this year. You can what we've made of it so far by checking in with our Super Mario Galaxy gamepage, which also hosts all the news, trailers and shots you could want. Apart from those scanned ones, obviously.
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August 10th, 2007, 20:28 Posted By: wraggster
via joystiq
Big N is giving Samus the loving treatment she deserves this month, with all of August being redubbed the "Month of Metroid." First off, there's a new Metroid Prime 3: Corruption preview channel on your Wii, where you can see some trailers for the game as well as gameplay videos. You can find that in Wii Ware, for all your promotional needs. That said, if you're the sort of Wii owner who hasn't bought a game since April (read: most of you) then you're probably not going to need much convincing.
This month will also bring the long-awaited Virtual Console releases of Metroid (for 500 points) on August 13 and Super Metroid (800 points), considered by some to be the greatest game of all time, on August 20. As you've probably already guessed, this is all leading up the the reason for the season: The release of Metroid Prime 3: Corruption on August 27. Now go, little one. Hang your ice beam over the fire and try once again to get your lady friend to put on the armor you bought her as you insist that it's part of the holiday spirit.
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August 10th, 2007, 19:54 Posted By: Shrygue
via Games Industry
Pokemon Diamand and Pearl are spending a second week in the top two German chart positions according to the latest sales information from GFK International.
The Dr Kawashima pair of titles, Brain Training and More Brain Training, also remain in third and fourth place.
The rest of the top ten sees some movement, with Mario Party 8, Animal Crossing Wild World and the DS edition of Harry Potter and the Order of the Phoenix sitting from fifth to seventh respectively.
The only two non-Nintendo platform titles come next, with World of Warcraft: The Burning Crusade and the original game eighth and ninth, and The Settlers for the DS rounds out the top ten.
In all that gives the Nintendo DS platform a staggering seven titles out of the top ten.
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August 10th, 2007, 02:36 Posted By: wraggster
After all the server problems ive finally got round to starting the Nintendo64 site, over the next week or two ill search for any game editors, homebrew and emulators for the Nintendo 64, Its my desire to make this a great Nintendo 64 site for the future.
More Soon.
the new url for this site is http://nintendo64.dcemu.co.uk
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August 9th, 2007, 22:02 Posted By: Shrygue
via Nintendo DS Fanboy
One of the best examples of the Mysterious Dungeon subgenre of roguelike RPGs appears to be on its way, one step per turn, to the US. Fushigi no Dungeon 2: Furai no Shiren (Mystery Dungeon 2: Shiren the Wanderer) was one of the few entries in Chunsoft's series that didn't carry a license-- it's actually numbered as a sequel to a Dragon Quest spinoff game, despite the total change in setting. It's been ported from the SNES to the DS, and was released in Japan in 1995. If, as Gamestop says, Sega is releasing it in February, it'll be the first American release for the game, which also recently came out on the Japanese Virtual Console.
The DS has some experience with the genre: Chunsoft is working on their second Pokemon Mystery Dungeon, and Izuna: Legend of the Unemployed Ninja is similar in gameplay. So if you've played those, you have an idea of what to expect. If you like random dungeons, unknown items, and permanent character death (and, really, who doesn't love permanent death), you'll probably enjoy Shiren the Wanderer.
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August 9th, 2007, 21:43 Posted By: Shrygue
via IGN
Sources close to publisher Namco Bandai tell IGN Wii that Space Station Tycoon for Nintendo's next-generation console is on the verge of being cancelled. At the very least, the game will see a significant delay beyond its previous August/September release date time frame, add insiders.
Our contacts allege that developer Wahoo Games has run into some technical snags in getting the title up and running smoothly on Wii. However, it is unclear at this point if the game's delay and possible cancellation are development related.
In Space Station Tycoon, gamers use the Wii remote to build and manage their own intergalactic station. The title is clearly inspired by the Xbox Live Arcade game Outpost Kaloki X, also created by Wahoo Studios.
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August 9th, 2007, 21:07 Posted By: Shrygue
via Eurogamer
505 Games has announced it will be bringing two more Cooking Mama games to Europe.
It's the sequel to the culinary concoction from earlier in the year, which challenges you to create increasingly difficult dishes from scratch. This means chopping and preparing your ingredients as well as seasoning them correctly and generally cooking a meal.
The new version will have more recipes, twice as many mini-games, and a new multiplayer mode where you can challenge your friends to a "cook off". Although there's no food to eat at the end, unless you gobble-up your controller.
The DS version came first in late 2006, with the Wii version following in May this year. But while Cooking Mama sounded fantastic as a concept, in practice it was a little shallow, short and clumsy. If Japanese developer Office Create can polish up on its weak points this time, it could be the cook book you've been waiting for.
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August 9th, 2007, 21:07 Posted By: Shrygue
via Eurogamer
505 Games has announced it will be bringing two more Cooking Mama games to Europe.
It's the sequel to the culinary concoction from earlier in the year, which challenges you to create increasingly difficult dishes from scratch. This means chopping and preparing your ingredients as well as seasoning them correctly and generally cooking a meal.
The new version will have more recipes, twice as many mini-games, and a new multiplayer mode where you can challenge your friends to a "cook off". Although there's no food to eat at the end, unless you gobble-up your controller.
The DS version came first in late 2006, with the Wii version following in May this year. But while Cooking Mama sounded fantastic as a concept, in practice it was a little shallow, short and clumsy. If Japanese developer Office Create can polish up on its weak points this time, it could be the cook book you've been waiting for.
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August 9th, 2007, 19:45 Posted By: wraggster
Retrohead has released a new homebrew game for the DS, heres the release details:
Since I finished the site, Triforce started pestering me to get making a homebrew game and here is the result of our combined work, Shooting Watch DS 1.0a. There are 5 modes to choose from, 4 skins and we plan to add a ds-scene leader board into it maybe in the future. Other than that I won't say too much here as it is all in the readme file so here is a quote from that to get you started.
I look forward to hearing your comments and we hope you like it as simple as it is. For those interested, I created it in PALib and the full source files are also available below though I havn't cleaned them up in any way shape or form
** About Shooting Watch **
Hudson's idea for Shooting Watch first came about after some kid at the
Caravan tour saw Takahashi Meijin's button pressing skills, the kid sent him
a letter asking exactly how fast his finger speed was. So they measured it
and it came out at 16 shots a second, this is where Meijin's nickname
"16Shot" was born.
** Game Modes **
5 modes in all are featured in Shooting Watch DS to try and resemble the
original modes along with extra modes that are found in flash games found
on the internet. Due to the DS's unique feature of a touch screen, we thought
it would be good to let you navigate and play using the stylus aswell so this
has also been implemented.
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August 9th, 2007, 19:34 Posted By: wraggster
Davr has updated his release of Java for the Nintendo DS, heres the full news from his site:
I know what you’re thinking…”That’s a horrible idea and you’re a horrible person for suggesting it!”
The main problems with Java on DS:
1. Interpreted languages are slower, the overhead is bad on a slower embedded platform
2. No direct memory access. Almost all of the DS hardware is interfaced by reading and writing directly to specific memory locations
3. No primitive unsigned 8-bit types. What were they thinking?
But…I went ahead and did it anyway, just for fun. I didn’t start from scratch, I took Torlus’s KVM port to GBA and used that as a base for getting it to work on DS. Right now, when it starts, you pick a .class file, and it will run it! In addition, using KNI, I’ve written a basic wrapper around parts of libnds, enough to read input from the touchscreen/buttons, and to move sprites around.
To use this demo, place kvm.nds, all the *.class files, and all the *.bin files on the root of your flashcart.
Run kvm.nds, then select a .class file to run. There are a few examples testing various stuff.
Don’t forget to DLDI-patch the kvm.nds
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August 9th, 2007, 19:17 Posted By: wraggster
via joystiq
Siliconera's Spencer Yip put together the handy-dandy spreadsheet you see above featuring the most popular Wii Virtual Console games, available for review now following the recent Wii update. The list shows Japan on the left and the US on the right. Nobody seems to know how the popularity of these games is determined, after Siliconera made their list, it changed for Wii Fanboy, then again when we checked. Hopefully the system will become clearer in time.
Look at all that Mario in the Top 10, with a heavy dose of Link for the US. This will certainly be an interesting chart to watch as more games become available. Maybe it will finally spur Xbox Live Arcade to get one. It would be interesting to know what's popular on XBLA, at least we know it wouldn't be Mario all the way down.
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August 9th, 2007, 19:08 Posted By: wraggster
via engadget
Recall that motion-sensing patent from the Big N just, oh, two days ago? Turns out that may have a thing or two to do with the recent slide controller accessory unveiled for the Japanese market. Bundled in with the game Slide Adventure: Mag Kid, the device plugs directly into the GBA cartridge slot of the DS / DS Lite and essentially allows you to set the handheld on a flat surface and slide around 'til your heart's content. Unfortunately, there's no dirt on whether or not this peripheral will ever be released outside of Japan (sound familiar?), but for those making their home in Tokyo, you can become the envy of us all by picking the bundle up for ¥5,800 ($49). Click on for some closer shots of the slide controller itself, and check out a videoed demonstration here
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August 9th, 2007, 16:10 Posted By: carpman
Via source.
Carpman has just released DSCompress v1.1. DSCompress is a GZip front end for the Nintendo DS.
From the changlog:
08-09-2007
==========
* Updated uncompress function to correctly report errors.
Everyone please update to this version, v1.0 may improperly delete .gz files that were not decompressed successfully.
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August 9th, 2007, 06:36 Posted By: CoinCollector
Super Mario 64 hacker VL-Tone has released the 0.5 beta version of his Mario 64 level editor, Toad's Tool 64! Currently, it is a pretty limited editor, as you can only edit existing items, and cannot add in new ones (i.e. enemies, stars, coins). But it is a rather new program, and is being actively worked on. New features include:
• Updated to Macromedia/Adobe Director MX 2004 10.1.1 (from 10.0) which reduced the size of the program by almost 50%!
• The update to 10.1.1 might also fix a few "crashing" bugs and some other issues.
• New feature to set Mario's size.
• A checkbox to force the high polygon Mario model to be used all the time.
You will need to have a Super Mario 64 ROM, then extend it with his SM64 ROM Extender, found here:
http://homepage.mac.com/qubedstudios/Mario64Tools.htm
Review the news post on VL-Tone's blog and download the editor here:
http://web.mac.com/qubedstudios/iWeb...8280C4F05.html
Like I said already, this isn't capable of too much...yet. But I see it becoming a very nice tool in the near future.
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August 9th, 2007, 01:57 Posted By: CoinCollector
Version 2.1 of the Goldeneye Setup Editor has been released! It's a level editor for the Nintendo 64 first-person shooter, Goldeneye 007. It was developed by hackers SubDrag, Zoinkity, and Wreck of The Rare Witch Project. Its features include:
• Navigate through every level from Goldeneye (including Citadel) visually, to any coordinate
• See objects and presets visually
• Move, resize, and rotate using the built-in toolbar
• Insert, delete, and clone tool for objects and presets
• Modify the intro swirl and camera scene positions
• Select and edit multiple objects simultaneously
• Insert safes and items into safes easily and quickly
• View and edit clipping and portals for each level
• View, create and modify guard paths visually
• Export/Import .obj Room models into Goldeneye for all new levels
• Quicksave your ROM by pressing F5 for testing in Project 64
• Play levels with the Doctor V64 (and other backup devices)
• All of the features from version 1.0, including editing all aspects of a Goldeneye setup file, grabbing coordinates from Project 64, uploading the setup and text file to console through the parallel port and GameShark, text modification, briefing edior, action block modification using Goldeneye's Pseudocode, edit the intro scene, presets, objects, and much, much more
You will, of course, need a Goldeneye ROM for use with the editor (which you will have to find on your own). You can find a more in-depth description of the editor and download links at the official site here:
http://www.rarewitchproject.com/spec...p?id=geeditor2
Additionally, you can play levels other users have created or upload your own at
The Goldeneye Vault.
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August 9th, 2007, 01:01 Posted By: DimensionT
I have read that many users that updated their Wiis with the latest firmware, can still use Action Replay by booting it with GCOS (booting the WiiKey setup disk this way works as well).
As of right now, I can't remember where I read it (I closed the link prematurely), but once I can find it again I'll post a link here.
So, consider this a poll of sorts. If you've updated your modded Wii and have Action Replay, please test it out by booting GCOS first! Then post your results here. I would test it myself, but I haven't updated and don't own Action Replay.
Also, it would be a good idea if some people could test the SD Media Launcher, Freeloader etc... These possibly could work with this method!!!
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August 8th, 2007, 22:56 Posted By: wraggster
PeterM one of our family of coders here at DCEmu has today released the first beta of his port of the classic game Quake for the Nintendo Gamecube and Nintendo Wii. Awesome release
Quake on Gamecube now runs At 320×264 (PAL), demo 1 runs at comfortably over 70 frames per second. At 640×528, it runs at just under 30.
Heres info from the readme:
Digg this News
Quake GameCube
Requirements
A Wii or GameCube.
A Datel SD Media Launcher or some other way of running programs from SD Card.
Installation
Copy Quake.dol to somewhere on your SD Card.
Copy the ID1 folder to the root of your SD Card.
Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.
Check that the ID1 folder and all files within it are named using only upper case.
Insert the SD Card and adaptor into slot 1 of your Wii or GameCube. Quake uses an SD Card library which is not compatible with slot 2.
Launch Quake.dol using your method of choice.
Credits
Original game by id Software.
GameCube conversion by Peter Mackay.
GameCube version testing by eke, org and plootid.
Contact
You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones.
Source code
The original Quake code was released under the GNU General Public License (GPL). As Quake GameCube is currently in beta, source code is available on request. Once Quake GameCube is released, the source code will be made publicly available.
Download and Give Feedback to PeterM here at DCEmu via the Comments.
via peterm
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August 8th, 2007, 22:29 Posted By: Shrygue
via Computer and Video Games
Nintendo has filed a new patent for a motion-sensing portable games console, hinting the next step in handheld gaming beyond the DS.
As the patent, filed on March 30, explains: "The housing [console] incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction."
This is basically just like the Wii Remote, so that means if you move the console it will know about it.
The new console would detect "tilt amount, movement amount, impact amount or the like". In more technical rambling, the patent goes on to confirm that on-screen action will be effected by the amount of motion applied by the player.
Although the diagrams, which can be below, show a Game Boy-style console, you should only take this as a basic representation of a handheld console.
Motion-sensing portable games were inevitable - but at least now we know Nintendo is hard at work to make it happen.
Meanwhile, if you want a taste of the portable motion-sensing future, nab yourself a copy of WarioWare Twisted on GBA or, believe it or not, the superb Kirby Tilt 'n Tumble on GBC, both of which have you twisting and tilting the console to play. If you're in UK, though, you'll have to import because stupid laws prevented both games from being released due to the mercury within the carts.
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August 8th, 2007, 22:27 Posted By: Shrygue
via Computer and Video Games
Girls like babies, cooking food and rubbish stuff like that, right? Yes they do, and Ubisoft knows this because it's putting out baby-raising and cooking simulators for DS.
Called 'Imagine Babyz' (these 'Z' spellingz in game titlez really need to stopz) the game poses all the challenges of raising a child. How exciting does that sound? And you can go online and, get this... exchange clothes!
Ubisoft is also readying Master Chef, Animal Doctor, Fashion Designer and Figure Skater as part of the Imagine range targeted at young girls.
"Ubisoft is excited to finally offer young girls a line of games that give them the chance to explore their hobbies and interests in interactive and creative experiences," says Ubisoft.
What better way to prepare for life as a housewife? Excuse us while we stick to playing proper videogames.
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